Terenas2005-09-04 03:03:19
Alger tackles your legs and attempts to carry you off to the east.
MOVED!!!
He succeeds and carries you, knocking you to the ground.
Along the wall of the pit.
You see exits leading north, east, and west.
You spring a trap!!
You step on a concealed plate, which springs up and tosses you violently out of
the room.
Along the wall of the pit.
Sitting on its haunches, a bloodhound rests here. Marshal Alger D'Tylmirande is
here. He wields a baleful rapier of darkened steel in each hand.
You see exits leading northeast, east, and northwest.
You spring a trap!!
A dart streaks from out of nowhere and slams into you.
focus body
A prickly stinging overcomes your body, fading away into numbness.
You are too stunned to be able to do anything.
You shrug off the effects of the poison.
focus body
-/FOCUS BODY/-
You are too stunned to be able to do anything.
concentrate
focus body
stand
unparry
parry lleg 1
parry rleg 1
stance head
You are no longer stunned.
4210h, 4975m, 3955e, 10p, 19950en, 23775w elrxkdbp-
You begin focusing your mind on your motor skills.
You are paralysed and unable to do that.
4210h, 4725m, 3955e, 10p, 19950en, 23700w elrxkdbp-
You cease parrying.
4210h, 4725m, 3955e, 10p, 19950en, 23700w elrxkdbp-
You adjust your attention spent parrying your left leg.
4210h, 4725m, 3955e, 10p, 19950en, 23700w elrxkdbp-
You adjust your attention spent parrying your right leg.
4210h, 4725m, 3955e, 10p, 19950en, 23700w elrxkdbp-
stand
You shrug off the effects of the poison.
4210h, 4725m, 3955e, 10p, 19950en, 23700w elrxkdbp-
You are paralysed and unable to do that.
stand
Your muscles unlock; you are no longer paralysed.
UNPARALYZED!!!
focus body
A prickly stinging overcomes your body, fading away into numbness.
You are paralysed and unable to do that.
You begin focusing your mind on your motor skills.
You shrug off the effects of the poison.
alger go shrugging!
stand
Your muscles unlock; you are no longer paralysed.
UNPARALYZED!!!
<>: Jelani (from the Prime Material Plane) says, "Ooer, I guess he
knows then!"
4210h, 4649m, 3955e, 10p, 19950en, 23637w elrxkdbp-
You tell Marshal Alger D'Tylmirande, "Go shrugging!"
4210h, 4649m, 3955e, 10p, 19950en, 23637w elrxkdbp-
You shrug off the effects of the poison.
Marshal Alger D'Tylmirande says, "Stand!"
focus body
A prickly stinging overcomes your body, fading away into numbness.
You begin focusing your mind on your motor skills.
<>: Jelani (from the Prime Material Plane) says, "Mis."
Alger tackles your legs and attempts to carry you off to the northeast.
MOVED!!!
He succeeds and carries you, knocking you to the ground.
Before a large pillar.
You see exits leading northeast, east, southeast, south, southwest, west, and
northwest.
You spring a trap!!
You step on a concealed plate, which springs up and tosses you violently out of
the room.
Along the wall of the pit.
Sitting on its haunches, a bloodhound rests here. Marshal Alger D'Tylmirande is
here. He wields a baleful rapier of darkened steel in each hand.
You see exits leading northeast, east, and northwest.
You spring a trap!!
A dart streaks from out of nowhere and slams into you.
stand
Your muscles unlock; you are no longer paralysed.
UNPARALYZED!!!
You are too stunned to be able to do anything.
focus body
A prickly stinging overcomes your body, fading away into numbness.
You are too stunned to be able to do anything.
The poison forces you to gag slightly, but your superior constitution shrugs
off the nausea.
A prickly stinging overcomes your body, fading away into numbness.
The sounds around you fade gradually into absolute silence.
concentrate
focus body
stand
unparry
parry lleg 1
parry rleg 1
stance head
You are no longer stunned.
You begin focusing your mind on your motor skills.
You are paralysed and unable to do that.
4210h, 4248m, 3955e, 10p, 19950en, 23511w elrxkdbp-
You cease parrying.
4210h, 4248m, 3955e, 10p, 19950en, 23511w elrxkdbp-
You adjust your attention spent parrying your left leg.
4210h, 4248m, 3955e, 10p, 19950en, 23511w elrxkdbp-
You adjust your attention spent parrying your right leg.
4210h, 4248m, 3955e, 10p, 19950en, 23511w elrxkdbp-
stand
You are paralysed and unable to do that.
stand
Your muscles unlock; you are no longer paralysed.
UNPARALYZED!!!
focus body
A prickly stinging overcomes your body, fading away into numbness.
You begin focusing your mind on your motor skills.
4210h, 4073m, 3955e, 10p, 19950en, 23436w elrxkdbp-
Alger tackles your legs and attempts to carry you off to the northwest.
MOVED!!!
He succeeds and carries you, knocking you to the ground.
You are blind and can see nothing but darkness.
You spring a trap!!
You step on a concealed plate, which springs up and tosses you violently out of
the room.
You are blind and can see nothing but darkness.
You spring a trap!!
A dart streaks from out of nowhere and slams into you.
You shrug off the effects of the poison.
The poison forces you to gag slightly, but your superior constitution shrugs
off the nausea.
stand
Your muscles unlock; you are no longer paralysed.
UNPARALYZED!!!
focus body
A prickly stinging overcomes your body, fading away into numbness.
4210h, 4073m, 3955e, 10p, 19950en, 23448w elrxkdbp-
You shrug off the effects of the poison.
You are too stunned to be able to do anything.
4210h, 4073m, 3955e, 10p, 19950en, 23448w elrxkdbp-
You shrug off the effects of the poison.
You are too stunned to be able to do anything.
omg
You are too stunned to be able to do anything.
concentrate
focus body
stand
unparry
parry lleg 1
parry rleg 1
stance head
You are no longer stunned.
A prickly stinging overcomes your body, fading away into numbness.
You begin focusing your mind on your motor skills.
4210h, 3823m, 3955e, 10p, 19950en, 23373w elrxkdbp-
You must have two legs to do that.
4210h, 3823m, 3955e, 10p, 19950en, 23373w elrxkdbp-
You cease parrying.
4210h, 3823m, 3955e, 10p, 19950en, 23373w elrxkdbp-
You adjust your attention spent parrying your left leg.
4210h, 3823m, 3955e, 10p, 19950en, 23373w elrxkdbp-
You adjust your attention spent parrying your right leg.
4210h, 3823m, 3955e, 10p, 19950en, 23373w elrxkdbp-
stand
4210h, 3823m, 3955e, 10p, 19950en, 23373w elrxkdbp-
You shrug off the effects of the poison.
