Richter2005-06-13 19:09:20
This isn't so much an idea from me, but asking if anyone else has ideas. I wanted to know if anyone knew how we might emulate the feel of what's been laid down in the histories. I just don't feel like four constantly warring nations, villiage influencing, constant bashing, etc is what I had thought Lusternia was going to be like. Granted, to try and take a page out of the book the Divine had started to write depends on the maturity/ideas/RP of the players, but...
Isn't there more we could do?
Who else feels like the histories and modern day times could be almost completely different stories/games? What can we do to make our game feel like the world that we read about nearly a year ago?
Isn't there more we could do?
Who else feels like the histories and modern day times could be almost completely different stories/games? What can we do to make our game feel like the world that we read about nearly a year ago?
Unknown2005-06-13 19:16:00
More history about each city, including the frozen ones. The elder wars being completed.
Ceren2005-06-13 20:32:49
I know one thing. Gut out all the Shallam roleplay from Celest and make them the same old imperial bastards they were in the histories
Unknown2005-06-13 21:58:07
Well, the only way to do it would be just that - to just do it.
If the leaders of all the different cities/communes would take a historical stance, then we would do just fine.
By historical i dont mean other IRE muds.
If the leaders of all the different cities/communes would take a historical stance, then we would do just fine.
By historical i dont mean other IRE muds.
Gwylifar2005-06-14 01:30:28
Turn down the conflict knob. (Please!)
I think the admin look at Achaea and see a mass of people that want more conflict than they say they want. They insist on protection from conflict, then they whine about being bored. They need the admin to push them into conflict. The conflict knob has to be turned way up to get the right amount.
Lusternia doesn't seem to be like that. Back when we still had Avenger, maybe we needed conflict turned up a notch or two from neutral. But even then, quite a lot of people wanted conflict badly enough to sacrifice their own roleplay and that of everyone else to get it. Now that so much is off-prime and Avenger is neutered, conflict is so endemic that it's snowballing, and the admin gives us... more conflict.
The histories are full of wars -- wars which are interesting because they contrast to surrounding periods of growth, of research, of internal struggle and philosophical and spiritual struggle, of peace. What we're living through is just a big blurry endless war, endless because every conflict blurs into every other one. We hardly even have anything to fight about anymore, we just fight, and we could go on forever just on "he started it!" "no, he started it!", even without being given any more reasons. Where is the purpose? Where is the threat? Where is the victory? Where is the defeat? The interesting parts of Lolly's tales are not where the armies clash, it's what led up to that and what came from it. We never have those parts anymore.
I think the admin look at Achaea and see a mass of people that want more conflict than they say they want. They insist on protection from conflict, then they whine about being bored. They need the admin to push them into conflict. The conflict knob has to be turned way up to get the right amount.
Lusternia doesn't seem to be like that. Back when we still had Avenger, maybe we needed conflict turned up a notch or two from neutral. But even then, quite a lot of people wanted conflict badly enough to sacrifice their own roleplay and that of everyone else to get it. Now that so much is off-prime and Avenger is neutered, conflict is so endemic that it's snowballing, and the admin gives us... more conflict.
The histories are full of wars -- wars which are interesting because they contrast to surrounding periods of growth, of research, of internal struggle and philosophical and spiritual struggle, of peace. What we're living through is just a big blurry endless war, endless because every conflict blurs into every other one. We hardly even have anything to fight about anymore, we just fight, and we could go on forever just on "he started it!" "no, he started it!", even without being given any more reasons. Where is the purpose? Where is the threat? Where is the victory? Where is the defeat? The interesting parts of Lolly's tales are not where the armies clash, it's what led up to that and what came from it. We never have those parts anymore.