Races Stats

by Shryke

Back to Common Grounds.

Shryke2005-06-09 01:44:12
This was made by angel.. THANKS!
Mods, maybe sticky this for a while or something, its really annoying to sift through all the pages in the other thread...

Aslaran
STATISTICS:

Strength : 12(+1) Dexterity : 16 Constitution: 12(+1)
Intelligence: 14 Charisma : 13 Size : 12

ADVANTAGES:
o Have a racial language, aslari.
o Recover balance more quickly, level 2.
o Regain equilibrium faster, level 1. (New)
o Have a level 1 resistance to cold. (New)

DISADVANTAGES:
o Are susceptible to fire, level 2.
o Heal more slowly from elixirs, level 1.
o Slower herb balance, level 1 (New)
o Find it harder to wake up, level 2 (Removed)
o Gain experience more slowly, level 1 (Removed)




Dracnari
STATISTICS:
Strength : 14 Dexterity : 10 Constitution: 15
Intelligence: 14 Charisma : 12 Size : 14

ADVANTAGES:
o Have a racial language, Dracnari.
o Are resistant to fire, level 3.
o Are resistant to poison, level 1 (New)
o Are resistant to psychic damage, level 3. (New)
o Can breathe fire upon reaching level 50.
o Replenish strength and cure afflictions while basking in the sun on
sand (desert or beach).
o Regenerate health and mana while in volcanic environments, Level 2.

DISADVANTAGES:
o Are susceptible to cold, level 3.
o Heal more slowly from elixirs, level 2.




Dwarf
STATISTICS:
Strength : 13 Dexterity : 10 Constitution: 15
Intelligence: 12 Charisma : 10 Size : 8

ADVANTAGES:
o Have a racial language, Dwarven.
o Have a level 1 resistance to cutting damage.
o Have a level 1 resistance to blunt damage.
o Have a level 2 resistance to magical damage.
o Have a level 2 resistance to poison damage.
o Have a level 1 resistance to fire.
o Have a level 1 resistance to cold.

DISADVANTAGES:
o Have slower balance, level 1.
o Recover equilibrium slower, level 1. (New)
o Gain experience more slowly, level 1 (Removed)




Elfen
STATISTICS:
Strength : 11 Dexterity : 14(+1) Constitution: 11
Intelligence: 15 Charisma : 15 Size : 11

Elfen Lord
STATISTICS:
Strength : 15(+1) Dexterity : 16(+2) Constitution: 14(+2)
Intelligence: 13(+2) Charisma : 12(-3) Size : 13

High Elfen
STATISTICS:
Strength : 10 Dexterity : 12 Constitution: 11
Intelligence: 17 Charisma : 16(+1) Size : 11

ADVANTAGES:
o Have a racial language, Elfen.
o Regenerate health and mana while in forest environments, Level 1.
o Faster herb balance, level 1. (New)
o Resistance to psychic damage, level 1. (New)

DISADVANTAGES:
o Gain experience more slowly, level 1 (Removed)




Faeling
STATISTICS:
Strength : 7 Dexterity : 18(+1) Constitution: 9(+1)
Intelligence: 15(+1) Charisma : 16 Size : 4

Shadowlord Faeling
STATISTICS:
Strength : 10(-1) Dexterity : 18(+1) Constitution: 11(-2)
Intelligence: 12(+2) Charisma : 13(+3) Size : 6

Shadowcaster Faeling
STATISTICS:
Strength : 7 Dexterity : 15(-3) Constitution: 10(+1)
Intelligence: 16(+1) Charisma : 16(+3) Size : 5

ADVANTAGES:
o Shares Elfen racial language.
o Can FLY.
o Regenerate health and mana while in forest environments, Level 2.
o Recover balance more quickly, level 3.
o Heal faster from elixers, level 2. (+1)
o Faster herb balance, level 1. (New)

DISADVANTAGES:
o Gain experience more slowly, level 1 (Removed)




Furrikin
STATISTICS:
Strength : 9 Dexterity : 17(+1)Constitution: 11
Intelligence: 13(+1) Charisma : 14 Size : 6
ADVANTAGES:
o Has a racial language, furrikini.
o Can ROLL under obstacles.
o Recover balance more quickly, level 1.
o Recover equilibrium more quickly, level 1. (New)
o Faster herb balance, level 1. (New)
o Resistance to magic, level 3. (New)
o Resistance to cold, level 1. (New)

DISADVANTAGES:
o Are more susceptible to fire, level 1. (New)
o Gain experience more slowly, level 1 (Removed)