You must have two legs to do that.
omg
Your eyes widen in disbelief as you shout, "Oh my GOD!"
stand
Your muscles unlock; you are no longer paralysed.
UNPARALYZED!!!
You must have two legs to do that.
diagnose
exits
You are:
Class combat reset to its startup values
blind.
deaf.
afflicted by a crippled right leg.
sprawled on the ground.
an insomniac.
apply mending to legs
You are blind and can see nothing but darkness.
You take out some salve and quickly rub it on your legs.
The bones in your right leg mend.
stand
You have recovered equilibrium.
4210h, 3922m, 3955e, 10p, 19950en, 23373w elrxkdbp-
You shrug off the effects of the poison.
You may apply another salve to yourself.
ql
You are blind and can see nothing but darkness.
focus body
A prickly stinging overcomes your body, fading away into numbness.
You shrug off the effects of the poison.
You begin focusing your mind on your motor skills.
4210h, 3672m, 3955e, 10p, 19950en, 23310w elrxkdbp-
You shrug off the effects of the poison.
outr myrtle
eat myrtle
You remove 1 myrtle, bringing the total in the Rift to 1986.
You eat a bog myrtle leaf.
Blessed sight returns to you.
drink mana
outr sparkleberry
eat sparkleberry
inr sparkleberry
Your muscles unlock; you are no longer paralysed.
UNPARALYZED!!!
You take a drink from a sapphire vial.
Your mind feels stronger and more alert.
4210h, 4500m, 3955e, 10p, 19950en, 23310w elrxkd-
You remove 1 sparkleberry, bringing the total in the Rift to 1965.
4210h, 4500m, 3955e, 10p, 19950en, 23310w elrxkd-
You eat a sparkleberry.
You feel your health, mana and ego replenished.
4210h, 4975m, 3955e, 10p, 19950en, 23310w elrxkd-
You store 1 sparkleberry, bringing the total to 1966.
4210h, 4975m, 3955e, 10p, 19950en, 23310w elrxkd-
focus body
A prickly stinging overcomes your body, fading away into numbness.
You shrug off the effects of the poison.
4210h, 4975m, 3955e, 10p, 19950en, 23322w elrxkdp-
The sounds of the world gradually return to you.
Deoff- DEAFNESS
You begin focusing your mind on your motor skills.
You may eat or smoke another herb.
diagnose
drink antidote
You begin feeling slightly flushed.
Sent- Drink ANTIDOTE
exits
You are:
Class combat reset to its startup values
focus body
paralysed.
-/FOCUS BODY/-
drink melancholic
afflicted by horrible asthma.
Sent- Drink MELANCHOLIC
an insomniac.
drink antidote
dying from crotamine.
Sent- Drink ANTIDOTE
You take a drink from an opal vial.
The potion burns through your veins, destroying the deadly poisons that are
killing you.
4210h, 4725m, 3955e, 10p, 19950en, 23247w lrxkp-
Your muscles unlock; you are no longer paralysed.
UNPARALYZED!!!
4210h, 4725m, 3955e, 10p, 19950en, 23247w lrxk-
You see exits leading northeast, east, and northwest.
You focus your mind on your motor skills but find you are already mobile.
You take a drink from a turquoise vial.
The potion flows down your throat without effect.
You take a drink from an opal vial.
The potion flows down your throat without effect.
You have recovered equilibrium.
focus body
A prickly stinging overcomes your body, fading away into numbness.
4210h, 4475m, 3955e, 10p, 19950en, 23172w elrxkp-
You shrug off the effects of the poison.
You begin focusing your mind on your motor skills.
You may drink another purgative or curing potion.
Your muscles unlock; you are no longer paralysed.
UNPARALYZED!!!
focus body
A prickly stinging overcomes your body, fading away into numbness.
You begin focusing your mind on your motor skills.
You may drink another health, mana, or bromide potion.
diagnose
exits
You are:
Class combat reset to its startup values
focus body
paralysed.
-/FOCUS BODY/-
drink melancholic
afflicted by horrible asthma.
Sent- Drink MELANCHOLIC
wearied in body.
afflicted with clumsiness.
an insomniac.
has an aura of repugnance.
You see exits leading northeast, east, and northwest.
You concentrate, but your mind is too tired to focus.
Your muscles unlock; you are no longer paralysed.
UNPARALYZED!!!
You take a drink from a turquoise vial.
Your bronchial tubes open up and your asthma is cured.
outr kombu
eat kombu
Sent- Outr KOMBU
Sent- Eat KOMBU
You remove 1 kombu, bringing the total in the Rift to 1980.
You eat kombu seaweed.
Thank Estarra! Your clumsiness has been cured.
You have recovered equilibrium.
drink mana
outr sparkleberry
eat sparkleberry
inr sparkleberry
You may eat another sparkleberry.
4210h, 3824m, 3955e, 10p, 19950en, 22959w elrxk-
You shrug off the effects of the poison.
4210h, 3824m, 3955e, 10p, 19950en, 22959w elrxk-
You shrug off the effects of the poison.
4210h, 3824m, 3955e, 10p, 19950en, 22959w elrxk-
You may drink another purgative or curing potion.
4210h, 3824m, 3955e, 10p, 19950en, 22959w elrxk-
You may eat or smoke another herb.
outr marjoram
eat marjoram
Sent- Outr MARJORAM
Sent- Eat MARJORAM
You take a drink from a sapphire vial.
Your mind feels stronger and more alert.
You remove 1 sparkleberry, bringing the total in the Rift to 1965.
drink love
Sent- Drink LOVE
You eat a sparkleberry.
You feel your health, mana and ego replenished.
4210h, 4975m, 3955e, 10p, 19950en, 22971w elrxk-
focus body
A prickly stinging overcomes your body, fading away into numbness.
You store 1 sparkleberry, bringing the total to 1966.
4210h, 4975m, 3955e, 10p, 19950en, 22971w elrxkp-
Alger rolls on the floor, laughing.
4210h, 4975m, 3955e, 10p, 19950en, 22971w elrxkp-
You remove 1 marjoram, bringing the total in the Rift to 1996.
4210h, 4975m, 3955e, 10p, 19950en, 22971w elrxkp-
You eat a sprig of marjoram.
Your limbs strengthen and you feel stronger.
4210h, 4975m, 3955e, 10p, 19950en, 22971w elrxkp-
4210h, 4975m, 3955e, 10p, 19950en, 22971w elrxkp-
4210h, 4975m, 3955e, 10p, 19950en, 22971w elrxkp-
You take a drink from an emerald vial.
You no longer will inspire disloyalty among friends.
You begin focusing your mind on your motor skills.
Your muscles unlock; you are no longer paralysed.
UNPARALYZED!!!
You may drink another purgative or curing potion.
diagnose
You shrug off the effects of the poison.
exits
You are:
Class combat reset to its startup values
afflicted by unbearable shyness.
overcome by dizziness.
wearied in body.
an insomniac.
sensitive to pain.
drink antidote
dying from crotamine.
