Masquerade

by Unknown

Back to Ideas.

Unknown2005-09-23 11:18:34
In response to the constant displeasure with Viscanti abilities in influencing, I'm suggesting a racial ability be added so that they can choose to become more (though still only moderately) charismatic in exchange for intelligence. +2 CHA for -2 INT. This is referencing the initial powers of Ladantine in being able to disguise his appearance from other races.

I also hope that it fits the original concept of the race, that they are quite aristocratic and vain, and will gladly exert significant power in order to make themselves appear to regain their former beauty.

I'm not sure if -2 int is enough of a disadvantage, but I think it would be. Anyway, here is how I would implement it:

QUOTE(HELP VISCANTI)
4.14.18 The Viscanti Race

The viscanti are unlike most of the other races because they did not
originate from the fragmentation of an Elder God. Rather, the viscanti
came into being as victims of the Taint at the time of the Fall of the
Celestine Empire. The viscanti were originally members of the other
native Lusternian races who were directly caught in the Taint and whose
forms became twisted, just as the land became twisted. Through years of
interbreeding, they have become recognized as a race unto themselves.
Generally, they are of a demonic appearance though some viscanti retain
vestigial characteristics of other races, such as wings of trills (though
bat-like and ineffective for flying) or pointed ears of the elfen. The
greater viscanti have the ability to breathe poison gas. Although most
reside in the Magnagora and neighboring tainted land, a few viscanti have
been known to become "reformed" and live in other civilized areas.

STATISTICS:
Strength    : 13    Dexterity  : 10    Constitution: 14
Intelligence: 12    Charisma    : 10    Size        : 13

ADVANTAGES:
  o  Can breathe poison gas upon reaching level 50.
  o Can MASQUERADE as other races upon reaching level 50.
  o  Regenerate health and mana while in Tainted land, level 2. (Just because I'm jealous! tongue.gif)
  o  Immune from poison gas.
  o  Resistance to poison damage, level 1.
  o  Resistance to blunt damage, level 1.
  o  Resistance to cutting damage, level 1.
  o  Special: Upon gaining the Geomancy specialization or Nihilist
    specialization, a viscanti becomes a Master Viscanti with statistics
    changing by -2 strength, -2 dexterity, +3 intelligence and +2
    charisma. Viscanti warriors who choose the necromancy path, upon
    gaining the necromancy specialization become a Brood Viscanti with
    statistics changing by -3 intelligence, -1 charisma, +3 strength,
    +2 dexterity, +2 constitution and +2 size.

DISADVANTAGES:
  o  Heal more slowly from elixirs, level 2.

Masquerade: Using the powers of the taint, a skilled Viscanti can MASQUERADE AS to conceal their true nature. This ability will require intense mental concentration to maintain, but will increase a Viscanti's charismatic charm when dealing with the peoples of the basin.


It requires balance and equilibrium, and 5 seconds of uninterrupted focus. Any action in this time dispels the process entirely. It should require, say 200 mana, and 100 willpower. A power cost is optional, but as a racial skill I don't think that would be considered.

An example:
QUOTE

> MASQUERADE AS MUGWUMP
Drawing on the unfathomable powers of the Taint, your features begin to morph into those of a regular Mugwump.

> CLOT
You focus your mind on clotting. (whatever)
Distracted, you lose your focus and the masquerade dissipates.

> MASQUERADE AS FAELING
Drawing on the unfathomable powers of the Taint, your features begin to morph into those of a regular Faeling.

(5 seconds later)

The illusion is complete and you focus a portion of your mind on maintaining the flawless masquerade.


Afterwards, their honors would be changed to reflect the new race, but their description would remain unchanged. Very similar to the changeself illusion, but with the two stat changes.

One extra thing that would be nice, but probably too much effort is if the first race you masquerade as becomes the only one you can use.


Any thoughts, particularly from Viscanti characters?
Nokraenom2005-09-23 11:26:36
Masquerading as another race would just make no sense for Viscanti. I like the skill idea, as I said in the other thread, but it should not have them "morph" into another race.

Ladantine was 1. Not Viscanti, and 2. An Aquamancer, and thus a practitioner of Illusions. He was using changeself to make himself appear still Merian when he was (un)dead.

The Viscanti are a race unto themselves, and were supposed to be very vain and aristocratic as you said. I think it would make sense for them to Masquerade, but only in the sense that it would conceal the blemishes and imperfections in the Viscanti's appearance, making them appear younger and more outwardly beautiful.

