Suhnaye2005-07-23 10:55:35
Something needs to be done to remove this problem of being able to beam from one manse into another. A manse should be a place that is a sanctuary for people who want to have privacy and its stupid to have a single skill that can usurp that. A simple fix would be to make it so manses are all seperated from eachother so they are not local area.
Shiri2005-07-23 11:10:22
Been asking for this one for a while actually. Also made a post on Serenwilde news asking people not to do it, but. :/
Unknown2005-07-23 11:14:31
Yeah. Especially when it involves outside battles suddenly entering into your kitchen, when you're trying to cook for 30 people. Lemme tell ya. It wasn't pretty.
Nayl2005-07-23 11:37:29
Hmm... maybe make it so that you can only moonbeam... 30 rooms? Something, and they have to be physically connected.
Random Idea from the Naylinator.
Nayl-You-Lata
Random Idea from the Naylinator.
Nayl-You-Lata
Shiri2005-07-23 11:39:56
Too complicated. Just...make manses not in one local area.
Gwylifar2005-07-23 16:55:00
There's already a thing in place so yells don't carry from one manse to another, right? Or did I misunderstand that?
If so, then that means in code it's possible to distinguish "this manse" from "other manses", and therefore, it's codable to stop moonbeam if the target is in another manse. No need for the "30 steps" thing which is probably harder to code anyway.
If so, then that means in code it's possible to distinguish "this manse" from "other manses", and therefore, it's codable to stop moonbeam if the target is in another manse. No need for the "30 steps" thing which is probably harder to code anyway.
Hajamin2005-07-24 03:15:57
Manses are all the same "local area" mainly due to the fact that to make each manse it's own area would be a waste of an area Area's are generally 50+ rooms in size, and even the largest manses aren't that big.
Yell's is just smoke and mirrors, probably possible to duplicate it, but sorry not at the top of the list
Yell's is just smoke and mirrors, probably possible to duplicate it, but sorry not at the top of the list
Vix2005-07-24 03:17:13
QUOTE(Hajamin @ Jul 23 2005, 10:15 PM)
Area's are generally 50+ rooms in size, and even the largest manses aren't that big.
156509
... But what about Deepnight?
Hajamin2005-07-24 03:22:31
36 rooms, and barely the largest manse.
Ialie2005-07-24 03:53:06
50 rooms eh? I can do that....
Unknown2005-07-24 10:07:44
QUOTE(Hajamin @ Jul 23 2005, 05:15 PM)
Mainly due to the fact that to make each manse it's own area would be a waste of an area.
156509
Wait, is there a limited number of areas? How do you "waste" an area?
Unknown2005-07-24 14:44:06
I'd say it's well top on the nuisance list of quite some of us, Hajamin... Be nice and give us a ?
And different manses should definitely NOT be the same area.
We can't connect rooms of different manses either, see? It just really shouldn't. My house ain't the same house as your house
*makes a door between his and Haja's room and hands him a tied up asian hottie* there you go. now, about moon beam....
And different manses should definitely NOT be the same area.
We can't connect rooms of different manses either, see? It just really shouldn't. My house ain't the same house as your house
*makes a door between his and Haja's room and hands him a tied up asian hottie* there you go. now, about moon beam....
Hajamin2005-07-24 14:57:25
QUOTE(Anonymous @ Jul 24 2005, 07:07 PM)
Wait, is there a limited number of areas? How do you "waste" an area?
156579
Yes and no, normally area's are created manually. To create them dynamicly(which is how we would have to do it for manses) it could cause conflicts later.
And ofcourse, each new area is another database record. While such things only take up a small amount of memory, things add up over time.
Unknown2005-07-24 15:02:27
Well, just make the subfunction that checks the areas (you have one do you?) also check for manses?
Kayde2005-07-24 20:32:49
I agree with David's last post, just add a check to moonbeam to check and see if the target is in the same area AND manse. Shouldn't be that hard.
On another note for manses though, there should be some way to connect multiple manses together, say if you have two families that want to combine their manses into one big one, they should be able to without having to resort to enchanted paintings.
Maybe something like this.
Archway - 100,000. Connects two manses together. Must buy an archway for each manse.
Each person would then do BUILD ARCHWAY TO (OTHERMANSE NAME). The archway wouldn't become active until both sides have done this, so as to prevent people from making one-way entrances into your manse without your permission.
And only the owners of the manses could use this command, obviously.
On another note for manses though, there should be some way to connect multiple manses together, say if you have two families that want to combine their manses into one big one, they should be able to without having to resort to enchanted paintings.
Maybe something like this.
Archway - 100,000. Connects two manses together. Must buy an archway for each manse.
Each person would then do BUILD ARCHWAY TO (OTHERMANSE NAME). The archway wouldn't become active until both sides have done this, so as to prevent people from making one-way entrances into your manse without your permission.
And only the owners of the manses could use this command, obviously.