Forget fighting!

by Richter

Back to Mechanic's Corner.

Richter2005-08-25 19:05:13
I'm tired of having to deal with a system that I never use, and that doesn't help me with what I come to Lusternia primarily for: RPing, creating things, and being a merchant.

I'm going to get Murphy's updated system, and load it whenever I feel like kicking someone's rear, which isn't very often.

So, the base system that I'm going to make will have all kinds of neat things for myself, exactly what I need to help run a business.

Thing is, I don't know how to code zmud stuff outside of the basics. So, I'm going to go piece by piece, and build it with the help of anyone that wants to... help.

First off,

I'm looking for health bars. I just want to keep track of how I'm doing. I'm looking for a few bars at the bottom of the screen, that stretch all the way from left to right (if that's possible).

Second, I want to be able to display the contents of my rift. Murphy's system already has a vial tracker, but I don't know how to display my rift stuff in a similar way.

More questions later!

Edit: Oh, and these are all button things, right? I don't understand anything about buttons yet. sad.gif
Unknown2005-08-25 20:37:04
Most people use buttons for the health bar thing, yes, it's pretty easy. Just have a look at the helpfiles on buttons and play with the buttons' options...

I personally used to have bars made with normal characters in my status window,
feels a bit more in-game for me.

Keeping track of your rift contents isn't overly hard either, as long as you don't want to do the same for all your pocketbelts biggrin.gif

Feel free to contact me any time if you need a helping hand, I've made too many general purpose gizmos for my own good so I might be able to help wink.gif (with advice, I always end up crashing my zMud and deleting my systems so I hardly get to keep anything XD)
Corr2005-08-25 22:15:38
I think this is an excelent idea.

I think someone should make, and try to sell a system that does the following.

Keeps track of items in your rift and how much gold each one is worth so you know the value of your items.

Keepts track of commodities you buy and how much you spend on them.

Has quickwalk guides to commshops and the like, and shows you the current value (to the best of your knowledge) of goods across the world.

Helps you create TELL systems to respond to people with a pricelist of your wares and deals you have.

AD designs, for that fancy ascii work.

Based on the price of comms you have stored, show you the price items cost to make when you look at your trade skillset, and maybe even show you how long it takes to make them.

I bet if someone made that, people who are merchants would be willing to buy them. They might even be able to pay for them with what they have made in game.
Sylphas2005-08-25 23:23:13
Well, the Alembic system is an alchemy only version, sort of. Keeps track of profit, costs, average prices. -shameless plug-
Unknown2005-08-26 07:52:52
QUOTE(Corr @ Aug 26 2005, 12:15 AM)
Based on the price of comms you have stored, show you the price items cost to make when you look at your trade skillset, and maybe even show you how long it takes to make them.
172677



I have a crude forging script that does that, except it bases the prices off Magnagora's commshop... autoupdates those though whenever you check their prices.
Unknown2005-08-26 11:17:39
I have a script that keeps track of my rift and pocketbelts and adds them together.

I have scripts for picking herbs, except when they're hibernating or I've already got enough for myself and to sell.

I have an alias that builds my advertisement in a nice table, including current stock and prices.

I have aliases to queue up the herbs someone wants to buy and show me a table in receipt form of each herb, amount, subtotal, and then the total for all of them.

I just wrote a script that allows you to record the commodities' details from each village and query it for the best prices on specific commodities or just re-display the wares in any given city/commune/village.

I use my automapper to speedwalk to the shops. You can give them short names in the map, and then just use #WALK (name) to get there.

I don't like the idea of telling people wares or prices to get a manufactured list in a huge tell. It seems strange to me, wheras an advertisement posted makes more sense and can be better formatted.
Exarius2005-08-26 18:19:44
The light dawns. cool.gif
Unknown2005-08-26 18:41:16
Do we have any players out there anymore? or are we all just walking systems :-P
Richter2005-08-26 18:56:02
QUOTE(David @ Aug 25 2005, 11:52 PM)
I have a crude forging script that does that, except it bases the prices off Magnagora's commshop... autoupdates those though whenever you check their prices.
173022



Ooh, I want.

QUOTE(Zarquan @ Aug 26 2005, 03:17 AM)
I have a script that keeps track of my rift and pocketbelts and adds them together.

I have an alias that builds my advertisement in a nice table, including current stock and prices.

I have aliases to queue up the herbs someone wants to buy and show me a table in receipt form of each herb, amount, subtotal, and then the total for all of them.

I just wrote a script that allows you to record the commodities' details from each village and query it for the best prices on specific commodities or just re-display the wares in any given city/commune/village.
173063



Want, want!

QUOTE(Wesmin @ Aug 26 2005, 10:41 AM)
Do we have any players out there anymore? or are we all just walking systems :-P
173263



*raisehand* I'm not fully automated yet!
Unknown2005-08-26 19:10:48
I sell and support a couple of my scripts to do these things, and my gear (rift and pocketbelts) tracking script is free to download.

Murphy2005-08-27 01:57:57
you know richter, i'm more than just a fighting coding machine!

with the right motivation I can do all the potions and rift stuff without too much drama at all, i've designed a forging system also which I'm in the process of implementing. All you need do is ask!
Sylphas2005-08-28 00:05:42
We should have coding competitions sometime. Pick a platform, a reasonable task, and then have everyone go at it for a day and see what comes out.