Thorgal2005-11-04 16:39:09
QUOTE
You weave a glamour and mold it until it becomes a reflection of yourself.
Draston leaps into the the air and launches a flying kick at you.
One of your reflections has been destroyed! You have 0 left.
You weave a glamour and mold it until it becomes a reflection of yourself.
Draston razes your reflection with a serrated marble shortsword.
One of your reflections has been destroyed! You have 0 left.
You weave a glamour and mold it until it becomes a reflection of yourself.
Yasthane throws out a quick jab at you.
One of your reflections has been destroyed! You have 0 left.
You weave a glamour and mold it until it becomes a reflection of yourself.
Kymir raises a palm which glows with a tiny pinpoint of light. The light turns
into a sparkling current of energy that slams into you, dissolving your flesh.
You weave a glamour and mold it until it becomes a reflection of yourself.
Eiru grabs you by the back of the neck and pulls you forward into an embrace.
His cold lips press against the neck, and you are momentarily frozen in pain as
your lifeforce is sucked from you.
You weave a glamour and mold it until it becomes a reflection of yourself.
Eiru points the tip of his athame at your heart and makes a sudden stabbing
motion. A glowing pentagram shoots from the tip of the athame and slams into
your chest, making you gasp and pain.
You weave a glamour and mold it until it becomes a reflection of yourself.
Draston wildly jabs a serrated marble shortsword at you. You are feebly struck
in your right leg with the blade.
Draston leaps into the the air and launches a flying kick at you.
One of your reflections has been destroyed! You have 0 left.
You weave a glamour and mold it until it becomes a reflection of yourself.
Draston razes your reflection with a serrated marble shortsword.
One of your reflections has been destroyed! You have 0 left.
You weave a glamour and mold it until it becomes a reflection of yourself.
Yasthane throws out a quick jab at you.
One of your reflections has been destroyed! You have 0 left.
You weave a glamour and mold it until it becomes a reflection of yourself.
Kymir raises a palm which glows with a tiny pinpoint of light. The light turns
into a sparkling current of energy that slams into you, dissolving your flesh.
You weave a glamour and mold it until it becomes a reflection of yourself.
Eiru grabs you by the back of the neck and pulls you forward into an embrace.
His cold lips press against the neck, and you are momentarily frozen in pain as
your lifeforce is sucked from you.
You weave a glamour and mold it until it becomes a reflection of yourself.
Eiru points the tip of his athame at your heart and makes a sudden stabbing
motion. A glowing pentagram shoots from the tip of the athame and slams into
your chest, making you gasp and pain.
You weave a glamour and mold it until it becomes a reflection of yourself.
Draston wildly jabs a serrated marble shortsword at you. You are feebly struck
in your right leg with the blade.
Now.. the only moves that don't ignore reflections, seem to be kick, punch and raze.. everything else just goes past reflections without triggering it. I've bugged it, but since there's never replies to that, is reflections not working against players a bug, or intentional?
If they'd work, they would solve the insteant-death-to-knights problem mages have. Could we have them work properly just like they do in Achaea, Imperian and Aetolia? That'd be a big improvement for Lusternian mages. Obviously sweep, lunge, crush and assault should continue to ignore them.
Hajamin2005-11-04 17:04:23
Simple reason they don't work... we hate reflections...
Ok, seriously it's because reflects have to be coded into EACH attack, which is a pain in the... well you get the idea. We have discussed in the past a replacement for them, but thus far haven't come up with anything we really like.
If you have some idea's for something that could replace them, lets hear it. Maybe we'll like one of the suggestions and replace it.
Ok, seriously it's because reflects have to be coded into EACH attack, which is a pain in the... well you get the idea. We have discussed in the past a replacement for them, but thus far haven't come up with anything we really like.
If you have some idea's for something that could replace them, lets hear it. Maybe we'll like one of the suggestions and replace it.