Human
STATISTICS:
Strength : 12 Dexterity : 12 Constitution: 12
Intelligence: 12 Charisma : 12 Size : 12

ADVANTAGES:
o Gain experience more quickly, level 2.
o Evolution: Starting at level 50, humans will gradually find their
statistics increasing as they go up in level. The statistics gained
depend upon their archetype. Losing levels will also lose these
increases in statistics. (New)





Igasho
STATISTICS:
Strength : 17(+1) Dexterity : 9(+1) Constitution: 18(+1)
Intelligence: 9 Charisma : 12 Size : 18

ADVANTAGES:
o Have a racial language, igasho.
o Have a level 2 resistance to cutting damage.
o Have a level 2 resistance to blunt damage.
o Have a level 2 resistance to magic damage.
o Have a level 1 resistance to cold.
o Have a level 1 resistance to poison damage. (New)
o Regenerate health, level 1. (New)
o Faster herb balance, level 1. (New)

DISADVANTAGES:
o Are susceptible to fire, level 1.
o Have level 2 slower balance.
o Have level 1 slower equilibrium.
o Gain experience more slowly, level 1 (Removed)




Krokani
STATISTICS:
Strength : 16(+1) Dexterity : 15(+3) Constitution: 15(+1)
Intelligence: 8 Charisma : 10 Size : 16

ADVANTAGES:
o Have racial language, krokanian.
o Increased chance of seeing through illusions.
o Have a level 2 resistance to blunt damage. (New)
o Have a level 3 resistance to magic. (+4)

DISADVANTAGES:
o Have a level 1 susceptability to electric damage. (-2)
o Have a level 1 susceptability to cutting damage.
o Gain experience more slowly, level 1 (Removed)




Loboshigaru
STATISTICS:
Strength : 14(+1) Dexterity : 15(+1) Constitution: 16(+1)
Intelligence: 10 Charisma : 11 Size : 13

ADVANTAGES:
o Have racial language, Loboshigaru.
o Have level 3 health regeneration. (+1)
o Have level 1 resistance to fire. (New)
o Have level 1 resistance to cold. (New)
o Have level 1 resistance to poison damage. (New)

DISADVANTAGES:
o Have a level 2 susceptible to magic.
o Gain experience more slowly, level 1 (Removed)




Lucidian
STATISTICS:
Strength : 10 Dexterity : 10 Constitution: 14(+1)
Intelligence: 14 Charisma : 11 Size : 12

ADVANTAGES:
o Have a racial language, lucidian.
o Have a level 2 resistance to magic.
o Have a level 1 resistance to electric magic. (New)
o Have a level 3 resistance to psychic damage. (New)
o Have a level 1 resistance to cutting damage. (New)
o Regenerate mana and health, level 2 (outdoor daytime only).

DISADVANTAGES:
o Are susceptible to blunt damage, level 1. (+2)
o Are susceptible to fire, level 2. (New)
o Gain experience more slowly, level 1 (Removed)




Merian
STATISTICS:
Strength : 11(+1) Dexterity : 11 Constitution: 10
Intelligence: 16 Charisma : 13(-1) Size : 12

Merian Lord
STATISTICS:
Strength : 16(+2) Dexterity : 14(+1) Constitution: 15(+2)
Intelligence: 13(+2) Charisma : 11(-3) Size : 14

Imperial Merian
STATISTICS:
Strength : 9 Dexterity : 10 Constitution: 10
Intelligence: 18 Charisma : 15(+1) Size : 12

ADVANTAGES:
o Have a racial language, merian.
o Regain equilibrium faster, level 1.
o Regenerate health and mana while in water, level 2.
o Can automatically swim and tread water without taking damage.
o Can breathe underwater.
o Resist asphyxiation damage, level 2. (New)

DISADVANTAGES:
o Are susceptible to fire, level 2.
o Are susceptible to electricity, level 2.
o Gain experience more slowly, level 1 (Removed)




Mugwump
STATISTICS:
Strength : 12 Dexterity : 14 Constitution: 10
Intelligence: 15 Charisma : 11 Size : 12

ADVANTAGES:
o Have a racial language, mugwumpi.
o Regain equilibrium faster, level 3. (+1)
o Are resistant to asphyxiation damage, level 1. (New)
o Can automatically swim and tread water without taking damage.
o Regenerate health and mana while in marsh or swamp, level 2.

