Wisp

by Unknown

Back to Combat Logs.

Unknown2005-11-02 05:34:46
Here we go!

QUOTE

2921h, 4426m, --- exk-<13:218> 
You kneel down and touch your forehead to the earth, then whisper the names of
power and binding. A deep emerald glow ripples across the ground and you become
one with the land.

2921h, 4376m, --- xk-<13:828>
In the trees above A flip-flopped fountain.
Superimposed over this location, an ethereal forest reaches up to the sky. A
fountain splashes across the road, the base sitting on a wall to the northwest.
The glazed blue tile comprising the wall creates an almost cloud-like
atmosphere while the jets shoot southeast across the road and fall back into
the fountain. Everything else seems to be situated as normal as possible, the
trees growing upwards and the occasional passerby walking perpendicular to the
ground. Despite this the fountain happily continues gurgling and shooting
streams of water sideways before they splash back into the bowl.
You see exits leading north, southeast, and west.
2921h, 4376m, --- xk-<14:703> 
You have recovered equilibrium.
2921h, 4426m, --- exk-<19:703>
You carefully watch your footing and shimmy down from the treetops.
A flip-flopped fountain.
Superimposed over this location, an ethereal forest reaches up to the sky. A
fountain splashes across the road, the base sitting on a wall to the northwest.
The glazed blue tile comprising the wall creates an almost cloud-like
atmosphere while the jets shoot southeast across the road and fall back into
the fountain. Everything else seems to be situated as normal as possible, the
trees growing upwards and the occasional passerby walking perpendicular to the
ground. Despite this the fountain happily continues gurgling and shooting
streams of water sideways before they splash back into the bowl.
You see exits leading north, southeast, and west.
2921h, 4426m, --- exk-<20:312>
You press your hand upon the forest floor and sing a small word of creation.
Slowly, a hornbeam sapling pushes upwards out of the soil and sways gently
towards you.
2921h, 4076m, --- xk-<22:328>
A flip-flopped fountain.
Superimposed over this location, an ethereal forest reaches up to the sky. A
fountain splashes across the road, the base sitting on a wall to the northwest.
The glazed blue tile comprising the wall creates an almost cloud-like
atmosphere while the jets shoot southeast across the road and fall back into
the fountain. Everything else seems to be situated as normal as possible, the
trees growing upwards and the occasional passerby walking perpendicular to the
ground. Despite this the fountain happily continues gurgling and shooting
streams of water sideways before they splash back into the bowl. A hornbeam
sapling clings tenaciously to the ground here.
You see exits leading north, southeast, and west.
2921h, 4076m, --- xk-<23:296> 
You have recovered equilibrium.
2921h, 4076m, --- exk-<25:703>
You scent at the air, your skilled nose picking up the faint traces of others
in the surrounding area.
You make out the scent of Borca coming from glassy webs of silk.
You make out the scent of Moralis coming from earthen grumblings.
You make out the scent of Luthe coming from earthen grumblings.
You make out the scent of Eiru coming from glassy webs of silk.
You make out the scent of Emar coming from earthen grumblings.
You make out the scent of Diamante coming from icy feeding grounds.
2921h, 4076m, --- exk-<27:156>
You hear the sound of tinkling silver bells and see a ball of light bobbing in
the air. As the ball of light floats away, you are compelled to chase after it,
and the forest seems to blur around you.

Glassy webs of silk.
Superimposed over this location, an ethereal forest reaches up to the sky.
Silken webs of glass are spun from tree to tree in this area, the resulting
kaleidoscope of colours throwing prisms of rainbow hued light everywhere. The
dizzying display of tints sets various trees afire with vividly coloured auras.
The conflagration seems to flicker as if flame, the glass webs shaking in the
slightest breeze. A melodious burst of notes emanates from the strands
themselves as they brush against each other, the song being that of pure light
given voice. A birch sapling clings tenaciously to the ground here. There are 4
corpses of a stainless steel goat here. The corpse of Lanikai the Sea Hag is
slowly breaking apart into clumps of seaweed. Padding obediently beside its
master, a barghest sniffs the air here. A brownie sits morosely here, bound by
dark shadows. A sylph sits morosely here, bound by dark shadows. A pigwidgeon
sits morosely here, bound by dark shadows. A sprite sits morosely here, bound
by dark shadows. A pixie sits morosely here, bound by dark shadows. A nymph
sits morosely here, bound by dark shadows. A short redcap stands here, looking
around for victims. A banshee sits morosely here, bound by dark shadows.
Casting her arrogant gaze about the area, a slaugh stands here imperiously. A
pooka sits morosely here, bound by dark shadows. Stonecold Borca, Lord of the
Taint is here, shrouded. He wields a dwarven klangaxe in his left hand. Eiru is
here, giving off a truly ghastly stench. He wields a glowing powerstone in his
left hand.
You see exits leading north, east, south, and west.
2921h, 4297m, --- exk-<28:812>
Borca spits in his hands and firmly grips his axe. With a great swing of the
axe, Borca whacks into the trunk of a birch sapling.
A birch sapling sways back and forth, then crashes to the ground.
2921h, 4297m, --- exk-<29:156>
There is no exit in that direction.
2921h, 4297m, --- exk-<30:890> 
Eiru points a skull-shaped crown at you, and sparks fly out of it.
Sticky strands of webbing spray out to cover you.
You begin to struggle free of your entanglement.
2921h, 4297m, --- ekp-<33:156>
Tight bindings prevent you from moving.
2921h, 4297m, --- ekp-<33:546>
There is no exit in that direction.
2921h, 4297m, --- ekp-<33:968>
You have recovered balance on all limbs.
2921h, 4297m, --- exkp-<34:343>
Tight bindings prevent you from moving.
2921h, 4297m, --- exkp-<34:921>
Tight bindings prevent you from moving.
2921h, 4297m, --- exkp-
You twist and turn as you attempt to escape from your entanglement.
2921h, 4297m, --- exkp-<35:546> 
Tight bindings prevent you from moving.
2921h, 4297m, --- exkp-
You have writhed free of your entanglement.
2921h, 4297m, --- exk-<36:156> 
A brownie bound in shadows runs up and tickles your sides.
2921h, 4297m, --- ek-<36:703>
Eiru points a skull-shaped crown at you, and sparks fly out of it.
Sticky strands of webbing spray out to cover you.
You begin to struggle free of your entanglement.
2921h, 4297m, --- ekp-<37:531> 
Borca points a wolfen brooch at you, and sparks fly out of it.
Sticky strands of webbing spray out to cover you.
2921h, 4426m, --- ekp-<38:578>
A slaugh strokes a cold, beautiful finger across your cheek, and a cold sweat
breaks out upon your brow.
2921h, 4426m, --- ekp-<39:78>
You are regaining balance and are unable to move.
2921h, 4426m, --- ekp-
You twist and turn as you attempt to escape from your entanglement.
2921h, 4426m, --- ekp-<39:671>
You have recovered balance on all limbs.
2921h, 4426m, --- exkp-
You have writhed free of your entanglement.
2921h, 4426m, --- exk-
A redcap slashes you with a thin razor, causing blood to spurt from the wound,
which he soaks up with his little cap.
A banshee bound in shadows stares at you, then suddenly emits a high-pitched
screech at you. The soundwaves pierce into your very being, weakening you in
both body and mind.
2501h, 3884m, --- exk-
You shed Faeling form and flow as a spirit through the verdant leaves,
embracing the physical once more and arrive at icy feeding grounds.

