Unknown2005-09-06 15:22:52
I'm looking to design two scripts for Mush Client. I've seen the first done in zMud and I was hoping I could do this for Mush. I would have all city, guild, clan, etc tells captured and put into a separate window. I searched for this and found a thread on this, but I think its only for zMud. (Find that thread here.)
Now my second project is an influencing system. I learned up to Compliment yesterday, I'm hoping to get Supplication (I think that's the other charity) before I really get started. But when I've tried it out and seems very fast - or maybe I just read slow. It'll be nice if I did have a script to help me with it.
Ok, I won't mind doing either project myself. But, since I just have a hint of a clue what I'm doing, it might be nice to have a push in the right direction from one of you pros. The projects sounds easy, I guess.
Now my second project is an influencing system. I learned up to Compliment yesterday, I'm hoping to get Supplication (I think that's the other charity) before I really get started. But when I've tried it out and seems very fast - or maybe I just read slow. It'll be nice if I did have a script to help me with it.
Ok, I won't mind doing either project myself. But, since I just have a hint of a clue what I'm doing, it might be nice to have a push in the right direction from one of you pros. The projects sounds easy, I guess.
Unknown2005-09-06 16:17:33
There is a channel capture script or two on the MUSHclient forums. I used one myself for a while, but I eventually decided it was a pain in the butt and I'd rather see the colors on my channels. Notepad windows are strictly one color, so not easily distinguished between channels all in the same window.
Most scripts are best built one step at a time. Start with a prompt trigger to track your ego, for example, and make sure that works. Then, move on to aliases or macros for different types of influencing. Make some triggers so you know what sort of influencing would work best on the mobs. Maybe make a mini-database of what to use on what mobs, for easier influencing runs in the future. I don't influence, so this is just conjecture as to some things you might want to try.
Most scripts are best built one step at a time. Start with a prompt trigger to track your ego, for example, and make sure that works. Then, move on to aliases or macros for different types of influencing. Make some triggers so you know what sort of influencing would work best on the mobs. Maybe make a mini-database of what to use on what mobs, for easier influencing runs in the future. I don't influence, so this is just conjecture as to some things you might want to try.