Sent- Drink ANTIDOTE
4210h, 4725m, 3955e, 10p, 19950en, 22896w lrxk-
You have recovered equilibrium.
4210h, 4725m, 3955e, 10p, 19950en, 22896w elrxk-
You may eat or smoke another herb.
You see exits leading northeast, east, and northwest.
You take a drink from an opal vial.
The potion burns through your veins, destroying the deadly poisons that are
killing you.
You may drink another health, mana, or bromide potion.
ew
"Ewwwwwww!" you say in disgust.
drink melancholic
You may drink another purgative or curing potion.
Sent- Drink MELANCHOLIC
4210h, 4725m, 3955e, 10p, 19950en, 22908w elrxk-
focus body
A prickly stinging overcomes your body, fading away into numbness.
4210h, 4725m, 3955e, 10p, 19950en, 22908w elrxkp-
You shrug off the effects of the poison.
You take a drink from a turquoise vial.
The stinging feeling fades.
You begin focusing your mind on your motor skills.
Your muscles unlock; you are no longer paralysed.
UNPARALYZED!!!
You may eat another sparkleberry.
Heart thumping, you cannot bear the company of others and depart in terror.
Along the wall of the pit.
Large steel spikes protrude from the wall encircling the entirety of the lower
area of the arena. Bits of cloth and dried blood cling to the metal, remnants
of past battles that have raged beneath the stadium seats. The wall itself is
comprised of massive stones, each set into place and sealed with precision so
that time will not force their shifting beneath the heavy rows of seating
above. Glancing to the north, it is possible to see a large, stone column
rising up to the ceiling to help support the weight of the upper level of the
arena.
You see exits leading north, east, and west.
4210h, 4975m, 3955e, 10p, 19949en, 22833w elrxk-
You may drink another purgative or curing potion.
outr coltsfoot
put coltsfoot in 89946
outr faeleaf
put faeleaf in 89520
outr myrtle
put myrtle in 86460
light 89520
light 89946
light 86460
inr faeleaf
inr coltsfoot
inr myrtle
light 89520
light 89946
light 86460
You remove 1 coltsfoot, bringing the total in the Rift to 1222.
The pipe is full.
You remove 1 faeleaf, bringing the total in the Rift to 1299.
4210h, 4975m, 3955e, 10p, 19950en, 22845w elrxk-
The pipe is full.
4210h, 4975m, 3955e, 10p, 19950en, 22845w elrxk-
You remove 1 myrtle, bringing the total in the Rift to 1985.
4210h, 4975m, 3955e, 10p, 19950en, 22845w elrxk-
The pipe is full.
4210h, 4975m, 3955e, 10p, 19950en, 22845w elrxk-
4210h, 4975m, 3955e, 10p, 19950en, 22845w elrxk-
4210h, 4975m, 3955e, 10p, 19950en, 22845w elrxk-
4210h, 4975m, 3955e, 10p, 19950en, 22845w elrxk-
You store 1 faeleaf, bringing the total to 1300.
4210h, 4975m, 3955e, 10p, 19950en, 22845w elrxk-
You store 1 coltsfoot, bringing the total to 1223.
4210h, 4975m, 3955e, 10p, 19950en, 22845w elrxk-
You store 1 myrtle, bringing the total to 1986.
4210h, 4975m, 3955e, 10p, 19950en, 22845w elrxk-
4210h, 4975m, 3955e, 10p, 19950en, 22845w elrxk-
4210h, 4975m, 3955e, 10p, 19950en, 22845w elrxk-
smoke 89946
Sent- Smoke 89946 (COLTSFOOT)
You take a long drag off your pipe.
Your shyness has been cured. You can now face the world boldly.
ql
Along the wall of the pit.
You see exits leading north, east, and west.
You may eat or smoke another herb.
outr kombu
eat kombu
Sent- Outr KOMBU
Sent- Eat KOMBU
You remove 1 kombu, bringing the total in the Rift to 1979.
4210h, 4975m, 3955e, 10p, 19950en, 22845w elrxk-
You eat kombu seaweed.
You are no longer dizzy.
observe
You pause a moment to observe the surrounding area.
To your NORTH you see:
Before a large pillar.
You see exits leading northeast, east, southeast, south, southwest, west, and
northwest.
To your EAST you see:
Along the wall of the pit.
You see exits leading northeast, west, and northwest.
To your WEST you see:
Along the wall of the pit.
Sitting on its haunches, a bloodhound rests here. Marshal Alger D'Tylmirande is
here. He wields a baleful rapier of darkened steel in each hand.
You see exits leading northeast, east, and northwest.
You have recovered equilibrium.
4210h, 4975m, 3955e, 10p, 19950en, 22857w elrxk-
You may eat or smoke another herb.
outr marjoram
eat marjoram
Sent- Outr MARJORAM
Sent- Eat MARJORAM
You remove 1 marjoram, bringing the total in the Rift to 1995.
You eat a sprig of marjoram.
Your limbs strengthen and you feel stronger.
west
W
Along the wall of the pit.
Sitting on its haunches, a bloodhound rests here. Marshal Alger D'Tylmirande is
here. He wields a baleful rapier of darkened steel in each hand.
You see exits leading northeast, east, and northwest.
You spring a trap!!
A dart streaks from out of nowhere and slams into you.
focus body
A prickly stinging overcomes your body, fading away into numbness.
You begin focusing your mind on your motor skills.
Your muscles unlock; you are no longer paralysed.
UNPARALYZED!!!
You shrug off the effects of the poison.
4210h, 4975m, 3955e, 10p, 19949en, 22782w elrxkb-
You may eat or smoke another herb.
insomnia
Your insomnia has cleared up.
DEF- INSOMNIA
You clench your fists, grit your teeth, and banish all possibility of sleep.
'overpowered :/
The sounds around you fade gradually into absolute silence.
You look skeptical and say, "Overpowered."
insomnia
Your insomnia has cleared up.
DEF- INSOMNIA
You clench your fists, grit your teeth, and banish all possibility of sleep.
diagnose
outr myrtle
eat myrtle
exits
You are:
Class combat reset to its startup values
blind.
deaf.
afflicted by a crippled right leg.
afflicted by unbearable shyness.
afflicted with clumsiness.
reckless.
an insomniac.
drink antidote
dying from crotamine.
Sent- Drink ANTIDOTE
has an aura of repugnance.
apply mending to legs
You remove 1 myrtle, bringing the total in the Rift to 1985.
You eat a bog myrtle leaf.
The sounds of the world gradually return to you.
Deoff- DEAFNESS
You are blind and can see nothing but darkness.
You take a drink from an opal vial.
The potion burns through your veins, destroying the deadly poisons that are
killing you.