Icy feeding grounds.
Superimposed over this location, an ethereal forest reaches up to the sky.
Crystalline bowls of ice chips take the place of normal bird baths that would
contain a basin of water. Despite normal temperatures, the ice stays in its
frozen state and a continual procession of birds fly by and latch onto a piece
of ice before returning skywards. A nearby nest of babies is fed by their
mother as she launches herself in a circuitous route back and forth dropping
the shiny chips into their mouths. Apparently this serves to sustain them as
none seem malnourished and the rest of the birds seem content. A sigil in the
shape of a small, rectangular monolith is on the ground. Diamante, the Dawn
Breaker is here. He wields a vine-wreathed broadsword of pure gold in each
hand.
You see exits leading northeast and south.
2501h, 3884m, --- xk-<40:328>
You must regain equilibrium first.
2501h, 3884m, --- 16568w xk-<40:765>
You bleed 164 health.
2337h, 3884m, --- 16568w xk-<41:406>
You exert superior mental control and your wounds clot before your eyes.
2337h, 3824m, --- 16556w xk-<41:765>
You exert superior mental control and your wounds clot before your eyes.
2337h, 3764m, --- xk-
You exert superior mental control and your wounds clot before your eyes.
2337h, 3704m, --- 16532w xk-
You exert superior mental control and your wounds clot before your eyes.
2337h, 3644m, --- xk-<42:296>
Sunlight shines down upon you mercilessly, rippling across your skin like fire.
You take a drink from a coral vial.
The potion heals and soothes you.
2771h, 3644m, --- xk-<45:125>
You take out some salve and quickly rub it on your skin.
No longer will the sunlight harm you.
2771h, 3644m, --- xk-<45:625> 
You have recovered equilibrium.
2771h, 3644m, --- exk-<46:93> 
You bleed 75 health.
2696h, 3644m, --- exk-<46:625>
You may apply another salve to yourself.
2696h, 3644m, --- exk-<46:968> 
You exert superior mental control and your wounds clot before your eyes.
2696h, 3584m, --- 16532w exk-<47:343>  60m,12w] 
You exert superior mental control and your wounds clot before your eyes.
2696h, 3524m, --- exk-
You exert superior mental control and your wounds clot before your eyes.
2696h, 3464m, --- exk-
You exert superior mental control and your wounds clot before your eyes.
2696h, 3404m, --- exk-
You take a monolith sigil from a parafilament purse.
2696h, 3404m, --- exk-<47:859>
You hear the sound of tinkling silver bells and see a ball of light bobbing in
the air. As the ball of light floats away, you are compelled to chase after it,
and the forest seems to blur around you.

Glassy webs of silk.
Superimposed over this location, an ethereal forest reaches up to the sky.
Silken webs of glass are spun from tree to tree in this area, the resulting
kaleidoscope of colours throwing prisms of rainbow hued light everywhere. The
dizzying display of tints sets various trees afire with vividly coloured auras.
The conflagration seems to flicker as if flame, the glass webs shaking in the
slightest breeze. A melodious burst of notes emanates from the strands
themselves as they brush against each other, the song being that of pure light
given voice. There are 4 corpses of a stainless steel goat here. The corpse of
Lanikai the Sea Hag is slowly breaking apart into clumps of seaweed. Padding
obediently beside its master, a barghest sniffs the air here. A brownie sits
morosely here, bound by dark shadows. A sylph sits morosely here, bound by dark
shadows. A pigwidgeon sits morosely here, bound by dark shadows. A sprite sits
morosely here, bound by dark shadows. A pixie sits morosely here, bound by dark
shadows. A nymph sits morosely here, bound by dark shadows. A short redcap
stands here, looking around for victims. A banshee sits morosely here, bound by
dark shadows. Casting her arrogant gaze about the area, a slaugh stands here
imperiously. A pooka sits morosely here, bound by dark shadows. Stonecold
Borca, Lord of the Taint is here, shrouded. He wields a twisted staff in his
left hand and a large darksteel round shield in his right. Eiru is here, giving
off a truly ghastly stench. He wields a glowing powerstone in his left hand.
You see exits leading north, east, south, and west.
2696h, 3404m, --- exk-
Drawing back on his tiny bow, a pixie bound in shadows shoots an arrow straight
at you.
You remain in control of your mind and do not let sleep overtake you.
2696h, 3404m, --- exk-<49:343> 
You are far too selfish to throw anything away like that.
2842h, 3625m, --- exk-<49:953>
A brownie bound in shadows runs up and tickles your sides.
2842h, 3625m, --- ek-<50:437> 
You may use another health, mana, or bromide potion, or medicine bag.
2842h, 3625m, --- ek-<51:93> 
Eiru grabs you by the back of the neck and pulls you forward into an embrace.
His cold lips press against the neck, and you are momentarily frozen in pain as
your lifeforce is sucked from you.
1794h, 3625m, --- ek-<51:718>
Borca wiggles his fingers before you, and you sense a shadow passing overhead.
1794h, 3625m, --- ek-<52:93> 
You have recovered balance on all limbs.
1794h, 3625m, --- exk-
A slaugh strokes a cold, beautiful finger across your cheek, and a cold sweat
breaks out upon your brow.
1794h, 3625m, --- exk-
You take a drink from a coral vial.
The potion heals and soothes you.
2443h, 3625m, --- exk-<52:562>
Borca dissolves the shimmering field around you.
2443h, 3625m, --- exk-
A redcap slashes you with a thin razor, causing blood to spurt from the wound,
which he soaks up with his little cap.
A banshee bound in shadows stares at you, then suddenly emits a high-pitched
screech at you. The soundwaves pierce into your very being, weakening you in
both body and mind.
2071h, 3163m, --- exk-<54:78>
You shed Faeling form and flow as a spirit through the verdant leaves,
embracing the physical once more and arrive at icy feeding grounds.

Icy feeding grounds.
Superimposed over this location, an ethereal forest reaches up to the sky.
Crystalline bowls of ice chips take the place of normal bird baths that would
contain a basin of water. Despite normal temperatures, the ice stays in its
frozen state and a continual procession of birds fly by and latch onto a piece
of ice before returning skywards. A nearby nest of babies is fed by their
mother as she launches herself in a circuitous route back and forth dropping
the shiny chips into their mouths. Apparently this serves to sustain them as
none seem malnourished and the rest of the birds seem content. A sigil in the
shape of a small, rectangular monolith is on the ground. Diamante, the Dawn
Breaker is here. He wields a vine-wreathed broadsword of pure gold in each
hand.
You see exits leading northeast and south.
2071h, 3163m, --- xk-<54:578>
You must regain equilibrium first.
2071h, 3163m, --- xk-<55:125> 
Ugly sores break open up on your skin, seeping with a bloody yellow mucous.
You take out some salve and quickly rub it on your skin.
The sores on your skin dry up and disappear.
2009h, 3005m, --- xk-<56:531> 
You bleed 164 health.
1845h, 3005m, --- xk-<57:296>
You exert superior mental control and your wounds clot before your eyes.
1845h, 2945m, --- xk-<57:640> 
You may apply another salve to yourself.
1845h, 2945m, --- xk-
You may use another health, mana, or bromide potion, or medicine bag.
1845h, 2945m, --- xk-<58:15> 
You exert superior mental control and your wounds clot before your eyes.
1845h, 2885m, --- xk-
You exert superior mental control and your wounds clot before your eyes.
1845h, 2825m, --- xk-
You exert superior mental control and your wounds clot before your eyes.
1845h, 2765m, --- xk-<58:390>
You take a drink from a coral vial.
The potion heals and soothes you.
2749h, 2765m, --- xk-<58:968>
You are recovering equilibrium and cannot move yet.
2749h, 2765m, --- xk-<59:500>
You are recovering equilibrium and cannot move yet.
2895h, 2986m, --- xk-<00:187>
You are recovering equilibrium and cannot move yet.
2895h, 2986m, --- xk-<00:875>
You have recovered equilibrium.
2895h, 2986m, --- exk-
You hear the sound of tinkling silver bells and see a ball of light bobbing in
the air. As the ball of light floats away, you are compelled to chase after it,
and the forest seems to blur around you.

