Tenebrae2005-08-16 16:40:37
The people behind Lusternia gave us alot, and I thank them. This is an idea though for a different skillset.. Is it possible to have a commodities skillset under trades, where we would be able to create commodities to sell. We could then find ores to get steel or iron from digging throughout the mountain ranges, wood from trees, fallen and not, sheep give cloth, different types of materials for food come from animals and such... Here is an example.
AB COMMODITIES
Value: You examine an object to see if it has any commoditial value.
Shears: You take a pair of shears and cut the wool off sheep.
Goatmilk: You can take the milk of goats.
Fishmeat: You can take the meat off fish.
....
Goldsmith: You can create gold out of gold ore.
Masionist: You can cut marble off blocks in mines.
....
other skills could be like sniff: sniff on/off. you will begin sniffing if there are commodities near you.
a trans skill could be something beneficial only to you, or you can take three commodities out of one...
AB COMMODITIES
Value: You examine an object to see if it has any commoditial value.
Shears: You take a pair of shears and cut the wool off sheep.
Goatmilk: You can take the milk of goats.
Fishmeat: You can take the meat off fish.
....
Goldsmith: You can create gold out of gold ore.
Masionist: You can cut marble off blocks in mines.
....
other skills could be like sniff: sniff on/off. you will begin sniffing if there are commodities near you.
a trans skill could be something beneficial only to you, or you can take three commodities out of one...
Richter2005-08-16 16:45:39
While this is a fun idea, this would have a drastic effect on the economy.
Comm prices would plummet -> Items would cost much less -> People would have an abundance of gold -> Credit prices would plummet -> Manse rooms would once again cost 75cr instead of 30cr.
So, not only does this completely mess with the game's economy, it screws me too!
Comm prices would plummet -> Items would cost much less -> People would have an abundance of gold -> Credit prices would plummet -> Manse rooms would once again cost 75cr instead of 30cr.
So, not only does this completely mess with the game's economy, it screws me too!
Luciano2005-08-16 20:02:58
Gold goes up, Credit prices go up
Achaea introduces fishing
Credits go from 3K to 6-7K
Achaea introduces fishing
Credits go from 3K to 6-7K