You take out some salve and quickly rub it on your legs.
The bones in your right leg mend.
You shrug off the effects of the poison.
4210h, 4975m, 3955e, 10p, 19950en, 22818w lrxkb-
The poison forces you to gag slightly, but your superior constitution shrugs
off the nausea.
You have recovered equilibrium.
4210h, 4975m, 3955e, 10p, 19950en, 22818w elrxkb-
You may drink another purgative or curing potion.
You shrug off the effects of the poison.
4210h, 4975m, 3955e, 10p, 19950en, 22818w elrxkb-
You may apply another salve to yourself.
4210h, 4975m, 3955e, 10p, 19950en, 22830w elrxkb-
You may eat or smoke another herb.
smoke 89946
Sent- Smoke 89946 (COLTSFOOT)
You take a long drag off your pipe.
Your shyness has been cured. You can now face the world boldly.
outr myrtle
eat myrtle
You shrug off the effects of the poison.
4210h, 4975m, 3955e, 10p, 19950en, 22830w elrxkb-
You shrug off the effects of the poison.
You remove 1 myrtle, bringing the total in the Rift to 1984.
4210h, 4975m, 3955e, 10p, 19950en, 22830w elrxkb-
You eat a bog myrtle leaf.
Blessed sight returns to you.
diagnose
exits
You are:
Class combat reset to its startup values
afflicted with clumsiness.
reckless.
an insomniac.
has an aura of repugnance.
You see exits leading northeast, east, and northwest.
You have recovered equilibrium.
4210h, 4975m, 3955e, 10p, 19950en, 22842w elrxk-
You may eat or smoke another herb.
4210h, 4975m, 3955e, 10p, 19950en, 22842w elrxk-
You shrug off the effects of the poison.
4210h, 4975m, 3955e, 10p, 19950en, 22842w elrxk-
You shrug off the effects of the poison.
outr horehound
eat horehound
Sent- Outr HOREHOUND
Sent- Eat HOREHOUND
You remove 1 horehound, bringing the total in the Rift to 1994.
You eat a horehound blossom.
Prudence rules your psyche once again.
You may eat or smoke another herb.
outr kombu
eat kombu
Sent- Outr KOMBU
Sent- Eat KOMBU
You remove 1 kombu, bringing the total in the Rift to 1978.
You eat kombu seaweed.
Thank Estarra! Your clumsiness has been cured.
diagnose
exits
You are:
Class combat reset to its startup values
afflicted by a crippled left arm.
drink melancholic
afflicted by horrible asthma.
Sent- Drink MELANCHOLIC
an insomniac.
has an aura of repugnance.
apply mending to arms
You see exits leading northeast, east, and northwest.
You take a drink from a turquoise vial.
smoke 89946
smoke 89520
Your bronchial tubes open up and your asthma is cured.
Sent- Smoke 89946 (COLTSFOOT)
Sent- Smoke 89520 (FAELEAF)
You take out some salve and quickly rub it on your arms.
The bones in your left arm mend.
You take a long drag off your pipe.
insomnia
Your insomnia has been cured by the coltsfoot.
DEF- INSOMNIA
You take a long drag off your pipe.
You clench your fists, grit your teeth, and banish all possibility of sleep.
You have recovered equilibrium.
You may drink another purgative or curing potion.
You may apply another salve to yourself.
4210h, 4447m, 3955e, 10p, 19950en, 22854w elrxk-
You may eat or smoke another herb.
diagnose
exits
You are:
Class combat reset to its startup values
afflicted by thin blood.
an insomniac.
drink antidote
dying from crotamine.
Sent- Drink ANTIDOTE
has an aura of repugnance.
You see exits leading northeast, east, and northwest.
You take a drink from an opal vial.
The potion burns through your veins, destroying the deadly poisons that are
killing you.
outr yarrow
eat yarrow
Sent- Outr YARROW
Sent- Eat YARROW
You remove 1 yarrow, bringing the total in the Rift to 1922.
You eat a yarrow sprig.
You feel your blood thickening.
You have recovered equilibrium.
You shrug off the effects of the poison.
You may eat or smoke another herb.
4210h, 4621m, 3955e, 10p, 19950en, 22866w elrxk-
You may drink another purgative or curing potion.
You feel an aura of rebounding surround you.
Continuing the hunt for his dark mate, Father Sun presses forward in his
journey, lowering himself in the sky yet still casting even, full light upon
the land.
diagnose
exits
You are:
Class combat reset to its startup values
an insomniac.
has an aura of repugnance.
You see exits leading northeast, east, and northwest.
You have recovered equilibrium.
smile
White teeth shining brightly, you flash a compellingly charismatic smile to all
around you.
You no longer will inspire disloyalty among friends.
You have recovered equilibrium.
diagnose
exits
You are:
Class combat reset to its startup values
an insomniac.
You see exits leading northeast, east, and northwest.
You have recovered equilibrium.
MOVED!!!
He succeeds and carries you, knocking you to the ground.
Along the wall of the pit.
You see exits leading north, east, and west.
You spring a trap!!
You step on a concealed plate, which springs up and tosses you violently out of
the room.
Along the wall of the pit.
Sitting on its haunches, a bloodhound rests here. Marshal Alger D'Tylmirande is
here. He wields a baleful rapier of darkened steel in each hand.
You see exits leading northeast, east, and northwest.
You spring a trap!!
A dart streaks from out of nowhere and slams into you.
focus body
A prickly stinging overcomes your body, fading away into numbness.
You are too stunned to be able to do anything.
You shrug off the effects of the poison.
focus body
-/FOCUS BODY/-
You are too stunned to be able to do anything.
concentrate
focus body
stand
unparry
parry lleg 1
parry rleg 1
stance head
You are no longer stunned.
4210h, 4975m, 3955e, 10p, 19950en, 23775w elrxkdbp-
You begin focusing your mind on your motor skills.
You are paralysed and unable to do that.
4210h, 4725m, 3955e, 10p, 19950en, 23700w elrxkdbp-
You cease parrying.
4210h, 4725m, 3955e, 10p, 19950en, 23700w elrxkdbp-
You adjust your attention spent parrying your left leg.
4210h, 4725m, 3955e, 10p, 19950en, 23700w elrxkdbp-
You adjust your attention spent parrying your right leg.
4210h, 4725m, 3955e, 10p, 19950en, 23700w elrxkdbp-
stand
You shrug off the effects of the poison.
4210h, 4725m, 3955e, 10p, 19950en, 23700w elrxkdbp-
You are paralysed and unable to do that.
stand
Your muscles unlock; you are no longer paralysed.
UNPARALYZED!!!
focus body
A prickly stinging overcomes your body, fading away into numbness.
You are paralysed and unable to do that.
You begin focusing your mind on your motor skills.