Glassy webs of silk.
Superimposed over this location, an ethereal forest reaches up to the sky.
Silken webs of glass are spun from tree to tree in this area, the resulting
kaleidoscope of colours throwing prisms of rainbow hued light everywhere. The
dizzying display of tints sets various trees afire with vividly coloured auras.
The conflagration seems to flicker as if flame, the glass webs shaking in the
slightest breeze. A melodious burst of notes emanates from the strands
themselves as they brush against each other, the song being that of pure light
given voice. There are 4 corpses of a stainless steel goat here. The corpse of
Lanikai the Sea Hag is slowly breaking apart into clumps of seaweed. Padding
obediently beside its master, a barghest sniffs the air here. A brownie sits
morosely here, bound by dark shadows. A sylph sits morosely here, bound by dark
shadows. A pigwidgeon sits morosely here, bound by dark shadows. A sprite sits
morosely here, bound by dark shadows. A pixie sits morosely here, bound by dark
shadows. A nymph sits morosely here, bound by dark shadows. A short redcap
stands here, looking around for victims. A banshee sits morosely here, bound by
dark shadows. Casting her arrogant gaze about the area, a slaugh stands here
imperiously. A pooka sits morosely here, bound by dark shadows. Stonecold
Borca, Lord of the Taint is here, shrouded. He wields a twisted staff in his
left hand and a large darksteel round shield in his right. Luthe d'Murani,
Disciple of the Way is here. He wields a dragon-hilted claymore in his left
hand. Eiru is here, giving off a truly ghastly stench. He wields a glowing
powerstone in his left hand.
You see exits leading north, east, south, and west.
2895h, 2986m, --- exk-<01:640> 
There is no exit in that direction.
2895h, 2986m, --- exk-<01:953> 
Drawing back on his tiny bow, a pixie bound in shadows shoots an arrow straight
at you.
You remain in control of your mind and do not let sleep overtake you.
2895h, 2986m, --- exk-
Shadows creep up all around you and close in.
Blood trickles out of the corners of your eyes.
2468h, 2986m, --- exk-
Cleaving through your defenses, Luthe makes a slow deadly strike at your left
leg with a dragon-hilted claymore. Luthe strikes your left leg, striking a
major artery which splurts blood in all directions.
1929h, 2986m, --- exk-<02:578>
You bleed 158 health.
1771h, 2986m, --- exk-
A brownie bound in shadows runs up and tickles your sides.
1771h, 2986m, --- ek-
You may use another health, mana, or bromide potion, or medicine bag.
1771h, 2986m, --- ek-<03:140>
Borca points his staff at you and it swells, rapidly discharging a torrent of
poisonous fumes and sharp rocks into your body, engulfing flesh and smashing
bone.
1132h, 2986m, --- ek-<03:515>
You exert superior mental control and your wounds clot before your eyes.
1132h, 2926m, --- ek-
You exert superior mental control and your wounds clot before your eyes.
1132h, 2866m, --- ek-
You exert superior mental control and your wounds clot before your eyes.
1132h, 2806m, --- ek-
You exert superior mental control and your wounds clot before your eyes.
1132h, 2746m, --- ek-
You take a drink from a coral vial.
The potion heals and soothes you.
1774h, 2746m, --- ek-<04:46>
Eiru points a skull-shaped crown at you, and sparks fly out of it.
Sticky strands of webbing spray out to cover you.
You begin to struggle free of your entanglement.
1774h, 2746m, --- ekp-<04:937>
A slaugh strokes a cold, beautiful finger across your cheek, and a cold sweat
breaks out upon your brow.
1774h, 2746m, --- ekp-
You are regaining balance and are unable to move.
1774h, 2746m, --- ekp-<05:421>
You are regaining balance and are unable to move.
1774h, 2746m, --- ekp-<05:921>
You have recovered balance on all limbs.
1774h, 2746m, --- exkp-
A redcap slashes you with a thin razor, causing blood to spurt from the wound,
which he soaks up with his little cap.
A banshee bound in shadows stares at you, then suddenly emits a high-pitched
screech at you. The soundwaves pierce into your very being, weakening you in
both body and mind.
1469h, 2372m, --- exkp-
You shed Faeling form and flow as a spirit through the verdant leaves,
embracing the physical once more and arrive at icy feeding grounds.

Icy feeding grounds.
Superimposed over this location, an ethereal forest reaches up to the sky.
Crystalline bowls of ice chips take the place of normal bird baths that would
contain a basin of water. Despite normal temperatures, the ice stays in its
frozen state and a continual procession of birds fly by and latch onto a piece
of ice before returning skywards. A nearby nest of babies is fed by their
mother as she launches herself in a circuitous route back and forth dropping
the shiny chips into their mouths. Apparently this serves to sustain them as
none seem malnourished and the rest of the birds seem content. A sigil in the
shape of a small, rectangular monolith is on the ground. Diamante, the Dawn
Breaker is here. He wields a vine-wreathed broadsword of pure gold in each
hand.
You see exits leading northeast and south.
1469h, 2372m, --- xkp-<06:484>
You must regain equilibrium first.
1469h, 2372m, --- xkp-<06:921> 
You twist and turn as you attempt to escape from your entanglement.
1469h, 2372m, --- xkp-
You have writhed free of your entanglement.
1469h, 2372m, --- xk-<07:546> 
You may use another health, mana, or bromide potion, or medicine bag.
1469h, 2372m, --- xk-<08:31>
You bleed 314 health.
1155h, 2372m, --- xk-<08:390>
You take a drink from a coral vial.
The potion heals and soothes you.
1781h, 2372m, --- xk-<08:734>
You must regain equilibrium first.
1781h, 2372m, --- xk-<09:78> 
You exert superior mental control and your wounds clot before your eyes.
1781h, 2312m, --- xk-
You exert superior mental control and your wounds clot before your eyes.
1781h, 2252m, --- xk-
You exert superior mental control and your wounds clot before your eyes.
1781h, 2192m, --- xk-
You exert superior mental control and your wounds clot before your eyes.
1781h, 2132m, --- xk-<09:468>

You must regain equilibrium first.
1781h, 2132m, --- xk-<09:906>
You must regain equilibrium first.
1927h, 2353m, --- xk-<10:437>
You must regain equilibrium first.
1927h, 2353m, --- xk-
Sunlight shines down upon you mercilessly, rippling across your skin like fire.
1688h, 2353m, --- xk-
Shadows seep into your clothing, crawling like dark maggots.
Blood trickles out of the corners of your eyes.
1370h, 2353m, --- xk-<11:109>
You must regain equilibrium first.
1370h, 2353m, --- xk-<11:812> 
You must regain equilibrium first.
1370h, 2353m, --- xk-<12:500> 
You hear the sound of tinkling silver bells and see a ball of light bobbing in
the air. As the ball of light floats away, you are compelled to chase after it,
and the forest seems to blur around you.

