A faster warrior race

by Unknown

Back to The Polling Place.

Unknown2005-08-27 07:44:29
I'm curious.
Richter2005-08-27 07:52:15
There's far too many factors to just have a yes/no.
Unknown2005-08-27 07:54:47
Feel free to elaborate.
Ceres2005-08-27 07:59:59
Knights need an answer to Mugwumps, so yes.
Asarnil2005-08-27 08:04:19
What would their other stats be? Constitution, Intelligence, Dexterity and Size are probably the most important ones in order but they all have an impact. What other racial advantages/disadvantages would you be thinking of giving them? What specific warrior guild would they join, because each different Warrior race and skillchoice combinations favour a different race to use them. Would you make them as broken as the old Shadowlord Faelings used to be - they got nerfed heavily because they WERE broken with the way warriors were changed to work.

You can't just say "ooh, lets make a warrior race with 15 str and L3 balance" without taking EVERY other factor into account.
Unknown2005-08-27 08:08:25
I am asking if there is any reasonable combination of other statistics and advantages/disadvantages that would make such a race feasible.

If you would only say yes under certain conditions placed on those other stats, please indicate what those conditions would be.

Perhaps a moderator could add an option between yes and no that says "Yes, it would be balanced under the conditions which I posted below."?

Edit: Or better yet, just change the would's to could's, please. Sorry, I should have been more careful with the language.
Xavius2005-08-27 08:15:05
If you want something like that, Avaer, you'd have to sacrifice a lot of the other perks associated with warriors. Constitution and intelligence are the first that come to mind. Sipping penalties. Fire and electic damage penalties. No natural regen. You'd have to leave the race with so little resilience potential that you'd find the shadowlord faelings would be preferable, even if slower in dealing damage.
Unknown2005-08-27 08:48:20
No, I don't think they would be balanced, or if they were balanced, you wouldn't want to use them... You'd probably get something like this...

4.14.18 The Lamezors Race.

Statistics:
Strength :15 Dexterity : 10 Constitution : 10
Intelligence : 8 Charisma : 8 Size : 20

Advantages:
o Have a racial language, lamezors.
o Regain balance faster, level 3.
o Are resistant to asphyraxation damage, level 1.
o Can automatically look at two-handed axes without taking damage.
o Can DIVE into the undergrowth (Apply regeneration to head to come up.)
o Regenerate health and mana while in Limbo, level 2.

Disadvantages:
o Are susceptible to physical blunt damage, level 3.
o Are susceptible to physical cutting damage, level 3.
o Are susceptible to electricity, level 3.
o Find it harder to wake up, level 3.


-----------------------------------

Sorry, couldn't resist.

But seriously, you don't want 15+ strength wailing away at you in rounds of two seconds.
Yrael2005-08-27 08:54:44
QUOTE(Ceres @ Aug 27 2005, 06:59 PM)
Knights need an answer to Mugwumps, so yes.
173815



Simple. We force-feed Thorgal crack until his tiny Aslaran body either has a heart attack, whereupon his heart bursts, or he starts moving faster.
Ceres2005-08-27 09:20:41
Nice one.
Yrael2005-08-27 09:22:34
Hilarious. Besides, a mugwump equivalent for warriors would involve a high-balance, high-strength creature with dodgy stats for everything else that's pitifully weak to the two most common elements.
Tsakar2005-08-27 09:37:29
Warriors already have a 'mugwump' in themselves, whereas magical types mainly have equilibrium as a judge as to who is faster then who (mugwumps being the fastest), warriors have their blade statistics. Blademasters/Bonecrushers who have two attacks, which also have weapon choices like rapiers for speed, or others for damage, or Pureblade/Axelord's who have Katana's/etc.. for speed, or others for damage. Personally I don't think they need some level 3 balance race, and as others said it wouldn't be really worth it to be one in disadvantages to make up for balancing it
Unknown2005-08-27 09:43:51
Nope. High damage potential + insane speed = overkill. If you want something close then become an Igasho Serenguard with Stag for swiftstripes. It'll end up looking something like this if you factor in flex and such.

Statistics:
Strength :20 (1 from bear, 2 from flex) Dexterity : 9 Constitution : 19 (Weathering)
Intelligence : 9 Charisma : 12 Size : 18

Advantages:
o Resistance to cutting damage, level 2
o Resistance to blunt damage, level 2
o Resistance to magic damage, level 2
o Resistance to cold, level 1
o Resistance to poison damage, level 1
o Health regeneration, level 1
o Faster herb balance, level 1

Disadvantages:
o Susceptible to fire, level 1
o Slower balance, level 1 (With Swiftstripes)
o Slower equilibrium, level 2 (With Swiftstripes)

There's some other stuff I'm probably forgetting, like cold resistance jumping up after staghide as well as regeneration with Stagform.
Narsrim2005-08-27 11:31:58
An Aslaran Serenguard Stag can get +3 balance and 16 strength.
Unknown2005-08-27 11:45:26
QUOTE(David @ Aug 27 2005, 08:48 AM)
But seriously, you don't want 15+ strength wailing away at you in rounds of two seconds.
173837


I totally agree. Which is why I don't want to see 15+ intelligence wailing at me in rounds of two seconds.
Thorgal2005-08-27 12:12:01
I'm not sure what the point of the thread is, since such a race combination already exists..
Unknown2005-08-27 12:14:15
It does?
Yrael2005-08-27 12:17:01
QUOTE(Narsrim @ Aug 27 2005, 10:31 PM)
An Aslaran Serenguard Stag can get +3 balance and 16 strength.
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Also, if there is such a race put in, will it have the stats of a mugwump, just with the 15 strength and 12 int? (10 con, 11 charisma, 14 dex, 12 size) Same weaknesses, too, level 3 to fire and lightning?
Soll2005-08-27 12:19:41
Try to realise that while Mugwumps only have their int for damage, this 'new' race would have their strength for both damage, and an almost unbeatable affliction rate. That alone could pin down almost anyone, which is why a lvl3 bal/15str(18-21 deffed) race will never exist.

Magic users, generally, can not afflict any where near as fast, or effectively, as warriors can for 0p.
Unknown2005-08-27 12:46:54
I'm talking 15+ BASE strength. All races can have up to around +4 on their primary stat, given perfect conditions.