You shrug off the effects of the poison.
alger go shrugging!
stand
Your muscles unlock; you are no longer paralysed.
UNPARALYZED!!!
<
knows then!"
4210h, 4649m, 3955e, 10p, 19950en, 23637w elrxkdbp-
You tell Marshal Alger D'Tylmirande, "Go shrugging!"
4210h, 4649m, 3955e, 10p, 19950en, 23637w elrxkdbp-
You shrug off the effects of the poison.
Marshal Alger D'Tylmirande says, "Stand!"
focus body
A prickly stinging overcomes your body, fading away into numbness.
You begin focusing your mind on your motor skills.
<
Alger tackles your legs and attempts to carry you off to the northeast.
MOVED!!!
He succeeds and carries you, knocking you to the ground.
Before a large pillar.
You see exits leading northeast, east, southeast, south, southwest, west, and
northwest.
You spring a trap!!
You step on a concealed plate, which springs up and tosses you violently out of
the room.
Along the wall of the pit.
Sitting on its haunches, a bloodhound rests here. Marshal Alger D'Tylmirande is
here. He wields a baleful rapier of darkened steel in each hand.
You see exits leading northeast, east, and northwest.
You spring a trap!!
A dart streaks from out of nowhere and slams into you.
stand
Your muscles unlock; you are no longer paralysed.
UNPARALYZED!!!
You are too stunned to be able to do anything.
focus body
A prickly stinging overcomes your body, fading away into numbness.
You are too stunned to be able to do anything.
The poison forces you to gag slightly, but your superior constitution shrugs
off the nausea.
A prickly stinging overcomes your body, fading away into numbness.
The sounds around you fade gradually into absolute silence.
concentrate
focus body
stand
unparry
parry lleg 1
parry rleg 1
stance head
You are no longer stunned.
You begin focusing your mind on your motor skills.
You are paralysed and unable to do that.
4210h, 4248m, 3955e, 10p, 19950en, 23511w elrxkdbp-
You cease parrying.
4210h, 4248m, 3955e, 10p, 19950en, 23511w elrxkdbp-
You adjust your attention spent parrying your left leg.
4210h, 4248m, 3955e, 10p, 19950en, 23511w elrxkdbp-
You adjust your attention spent parrying your right leg.
4210h, 4248m, 3955e, 10p, 19950en, 23511w elrxkdbp-
stand
You are paralysed and unable to do that.
stand
Your muscles unlock; you are no longer paralysed.
UNPARALYZED!!!
focus body
A prickly stinging overcomes your body, fading away into numbness.
You begin focusing your mind on your motor skills.
4210h, 4073m, 3955e, 10p, 19950en, 23436w elrxkdbp-
Alger tackles your legs and attempts to carry you off to the northwest.
MOVED!!!
He succeeds and carries you, knocking you to the ground.
You are blind and can see nothing but darkness.
You spring a trap!!
You step on a concealed plate, which springs up and tosses you violently out of
the room.
You are blind and can see nothing but darkness.
You spring a trap!!
A dart streaks from out of nowhere and slams into you.
You shrug off the effects of the poison.
The poison forces you to gag slightly, but your superior constitution shrugs
off the nausea.
stand
Your muscles unlock; you are no longer paralysed.
UNPARALYZED!!!
focus body
A prickly stinging overcomes your body, fading away into numbness.
4210h, 4073m, 3955e, 10p, 19950en, 23448w elrxkdbp-
You shrug off the effects of the poison.
You are too stunned to be able to do anything.
4210h, 4073m, 3955e, 10p, 19950en, 23448w elrxkdbp-
You shrug off the effects of the poison.
You are too stunned to be able to do anything.
omg
You are too stunned to be able to do anything.
concentrate
focus body
stand
unparry
parry lleg 1
parry rleg 1
stance head
You are no longer stunned.
A prickly stinging overcomes your body, fading away into numbness.
You begin focusing your mind on your motor skills.
4210h, 3823m, 3955e, 10p, 19950en, 23373w elrxkdbp-
You must have two legs to do that.
4210h, 3823m, 3955e, 10p, 19950en, 23373w elrxkdbp-
You cease parrying.
4210h, 3823m, 3955e, 10p, 19950en, 23373w elrxkdbp-
You adjust your attention spent parrying your left leg.
4210h, 3823m, 3955e, 10p, 19950en, 23373w elrxkdbp-
You adjust your attention spent parrying your right leg.
4210h, 3823m, 3955e, 10p, 19950en, 23373w elrxkdbp-
stand
4210h, 3823m, 3955e, 10p, 19950en, 23373w elrxkdbp-
You shrug off the effects of the poison.
You must have two legs to do that.
omg
Your eyes widen in disbelief as you shout, "Oh my GOD!"
stand
Your muscles unlock; you are no longer paralysed.
UNPARALYZED!!!
You must have two legs to do that.
diagnose
exits
You are:
Class combat reset to its startup values
blind.
deaf.
afflicted by a crippled right leg.
sprawled on the ground.
an insomniac.
apply mending to legs
You are blind and can see nothing but darkness.
You take out some salve and quickly rub it on your legs.
The bones in your right leg mend.
stand
You have recovered equilibrium.
4210h, 3922m, 3955e, 10p, 19950en, 23373w elrxkdbp-
You shrug off the effects of the poison.
You may apply another salve to yourself.
ql
You are blind and can see nothing but darkness.
focus body
A prickly stinging overcomes your body, fading away into numbness.
You shrug off the effects of the poison.
You begin focusing your mind on your motor skills.
4210h, 3672m, 3955e, 10p, 19950en, 23310w elrxkdbp-
You shrug off the effects of the poison.
outr myrtle
eat myrtle
You remove 1 myrtle, bringing the total in the Rift to 1986.
You eat a bog myrtle leaf.
Blessed sight returns to you.
drink mana
outr sparkleberry
eat sparkleberry
inr sparkleberry
Your muscles unlock; you are no longer paralysed.
UNPARALYZED!!!
You take a drink from a sapphire vial.
Your mind feels stronger and more alert.
4210h, 4500m, 3955e, 10p, 19950en, 23310w elrxkd-
You remove 1 sparkleberry, bringing the total in the Rift to 1965.
4210h, 4500m, 3955e, 10p, 19950en, 23310w elrxkd-
You eat a sparkleberry.
You feel your health, mana and ego replenished.
4210h, 4975m, 3955e, 10p, 19950en, 23310w elrxkd-
You store 1 sparkleberry, bringing the total to 1966.
4210h, 4975m, 3955e, 10p, 19950en, 23310w elrxkd-
focus body
A prickly stinging overcomes your body, fading away into numbness.
You shrug off the effects of the poison.
4210h, 4975m, 3955e, 10p, 19950en, 23322w elrxkdp-
The sounds of the world gradually return to you.