Glassy webs of silk.
Superimposed over this location, an ethereal forest reaches up to the sky.
Silken webs of glass are spun from tree to tree in this area, the resulting
kaleidoscope of colours throwing prisms of rainbow hued light everywhere. The
dizzying display of tints sets various trees afire with vividly coloured auras.
The conflagration seems to flicker as if flame, the glass webs shaking in the
slightest breeze. A melodious burst of notes emanates from the strands
themselves as they brush against each other, the song being that of pure light
given voice. There are 4 corpses of a stainless steel goat here. The corpse of
Lanikai the Sea Hag is slowly breaking apart into clumps of seaweed. Padding
obediently beside its master, a barghest sniffs the air here. A brownie sits
morosely here, bound by dark shadows. A sylph sits morosely here, bound by dark
shadows. A pigwidgeon sits morosely here, bound by dark shadows. A sprite sits
morosely here, bound by dark shadows. A pixie sits morosely here, bound by dark
shadows. A nymph sits morosely here, bound by dark shadows. A short redcap
stands here, looking around for victims. A banshee sits morosely here, bound by
dark shadows. Casting her arrogant gaze about the area, a slaugh stands here
imperiously. A pooka sits morosely here, bound by dark shadows. Stonecold
Borca, Lord of the Taint is here, shrouded. He wields a twisted staff in his
left hand and a large darksteel round shield in his right. Luthe d'Murani,
Disciple of the Way is here. He wields a dragon-hilted claymore in his left
hand. Eiru is here, giving off a truly ghastly stench. He wields a glowing
powerstone in his left hand.
You see exits leading north, east, south, and west.
1370h, 2353m, --- xk-<13:31>
You have recovered equilibrium.
1370h, 2353m, --- exk-
You may use another health, mana, or bromide potion, or medicine bag.
1370h, 2353m, --- exk-<13:484> 
Pressing your hands together before you, you concentrate on all your chakras
together. A serpent of rainbow energy surges up from the root of your spine and
travels to the top of your head, bursting forth from your crown chakra and
surrounding you with an aura of prismatic energy.
1370h, 2228m, --- xk-
You bleed 274 health.
1096h, 2228m, --- xk-<13:921>
You take a drink from a coral vial.
The potion heals and soothes you.
1993h, 2228m, --- xk-<14:250>
You exert superior mental control and your wounds clot before your eyes.
1993h, 2168m, --- xk-
Borca's attack is repelled by your prismatic barrier.
1993h, 2168m, --- xk-<14:625>
You exert superior mental control and your wounds clot before your eyes.
1993h, 2108m, --- xk-
You exert superior mental control and your wounds clot before your eyes.
1993h, 2048m, --- xk-
You exert superior mental control and your wounds clot before your eyes.
1993h, 1988m, --- xk-<15:93>
Eiru's attack is repelled by your prismatic barrier.
1993h, 1988m, --- xk-<15:781> 
Your right leg suddenly stiffens and loses all feeling sensation, rendering it
useless.
1993h, 1988m, --- xk-<16:484> 
Luthe's attack is repelled by your prismatic barrier.
1993h, 1988m, --- xk-
Sunlight shines down upon you mercilessly, rippling across your skin like fire.
1754h, 1988m, --- xk-
Borca's attack is repelled by your prismatic barrier.
1754h, 1988m, --- xk-<17:78>
Your declaration of intent to bear arms against Moralis has expired.
Your declaration of intent to bear arms against Urazial has expired.
1754h, 1988m, --- xk-<17:703> 
Borca's attack is repelled by your prismatic barrier.
1754h, 1988m, --- xk-
You may use another health, mana, or bromide potion, or medicine bag.
1754h, 1988m, --- xk-<18:296> 
You take a drink from a coral vial.
The potion heals and soothes you.
2613h, 1988m, --- xk-<18:671>
Ugly sores break open up on your skin, seeping with a bloody yellow mucous.
2534h, 1889m, --- xk-
Eiru suddenly scoops up the corpse of a stainless steel goat.
2534h, 1889m, --- xk-
Borca gets a disappointed look on his face.
You bleed 236 health.
You take out some salve and quickly rub it on your skin.
The sores on your skin dry up and disappear.
2298h, 1889m, --- xk-
You have recovered equilibrium.
2298h, 1889m, --- exk-<20:00> 
You exert superior mental control and your wounds clot before your eyes.
2298h, 1829m, --- exk-
Shadowy shapes rise up around you and form into familiar shapes.
Blood trickles out of the corners of your eyes.
1980h, 1829m, --- exk-<20:375>
You exert superior mental control and your wounds clot before your eyes.
2126h, 1990m, --- exk-
You exert superior mental control and your wounds clot before your eyes.
2126h, 1930m, --- exk-
You exert superior mental control and your wounds clot before your eyes.
2126h, 1870m, --- exk-
The salve dissolves and quickly disappears after you apply it.
2126h, 1870m, --- exk-<20:953>
You may apply another salve to yourself.
2126h, 1870m, --- exk-
You gag a bit as Eiru's stink wafts over you.
2126h, 1870m, --- exk-<21:546> 
A willowisp is dragged screaming out of the shadows, which bind around her.
2126h, 1870m, --- exk-<22:31> 
Sunlight shines down upon you mercilessly, rippling across your skin like fire.
1887h, 1870m, --- exk-<22:968>
You may use another health, mana, or bromide potion, or medicine bag.
1887h, 1870m, --- exk-<23:515> 
You take a drink from a coral vial.
The potion heals and soothes you.
2614h, 1870m, --- exk-<23:875>
You shed Faeling form and flow as a spirit through the verdant leaves,
embracing the physical once more and arrive at icy feeding grounds.

The aura of prismatic energy surrounding you flickers and retreats into your
crown chakra.
Icy feeding grounds.
Superimposed over this location, an ethereal forest reaches up to the sky.
Crystalline bowls of ice chips take the place of normal bird baths that would
contain a basin of water. Despite normal temperatures, the ice stays in its
frozen state and a continual procession of birds fly by and latch onto a piece
of ice before returning skywards. A nearby nest of babies is fed by their
mother as she launches herself in a circuitous route back and forth dropping
the shiny chips into their mouths. Apparently this serves to sustain them as
none seem malnourished and the rest of the birds seem content. A sigil in the
shape of a small, rectangular monolith is on the ground. Diamante, the Dawn
Breaker is here. He wields a vine-wreathed broadsword of pure gold in each
hand.
You see exits leading northeast and south.
2614h, 1870m, --- xk-<24:515> 
You bleed 193 health.
2421h, 1870m, --- xk-<25:46>
You exert superior mental control and your wounds clot before your eyes.
2421h, 1810m, --- xk-<25:390>
You exert superior mental control and your wounds clot before your eyes.
2421h, 1750m, --- xk-<25:750>
You exert superior mental control and your wounds clot before your eyes.
2421h, 1690m, --- xk-
You exert superior mental control and your wounds clot before your eyes.
2421h, 1630m, --- xk-
Spiders are erupting from your mouth and nose!
2421h, 1630m, --- xk-<26:375> 
You may use another health, mana, or bromide potion, or medicine bag.
2421h, 1630m, --- xk-<28:15>
You manage to resist the attempt to summon you.
You hear the sound of tinkling silver bells and see a ball of light bobbing in
the air. As the ball of light floats away, you resist the sudden compulsion to
run after it.

2421h, 1630m, --- xk-<28:437> 
You take a drink from a ruby vial.
Your mind feels stronger and more alert.
2421h, 2858m, --- xk-
You cease to wield a mystic cudgel.
Your left arm suddenly stiffens and loses all feeling sensation, rendering it
useless.
2421h, 2858m, --- xk-
Sunlight shines down upon you mercilessly, rippling across your skin like fire.
2182h, 2858m, --- xk-<29:109>
You bleed 151 health.
2031h, 2858m, --- xk-<30:296>
You take out some salve and quickly rub it on your skin.
No longer will the sunlight harm you.
2177h, 3079m, --- xk-<30:765>
You have recovered equilibrium.
2177h, 3079m, --- exk-
You exert superior mental control and your wounds clot before your eyes.
2177h, 3019m, --- exk-
You exert superior mental control and your wounds clot before your eyes.
2177h, 2959m, --- exk-
You exert superior mental control and your wounds clot before your eyes.
2177h, 2899m, --- exk-
You exert superior mental control and your wounds clot before your eyes.
2177h, 2839m, --- exk-
Shadowy shapes rise up around you and form into familiar shapes.
Blood trickles out of the corners of your eyes.
1750h, 2839m, --- exk-<31:328>
You are being strangled by robes of the Serenwilde and rip it off of your body.
1750h, 2839m, --- exk-<31:890> 
You may apply another salve to yourself.
1750h, 2839m, --- exk-<32:265> 
You take a drink from a coral vial.
The potion flows down your throat without effect.
1750h, 2839m, --- exk-
A renewed aura of prismatic energy surges once more from your crown chakra and
surrounds you.
1750h, 2839m, --- exk-<32:796>
You may use another health, mana, or bromide potion, or medicine bag.
1750h, 2839m, --- exk-<33:375> 
You slowly hobblenortheast.
1750h, 2839m, --- exk-<33:812> 
You take a drink from a coral vial.
The potion heals and soothes you.
2554h, 2839m, --- exk-
Ooh look! A lovely lake. Perhaps you'll dive in!
You leap up and attempt a graceful swan dive...right into the solid ground.
2554h, 2839m, --- exkp-<34:437>
You must first raise yourself from the floor and stand up.
stand
2554h, 2839m, --- exkp-<34:781> 24w] 
You manage to resist the attempt to summon you.
You hear the sound of tinkling silver bells and see a ball of light bobbing in
the air. As the ball of light floats away, you resist the sudden compulsion to
run after it.