DISADVANTAGES:
o Are susceptible to fire, level 3.
o Are susceptible to electricity, level 3.
o Gain experience more slowly, level 1 (Removed)




Orclach
STATISTICS:
Strength : 15 Dexterity : 11(+1) Constitution: 15(+1)
Intelligence: 8 Charisma : 8 Size : 15

ADVANTAGES:
o Have a racial language, orclach.
o Have level 2 resistance to cold.
o Have a level 1 resistance to electricity.
o Have a level 2 resistance to magic damage. (New)
o Have a level 2 resistance to cutting damage. (New)
o Have a level 1 resistance to blunt damage. (New)
o Have level 2 health regeneration.

DISADVANTAGES:
o Have level 3 susceptibility to fire.
o Have level 1 slower equilibrium.
o Have level 1 slower balance. (Removed)
o Gain experience more slowly, level 1 (Removed)




Tae'dae
STATISTICS:
Strength : 18(+1) Dexterity : 8 Constitution: 17(+1)
Intelligence: 9 Charisma : 15 Size : 15

ADVANTAGES:
o Have racial language, tae'dae.
o Does damage when performing a BEARHUG upon reaching level 50.
o Have a level 3 resistance to cutting damage.
o Have a level 3 resistance to blunt damage.
o Have a level 3 resistance to cold damage.
o Have a level 3 resistance to poison damage. (New)
o Have a level 2 resistance to psychic damage. (New)
o Heal faster from elixirs, level 3.

DISADVANTAGES:
o Have level 3 slower balance.
o Have level 3 slower equilibrium.
o Are susceptible to magic, level 3.
o Gain experience more slowly, level 3 (Removed)




Taurian
STATISTICS:
Strength : 15(+1) Dexterity : 12(+2) Constitution: 16(+1)
Intelligence: 10(+1) Charisma : 10 Size : 15

ADVANTAGES:
o Have racial language, Taurian.
o Have level 1 health regeneration.
o Have level 2 resistance to cutting damage. (New)
o Have level 2 resistance to electric damage. (New)
o Can enrage self and other taurians, increasing their strength +2 but
chance of involuntarily lashing out at non-taurians.

DISADVANTAGES:
o Have a level 1 susceptible to magic.
o Have level 1 slower balance. (Removed)
o Gain experience more slowly, level 1 (Removed)




Trill
STATISTICS:
Strength : 12 Dexterity : 14(+2) Constitution: 11(+1)
Intelligence: 14(+1) Charisma : 13 Size : 10

ADVANTAGES:
o Can fly. (FLY and LAND)
o Regenerate health and mana while flying, level 2.
o Resistance to cold, level 3. (New)
o Resistance to electric damage, level 2. (New)
o Resistance to psychic damage, level 2. (New)

DISADVANTAGES:
o Susceptible to fire damage, level 1. (New)
o Gain experience more slowly, level 1 (Removed)




Viscanti
STATISTICS:
Strength : 13 Dexterity : 10 Constitution: 14(+1)
Intelligence: 12 Charisma : 10 Size : 13

Brood Viscanti
STATISTICS:
Strength : 16 Dexterity : 12(+2) Constitution: 16(+2)
Intelligence: 9 Charisma : 9 Size : 15

Master Viscanti
STATISTICS:
Strength : 11 Dexterity : 8 Constitution: 14(+1)
Intelligence: 15(-1) Charisma : 12(+2) Size : 13

ADVANTAGES:
o Can breathe poison gas upon reaching level 50.
o Regenerate health and mana while in Tainted land, level 3.
o Immune from poison gas.
o Resistance to poison damage, level 1. (New)
o Resistance to blunt damage, level 1. (New)
o Resistance to cutting damage, level 1. (New)

DISADVANTAGES:
o Heal more slowly from elixirs, level 2.
leilani2005-06-10 21:18:40
Beautiful!! Thanks! biggrin.gif
Unknown2005-06-10 21:19:07
thumup.gif Thanks smile.gif
Richter2005-06-10 22:46:27
Thread fixed, enjoy.
Unknown2005-06-11 11:24:40
Wh00t, nice one biggrin.gif It'll help people for a while as they adjust to the changes and consider their reincarnation. Happy to help people happy.gif
Valaria2005-06-25 19:27:27
heh.. your topic has me almost conviced that if i give all my credits to Lusternia so i can be an angel myself..

well it is obvious that Angel person over there. glare.gif


heh heh.
Unknown2005-06-26 03:46:22
That's awesome, I love the changes to the Viscanti... particularly with the poison damage, since it seems they can breathe it just fine tongue.gif