Deoff- DEAFNESS
You begin focusing your mind on your motor skills.
You may eat or smoke another herb.
diagnose
drink antidote
You begin feeling slightly flushed.
Sent- Drink ANTIDOTE
exits
You are:
Class combat reset to its startup values
focus body
paralysed.
-/FOCUS BODY/-
drink melancholic
afflicted by horrible asthma.
Sent- Drink MELANCHOLIC
an insomniac.
drink antidote
dying from crotamine.
Sent- Drink ANTIDOTE
You take a drink from an opal vial.
The potion burns through your veins, destroying the deadly poisons that are
killing you.
4210h, 4725m, 3955e, 10p, 19950en, 23247w lrxkp-
Your muscles unlock; you are no longer paralysed.
UNPARALYZED!!!
4210h, 4725m, 3955e, 10p, 19950en, 23247w lrxk-
You see exits leading northeast, east, and northwest.
You focus your mind on your motor skills but find you are already mobile.
You take a drink from a turquoise vial.
The potion flows down your throat without effect.
You take a drink from an opal vial.
The potion flows down your throat without effect.
You have recovered equilibrium.
focus body
A prickly stinging overcomes your body, fading away into numbness.
4210h, 4475m, 3955e, 10p, 19950en, 23172w elrxkp-
You shrug off the effects of the poison.
You begin focusing your mind on your motor skills.
You may drink another purgative or curing potion.
Your muscles unlock; you are no longer paralysed.
UNPARALYZED!!!
focus body
A prickly stinging overcomes your body, fading away into numbness.
You begin focusing your mind on your motor skills.
You may drink another health, mana, or bromide potion.
diagnose
exits
You are:
Class combat reset to its startup values
focus body
paralysed.
-/FOCUS BODY/-
drink melancholic
afflicted by horrible asthma.
Sent- Drink MELANCHOLIC
wearied in body.
afflicted with clumsiness.
an insomniac.
has an aura of repugnance.
You see exits leading northeast, east, and northwest.
You concentrate, but your mind is too tired to focus.
Your muscles unlock; you are no longer paralysed.
UNPARALYZED!!!
You take a drink from a turquoise vial.
Your bronchial tubes open up and your asthma is cured.
outr kombu
eat kombu
Sent- Outr KOMBU
Sent- Eat KOMBU
You remove 1 kombu, bringing the total in the Rift to 1980.
You eat kombu seaweed.
Thank Estarra! Your clumsiness has been cured.
You have recovered equilibrium.
drink mana
outr sparkleberry
eat sparkleberry
inr sparkleberry
You may eat another sparkleberry.
4210h, 3824m, 3955e, 10p, 19950en, 22959w elrxk-
You shrug off the effects of the poison.
4210h, 3824m, 3955e, 10p, 19950en, 22959w elrxk-
You shrug off the effects of the poison.
4210h, 3824m, 3955e, 10p, 19950en, 22959w elrxk-
You may drink another purgative or curing potion.
4210h, 3824m, 3955e, 10p, 19950en, 22959w elrxk-
You may eat or smoke another herb.
outr marjoram
eat marjoram
Sent- Outr MARJORAM
Sent- Eat MARJORAM
You take a drink from a sapphire vial.
Your mind feels stronger and more alert.
You remove 1 sparkleberry, bringing the total in the Rift to 1965.
drink love
Sent- Drink LOVE
You eat a sparkleberry.
You feel your health, mana and ego replenished.
4210h, 4975m, 3955e, 10p, 19950en, 22971w elrxk-
focus body
A prickly stinging overcomes your body, fading away into numbness.
You store 1 sparkleberry, bringing the total to 1966.
4210h, 4975m, 3955e, 10p, 19950en, 22971w elrxkp-
Alger rolls on the floor, laughing.
4210h, 4975m, 3955e, 10p, 19950en, 22971w elrxkp-
You remove 1 marjoram, bringing the total in the Rift to 1996.
4210h, 4975m, 3955e, 10p, 19950en, 22971w elrxkp-
You eat a sprig of marjoram.
Your limbs strengthen and you feel stronger.
4210h, 4975m, 3955e, 10p, 19950en, 22971w elrxkp-
4210h, 4975m, 3955e, 10p, 19950en, 22971w elrxkp-
4210h, 4975m, 3955e, 10p, 19950en, 22971w elrxkp-
You take a drink from an emerald vial.
You no longer will inspire disloyalty among friends.
You begin focusing your mind on your motor skills.
Your muscles unlock; you are no longer paralysed.
UNPARALYZED!!!
You may drink another purgative or curing potion.
diagnose
You shrug off the effects of the poison.
exits
You are:
Class combat reset to its startup values
afflicted by unbearable shyness.
overcome by dizziness.
wearied in body.
an insomniac.
sensitive to pain.
drink antidote
dying from crotamine.
Sent- Drink ANTIDOTE
4210h, 4725m, 3955e, 10p, 19950en, 22896w lrxk-
You have recovered equilibrium.
4210h, 4725m, 3955e, 10p, 19950en, 22896w elrxk-
You may eat or smoke another herb.
You see exits leading northeast, east, and northwest.
You take a drink from an opal vial.
The potion burns through your veins, destroying the deadly poisons that are
killing you.
You may drink another health, mana, or bromide potion.
ew
"Ewwwwwww!" you say in disgust.
drink melancholic
You may drink another purgative or curing potion.
Sent- Drink MELANCHOLIC
4210h, 4725m, 3955e, 10p, 19950en, 22908w elrxk-
focus body
A prickly stinging overcomes your body, fading away into numbness.
4210h, 4725m, 3955e, 10p, 19950en, 22908w elrxkp-
You shrug off the effects of the poison.
You take a drink from a turquoise vial.
The stinging feeling fades.
You begin focusing your mind on your motor skills.
Your muscles unlock; you are no longer paralysed.
UNPARALYZED!!!
You may eat another sparkleberry.
Heart thumping, you cannot bear the company of others and depart in terror.
Along the wall of the pit.
Large steel spikes protrude from the wall encircling the entirety of the lower
area of the arena. Bits of cloth and dried blood cling to the metal, remnants
of past battles that have raged beneath the stadium seats. The wall itself is
comprised of massive stones, each set into place and sealed with precision so
that time will not force their shifting beneath the heavy rows of seating
above. Glancing to the north, it is possible to see a large, stone column
rising up to the ceiling to help support the weight of the upper level of the
arena.
You see exits leading north, east, and west.
4210h, 4975m, 3955e, 10p, 19949en, 22833w elrxk-
You may drink another purgative or curing potion.
outr coltsfoot
put coltsfoot in 89946
outr faeleaf
put faeleaf in 89520
outr myrtle
put myrtle in 86460
light 89520
light 89946
light 86460
inr faeleaf
inr coltsfoot
inr myrtle
light 89520
light 89946
light 86460
You remove 1 coltsfoot, bringing the total in the Rift to 1222.