This could affect the description of the Viscanti, from "fiendish viscanti" to "beautiful/dazzling viscanti" when you look at them.

I would also suggest that instead of -2 Int, the malus be -1 str/-1 int, so that both Brood and Master Viscanti would be negatively influenced in combat by using Masquerade to raise their charisma.
Unknown2005-09-23 11:32:40
Ah, in that case it wouldn't work. Back to the drawing board, I guess!
Acrune2005-09-23 12:39:31
Doesn't really make sense (in an ooc manner) that a Viscanti would be able to rebalance their disadvantages. huh.gif
Asarnil2005-09-23 13:06:05
Viscanti: the Masquerade. Hehehehe, I likes the sound of that.
Shorlen2005-09-23 13:08:16
QUOTE(Acrune @ Sep 23 2005, 08:39 AM)
Doesn't really make sense (in an ooc manner) that a Viscanti would be able to rebalance their disadvantages.  huh.gif
191077



Well, Daevos's point about village influencing being a bit unfair as the Magnagoran city race has so much less charisma than the other city/commune races is a valid argument. This would help that imbalance.
Acrune2005-09-23 13:25:23
Then I want a way to transfer some strength to constitution, because Celest has a lot of merians, which is a low constitution race, so we can fix the health imbalance.

Or we can force everyone to be human.

All races have strengths and weaknesses, and its stupid to give ways that you can adjust them.
Unknown2005-09-23 15:53:32
QUOTE(Acrune @ Sep 23 2005, 03:25 PM)
Then I want a way to transfer some strength to constitution, because Celest has a lot of merians, which is a low constitution race, so we can fix the health imbalance.

Or we can force everyone to be human.

All races have strengths and weaknesses, and its stupid to give ways that you can adjust them.
191087


Your lower constitution is balanced by your high intelligence, other stats useful in combat, and race advantages/disadvantages.

If you think Merians are just plain weaker in combat, raise that issue with argumentation proving your statement.

Just like Magnagora is now, when only Charisma matters; we're handicapped and there's imbalance in influencing. It's very easy to see because only one stat decides about everything.

If you want to argue that Merians are handicapped in combat, do so, but back it up. It's not that easy because combat is complex and there's a lot of factors in it. Health alone is just one of them.

Situation where, let's say, Magnagora would be more combat proficient and Celest would have a natural advantage in influencing is undesirable (at least in my opinion).
Not to mention that:
1. Influencing seems to be more important for a community then combat.
2. There is no apparent imbalance in combat community-wise, not by design.

EDIT: grammar.
Acrune2005-09-23 15:57:39
You missed the point of my post. I'm fine with merians right now. Races have strengths and weaknesses. Merians have high int and decent char, but low con. Viscanti have a decent combo of str, con, and int, but low charisma. Thats just the way things are. This stat change suggestion is nothing more then a way to get around a weakness that people who picked Viscanti chose to have.
Xenthos2005-09-23 16:52:31
QUOTE(Acrune @ Sep 23 2005, 11:57 AM)
You missed the point of my post. I'm fine with merians right now. Races have strengths and weaknesses. Merians have high int and decent char, but low con. Viscanti have a decent combo of str, con, and int, but low charisma. Thats just the way things are. This stat change suggestion is nothing more then a way to get around a weakness that people who picked Viscanti chose to have.
191150



Yes, because this new charisma system was in place when they picked Viscanti. Oops, their bad.
Unknown2005-09-23 18:19:44
Viscanti are all warped and whatnot anyway so the lack of charisma is understanding.

I still could see a racial skill to boost charisma by two similar to the idea posted above. I don't like the morphing aspect of the above, but maybe a racial ability to trademark the race's aristocratic attitude / accomplish over the adversity they faced at level 50 could be useful.

Is 10 / 12 Charisma really that bad though in terms of speed?

Bau2005-09-23 18:26:05
This reminds me of the faeling specializations. Now it's like - what arguments? rolleyes.gif

You mean.... Magnagora has a disadvantage because EVERYONE in the city is Viscanti? Oh no! Let's substitute our low cha for our overrated int!

But that about Glomdoring! Everyone has a disdvantage there, because they're ALL FAELING! Oh no! Let's fix that low con by substituting our useless dex!

I could continue in this vein, but it's late, and I'm concentrating on other things.

