Unknown2005-07-12 08:17:30
You need 733 credits to go from tritrans guildskills/tradeskill/highmagic mage or guardian to tritrans guildskills/tradeskill/(magic) knight. (or vice versa)
This is really really whacky and unjustifiably high.
This is really really whacky and unjustifiably high.
Nayl2005-07-12 08:19:08
Note to self: Stay Mage/Guardian
Melanchthon2005-07-12 08:24:56
That is on the high side. I still distinctly remember switching from Nihilist to ur'Guard =/
I think fair would be about 300cr to retrans skills if you switch archetypes.
I think fair would be about 300cr to retrans skills if you switch archetypes.
Elryn2005-07-12 08:49:36
Remember you won't necessarily have to switch high/low magic, nor tradeskill.
Alger2005-07-12 09:46:19
if i wanted to go mage though its for sure 5 skills
Thorgal2005-07-12 09:59:18
A switch to guardian from warrior or vice versa isn't that immensely high, because the tertiary skillsets are all in the same pools, but from mage class to warrior the lesson loss is humongous. Though not as bad as it once was.
Elryn2005-07-12 10:36:05
Where are you getting the figure of 733 credits from?
Worst case scenario -
Ur'guard:
Knighthood (Bonecrusher/Blademaster)
Rituals (Necromancy)
Athletics
Low Magic
Forging
Aquamancer:
Elementalism (Aquamancy)
Illusions
Dreamweaving
High Magic
Enchantment
Ur'Guard -> Aquamancer
Knighthood (BC/BM) -> Elementalism (Aquamancy) << 44% lesson loss >>
Rituals (Necromancy) -> Enchantment << 20% lesson loss >>
Athletics -> Illusions << 44% lesson loss >>
Low Magic -> High Magic << 20% lesson loss >>
Forging -> Dreamweaving << 44% lesson loss >>
Lessons lost = (44% + 20% + 44% + 20% + 44%) * 1750 (?)
= 1.72 * 1750
= 3010
~ 502 credits
Five hundred credits to completely change in the most extreme way possible.
If you consider a warrior who chooses highmagic and tailoring instead:
Paladin:
Knighthood (Bonecrusher/Blademaster)
Rituals (Celestialism)
Athletics
High Magic
Tailoring
Geomancer:
Elementalism (Geomancy)
Illusions
Psionics
High Magic
Tailoring
Paladin -> Geomancer
Knighthood (BC/BM) -> Elementalism (Geomancy) << 44% lesson loss >>
Rituals (Celestialism) -> Psionics << 36% lesson loss >>
Athletics -> Illusions << 44% lesson loss >>
Lessons lost = (44% + 36% + 44%) * 1750 (?)
= 1.24 * 1750
= 2170
~ 362 credits
Am I miscalculating somewhere?
Worst case scenario -
Ur'guard:
Knighthood (Bonecrusher/Blademaster)
Rituals (Necromancy)
Athletics
Low Magic
Forging
Aquamancer:
Elementalism (Aquamancy)
Illusions
Dreamweaving
High Magic
Enchantment
Ur'Guard -> Aquamancer
Knighthood (BC/BM) -> Elementalism (Aquamancy) << 44% lesson loss >>
Rituals (Necromancy) -> Enchantment << 20% lesson loss >>
Athletics -> Illusions << 44% lesson loss >>
Low Magic -> High Magic << 20% lesson loss >>
Forging -> Dreamweaving << 44% lesson loss >>
Lessons lost = (44% + 20% + 44% + 20% + 44%) * 1750 (?)
= 1.72 * 1750
= 3010
~ 502 credits
Five hundred credits to completely change in the most extreme way possible.
If you consider a warrior who chooses highmagic and tailoring instead:
Paladin:
Knighthood (Bonecrusher/Blademaster)
Rituals (Celestialism)
Athletics
High Magic
Tailoring
Geomancer:
Elementalism (Geomancy)
Illusions
Psionics
High Magic
Tailoring
Paladin -> Geomancer
Knighthood (BC/BM) -> Elementalism (Geomancy) << 44% lesson loss >>
Rituals (Celestialism) -> Psionics << 36% lesson loss >>
Athletics -> Illusions << 44% lesson loss >>
Lessons lost = (44% + 36% + 44%) * 1750 (?)
= 1.24 * 1750
= 2170
~ 362 credits
Am I miscalculating somewhere?
Unknown2005-07-12 15:29:33
I keep hearing about people switching guilds back and forth, and also about how it's to expencive credit wise to do so... well maybe it's ment to be? It seams perfectly logical to me that the administration wouldn't want the champion of one Guild to switch over pour in a few credits and be ungodly powerful and champion-worthy in another guild that's in another city/commune. My solution, stay in your guilds people.
Unknown2005-07-12 15:47:25
It's too early for me to go through the math at the moment.. 733 is what I calculated it to a good while back, I prolly screwed up.
Here's the switch I made:
Trans Lowmagic, Herbs, Blademaster, Night. Mythical and 50% Athletics.
To:
Trans Highmagic, Enchantment, Aquamancy, Illusions, Telepathy.
Feel free to do the math.
Here's the switch I made:
Trans Lowmagic, Herbs, Blademaster, Night. Mythical and 50% Athletics.