The pipe is full.
You remove 1 faeleaf, bringing the total in the Rift to 1299.
4210h, 4975m, 3955e, 10p, 19950en, 22845w elrxk-
The pipe is full.
4210h, 4975m, 3955e, 10p, 19950en, 22845w elrxk-
You remove 1 myrtle, bringing the total in the Rift to 1985.
4210h, 4975m, 3955e, 10p, 19950en, 22845w elrxk-
The pipe is full.
4210h, 4975m, 3955e, 10p, 19950en, 22845w elrxk-
4210h, 4975m, 3955e, 10p, 19950en, 22845w elrxk-
4210h, 4975m, 3955e, 10p, 19950en, 22845w elrxk-
4210h, 4975m, 3955e, 10p, 19950en, 22845w elrxk-
You store 1 faeleaf, bringing the total to 1300.
4210h, 4975m, 3955e, 10p, 19950en, 22845w elrxk-
You store 1 coltsfoot, bringing the total to 1223.
4210h, 4975m, 3955e, 10p, 19950en, 22845w elrxk-
You store 1 myrtle, bringing the total to 1986.
4210h, 4975m, 3955e, 10p, 19950en, 22845w elrxk-
4210h, 4975m, 3955e, 10p, 19950en, 22845w elrxk-
4210h, 4975m, 3955e, 10p, 19950en, 22845w elrxk-
smoke 89946
Sent- Smoke 89946 (COLTSFOOT)
You take a long drag off your pipe.
Your shyness has been cured. You can now face the world boldly.
ql
Along the wall of the pit.
You see exits leading north, east, and west.
You may eat or smoke another herb.
outr kombu
eat kombu
Sent- Outr KOMBU
Sent- Eat KOMBU
You remove 1 kombu, bringing the total in the Rift to 1979.
4210h, 4975m, 3955e, 10p, 19950en, 22845w elrxk-
You eat kombu seaweed.
You are no longer dizzy.
observe
You pause a moment to observe the surrounding area.
To your NORTH you see:
Before a large pillar.
You see exits leading northeast, east, southeast, south, southwest, west, and
northwest.
To your EAST you see:
Along the wall of the pit.
You see exits leading northeast, west, and northwest.
To your WEST you see:
Along the wall of the pit.
Sitting on its haunches, a bloodhound rests here. Marshal Alger D'Tylmirande is
here. He wields a baleful rapier of darkened steel in each hand.
You see exits leading northeast, east, and northwest.
You have recovered equilibrium.
4210h, 4975m, 3955e, 10p, 19950en, 22857w elrxk-
You may eat or smoke another herb.
outr marjoram
eat marjoram
Sent- Outr MARJORAM
Sent- Eat MARJORAM
You remove 1 marjoram, bringing the total in the Rift to 1995.
You eat a sprig of marjoram.
Your limbs strengthen and you feel stronger.
west
W
Along the wall of the pit.
Sitting on its haunches, a bloodhound rests here. Marshal Alger D'Tylmirande is
here. He wields a baleful rapier of darkened steel in each hand.
You see exits leading northeast, east, and northwest.
You spring a trap!!
A dart streaks from out of nowhere and slams into you.
focus body
A prickly stinging overcomes your body, fading away into numbness.
You begin focusing your mind on your motor skills.
Your muscles unlock; you are no longer paralysed.
UNPARALYZED!!!
You shrug off the effects of the poison.
4210h, 4975m, 3955e, 10p, 19949en, 22782w elrxkb-
You may eat or smoke another herb.
insomnia
Your insomnia has cleared up.
DEF- INSOMNIA
You clench your fists, grit your teeth, and banish all possibility of sleep.
'overpowered :/
The sounds around you fade gradually into absolute silence.
You look skeptical and say, "Overpowered."
insomnia
Your insomnia has cleared up.
DEF- INSOMNIA
You clench your fists, grit your teeth, and banish all possibility of sleep.
diagnose
outr myrtle
eat myrtle
exits
You are:
Class combat reset to its startup values
blind.
deaf.
afflicted by a crippled right leg.
afflicted by unbearable shyness.
afflicted with clumsiness.
reckless.
an insomniac.
drink antidote
dying from crotamine.
Sent- Drink ANTIDOTE
has an aura of repugnance.
apply mending to legs
You remove 1 myrtle, bringing the total in the Rift to 1985.
You eat a bog myrtle leaf.
The sounds of the world gradually return to you.
Deoff- DEAFNESS
You are blind and can see nothing but darkness.
You take a drink from an opal vial.
The potion burns through your veins, destroying the deadly poisons that are
killing you.
You take out some salve and quickly rub it on your legs.
The bones in your right leg mend.
You shrug off the effects of the poison.
4210h, 4975m, 3955e, 10p, 19950en, 22818w lrxkb-
The poison forces you to gag slightly, but your superior constitution shrugs
off the nausea.
You have recovered equilibrium.
4210h, 4975m, 3955e, 10p, 19950en, 22818w elrxkb-
You may drink another purgative or curing potion.
You shrug off the effects of the poison.
4210h, 4975m, 3955e, 10p, 19950en, 22818w elrxkb-
You may apply another salve to yourself.
4210h, 4975m, 3955e, 10p, 19950en, 22830w elrxkb-
You may eat or smoke another herb.
smoke 89946
Sent- Smoke 89946 (COLTSFOOT)
You take a long drag off your pipe.
Your shyness has been cured. You can now face the world boldly.
outr myrtle
eat myrtle
You shrug off the effects of the poison.
4210h, 4975m, 3955e, 10p, 19950en, 22830w elrxkb-
You shrug off the effects of the poison.
You remove 1 myrtle, bringing the total in the Rift to 1984.
4210h, 4975m, 3955e, 10p, 19950en, 22830w elrxkb-
You eat a bog myrtle leaf.
Blessed sight returns to you.
diagnose
exits
You are:
Class combat reset to its startup values
afflicted with clumsiness.
reckless.
an insomniac.
has an aura of repugnance.
You see exits leading northeast, east, and northwest.
You have recovered equilibrium.
4210h, 4975m, 3955e, 10p, 19950en, 22842w elrxk-
You may eat or smoke another herb.
4210h, 4975m, 3955e, 10p, 19950en, 22842w elrxk-
You shrug off the effects of the poison.
4210h, 4975m, 3955e, 10p, 19950en, 22842w elrxk-
You shrug off the effects of the poison.
outr horehound
eat horehound
Sent- Outr HOREHOUND
Sent- Eat HOREHOUND
You remove 1 horehound, bringing the total in the Rift to 1994.
You eat a horehound blossom.
Prudence rules your psyche once again.
