Updated Affliction List

by Unknown

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Unknown2005-09-18 20:12:26
I checked the pinned thread, but that seems to be a bit out of date, which, as I'm about to start coding my own system, isn't going to be of much help laugh.gif

Basically, I'm just curious if someone could post here or PM me an updated affliction list so that I could have something to start working with? It would be greatly appreciated.

Many thanks in advance.
Nayl2005-09-19 12:08:40
How's about, if you find an affliction not listed, you post in the other thread, and get it updated.
It's easier to update the list that you need, when you know what is on the list to begin with.
Unknown2005-09-19 15:38:43
Or, yes, I could do it the hard way... cause, you know, I just happen know every single affliction in the game to be able to pick out everything that is missing. Or not. tongue.gif I just know stuff is missing. tongue.gif

I was waiting for this updated list before I did any of it, as I figured people like Thorgal or Murphy or whoever simply had text lists of all the afflictions they could just post without much effort. But, I could be totally wrong.

And I was waiting because my affliction curing system is going to be all interwoven and freaky if what i'm planning is plausible laugh.gif
Unknown2005-09-19 22:20:20
If I remember correctly, the list you're talking about is pre-Glomdoring. That means you need affliction lists for
--Night
--Crow
--Blacktalon Druidry
--Psionics
--Telepathy
--Telekinesis
--Hunting
--Tracking
--Ecology
and probably a few skills that the messages were changed for.


The best thing you can do is just track down people with these skillsets and just spar them a bunch of times with logging turned on. Whenever you find an affliction you don't auto-cure, just add it to your system.

I'd recommend creating your system with the afflictions you have available and then adding to it as you find afflictions you don't have messages for. And if your design is really impossible to implement without having all of the messages, then you need to go back a re-design.

Modulation is key to having a working system. Besides, if it's really that hard, then you're screwed when the next nifty skillset comes out.


Oh, you might need Dreamweaving too. Did I forget anything else, people?
Unknown2005-09-19 22:38:15
Few new two-hander warriors afflictions I guess.
Unknown2005-09-19 22:44:23
QUOTE(requiem dot exe @ Sep 19 2005, 02:20 PM)
If I remember correctly, the list you're talking about is pre-Glomdoring. That means you need affliction lists for
--Night
--Crow
--Blacktalon Druidry
--Psionics
--Telepathy
--Telekinesis
--Hunting
--Tracking
--Ecology
and probably a few skills that the messages were changed for.
The best thing you can do is just track down people with these skillsets and just spar them a bunch of times with logging turned on. Whenever you find an affliction you don't auto-cure, just add it to your system.

I'd recommend creating your system with the afflictions you have available and then adding to it as you find afflictions you don't have messages for. And if your design is really impossible to implement without having all of the messages, then you need to go back a re-design.

Modulation is key to having a working system. Besides, if it's really that hard, then you're screwed when the next nifty skillset comes out.
Oh, you might need Dreamweaving too. Did I forget anything else, people?
189075



The system involves me knowing what afflictions exist, at least, so that I can prioratize their curing and predict/counteract combos. It would have just been more convenient to get a list, and, like I said I assumed (perhaps wrongly), that some people had ready-made lists already. If not, I know I can just go spar, however, it doesn't hurt to ask.
Unknown2005-09-20 00:18:59
I think what he was saying is that you ought to try and build your system in such a way that upgrade and modification is possible, or even easy. You should find a nice way of adding afflictions and their cures to your system that allows you to later insert new ones. The game will always be changing and new things will always appear, so you don't want to wait until everything is "done" before you write that system. Try to keep it flexible, and you'll do much better.