2554h, 2839m, --- exkp-<35:140> 
You must have two legs to do that.
2554h, 2839m, --- exkp-<35:593> 
You bleed 113 health.
2441h, 2839m, --- exkp-<36:109>
You exert superior mental control and your wounds clot before your eyes.
2441h, 2779m, --- exkp-<36:453> 
You exert superior mental control and your wounds clot before your eyes.
2441h, 2719m, --- exkp-<36:812>
You exert superior mental control and your wounds clot before your eyes.
2441h, 2659m, --- exkp-
You exert superior mental control and your wounds clot before your eyes.
2441h, 2599m, --- exkp-<37:296>
A whistling breeze winds its way south with the softest sound of bells marking
its passing.
2441h, 2599m, --- exkp-<37:828> 
You already are a selfish bastard.
2441h, 2599m, --- exkp-
You may use another health, mana, or bromide potion, or medicine bag.
2441h, 2599m, --- exkp-<38:437>
You take a drink from a ruby vial.
Your mind feels stronger and more alert.
2441h, 3640m, --- exkp-<38:828>
Shadows flicker before you, forming strange and weird shapes.
Blood trickles out of the corners of your eyes.
2123h, 3640m, --- exkp-<40:46>
You slowly hobblenortheast.
2123h, 3640m, --- exkp-<40:531> 
You must first raise yourself from the floor and stand up.
2269h, 3861m, --- exkp-<41:234>
You manage to resist the attempt to summon you.
You hear the sound of tinkling silver bells and see a ball of light bobbing in
the air. As the ball of light floats away, you resist the sudden compulsion to
run after it.

2269h, 3861m, --- exkp-
You bleed 72 health.
2197h, 3861m, --- exkp-<41:609>
You must have two legs to do that.
2197h, 3861m, --- exkp-<41:953> 
You exert superior mental control and your wounds clot before your eyes.
2197h, 3801m, --- exkp-
You are stunned by the sight of a massive pink bunny hopping by.
2197h, 3801m, --- exkp-<42:328>
You are too stunned to be able to do anything.
2197h, 3801m, --- exkp-
You are too stunned to be able to do anything.
2197h, 3801m, --- exkp-
You are too stunned to be able to do anything.
2197h, 3801m, --- exkp-<42:718>
You are too stunned to be able to do anything.
2197h, 3801m, --- exkp-
You may use another health, mana, or bromide potion, or medicine bag.
2197h, 3801m, --- exkp-<43:93> 
You are too stunned to be able to do anything.
2197h, 3801m, --- exkp-<43:437> 
You are too stunned to be able to do anything.
2197h, 3801m, --- exkp-<43:937> 
You are no longer stunned.
2197h, 3801m, --- exkp-<44:546>
You slowly hobblenortheast.
2197h, 3801m, --- exkp-<44:984> 
You must first raise yourself from the floor and stand up.
2197h, 3801m, --- exkp-<46:00> 
You must have two legs to do that.
2197h, 3801m, --- exkp-<46:343>
You are being strangled by a Scepter of Arcane Force and rip it off of your
body.
2197h, 3801m, --- exkp-<46:703>
You take a drink from a coral vial.
The potion heals and soothes you.
2921h, 3801m, --- exkp-
You bleed 90 health.
2831h, 3801m, --- exkp-
You cease to wield a Wand of Fire.
Your right arm suddenly stiffens and loses all feeling sensation, rendering it
useless.
2831h, 3801m, --- exkp-<47:250>
You take a drink from a coral vial.
The potion flows down your throat without effect.
2831h, 3801m, --- exkp-<47:578> 
You remove 1 pennyroyal, bringing the total in the Rift to 1905.
2831h, 3801m, --- exkp-
You eat a bunch of pennyroyal.
Your hallucinations cease to plague you.
2831h, 3801m, --- exkp-<47:968> 
You exert superior mental control and your wounds clot before your eyes.
2831h, 3741m, --- exkp-
You exert superior mental control and your wounds clot before your eyes.
2831h, 3681m, --- exkp-
You exert superior mental control and your wounds clot before your eyes.
2831h, 3621m, --- exkp-
You exert superior mental control and your wounds clot before your eyes.
2831h, 3561m, --- exkp-<48:609> 
You may eat or smoke another herb.
2831h, 3561m, --- exkp-
Shadows creep up all around you and close in.
Blood trickles out of the corners of your eyes.
2404h, 3561m, --- exkp-<49:109>
You may use another health, mana, or bromide potion, or medicine bag.
2550h, 3782m, --- exkp-<51:15>
You bleed 50 health.
2500h, 3782m, --- exkp-<52:281>
Your left leg suddenly stiffens and loses all feeling sensation, rendering it
useless.
2500h, 3782m, --- exkp-<52:953> 
You must first raise yourself from the floor and stand up.
2500h, 3782m, --- exkp-<53:593> 
You must have two legs to do that.
2500h, 3782m, --- exkp-<53:953>
You must first raise yourself from the floor and stand up.
2500h, 3782m, --- exkp-<54:656>
You must have two legs to do that.
2500h, 3782m, --- exkp-<55:00>
Energy wreathes itself about your body to heal your limbs.
The bones in your left leg mend.
The bones in your right leg mend.
The bones in your left arm mend.
The bones in your right arm mend.
2500h, 3382m, --- xkp-<55:875>
You bleed 89 health.
2411h, 3382m, --- xkp-<57:796> 
You are recovering equilibrium and cannot move yet.
2411h, 3382m, --- xkp-<58:328>
You exert superior mental control and your wounds clot before your eyes.
2411h, 3322m, --- xkp-
You exert superior mental control and your wounds clot before your eyes.
2411h, 3262m, --- xkp-
You exert superior mental control and your wounds clot before your eyes.
2411h, 3202m, --- xkp-
You exert superior mental control and your wounds clot before your eyes.
2411h, 3142m, --- xkp-<58:859>
You are recovering equilibrium and cannot move yet.
2411h, 3142m, --- xkp-<59:437> 
Shadowy voices whisper dark warnings in your ear.
Blood trickles out of the corners of your eyes.
2093h, 3142m, --- xkp-<00:46>
You are recovering equilibrium and cannot move yet.
2093h, 3142m, --- xkp-<00:640>
You take a drink from a coral vial.
The potion heals and soothes you.
2921h, 3142m, --- xkp-<01:250>
You are recovering equilibrium and cannot move yet.
2921h, 3363m, --- xkp-<01:734>
You are recovering equilibrium and cannot move yet.
2921h, 3363m, --- xkp-<02:140>
You hear the sound of tinkling silver bells and see a ball of light bobbing in
the air. As the ball of light floats away, you are compelled to chase after it,
and the forest seems to blur around you.