You may eat or smoke another herb.
outr kombu
eat kombu
Sent- Outr KOMBU
Sent- Eat KOMBU
You remove 1 kombu, bringing the total in the Rift to 1978.
You eat kombu seaweed.
Thank Estarra! Your clumsiness has been cured.
diagnose
exits
You are:
Class combat reset to its startup values
afflicted by a crippled left arm.
drink melancholic
afflicted by horrible asthma.
Sent- Drink MELANCHOLIC
an insomniac.
has an aura of repugnance.
apply mending to arms
You see exits leading northeast, east, and northwest.
You take a drink from a turquoise vial.
smoke 89946
smoke 89520
Your bronchial tubes open up and your asthma is cured.
Sent- Smoke 89946 (COLTSFOOT)
Sent- Smoke 89520 (FAELEAF)
You take out some salve and quickly rub it on your arms.
The bones in your left arm mend.
You take a long drag off your pipe.
insomnia
Your insomnia has been cured by the coltsfoot.
DEF- INSOMNIA
You take a long drag off your pipe.
You clench your fists, grit your teeth, and banish all possibility of sleep.
You have recovered equilibrium.
You may drink another purgative or curing potion.
You may apply another salve to yourself.
4210h, 4447m, 3955e, 10p, 19950en, 22854w elrxk-
You may eat or smoke another herb.
diagnose
exits
You are:
Class combat reset to its startup values
afflicted by thin blood.
an insomniac.
drink antidote
dying from crotamine.
Sent- Drink ANTIDOTE
has an aura of repugnance.
You see exits leading northeast, east, and northwest.
You take a drink from an opal vial.
The potion burns through your veins, destroying the deadly poisons that are
killing you.
outr yarrow
eat yarrow
Sent- Outr YARROW
Sent- Eat YARROW
You remove 1 yarrow, bringing the total in the Rift to 1922.
You eat a yarrow sprig.
You feel your blood thickening.
You have recovered equilibrium.
You shrug off the effects of the poison.
You may eat or smoke another herb.
4210h, 4621m, 3955e, 10p, 19950en, 22866w elrxk-
You may drink another purgative or curing potion.
You feel an aura of rebounding surround you.
Continuing the hunt for his dark mate, Father Sun presses forward in his
journey, lowering himself in the sky yet still casting even, full light upon
the land.
diagnose
exits
You are:
Class combat reset to its startup values
an insomniac.
has an aura of repugnance.
You see exits leading northeast, east, and northwest.
You have recovered equilibrium.
smile
White teeth shining brightly, you flash a compellingly charismatic smile to all
around you.
You no longer will inspire disloyalty among friends.
You have recovered equilibrium.
diagnose
exits
You are:
Class combat reset to its startup values
an insomniac.
You see exits leading northeast, east, and northwest.
You have recovered equilibrium.
Terenas2005-09-04 03:09:24
Disclaimer- Alger wants you all to know he hasn't used them in combat yet.
Ethelon2005-09-04 03:10:37
That is some scary stuff.
Narsrim2005-09-04 03:13:44
I want to see this before making a judgement. It looks for annoying than anything else.
Gregori2005-09-04 04:58:09
Looks like Sentinel Darts (25 darts over 60 seconds) trap to me. In fact almost all the traps are Sentinel traps, aside from the new pit traps. Catapult, Horseshoe, Darts, Do you have noose and clothesline as well?
Oh and Sentinels to pass their Guardian tests they have to stand in that Darts trap without shielding and cure all afflictions with Sentinel ents attacking. Caz stood in 4 simultaneous ones with ents attacking and out cured them. So nyah.
Oh and Sentinels to pass their Guardian tests they have to stand in that Darts trap without shielding and cure all afflictions with Sentinel ents attacking. Caz stood in 4 simultaneous ones with ents attacking and out cured them. So nyah.
Terenas2005-09-04 05:06:58
Did you stand in charybdon that you know, hits without giving any messages?
Sylphas2005-09-04 05:07:50
Um, Sentinel ents weren't all that great. Besides butterfly, none have any real impact on curing. Lemming is a bitch in a real fight, but not just standing in darts.
Gregori2005-09-04 05:16:46
QUOTE(terenas @ Sep 3 2005, 11:06 PM)
Did you stand in charybdon that you know, hits without giving any messages?Â
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Yup one set of them was loki/delph, which meant curing off secondaries. Loki traps were my favourite traps in the Sentinels.
Narsrim2005-09-04 05:17:32
QUOTE(Gregori @ Sep 4 2005, 01:16 AM)
Yup one set of them was loki/delph, which meant curing off secondaries. Loki traps were my favourite traps in the Sentinels.
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Heh, you cannot envenom loki in Aetolia on traps.
Nayl2005-09-04 15:24:47
Terenas, you shoulda time stamped bucko.
What's your focus body time? So I can do some math.
What's your focus body time? So I can do some math.
Geb2005-09-04 17:44:42
Sentinel traps are not a problem all alone or even as a group of 4, since some may repeat the same afflictions. Therefore, only one herb maybe needed to cure what all of the traps may give per an herb balance cycle. The traps were only worrisome when a Sentinel was axe stunning or using that trip and stun move.
The same sort of move could be pulled in Achaea by sentinels, except that mass was a guaranteed defense against being yanked through traps. I guess people, especially the small races, will have to start carrying icewall enchantments around when fighting transcendent hunters. Let all of the elemental enchanters rejoice.
*Had to clean up the messy sentences.
The same sort of move could be pulled in Achaea by sentinels, except that mass was a guaranteed defense against being yanked through traps. I guess people, especially the small races, will have to start carrying icewall enchantments around when fighting transcendent hunters. Let all of the elemental enchanters rejoice.
*Had to clean up the messy sentences.
Terenas2005-09-04 23:57:39
QUOTE(Nayl @ Sep 4 2005, 03:24 PM)
Terenas, you shoulda time stamped bucko.
What's your focus body time? So I can do some math.
What's your focus body time? So I can do some math.
179557
Believe it or not, that log was with time stamp, but for some reasons my prompt got completely gagged over, that's why you barely saw it at all in there. I'll post the paralysis time stamp again when I get it sorted out.
Terenas2005-09-04 23:59:50
QUOTE(Gregori @ Sep 4 2005, 05:16 AM)
Yup one set of them was loki/delph, which meant curing off secondaries. Loki traps were my favourite traps in the Sentinels.
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Loki is not the same as Charybdon. With Loki you could at least tell when the poison hit with a general- You are confused as to the effect of the venom. With Charybdon, you don't even get an initial message, it's just hidden affliction. That's why charybdon is much more deadly, though it is impossible for it to poison-lock.
Alger2005-09-05 03:25:17
So the verdict on this is fine then?
I have to admit presetting is hard to get used to and so is multitasking my mutt.
I have to admit presetting is hard to get used to and so is multitasking my mutt.