Manse shop request

by Richter

Back to Ideas.

Richter2005-11-01 18:59:53
Could we have it so that more than one store is allowed in a manse? I know it's not currently allowed, but if we tweak the code (note, I have no idea how much "tweaking" would be involved...), it could be maybe set to allow a store in any room that does not have a down exit to contain a store.

If this isn't possible, maybe let us have that mobile shop artifact like they have in Imperian? (I think it's Imperian) This however, would only be able to be set up in a manse.

I know people will probably say, "Why would you ever want more than one store in a manse", and I say to that, "In case someone ever wants to buy one!" Doesn't that only really pertain to me? Kinda... but it would still -work- for everyone else. tongue.gif

Multiple manse stores- the best idea since the last one. smile.gif
Manjanaia2005-11-01 19:17:03
Or how about we just take away manses altogether and banish mudsex and inflated credit prices from the game? tongue.gif
Ialie2005-11-01 19:30:46
QUOTE(Manjanaia @ Nov 1 2005, 02:17 PM)
Or how about we just take away manses altogether and banish mudsex and inflated credit prices from the game? tongue.gif
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Right after we take away stupid accents.
Manjanaia2005-11-01 19:42:21
Was that at me? huh.gif

EDIT: Loving the sig by the way laugh.gif
Richter2005-11-01 20:02:15
Hijacked after the first post, cool.

Anyway, I'm sure there's a reason why you can only have a shop in the fulcrux room, but I don't know what that is.
Manjanaia2005-11-01 20:04:18
Ah it wasn't a hijack, just a slight digression tongue.gif

To be honest I think it'd be great if manses were able to have extra stuff based on size. Somewhere like Deepnight could then be able to have extra shops or whatever or maybe even stuff small manses can't have like Arenas. But it probably won't happen.
Shorlen2005-11-01 20:09:16
My understanding of the situation was that the Admins didn't want to promote rogueness, and this is just another way to do just that.
Richter2005-11-01 22:57:11
QUOTE(Manjanaia @ Nov 1 2005, 12:04 PM)
Ah it wasn't a hijack, just a slight digression tongue.gif

To be honest I think it'd be great if manses were able to have extra stuff based on size. Somewhere like Deepnight could then be able to have extra shops or whatever or maybe even stuff small manses can't have like Arenas. But it probably won't happen.
215602



One custom animal/person/citizen per every 5 or 10 rooms? tongue.gif Would be nice, but I'm interested in the coding limitations of manse shops and the one shop limit.

QUOTE(Shorlen @ Nov 1 2005, 12:09 PM)
My understanding of the situation was that the Admins didn't want to promote rogueness, and this is just another way to do just that.
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Zomg, someone's got a store outside of a city. If he gets two, Lusternia will be a rogue-haven. Nerf!

I could always just buy another fulcrux/store. I don't see why two in one manse would turn everyone rogue.
Unknown2005-11-02 09:14:50
Actually, instead of having a multi-shop manse, why not have a divinely built and owned manse, where shops can be bought and sold in a neutral zone, like Delos in Achaea.
Richter2005-11-02 16:08:06
QUOTE(tenqual @ Nov 2 2005, 01:14 AM)
Actually, instead of having a multi-shop manse, why not have a divinely built and owned manse, where shops can be bought and sold in a neutral zone, like Delos in Achaea.
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Now substitute the word "Richter" where you had the word "Divine" smile.gif

Or... let us have multiple shops being possible? *flutters eyelashes*
Richter2005-11-07 06:29:59
I've had some people actually express interest in this. Would it be possible to purchase, say, a second shop in a manse for 500cr, much like the first room costs 350k, and all the rooms after 150k? Any gods willing to voice an opinion on this?