Faethorn Conflict

by Elryn

Back to The Polling Place.

Elryn2005-06-16 13:21:17
Well, its been quite a while since the Serenwilde vs Glomdoring conflict in Faethorn and the Ethereal plane was introduced, so I'm curious as to what the feeling about the situation is now that we've had a bit of time to get used to it.

I've heard a few people saying that they quite like the arrangement, and I wonder if that is a function of primary character organization.

Do you find the combat aspects off-plane stimulating and fun? Do you think the archways are a good idea and working well? Do you think that success is achieveable by both organizations?

Share your thoughts.

(Please vote with reference to your primary character... if you think there should be more options, just say so.)
Shiri2005-06-16 13:34:20
I actually enjoy it to a small extent, but things are being taken far too far, and as I'm not the only one affected I have to call it a definite negative because of the way it's so negatively affecting everyone else (who isn't one of the ones causing all of the stress.)

Archways are a bad idea. Success is achievable only by Seren, really, because Glomdoring sucks without Magnagora's help.

I might be completely alone in this but I enjoy war because it's something I'm not completely hopeless at as far as character interaction goes, and I love feeling useful to whichever team I happen to be in, especially if said team contains lots of my friends, as it does. I don't even mind dying for it (PROVIDED, of course, that I am not lagged to all hell, because that just pisses me off). I can certainly understand why it's screwing things up for everyone else though.

Point being, I have to abstain here. I like it, but that doesn't mean it's a good thing.
Erion2005-06-16 13:38:41
I voted from Kargnel, since he's the only character I use anymore. No, from Glom. It's just depressing when I spend several long hours raising 3-4 champions, just for Narsrim to Serpent in and whipe 'em out in a few seconds each.

Shrug. It's really a player unbalance, more than anything. And the innate dis-advantages and all. Having to kill Fae, meaning we're in enemy territory in Faethorn. Meh.
Nayl2005-06-16 13:43:01
If it wasn't enemy territory, it'd be fine.
Just wish I had conglut.
ranting.gif
Nyla2005-06-16 14:02:08
Right now I hate it because of the whole enemy territory(?) thing. As well as Serenwilde being able to resurgem people while they sit at the Moonhart.

I think the whole Faethorn should be changed to a different type of forest and have it so both Serenwilde and Glomdoring have to forest before they can meld it. Also the area right outside the archways should be breakable.

I'd really like to see the quest change somehow to where the druids would have to complete a quest, the wiccans would have to complete a quest, and the warriors of each commune would have to complete a quest to sway Faethorn to Moon or Night. Something that didnt revolve around killing so much. Once my brain starts working.. I am sure I can think of something... though nothing as complex as that Blessing of Compassion thing...
Unknown2005-06-16 16:19:35
I really dislike the whole deal, mostly because...

1. We have to go into Faethorn and kill Fae, and get ourselves enemied.


2. Then when Daughters finally -do- get raised, they last for 1 day, tops, because Narsrim can Serpent in and kill them. And he doesn't even need Serpent, because we can never seem to get the proper number of totems up.

3. Since we're all enemies of Faethorn, when the actual battle does come around, we're at an undeniable disadvantage, because we a) have very very very few fighters and cool.gif are enemies of the territory we're fighting over, and c) have no way to ressurect dead people, whilst the other three organizations do.
Xenthos2005-06-16 18:25:56
Basically, Ethereal is a place of never-ending conflict. The archways lessened the amount of raiding a fair bit (into Ethereal Glomdoring and Ethereal Serenwilde), but lessening it doesn't in any way affect those such as Narsrim who can just stroll past.

We *have* to kill the Fae to raise champions, and Serenwilde *has* to defend those fae (especially when Faethorn is under Moon's sway). The only real result of this is a few fae are slain, and then those from both sides sit on Ethereal and watch each other for a few hours.