Marcalo2005-11-04 17:42:55
allow the mages to make a "golem" that looks exactly like that, that instead of absorbing the whole attack it absorbs half the damage, the golem would have half the max hitpoints of the creator and then when it dies they have to wait 5 min to create another kinda like vitality, but have this cost like 2 power to cast.
Unknown2005-11-04 17:44:29
No!
Unknown2005-11-04 17:57:28
QUOTE(Kashim @ Nov 4 2005, 12:44 PM)
No!
217089
Gotta agree with him ^
No!
No!
NO!
Thorgal2005-11-04 18:17:55
QUOTE(Hajamin @ Nov 4 2005, 07:04 PM)
Simple reason they don't work... we hate reflections...
Ok, seriously it's because reflects have to be coded into EACH attack, which is a pain in the... well you get the idea. We have discussed in the past a replacement for them, but thus far haven't come up with anything we really like.
If you have some idea's for something that could replace them, lets hear it. Maybe we'll like one of the suggestions and replace it.
Ok, seriously it's because reflects have to be coded into EACH attack, which is a pain in the... well you get the idea. We have discussed in the past a replacement for them, but thus far haven't come up with anything we really like.
If you have some idea's for something that could replace them, lets hear it. Maybe we'll like one of the suggestions and replace it.
217080
Hmmm, reflections should only work on damage, I don't think there are that many active damaging attacks? Let's see..
* charge
* weapon hits
* cosmicfire
* torture
* staff point
* blast
* boulderblast
* hailstorm
* nature curse
* moonburst
* nightkiss
The other damaging skills are psychic, they'd ignore physical reflections. Is there something I am missing or does the above list seem not that long? I'm not sure if including that list would be more or less work than an entirely new skill.
Terenas2005-11-04 18:28:45
As far as I know, room-based attacks have always ignored reflections on Achaea. Also, you have to take faes, demons/angels, Mages/Druids's pets into account as well. I think it's great that reflection doubles in effectiveness when cast on others for hunting, but it should remain like that if it's too much of a hassle to code. An improvement to Blur would be nice though since I don't think it ever did much if you don't already have high Combat. Perhaps it should give a bonus to the skill level in combat like Weaving did for Serpents, and will go pass Trans, but attach a mana drain like Weaving had as well.
Thorgal2005-11-04 18:40:10
QUOTE(terenas @ Nov 4 2005, 08:28 PM)
As far as I know, room-based attacks have always ignored reflections on Achaea. Also, you have to take faes, demons/angels, Mages/Druids's pets into account as well. I think it's great that reflection doubles in effectiveness when cast on others for hunting, but it should remain like that if it's too much of a hassle to code.
217102
No, you don't have to take entities into account, I think reflections should simply work on all non-psychic, active, damage attacks, i.e. the list I posted above. Since that list is rather short, I don't think it'd be too difficult to code? As said before, it would give mages a little boost to their defence, so they can sacrifice offense for an increase in defence.. and not just lie down and die when facing a warrior.
What do the other mages think of it if reflections would stop all these attacks? Since I'm rather new to magedom:
* charge
* weapon hits
* cosmicfire
* torture
* staff point
* blast
* boulderblast
* hailstorm
* nature curse
* moonburst
* nightkiss
Reflections is one of the most popular and successful abilities of IRE, they shouldn't be dissed if they could be made effective as simple as this, in my opinion.
Daganev2005-11-04 18:46:26
Why does reflection have to go with each attack but timeslip works on everything?
Seems to me that reflection would work the same way as timeslip.
Another possibility is to make the Reflection skill into the doppelganger occultist skill.
Seems to me that reflection would work the same way as timeslip.
Another possibility is to make the Reflection skill into the doppelganger occultist skill.
Thorgal2005-11-04 18:49:38
The equilibrium recovery on timeslip is far longer than on reflecting, having reflect work on every aggressive ability would
1) be overpowered, and
2) be too much of a hassle to code.
1) be overpowered, and
2) be too much of a hassle to code.