But... rolleyes.gif
Bau2005-09-23 18:30:51
For the record, as a human Nihilist (12 CHA +1 from Populus), I'm not really noticing a difference.

Nihilists will all have at least +1 Charisma if needed. So that's 11 for a viscanti.
Ceren2005-09-23 21:00:49
Don't forget about Netzach as well. Nihilist Viscanti are guaranteed 14 charisma.

And although Viscanti have good strength and ok int, their con isn't as great as it seems due to the nasty sip penalty. I'm not sure how well their resistances even it out though.
Unknown2005-09-23 21:11:42
Yeah.. I think its silly to say Viscanti have a REAL disadvantage.

Geomancers get +1 from Netzach.
Nihilists get +2 from Netzach and Populus (Possibly +3 if they land a lucky Fortuna)
Ur'Guard can get +2 as well if they take High Magic and Rituals.

Then there are karma blessings for another +2
Then there are thrones for another +2

And yes, I know the other races can all get this too, however, using these things, you can end up FASTER than you were before the change. So.. I don't see the problem here. If a Viscanti Nihilist uses everything at their disposal, they coud have a charisma of 18. That is >= a lvl 2 equilibrium bonus. Viscanti could NOT get that through any means previously. Hell, even 14 charisma is faster than a 0 lvl equilibrium bonus. Again, they are STILL faster.

I really think this whole argument is silly, and people aren't looking at the fact that while Merians, Faeling, and Elfen got faster, so did Master Viscanti
Unknown2005-09-23 21:30:08
Along the lines of mages, viscanti have lvl 3 mana and health regain in tainted land, while merian have lvl 2 in DEEP water, which generally isn't as convenient as just plain tainted land...

And Merian Lords, which in my opinion are the opposite of Master Viscanti have just as many stat boosts as a nihilist, so it really isn't that uneven.

And that says a lot coming from a level 70 imperial merian with 2680 normal health ninja.gif You just have to work with what you've got
Shorlen2005-09-23 21:33:21
QUOTE(Lonely Pirate @ Sep 23 2005, 05:30 PM)
Along the lines of mages, viscanti have lvl 3 mana and health regain in tainted land, while merian have lvl 2 in DEEP water, which generally isn't as convenient as just plain tainted land...

And Merian Lords, which in my opinion are the opposite of Master Viscanti have just as many stat boosts as a nihilist, so it really isn't that uneven.

And that says a lot coming from a level 70 imperial merian with 2680 normal health ninja.gif You just have to work with what you've got
191260



Give merians their regen in their demesnes, and give viscanti +1 cha, and everyone's happy, right? biggrin.gif
Asarnil2005-09-23 22:21:49
QUOTE(KidHendrix @ Sep 24 2005, 04:49 AM)
Viscanti are all warped and whatnot anyway so the lack of charisma is understanding.

I still could see a racial skill to boost charisma by two similar to the idea posted above. I don't like the morphing aspect of the above, but maybe a racial ability to trademark the race's aristocratic attitude / accomplish over the adversity they faced at level 50 could be useful.

Is 10 / 12 Charisma really that bad though in terms of speed?
191186



That part right there proves your inherent lack of intelligence and reading comprehension as well as your need to be expelled from the human gene pool. A very few Viscanti are "all warped and whatnot" but the general viscanti race and the houses in particular are very much on the beautiful side. Any deformed Viscanti gets shoved off to work in the mines where other Viscanti don't have to look at them, which means, they are very unlikely to be the ones influencing the villages. In this respect, having them with as low a charisma as they do, really doesn't make design sense from what Estarra revealed about the races, so a way to up their charisma slightly would be quite a nice logical addition as well as fitting RP sense.
Richter2005-09-23 22:24:25
QUOTE(Nokraenom @ Sep 23 2005, 03:26 AM)
Masquerading as another race would just make no sense for Viscanti. I like the skill idea, as I said in the other thread, but it should not have them "morph" into another race.

Ladantine was 1. Not Viscanti, and 2. An Aquamancer, and thus a practitioner of Illusions. He was using changeself to make himself appear still Merian when he was (un)dead.
191066



I think this kind of destroys most/all arguments for having boosted stats in this case. smile.gif
Asarnil2005-09-23 22:27:25
Reply to my post and see if you have the same view. I would like to know how it destroys my argument that Viscanti ARE a beautiful race, with all their ugly deformed shunted off to the less visible roles, therefore very unlikely to be an influencer.