Pits

by Shorlen

Back to Common Grounds.

Shorlen2005-09-29 09:29:20
You begin to climb out of the pit.
1949h, 3185m, 4128e, 10p, 17554w e-
You bleed 3 health.
1946h, 3185m, 4128e, 10p, 17554w e-
With a focused look, Thorgal strikes at you with an elegant darksteel katana.
Thorgal strikes the tendon above your left heel, and you scream in agony as
it's completely severed.
A prickly stinging overcomes your body, fading away into numbness.
focus body
1557h, 3185m, 4128e, 10p, 17560w ep-
You begin focusing your mind on your motor skills.
++++++++
FOCUSING
++++++++
1557h, 2960m, 4128e, 10p, 17485w ep-
Daevos charges in from the west and slams into you, carrying you off to the
east.

a path lined with cherry trees
In a pit at A path lined with cherry trees. (road).
The stars twinkle in the clear night sky. A sand cobra flares its hood here.
Daevos slams you hard to the ground, and you are crushed under his weight.
1260h, 2960m, 4128e, 10p, 17485w ep-
A sand cobra rears up, and then spits a stream of venom into your face. You
feel your eyes begin to burn as the dark liquid sinks in.

1060h, 2960m, 4128e, 10p, 17485w ebp-


This just seems really odd to me.

1) I was tackled from inside a pit by someone not in the pit.
2) I was taken to 'in a pit at' in a place where there was no pit.
3) I was attacked by a cobra where there was no cobra that I could see.


Dunno, so many things with pits seem so miswoven or just badly thought out - it is a trans skill though, so I guess it's fine power wise, but I just don't like that if you fall into a pit and someone is above you, they can ensure that you cannot leave it, by just entangling/stunning/paralyzing/tripping you every 3-4 seconds, stopping your climbing action and making you have to start over again.

I'm a newbie to combat, I know, but still - these seem like valid problems. Feel free to tear me apart, Ixion, Daevos tongue.gif.


EDIT: Ugh, I'm blind, there WAS a cobra there. Guess from another pit or something.
Munsia2005-09-29 09:32:23
Pits NEED fixed and this isnt just because 'oh you think they are overpowered' I dont really give a damn because if I can fall far enough to break my legs then there is no DAMN WAY YOU CAN REACH ME WITH A SWORD. Unless you climb in it just isnt possible. so there needs to be a 'climb into pit' think implimented
Diamante2005-09-29 09:48:36
if you think about it realistically, you need about 40-50 feet to break your legs in a fall. I assume the leg break could come from landing badly, as you were walking when you fall in. In fact, Im pretty sure you dont get the leg break in snakepit, and i dont see why it would be unfeasible to hit someone with a sword, to be honest. thats what makes pits good. How falling out of a tree makes you break your legs every time doesnt make sense either, from RL perspective, but then again, not everyone can take 5 people lunging thier sword into them either.

(By the way, take away being able to hit those in a pit while not being in the pit yourself, would finish the job that was started with nerfing unite, doing them trackers with a sandpaper condom, ouch!)
celahir2005-09-29 09:49:14
Plus the numerous bugs with pits need to be fixed as well. Dont forget that.
Unknown2005-09-29 10:01:36
That and how can one fall into a pit when they are levitating?
Ekard2005-09-29 10:10:16
I fall to the pit when i was on trees.

Just moved to next rooms and bum, i'm in pit.
Shinza2005-09-29 10:12:34
QUOTE(Cron @ Sep 29 2005, 11:01 PM)
That and how can one fall into a pit when they are levitating?


Levitating a small distance above the ground... then suddenly the ground is a lot lower than it used to be?

As far as changing pits and things goes, if you make it so we can't hit you, then... pits are useless. A standard pit is only going to hinder you for... 8 seconds or something, if that. A spike pit certainly isn't as deadly as you might imagine (Falling onto five sharp wooden stakes? A splintery death, anyone? Not really...). Snake pits are nothing more than mere annoyances with the right snake in there. The only reason they seem useful at the moment is to keep someone in one place. Take that away and pff, waste of wood. Course, if you let us FILL PIT until we bury them alive and let them suffocate, that might be more "realistic" (Har! See comment above about spike pits).

Having said that, there are still oddities happening with pits... teleporting somewhere else and still being in a pit (Woot, my own portable pit!)...dying in a pit and conglutinating but staying in a pit, the mentioned tackling thing, and probably a few others.
Shorlen2005-09-29 10:14:33
QUOTE(Shinza @ Sep 29 2005, 06:12 AM)
Levitating a small distance above the ground... then suddenly the ground is a lot lower than it used to be?

As far as changing pits and things goes, if you make it so we can't hit you, then... pits are useless. A standard pit is only going to hinder you for... 8 seconds or something, if that. A spike pit certainly isn't as deadly as you might imagine (Falling onto five sharp wooden stakes? A splintery death, anyone? Not really...). Snake pits are nothing more than mere annoyances with the right snake in there. The only reason they seem useful at the moment is to keep someone in one place. Take that away and pff, waste of wood. Course, if you let us FILL PIT until we bury them alive and let them suffocate, that might be more "realistic" (Har! See comment above about spike pits).

Having said that, there are still oddities happening with pits... teleporting somewhere else and still being in a pit (Woot, my own portable pit!)...dying in a pit and conglutinating but staying in a pit, the mentioned tackling thing, and probably a few others.
194982



I just wish they had to get into the pit with you, or something. Something besides the way it is, which states that if they do anything at all to hinder you, you can't get out, no matter what. You can't leap/tumble out (right?), and CLIMB UP is stopped by almost anything, even when it's going off. Maybe CLIMB UP should be uninterruptable? Meh.
Shinza2005-09-29 10:25:25
QUOTE(Shorlen @ Sep 29 2005, 11:14 PM)
You can't leap/tumble out (right?)


