Making an alias to move around

by Unknown

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Unknown2005-09-15 15:40:15
I tried making an aliase to move from one point to the other(so as not to keep checking map and getting lost),but it doesnt seem to work as its executed too fast.Is it possible to make such a script?
Ekard2005-09-15 16:58:19
Its possible if you have sprinting skill. But only knights can have it.
If you sprint you dotn get messages that you are walking to fast.
Richter2005-09-15 17:10:30
You can have an alias that moves you from place to place, and waits in between a little. I know there's something other than #wait, because people say they hate that one...
Ekard2005-09-15 17:50:51
Yes you can make alias with #wait command but look out on lag.
In zMUD it would looks like this:

#ALIAS movetomucka {
ne
#wa 1000
e
#wa 1000
ne
#wa 1000
e
#wa 1000
ne
#wa 1000
e
#wa 1000
ne
#wa 1000
ne
#wa 1000
e
#wa 1000
e
#wa 1000
se
}

It will move you from entrance of Newton Caverns to Mother Mucka.
With 1 sec dealy between directions.
Richter2005-09-15 17:51:59
Doesn't that make your whole system wait though? I swore there was another command.
Ekard2005-09-15 17:57:01
You can use #wait in aliases dont use it in triggers.
And of course dont use another alias with wait until first one will be executed.
Soll2005-09-15 17:59:13
Yeah. #wait is 'alright' in aliases, it's best to use #alarm in triggers.
Unknown2005-09-16 15:06:00
Alright i will try using #wait.Is there another command though?
Soll2005-09-16 15:40:21
Yes. #Alarm's.

For example:

#ALIAS movetomucka {
ne
#ala +1 {e}
#ala +2 {ne}
#ala +3 {e}
#ala +4 {ne}
#ala +5 {e}
#ala +6 {ne}
#ala +7 {ne}
#ala +8 {e}
#ala +9 {e}
#ala +10 {se}
}