The aura of prismatic energy surrounding you flickers and retreats into your
crown chakra.
Glassy webs of silk.
Superimposed over this location, an ethereal forest reaches up to the sky.
Silken webs of glass are spun from tree to tree in this area, the resulting
kaleidoscope of colours throwing prisms of rainbow hued light everywhere. The
dizzying display of tints sets various trees afire with vividly coloured auras.
The conflagration seems to flicker as if flame, the glass webs shaking in the
slightest breeze. A melodious burst of notes emanates from the strands
themselves as they brush against each other, the song being that of pure light
given voice. There are 2 corpses of a stainless steel goat here. The corpse of
Lanikai the Sea Hag is slowly breaking apart into clumps of seaweed. Padding
obediently beside its master, a barghest sniffs the air here. A brownie sits
morosely here, bound by dark shadows. A sylph sits morosely here, bound by dark
shadows. A pigwidgeon sits morosely here, bound by dark shadows. A sprite sits
morosely here, bound by dark shadows. A pixie sits morosely here, bound by dark
shadows. A nymph sits morosely here, bound by dark shadows. A short redcap
stands here, looking around for victims. A banshee sits morosely here, bound by
dark shadows. Casting her arrogant gaze about the area, a slaugh stands here
imperiously. A pooka sits morosely here, bound by dark shadows. Luthe d'Murani,
Disciple of the Way is here. He wields a dragon-hilted claymore in his left
hand. Eiru is here, giving off a truly ghastly stench. He wields a glowing
powerstone in his left hand.
You see exits leading north, east, south, and west.
2921h, 3363m, --- xkp-<03:93> 
(Serenwilde Elite Guard): Sivriel says, "We have no wispers at present it
seems."
2921h, 3363m, --- xkp-
A brownie bound in shadows runs up and tickles your sides.
2921h, 3363m, --- kp-
There is no exit in that direction.
2921h, 3363m, --- kp-
You bleed 50 health.
2871h, 3363m, --- kp-
Cleaving through your defenses, Luthe makes a slow deadly strike at your left
leg with a dragon-hilted claymore. Luthe strikes your left leg, striking a
major artery which splurts blood in all directions.
2150h, 3363m, --- kp-<03:515>
You have recovered balance on all limbs.
2150h, 3363m, --- xkp-
A slaugh strokes a cold, beautiful finger across your cheek, and a cold sweat
breaks out upon your brow.
2150h, 3363m, --- xkp-
You may use another health, mana, or bromide potion, or medicine bag.
2150h, 3363m, --- xkp-<05:46>
Eiru points a skull-shaped crown at you, and sparks fly out of it.
Sticky strands of webbing spray out to cover you.
You take a drink from a coral vial.
The potion heals and soothes you.
2860h, 3363m, --- xkp-<05:828> 
You begin to struggle free of your entanglement.
2860h, 3363m, --- kp-
A redcap slashes you with a thin razor, causing blood to spurt from the wound,
which he soaks up with his little cap.
A banshee bound in shadows stares at you, then suddenly emits a high-pitched
screech at you. The soundwaves pierce into your very being, weakening you in
both body and mind.
2447h, 2927m, --- kp-
You have recovered balance on all limbs.
2447h, 2927m, --- xkp-<06:468>
You must regain equilibrium first.
2447h, 2927m, --- xkp-
Borca enters your demesne.
2447h, 2927m, --- xkp-<07:468>
You twist and turn as you attempt to escape from your entanglement.
2447h, 2927m, --- xkp-
You have writhed free of your entanglement.
2447h, 2927m, --- xkp-<08:109>
Eiru points a skull-shaped crown at you, and sparks fly out of it.
Sticky strands of webbing spray out to cover you.
2447h, 2927m, --- xkp-
Ugly sores break open up on your skin, seeping with a bloody yellow mucous.
2374h, 2781m, --- xkp-
Holding a dragon-hilted claymore poised at an angle overhead, Luthe unleashes a
violent assault at your left leg. Luthe strikes the tendon above your left
heel, and you scream in agony as it's completely severed.
You bleed 298 health.
1355h, 2781m, --- xkp-
You must regain equilibrium first.
1355h, 2781m, --- xkp-
A barghest lifts his massive head and lets forth a blood curdling howl that
pierces through the air.
You begin to struggle free of your entanglement.
1355h, 2781m, --- kp-
You take out some salve and quickly rub it on your skin.
No longer will the sunlight harm you.
You are regaining balance and are unable to move.
You exert superior mental control and your wounds clot before your eyes.
1355h, 2721m, --- kp-
You exert superior mental control and your wounds clot before your eyes.
1355h, 2661m, --- kp-
You exert superior mental control and your wounds clot before your eyes.
1355h, 2601m, --- kp-
You exert superior mental control and your wounds clot before your eyes.
1355h, 2541m, --- kp-
You begin focusing your mind on your motor skills.
1355h, 2291m, --- kp-
You may use another health, mana, or bromide potion, or medicine bag.
1355h, 2291m, --- kp-
The salve dissolves and quickly disappears after you apply it.

1355h, 2291m, --- kp-
You are regaining balance and are unable to move.
1355h, 2291m, --- kp-
You have recovered balance on all limbs.
The salve dissolves and quickly disappears after you apply it.
1355h, 2291m, --- xkp-
A renewed aura of prismatic energy surges once more from your crown chakra and
surrounds you.
The salve dissolves and quickly disappears after you apply it.
1355h, 2291m, --- xkp-
You must regain equilibrium first.
1355h, 2291m, --- xkp-
You may apply another salve to yourself.
1355h, 2291m, --- xkp-
Your muscles unlock; you are no longer paralysed.
1355h, 2291m, --- xkp-
Shadows creep up all around you and close in.
Blood trickles out of the corners of your eyes.
Your left leg suddenly stiffens and loses all feeling sensation, rendering it
useless.
You take a drink from a coral vial.
The potion heals and soothes you.
1733h, 2291m, --- xkp-
You take out some salve and quickly rub it on your skin.
The sores on your skin dry up and disappear.
1733h, 2291m, --- xkp-
You must regain equilibrium first.
1733h, 2291m, --- xkp-
You twist and turn as you attempt to escape from your entanglement.
1733h, 2291m, --- xkp-<11:593> 
The salve dissolves and quickly disappears after you apply it.
1733h, 2291m, --- xkp-
Eiru points a skull-shaped crown at you, and sparks fly out of it.
Eiru's attack is repelled by your prismatic barrier.
The sparks quickly fizzle out.
1879h, 2512m, --- xkp-<11:968>
The salve dissolves and quickly disappears after you apply it.
1879h, 2512m, --- xkp-
You must regain equilibrium first.
1879h, 2512m, --- xkp-
You have writhed free of your entanglement.
1879h, 2512m, --- xkp-<12:328>
You must regain equilibrium first.
1879h, 2512m, --- xkp-
Luthe's attack is repelled by your prismatic barrier.
1879h, 2512m, --- xkp-<12:718>
You must regain equilibrium first.
1879h, 2512m, --- xkp-
You may apply another salve to yourself.
1879h, 2512m, --- xkp-<13:281>
You must regain equilibrium first.
1879h, 2512m, --- xkp-
Your serpent's aura of prismatic energy flickers and fades.
1879h, 2512m, --- xkp-<13:812>
You must regain equilibrium first.
1879h, 2512m, --- xkp-
You have recovered equilibrium.
1879h, 2512m, --- exkp-
Drawing back on his tiny bow, a pixie bound in shadows shoots an arrow straight
at you.
You remain in control of your mind and do not let sleep overtake you.
1879h, 2512m, --- exkp-
Your right arm suddenly stiffens and loses all feeling sensation, rendering it
useless.
1879h, 2512m, --- exkp-
You bleed 255 health.
1624h, 2512m, --- exkp-<14:515>
You shed Faeling form and flow as a spirit through the verdant leaves,
embracing the physical once more and arrive at icy feeding grounds.

Icy feeding grounds.
Superimposed over this location, an ethereal forest reaches up to the sky.
Crystalline bowls of ice chips take the place of normal bird baths that would
contain a basin of water. Despite normal temperatures, the ice stays in its
frozen state and a continual procession of birds fly by and latch onto a piece
of ice before returning skywards. A nearby nest of babies is fed by their
mother as she launches herself in a circuitous route back and forth dropping
the shiny chips into their mouths. Apparently this serves to sustain them as
none seem malnourished and the rest of the birds seem content. A sigil in the
shape of a small, rectangular monolith is on the ground. Diamante, the Dawn
Breaker is here. He wields a vine-wreathed broadsword of pure gold in each
hand.
You see exits leading northeast and south.
1624h, 2512m, --- xkp-<15:62>
You exert superior mental control and your wounds clot before your eyes.
1624h, 2452m, --- xkp-<15:390>
You exert superior mental control and your wounds clot before your eyes.
1624h, 2392m, --- xkp-
You exert superior mental control and your wounds clot before your eyes.
1624h, 2332m, --- xkp-
You exert superior mental control and your wounds clot before your eyes.
1624h, 2272m, --- xkp-
You must regain equilibrium first.
1624h, 2272m, --- xkp-<15:765>
You must regain equilibrium first.
1624h, 2272m, --- xkp-
You may use another health, mana, or bromide potion, or medicine bag.
1624h, 2272m, --- xkp-<16:343> 
You take a drink from a coral vial.
The potion heals and soothes you.
2250h, 2272m, --- xkp-<16:703> 
You must regain equilibrium first.
2250h, 2272m, --- xkp-<17:328> 
Borca leaves your demesne.
2250h, 2272m, --- xkp-<18:93> 
You bleed 215 health.
2035h, 2272m, --- xkp-<19:796> 
You exert superior mental control and your wounds clot before your eyes.
2035h, 2212m, --- xkp-<20:140>
You exert superior mental control and your wounds clot before your eyes.
2035h, 2152m, --- xkp-<20:500> 
You exert superior mental control and your wounds clot before your eyes.
2035h, 2092m, --- xkp-
You exert superior mental control and your wounds clot before your eyes.
2035h, 2032m, --- xkp-
You hear the sound of tinkling silver bells and see a ball of light bobbing in
the air. As the ball of light floats away, you are compelled to chase after it,
and the forest seems to blur around you.

