Unknown2005-09-26 22:52:40
Ok i was wondering. I just took up hunting.tracking and only got to gifted but i was wondering if there was any other real good strategies with these skills i tried setting up an ambush but it did not work heh.
Rakor2005-09-26 23:13:28
Ambush should work like it's supposed to, it's just a crappy skill at the moment.
Thorgal2005-09-27 17:33:29
There's absolutely no reason to ever use ambush.. (unless you're suicidal).. it's one of those abilities that are definitions of the concept 'design flaw', and the only strategies tracking would give you is tackling someone into a spike- or snakepit and hope he doesn't get out while you beat on him or start a decapitation (if you're pureblade).
Icarus2005-09-28 03:55:00
Given the relatively short time Tracking came out before the envoy reports were due, I really wish that Tracking can be looked into soon, rather than waiting for the next sets of envoy reports.
Thorgal2005-09-28 06:03:58
I've got an envoy report ready which I worked on with Alger, but I doubt they'll accept reports sent in after they were due.
Icarus2005-09-28 06:40:08
Oh I have also sent something to my envoy in light of the recent change to Unite. Might as well show them here.
My suggestions focus on four abilities: Stinktrap, Seek, Unite, and Track. By tweaking a few things, I hope to make Tracking a viable skillchoice that has a more balanced usefulness between hunting and traps.
Seek and Unite were deemed too powerful so there was an added mana/eq/willpower/2p cost. My suggestion is to make Skunk Sprayed room protect everyone and items in the room from Bond Seek for one lusternian day. Stinktrap, which is expensive and impractical, should be changed to Scentbomb, a sigil-type device made by trackers that releases a scent to prevent Bond Seeking into the room. It should last up to 12 months. If you cannot Bond Seek into important locations, you cannot Bond Unite. That would give people extra protection against Trackers but leave Unite for more day-to-day usage, like finding cows and hunting, so the 2p requirement can be removed.
As for Track, it is good fun following your hound and I really like it, when it works. But it is currently useless because the chance that I need to find someone who happened to be smelly at the time is next to nothing. If I have to find him/her and set up a stinktrap for them to walk through, I would not need Bond Track, since the whole idea for Bond Track is to find your target secretly. My suggestion is to remove the smelly person requirement, but leave the smelly room protection. Even then Track would not be a very useful skill since Bond Tracking in enemy territory is certain suicide as your hound leads you through guards, statues or totems.
I would also like to add that spraying a person with Skunk totem would protect the person from Bond Seek and Bond Track, for one day, but that would also incur a -5 charisma penalty so it is unfeasible as a permanent defense.
My suggestions focus on four abilities: Stinktrap, Seek, Unite, and Track. By tweaking a few things, I hope to make Tracking a viable skillchoice that has a more balanced usefulness between hunting and traps.
Seek and Unite were deemed too powerful so there was an added mana/eq/willpower/2p cost. My suggestion is to make Skunk Sprayed room protect everyone and items in the room from Bond Seek for one lusternian day. Stinktrap, which is expensive and impractical, should be changed to Scentbomb, a sigil-type device made by trackers that releases a scent to prevent Bond Seeking into the room. It should last up to 12 months. If you cannot Bond Seek into important locations, you cannot Bond Unite. That would give people extra protection against Trackers but leave Unite for more day-to-day usage, like finding cows and hunting, so the 2p requirement can be removed.
As for Track, it is good fun following your hound and I really like it, when it works. But it is currently useless because the chance that I need to find someone who happened to be smelly at the time is next to nothing. If I have to find him/her and set up a stinktrap for them to walk through, I would not need Bond Track, since the whole idea for Bond Track is to find your target secretly. My suggestion is to remove the smelly person requirement, but leave the smelly room protection. Even then Track would not be a very useful skill since Bond Tracking in enemy territory is certain suicide as your hound leads you through guards, statues or totems.
I would also like to add that spraying a person with Skunk totem would protect the person from Bond Seek and Bond Track, for one day, but that would also incur a -5 charisma penalty so it is unfeasible as a permanent defense.
Shinza2005-09-29 10:33:10
QUOTE(Icarus @ Sep 28 2005, 07:40 PM)
I would also like to add that spraying a person with Skunk totem would protect the person from Bond Seek and Bond Track, for one day, but that would also incur a -5 charisma penalty so it is unfeasible as a permanent defense.
This would kinda be troublesome for village influencing, maybe?
I like the rest of the ideas though