I would really love the implementation of a less-violent way to persuade the fae... you know, using the trickery and manipulation we're supposed to be known for... but our Avatars say no way, no how. And in this case, what they say has to go, since they're the ones who accept said fae and turn them into champions.

Of course, I'm not sure how much that would help- a decent number of Serenwilde would still jump/enemy anyone leading fae to our avatars even if they didn't die in the process, and the champions would still be killed at every opportunity.
Unknown2005-06-16 18:27:59
Don't forget that Serenwilde also gets to demense for free and that flow makes it impossible to kill raiders without a group of 8-9 and wisp further ensures that it's all spammy team combat.
Sylphas2005-06-16 18:30:46
Flow is lame. And yes, I'm saying that just because I died to 40 guards and a totem because Nayl moved in the split second after I checked thirdeye. I'll change my mind when I stop being bitter about it.
Xenthos2005-06-16 18:34:31
Yet it wasn't lame when Munsia spent over an IC year doing that to us in Prime Glomdoring? Entering, yelling something, and flowing to Mother? :/ It got real old, real fast.
Gwylifar2005-06-16 18:44:18
Xenthos, you can't use "Munsia" and "lame" in the same sentence and also put a question mark. You have to use an exclamation point.
Erion2005-06-16 18:46:18
QUOTE(Gwylifar @ Jun 16 2005, 02:44 PM)
Xenthos, you can't use "Munsia" and "lame" in the same sentence and also put a question mark.  You have to use an exclamation point.
139778



Or four. =\\
Xenthos2005-06-16 18:46:19
Point.
Nyla2005-06-16 19:17:36
Nyla's Faethorn Battle

Round One

Hartstone vs Blacktalon

Maeve decides she would like to hear a song. Each aspect of Crow and Hart give a clue to a location of one of the lyrics that only a member of the Hartstone and Blacktalon can hear. First one to sing their song in Maeve's presence wins one for their commune.


Round Two

Serenguard vs Ebonguard

Whole bunch of fae have run amoc on prime. But you need a special helmet to see them which maeve will only give to the seren and ebonguard. Return them to maeve dead of course.... most wins


Round Three

Shadowdancers vs Moondancers

my mind is blank at the moment.....
Sylphas2005-06-16 19:53:13
Anything Munsia does is lame, by definition. Munsia cannot be used as a decent comparison, because we all know she's an idiot, and we're looking for a solid reason to kick her out. Narsrim or Tuek would be a better example, because we actually like them.
Richter2005-06-16 20:40:18
She's half the reason some of us hate Serenwilde.

But yes, it would be quite nice if we had less quests that we run in, get killed, or kill, and Nothing Is Accomplished.
Ralshan2005-06-16 20:42:02
Or less quests where all of your work can be defeated by one monster-basher with a Ginormous Farhealing Squadron running in and smushing a couple of mobs. Or even without the Squadron, if they use Serpent.
Unknown2005-06-16 23:25:56
QUOTE(Richter @ Jun 16 2005, 08:40 PM)
But yes, it would be quite nice if we had less quests that we run in, get killed, or kill, and Nothing Is Accomplished.
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Kind of like the big Glomdoring quest before the commune went in that drove Valek out of the game. It was said then that quests aren't to "gain" something but for fun and advancing the story.

Now normally I would agree with that kind of idea completely... except there's nothing fun about battles decided by wisp and flow.
Icarus2005-06-17 02:48:58
Honestly, wherever there is conflict, there is killing. Whether it is a quest to complete, or npc to influence, people will always kill any opposition they can find. If you want a non-violent way to resolve the conflict, I have a suggestion. Ask Estarra to give a quiz every once in a while, winner of the quiz will be awarded with the loyalty of Faethorn. There, no killing no fighting no whining.

And we did ask for more conflict/fighting off-prime, remember? dry.gif

Anyway I voted 'no' because of the addition of archways.
Unknown2005-06-17 02:51:46
I haven't been involving myself in the conflict for a while because I got really sick of it. Then again, I haven't been playing for a while either cause I need a break.