Glassy webs of silk.
Superimposed over this location, an ethereal forest reaches up to the sky.
Silken webs of glass are spun from tree to tree in this area, the resulting
kaleidoscope of colours throwing prisms of rainbow hued light everywhere. The
dizzying display of tints sets various trees afire with vividly coloured auras.
The conflagration seems to flicker as if flame, the glass webs shaking in the
slightest breeze. A melodious burst of notes emanates from the strands
themselves as they brush against each other, the song being that of pure light
given voice. There are 2 corpses of a stainless steel goat here. The corpse of
Lanikai the Sea Hag is slowly breaking apart into clumps of seaweed. Padding
obediently beside its master, a barghest sniffs the air here. A brownie sits
morosely here, bound by dark shadows. A sylph sits morosely here, bound by dark
shadows. A pigwidgeon sits morosely here, bound by dark shadows. A sprite sits
morosely here, bound by dark shadows. A pixie sits morosely here, bound by dark
shadows. A nymph sits morosely here, bound by dark shadows. A short redcap
stands here, looking around for victims. A banshee sits morosely here, bound by
dark shadows. Casting her arrogant gaze about the area, a slaugh stands here
imperiously. A pooka sits morosely here, bound by dark shadows. Luthe d'Murani,
Disciple of the Way is here. He wields a dragon-hilted claymore in his left
hand. Eiru is here, giving off a truly ghastly stench. He wields a glowing
powerstone in his left hand.
You see exits leading north, east, south, and west.
2035h, 2032m, --- xkp-
You gag a bit as Eiru's stink wafts over you.
2035h, 2032m, --- xkp-
You have recovered equilibrium.
2035h, 2032m, --- exkp-
A barghest lifts his massive head and lets forth a blood curdling howl that
pierces through the air.
2035h, 2032m, --- exkp-
You may use another health, mana, or bromide potion, or medicine bag.
(Serenwilde Elite Guard): Dakine says, "Diamante can you summon?"
2035h, 2032m, --- exkp-<21:796> 
You begin focusing your mind on your motor skills.
2035h, 1782m, --- exkp-
Voron has been slain by the might of a plague lord.
2181h, 2003m, --- exkp-
The phantom shadows that plague your mind are lifted.
2181h, 2003m, --- exkp-<22:203>
You take a drink from a coral vial.
The potion heals and soothes you.
2861h, 2003m, --- exkp-
Cleaving through your defenses, Luthe makes a slow deadly strike at your left
leg with a dragon-hilted claymore. Luthe strikes powerfully your left leg, and
blood fountains out in a thick spray.
You shrug off the effects of the poison.
2140h, 2003m, --- exkp-<22:656>
You say, "What the hell do I do?"
2140h, 2003m, --- exkp-
Your muscles unlock; you are no longer paralysed.
2140h, 2003m, --- exkp-<23:00> 
Eiru points a skull-shaped crown at you, and sparks fly out of it.
Sticky strands of webbing spray out to cover you.
You begin to struggle free of your entanglement.
2140h, 2003m, --- ekp-<23:968> 
You have recovered balance on all limbs.
2140h, 2003m, --- exkp-<24:578> 
You bleed 194 health.
1946h, 2003m, --- exkp-<25:296>
You exert superior mental control and your wounds clot before your eyes.
1946h, 1943m, --- exkp-<25:640>
You twist and turn as you attempt to escape from your entanglement.
1946h, 1943m, --- exkp-<25:984> 
You exert superior mental control and your wounds clot before your eyes.
1946h, 1883m, --- exkp-
You exert superior mental control and your wounds clot before your eyes.
1946h, 1823m, --- exkp-
You exert superior mental control and your wounds clot before your eyes.
1946h, 1763m, --- exkp-
You have writhed free of your entanglement.
1946h, 1763m, --- exkp-
Drawing back on his tiny bow, a pixie bound in shadows shoots an arrow straight
at you.
You remain in control of your mind and do not let sleep overtake you.
1946h, 1763m, --- exkp-
(Serenwilde Elite Guard): Dakine says, "Or are they on a mono."
1946h, 1763m, --- exkp-<26:546>
Eiru points a skull-shaped crown at you, and sparks fly out of it.
Sticky strands of webbing spray out to cover you.
1946h, 1763m, --- exkp-
A brownie bound in shadows runs up and tickles your sides.
1946h, 1763m, --- ekp-
You may use another health, mana, or bromide potion, or medicine bag.
You begin to struggle free of your entanglement.
1946h, 1763m, --- ekp-<27:484> 
Cleaving through your defenses, Luthe makes a slow deadly strike at your left
leg with a dragon-hilted claymore. Luthe strikes powerfully your left leg, and
blood fountains out in a thick spray.
1225h, 1763m, --- ekp-<27:828>
You take a drink from a coral vial.
The potion heals and soothes you.
1874h, 1763m, --- ekp-
You are regaining balance and are unable to move.
1874h, 1763m, --- ekp-<28:421>
You are regaining balance and are unable to move.
1874h, 1763m, --- ekp-<28:984>
A slaugh strokes a cold, beautiful finger across your cheek, and a cold sweat
breaks out upon your brow.
1874h, 1763m, --- ekp-
You are regaining balance and are unable to move.
1874h, 1763m, --- ekp-
Your left arm suddenly stiffens and loses all feeling sensation, rendering it
useless.
1874h, 1763m, --- ekp-
You twist and turn as you attempt to escape from your entanglement.
1874h, 1763m, --- ekp-<29:593>
You are regaining balance and are unable to move.
1874h, 1763m, --- ekp-
You have recovered balance on all limbs.
1874h, 1763m, --- exkp-
You have writhed free of your entanglement.
1874h, 1763m, --- exkp-
A redcap slashes you with a thin razor, causing blood to spurt from the wound,
which he soaks up with his little cap.
A banshee bound in shadows stares at you, then suddenly emits a high-pitched
screech at you. The soundwaves pierce into your very being, weakening you in
both body and mind.
1559h, 1487m, --- exkp-<30:140>
You shed Faeling form and flow as a spirit through the verdant leaves,
embracing the physical once more and arrive at icy feeding grounds.

Icy feeding grounds.
Superimposed over this location, an ethereal forest reaches up to the sky.
Crystalline bowls of ice chips take the place of normal bird baths that would
contain a basin of water. Despite normal temperatures, the ice stays in its
frozen state and a continual procession of birds fly by and latch onto a piece
of ice before returning skywards. A nearby nest of babies is fed by their
mother as she launches herself in a circuitous route back and forth dropping
the shiny chips into their mouths. Apparently this serves to sustain them as
none seem malnourished and the rest of the birds seem content. A sigil in the
shape of a small, rectangular monolith is on the ground. Diamante, the Dawn
Breaker is here. He wields a vine-wreathed broadsword of pure gold in each
hand.
You see exits leading northeast and south.
1559h, 1487m, --- xkp-<30:609>
You must regain equilibrium first.
1559h, 1487m, --- xkp-
You bleed 355 health.
1204h, 1487m, --- xkp-<31:125>
You must regain equilibrium first.
1204h, 1487m, --- xkp-<31:453> 
You exert superior mental control and your wounds clot before your eyes.
1204h, 1427m, --- xkp-<31:812>
You exert superior mental control and your wounds clot before your eyes.
1204h, 1367m, --- xkp-
You exert superior mental control and your wounds clot before your eyes.
1204h, 1307m, --- xkp-
You exert superior mental control and your wounds clot before your eyes.
1204h, 1247m, --- xkp-
You may use another health, mana, or bromide potion, or medicine bag.
1204h, 1247m, --- xkp-
(Serenwilde): Diamondais says, "Voron."
1350h, 1468m, --- xkp-<32:359>   
You take a drink from a coral vial.
The potion heals and soothes you.
2092h, 1468m, --- xkp-
(Serenwilde): Eromhlak (from the Prime Material Plane) says, "Voron down
again."
2092h, 1468m, --- xkp-<32:765>
You must regain equilibrium first.
2092h, 1468m, --- xkp-<33:187>

Unknown2005-11-02 05:36:36
QUOTE

2092h, 1468m, --- xkp-<33:187>
You hear the sound of tinkling silver bells and see a ball of light bobbing in
the air. As the ball of light floats away, you are compelled to chase after it,
and the forest seems to blur around you.

