Richter2005-11-01 18:59:53
Could we have it so that more than one store is allowed in a manse? I know it's not currently allowed, but if we tweak the code (note, I have no idea how much "tweaking" would be involved...), it could be maybe set to allow a store in any room that does not have a down exit to contain a store.
If this isn't possible, maybe let us have that mobile shop artifact like they have in Imperian? (I think it's Imperian) This however, would only be able to be set up in a manse.
I know people will probably say, "Why would you ever want more than one store in a manse", and I say to that, "In case someone ever wants to buy one!" Doesn't that only really pertain to me? Kinda... but it would still -work- for everyone else.
Multiple manse stores- the best idea since the last one.
If this isn't possible, maybe let us have that mobile shop artifact like they have in Imperian? (I think it's Imperian) This however, would only be able to be set up in a manse.
I know people will probably say, "Why would you ever want more than one store in a manse", and I say to that, "In case someone ever wants to buy one!" Doesn't that only really pertain to me? Kinda... but it would still -work- for everyone else.
Multiple manse stores- the best idea since the last one.
Manjanaia2005-11-01 19:17:03
Or how about we just take away manses altogether and banish mudsex and inflated credit prices from the game?
Ialie2005-11-01 19:30:46
QUOTE(Manjanaia @ Nov 1 2005, 02:17 PM)
Or how about we just take away manses altogether and banish mudsex and inflated credit prices from the game?
215585
Right after we take away stupid accents.
Manjanaia2005-11-01 19:42:21
Was that at me?
EDIT: Loving the sig by the way
EDIT: Loving the sig by the way
Richter2005-11-01 20:02:15
Hijacked after the first post, cool.
Anyway, I'm sure there's a reason why you can only have a shop in the fulcrux room, but I don't know what that is.
Anyway, I'm sure there's a reason why you can only have a shop in the fulcrux room, but I don't know what that is.
Manjanaia2005-11-01 20:04:18
Ah it wasn't a hijack, just a slight digression
To be honest I think it'd be great if manses were able to have extra stuff based on size. Somewhere like Deepnight could then be able to have extra shops or whatever or maybe even stuff small manses can't have like Arenas. But it probably won't happen.
To be honest I think it'd be great if manses were able to have extra stuff based on size. Somewhere like Deepnight could then be able to have extra shops or whatever or maybe even stuff small manses can't have like Arenas. But it probably won't happen.
Shorlen2005-11-01 20:09:16
My understanding of the situation was that the Admins didn't want to promote rogueness, and this is just another way to do just that.
Richter2005-11-01 22:57:11
QUOTE(Manjanaia @ Nov 1 2005, 12:04 PM)
Ah it wasn't a hijack, just a slight digression
To be honest I think it'd be great if manses were able to have extra stuff based on size. Somewhere like Deepnight could then be able to have extra shops or whatever or maybe even stuff small manses can't have like Arenas. But it probably won't happen.
To be honest I think it'd be great if manses were able to have extra stuff based on size. Somewhere like Deepnight could then be able to have extra shops or whatever or maybe even stuff small manses can't have like Arenas. But it probably won't happen.
215602
One custom animal/person/citizen per every 5 or 10 rooms? Would be nice, but I'm interested in the coding limitations of manse shops and the one shop limit.
QUOTE(Shorlen @ Nov 1 2005, 12:09 PM)
My understanding of the situation was that the Admins didn't want to promote rogueness, and this is just another way to do just that.
215605
Zomg, someone's got a store outside of a city. If he gets two, Lusternia will be a rogue-haven. Nerf!
I could always just buy another fulcrux/store. I don't see why two in one manse would turn everyone rogue.
Unknown2005-11-02 09:14:50
Actually, instead of having a multi-shop manse, why not have a divinely built and owned manse, where shops can be bought and sold in a neutral zone, like Delos in Achaea.
Richter2005-11-02 16:08:06
QUOTE(tenqual @ Nov 2 2005, 01:14 AM)
Actually, instead of having a multi-shop manse, why not have a divinely built and owned manse, where shops can be bought and sold in a neutral zone, like Delos in Achaea.
216082
Now substitute the word "Richter" where you had the word "Divine"
Or... let us have multiple shops being possible? *flutters eyelashes*
Richter2005-11-07 06:29:59
I've had some people actually express interest in this. Would it be possible to purchase, say, a second shop in a manse for 500cr, much like the first room costs 350k, and all the rooms after 150k? Any gods willing to voice an opinion on this?