To:
Trans Highmagic, Enchantment, Aquamancy, Illusions, Telepathy.
Feel free to do the math.
Ethelon2005-07-12 16:37:26
Heh, try switching from Tritrans (for each guild I've been in)Hartstone -> Celestine-> Paladin -> Hartstone -> ShadowDancer
I've gone through these Tradeskills aswell
Herbalist(trans) -> Alchemy(myth) -> Tailoring(trans) -> Enchantments(trans) -> Jewelry(trans) -> Forging(trans) -> Herbalist(myth) (again)-> Alchemy(trans) (again)
Add up that fun amount. I've also bought around under 3k credits, the rest earned in the realm
I've gone through these Tradeskills aswell
Herbalist(trans) -> Alchemy(myth) -> Tailoring(trans) -> Enchantments(trans) -> Jewelry(trans) -> Forging(trans) -> Herbalist(myth) (again)-> Alchemy(trans) (again)
Add up that fun amount. I've also bought around under 3k credits, the rest earned in the realm
Marsu2005-07-12 20:14:46
I'm not saying a word...
Devris2005-07-12 21:01:31
QUOTE(Wesmin @ Jul 12 2005, 10:29 AM)
I keep hearing about people switching guilds back and forth, and also about how it's to expencive credit wise to do so... well maybe it's ment to be? It seams perfectly logical to me that the administration wouldn't want the champion of one Guild to switch over pour in a few credits and be ungodly powerful and champion-worthy in another guild that's in another city/commune. My solution, stay in your guilds people.Â
151781
Unfortunately, some people started in Lusternia on day 1, and got power in their guild and couldn't leave it. Now, after almost a year, we get bored and need a change to keep us interested. I decided to leave the Ur'Guard, and went mage...and yes, the lesson loss was tremendous. I'm alright now, but basically went from near 3 trans to 1 trans and a fabled.
Elryn2005-07-12 23:09:44
QUOTE(Visaeris Maeloch @ Jul 13 2005, 01:47 AM)
It's too early for me to go through the math at the moment.. 733 is what I calculated it to a good while back, I prolly screwed up.
Here's the switch I made:
Trans Lowmagic, Herbs, Blademaster, Night. Mythical and 50% Athletics.
To:
Trans Highmagic, Enchantment, Aquamancy, Illusions, Telepathy.
Feel free to do the math.
Here's the switch I made:
Trans Lowmagic, Herbs, Blademaster, Night. Mythical and 50% Athletics.
To:
Trans Highmagic, Enchantment, Aquamancy, Illusions, Telepathy.
Feel free to do the math.
151786
It will be the same as the worst case scenario above. For completeness:
Ebonguard:
Knighthood (Bonecrusher/Blademaster)
Totems (Night)
Athletics
Low Magic
Herbs
Aquamancer:
Elementalism (Aquamancy)
Illusions
Psionics (Telepathy)
High Magic
Enchantment
Ebonguard -> Aquamancer
Knighthood (BC/BM) -> Elementalism (Aquamancy) << 44% lesson loss >>
Totems (Night) -> Enchantment << 20% lesson loss >>
Athletics -> Illusions << 44% lesson loss >>
Lowmagic -> Highmagic << 20% lesson loss >>
Herbs -> Psionics (Telepathy) << 44% lesson loss >>
Lessons lost = (44% + 20% + 44% + 20% + 44%) * 1750 (?)
= 1.72 * 1750
= 3010
~ 502 credits
Vix2005-07-12 23:20:06
I don't think it's possible to transfer lessons from Melee to Mysticism. I think I tried that on an alt.
Elryn2005-07-12 23:28:52
Well, the 44% loss comes from shifting the lessons around in the pools so you can. You first lose 20% automatically from forgetting the skill, then you lose 20% to shift it to a sibling pool, or 30% to shift it to the base pool.
So Melee gets forgotten (leaving 80% of the lessons), then it has to be shifted into the base pool (leaving 70% of those). That gives 80% x 70% = 56% lessons remaining, or 44% lost.
I hope I'm doing that right.
So Melee gets forgotten (leaving 80% of the lessons), then it has to be shifted into the base pool (leaving 70% of those). That gives 80% x 70% = 56% lessons remaining, or 44% lost.
I hope I'm doing that right.
Unknown2005-07-13 04:32:00
They already lowered it. If you're going to make that much of a drastic change then that's your problem.
Seriously, five skills is a lot. You can't seriously complain if you're making that big of a jump, and my opinion has nothing to do with you "burning your bridges" or anything. When they lowered it the effect carried across the board so you really ought to deal with it at this point. The fact that you're able to get a skill to Mythical if it's in the same pool most of the time is a blessing in itself (And you'd only drop to Fabled if it wasn't in the same pool as opposed to Virtuoso in the old system. You know how many people would kill for that many lessons?).
Seriously, five skills is a lot. You can't seriously complain if you're making that big of a jump, and my opinion has nothing to do with you "burning your bridges" or anything. When they lowered it the effect carried across the board so you really ought to deal with it at this point. The fact that you're able to get a skill to Mythical if it's in the same pool most of the time is a blessing in itself (And you'd only drop to Fabled if it wasn't in the same pool as opposed to Virtuoso in the old system. You know how many people would kill for that many lessons?).