Glassy webs of silk.
Superimposed over this location, an ethereal forest reaches up to the sky.
Silken webs of glass are spun from tree to tree in this area, the resulting
kaleidoscope of colours throwing prisms of rainbow hued light everywhere. The
dizzying display of tints sets various trees afire with vividly coloured auras.
The conflagration seems to flicker as if flame, the glass webs shaking in the
slightest breeze. A melodious burst of notes emanates from the strands
themselves as they brush against each other, the song being that of pure light
given voice. There are 2 corpses of a stainless steel goat here. The corpse of
Lanikai the Sea Hag is slowly breaking apart into clumps of seaweed. Padding
obediently beside its master, a barghest sniffs the air here. A brownie sits
morosely here, bound by dark shadows. A sylph sits morosely here, bound by dark
shadows. A pigwidgeon sits morosely here, bound by dark shadows. A sprite sits
morosely here, bound by dark shadows. A pixie sits morosely here, bound by dark
shadows. A nymph sits morosely here, bound by dark shadows. A short redcap
stands here, looking around for victims. A banshee sits morosely here, bound by
dark shadows. Casting her arrogant gaze about the area, a slaugh stands here
imperiously. A pooka sits morosely here, bound by dark shadows. Luthe d'Murani,
Disciple of the Way is here. He wields a dragon-hilted claymore in his left
hand. Eiru is here, giving off a truly ghastly stench. He wields a glowing
powerstone in his left hand.
You see exits leading north, east, south, and west.
2092h, 1468m, --- xkp-<35:765>
You bleed 311 health.
1781h, 1468m, --- xkp-<36:296>
Holding a dragon-hilted claymore poised at an angle overhead, Luthe unleashes a
violent assault at your head. Luthe cleanly strikes off your scalp, and
blinding pain and blood reverberates across your entire head.
844h, 1468m, --- xkp-<36:687> 
You exert superior mental control and your wounds clot before your eyes.
844h, 1408m, --- xkp-<37:31>
You exert superior mental control and your wounds clot before your eyes.
844h, 1348m, --- xkp-
You exert superior mental control and your wounds clot before your eyes.
844h, 1288m, --- xkp-
You exert superior mental control and your wounds clot before your eyes.
844h, 1228m, --- xkp-
You have recovered equilibrium.
844h, 1228m, --- exkp-
You may use another health, mana, or bromide potion, or medicine bag.
844h, 1228m, --- exkp-<37:687> 
As both your arms are disfunctional, you cannot do that.
844h, 1228m, --- exkp-<38:78> 
Drawing back on his tiny bow, a pixie bound in shadows shoots an arrow straight
at you.
You remain in control of your mind and do not let sleep overtake you.
844h, 1228m, --- exkp-<38:578> 
Your right leg suddenly stiffens and loses all feeling sensation, rendering it
useless.
844h, 1228m, --- exkp-
Eiru suddenly scoops up a gruesome scalp.
844h, 1228m, --- exkp-
Eiru points a skull-shaped crown at you, and sparks fly out of it.
Sticky strands of webbing spray out to cover you.
844h, 1228m, --- exkp-
A brownie bound in shadows runs up and tickles your sides.
You begin to struggle free of your entanglement.
844h, 1228m, --- ekp-<39:593>
You are regaining balance and are unable to move.
844h, 1228m, --- ekp-<39:937> 
You are regaining balance and are unable to move.
844h, 1228m, --- ekp-<40:296>
Cleaving through your defenses, Luthe makes a slow deadly strike at your head
with a dragon-hilted claymore. The blade is driven into your throat, which
begins to spurt blood.
The point of the blade thrusts through your body and emerges from your back,
jolting you upright even as you feel your limbs go numb. You slide off the
blade, dropping to the ground as the numbness claims your entire body.
You have been slain by Luthe.
A swirling force begins to tug at your soul and the world spins around you.
0h, 1228m, --- ex-<40:984>
You are dead and cannot do that.
0h, 1228m, --- ex-
You are dead and cannot do that.
0h, 1228m, --- ex-<41:484> 
Eiru picks up the corpse of Elryn.
0h, 1228m, --- ex-<46:765>



At least 4 times Eiru was able to wisp before I regained equilibrium from flow.

I realize my curing is crap, so don't bother pointing it out. The problem is that Druids can be wisped FROM INSIDE THEIR OWN DEMESNES, with very little chance of doing anything to escape unless they have a friend sitting at the very border of an area and they're on superfast cable.
Vix2005-11-02 05:40:17
...

That's all I have to say.
Narsrim2005-11-02 05:47:28
Not to say that wisp is right (because it isn't), but you did handle this poorly:

You should trigger being wisp to automatically:

- Flow out (I do something like nature flow @escape, which I can easily set)

- Get monolith, snort spores (Ethereal Serenwilde spores in this case)

==============================================

Also, why didn't you burrow? Burrow stops wisp. You could have burrowed down 5 levels and essentially "disappeared." It isn't ideal, but it beats death. And currently, being in trees stops wisp too... but I think that's a bug.
Vix2005-11-02 05:49:05
I think I saw Borca there? His wyrm would dig him up as soon as he burrowed.


EDIT: POST 1000!
Narsrim2005-11-02 05:50:09
QUOTE(Vix @ Nov 2 2005, 01:49 AM)
I think I saw Borca there? His wyrm would dig him up as soon as he burrowed.
EDIT: POST 1000!
216002



He could have flowed out and then burrowed smile.gif

I'm not trying to defend wisp. I'm just saying, there are things you can do to not die to it.
Vix2005-11-02 05:51:24
Could he have made it with all of those afflictions and about a second or so between eq and being wisped?
Narsrim2005-11-02 05:52:14
QUOTE(Vix @ Nov 2 2005, 01:51 AM)
Could he have made it with all of those afflictions and about a second or so between eq and being wisped?
216006



If he had cured rigormortis, yes.
Gregori2005-11-02 05:59:01
He couldn't have burrowed right after flowing, as he was wisped again before getting EQ back from flowing.
Narsrim2005-11-02 06:00:51
QUOTE(Gregori @ Nov 2 2005, 01:59 AM)
He couldn't have burrowed right after flowing, as he was wisped again before getting EQ back from flowing.
216012



He had eq a couple times.
Gregori2005-11-02 06:06:22
Personally I think Wisp went from a skill that had some defense against it, just required preperation. To a skill that is absolutely stupid and makes me not want to demense at all but instead stand in an aquamancer demesne.
Narsrim2005-11-02 06:07:08
QUOTE(Gregori @ Nov 2 2005, 02:06 AM)
Personally I think Wisp went from a skill that had some defense against it, just required preperation. To a skill that is absolutely stupid and makes me not want to demense at all but instead stand in an aquamancer demesne.
216019



Heh. I agree.
Xenthos2005-11-02 06:10:04
QUOTE(Narsrim @ Nov 2 2005, 02:07 AM)
Heh. I agree.
216021



I'd try that, but for some reason I get the feeling that the demesne wouldn't appreciate my presence too much. sad.gif
Unknown2005-11-02 06:32:43
I'm not sure I'd like to try burrowing with phantoms.

Anyway, what great options we have. Leave the area, burrow, or get an enemy to wipe out our demesne.

Hey Druids, as soon as an enemy wiccan comes along, you might as well log out cause you sure as hell won't be doing any fighting! dry.gif