Heh, honestly? I bet the pit follows you when you leap/tumble into the next room laugh.gif

QUOTE(Shorlen @ Sep 29 2005, 11:14 PM)
and CLIMB UP is stopped by almost anything, even when it's going off. Maybe CLIMB UP should be uninterruptable? Meh.


Well, anything that does stop you at the moment probably makes sense to stop you:

Not sure what the snake is, but the one that makes you feel woosy and you fall to the ground? If I'm climbing up, feel weak and fall on my butt, I'm sure not going to be climbing out until I get up. Goes for anything that makes you prone...

Paralysed? Won't be climbing while paralysed...

Broken leg(s)? Nope, scrabbling with my fingers at the pit walls isn't going to help...

Webbed/entangled/transfixed/blah? Hard to climb if you're wrapped up in whatever...


Truly, I've probably fallen in as many pits as the next person (Alger glare.gif) and it sure is annoying, especially with five snakes doing their thing and someone (Alger glare.gif) sticking his swords in me. But as it is... it seems to me like pits either:

1) Stay as they are (retain their only useful trait, being able to hit someone inside it).
2) Go completely (if we can't hit someone inside it then... what's the point? See previous post).
3) Get completely revamped with a totally different concept (eg... Trans Tracking - UnstablePit - You fall in and the sides start collapsing. 10 second instakill, suffocate if you don't get out (meh, unless you burrow or something).

Or yeah... something closedeyes.gif

EDIT: Trigger-happy emoticons...

EDIT: Yeah, I know, the unstable pit idea sucks for a number of reasons, but work with me here.
Thorgal2005-09-29 11:28:04
The most important things that have to change about pits are the elevation misweaves and lowering the commodities needed to make one, they're insanely expensive.
Hajamin2005-09-29 14:08:18
The elevation problems will be fixed, the rest are not bugs. The concept of a pit was you can be targeted from outside of it, but if you are inside you can only hit those that are inside it with you.
Unknown2005-09-29 14:45:36
QUOTE(Hajamin @ Sep 29 2005, 09:08 AM)
The elevation problems will be fixed, the rest are not bugs.  The concept of a pit was you can be targeted from outside of it, but if you are inside you can only hit those that are inside it with you.
195063



So the breaking legs thing is a bug?
Thorgal2005-09-29 14:50:16
No, if you fall into a pit without having up levitation, you'll break your legs.
Hajamin2005-09-29 14:51:53
QUOTE(Ye of Little Faith @ Sep 29 2005, 11:45 PM)
So the breaking legs thing is a bug?
195088



Thorgal is correct.

If the breaking legs wasn't in there, and the short stun, falling into a pit would just be triggered to CLIMB UP. With those two things, there is actually a chance to hurt people in a pit or keep them in there longer.
Thorgal2005-09-29 14:55:55
Unless they have up levitation.

sad.gif
Narsrim2005-09-29 16:48:32
I think Hunters should have the option to climb into a pit and wait for you. If in the pit, they can attack you in the pit; however, if they are not in the pit then they cannot attack you in the pit.

Furthermore, why can you not kill cobras? They immediately respawn. Other classes with mobiles to aide them don't have insta-respawn so I see no reason a Hunter's should.
Thorgal2005-09-29 16:51:31
QUOTE(Narsrim @ Sep 29 2005, 06:48 PM)
I think Hunters should have the option to climb into a pit and wait for you. If in the pit, they can attack you in the pit; however, if they are not in the pit then they cannot attack you in the pit.
195157



QUOTE(Hajamin @ Sep 29 2005, 04:51 PM)
If the breaking legs wasn't in there, and the short stun, falling into a pit would just be triggered to CLIMB UP.  With those two things, there is actually a chance to hurt people in a pit or keep them in there longer.

The concept of a pit was you can be targeted from outside of it, but if you are inside you can only hit those that are inside it with you.
195093



Didn't you hear Hajamin man? It's stupidly easy getting out of a pit within 3 seconds, your suggestion is worthless.
Ekard2005-09-29 17:42:06
I think too, that we should be allowed to kill snakes in pit. They respawn right after you kill them. And with those snakes in pit and one or two man above you hitting you its impossible to get oout from there. I menage to escape few times but after i used Trueheal and even then it wasnt always.

So if you kill snakes it shoud be easier to climb up from pit. And it gives hunter time to kill you when you are killing snakes.

What you think about it?
Should they be killable?
Richter2005-09-29 17:52:58
My suggestion:

Have hunters be able to wait in pits for you.

Make it so that people outside of a pit with melee weapons cannot hit you when you're in one.

Then people with distance attacks -can- attack you when you're in a pit, and they are not.

Depending on the actual size of these things, I can imagine a hunter now lying on his stomach trying to stab someone who's fallen into a pit. tongue.gif
Thorgal2005-09-29 18:37:39
Your suggestion is as useful as Narsrim's: 0.

I walked into normal pits, spikepits and snakepits alike without levitation while the knight was hitting me, and I always got out in mere seconds.

While I agree that you should be able to kill the snakes, a knight hitting someone in a pit from outside it, is a must, without this feature, pits are absolutely useless. Just like the hound and the base skill of Hunting is utterly useless.

The idea behind Tracking and Hunting is very nice, but its execution seriously lacks, all the skills are either useless, underpowered or flawed, which is rather normal for such a new skillset. I just wished they would accept reports and suggestions now, instead of waiting another 5 real months for the next envoy batch.

sad.gif