Hajamin2005-11-04 18:53:38
QUOTE(daganev @ Nov 5 2005, 03:46 AM)
Why does reflection have to go with each attack but timeslip works on everything?
Seems to me that reflection would work the same way as timeslip.
Another possibility is to make the Reflection skill into the doppelganger occultist skill.
Seems to me that reflection would work the same way as timeslip.
Another possibility is to make the Reflection skill into the doppelganger occultist skill.
217111
Has to do with messaging mainly(though there are other reasons), with reflections you still get the attack message.
How about idea's that aren't copy cats from other games? We try to not copy things if at all possible, hence we haven't taken the easy way out in things like this and just grabbed something from somewhere else.
Daganev2005-11-04 19:02:48
I've always wanted to be able to make illusionary walls.
The walls could give either xenophobia or aggrophobia, or just give fear, as well as hiding the exit the wall is covering.
So basically, it covers an exit so you can't see it, and if you go through it, it warps your mind.
The walls could give either xenophobia or aggrophobia, or just give fear, as well as hiding the exit the wall is covering.
So basically, it covers an exit so you can't see it, and if you go through it, it warps your mind.
Narsrim2005-11-04 19:26:19
How would going through an illusionary wall in an outdoors location give you agoraphobia. That's just retarded.
==============================================
How about just removing reflections and adding in a neat utility ability to compensate. For example, the ability to make yourself look like another person of your choice. We shall call it...
Identity Theft:
- Assume the identity of another person such that you look just like him or her.
- Ql/look/who would make you appear as the person you have assumed
- The illusions automatically cancels if the person you have assumed enters the room
- When you do anything like say, move, etc... it looks like that person is doing it
- Guards/statues/totems won't be fooled
-
==============================================
How about just removing reflections and adding in a neat utility ability to compensate. For example, the ability to make yourself look like another person of your choice. We shall call it...
Identity Theft:
- Assume the identity of another person such that you look just like him or her.
- Ql/look/who would make you appear as the person you have assumed
- The illusions automatically cancels if the person you have assumed enters the room
- When you do anything like say, move, etc... it looks like that person is doing it
- Guards/statues/totems won't be fooled
-
Daganev2005-11-04 19:33:00
QUOTE(Narsrim @ Nov 4 2005, 11:26 AM)
How would going through an illusionary wall in an outdoors location give you agoraphobia. That's just retarded.
217134
Guess I wasn't very clear.
What I was thinking was that if the room you enter is crowded you get xenophobia, if the room is indoors, you get agoraphobia. Better yet would be that when you put the wall up you can say to either give a random affliction or instill one of 3.
Basically, the illusionary wall I'm thinking about would turn from looking like a regular exit into a sereies of nightmares and distorted images when you walk through it.
And I never did like the chameleon tattoo concept or the bard mimic ability.
Acrune2005-11-04 19:59:06
Please please please please please don't take away reflections. They're the best thing mages have going for them when it comes to hunting. Better then staff, and, in my opinion, even a little better then forcefield. Unless its something as nice as int based diamondskin looked in achaea, just leave reflections as is, and add a few attacks that it blocks as you get around to it.
Acrune2005-11-04 20:05:16
QUOTE(daganev @ Nov 4 2005, 03:02 PM)
I've always wanted to be able to make illusionary walls.
217122
There already is a wall ability that hides exits.
Daganev2005-11-04 20:08:10
QUOTE(Acrune @ Nov 4 2005, 12:05 PM)
There already is a wall ability that hides exits.
217155
Yes but not many walls give mental afflictions.
Terenas2005-11-04 20:31:10
QUOTE(Acrune @ Nov 4 2005, 07:59 PM)
Unless its something as nice as int based diamondskin looked in achaea, just leave reflections as is, and add a few attacks that it blocks as you get around to it.
217149
If Mages are getting diamondskin, I want Elemental runes to be changed back to 50% elemental damage conversion.
Revan2005-11-04 20:49:19
I like Narsrim's idea. The only problem is that his idea is strongly PvP based whereas reflection is not only PvP, but one of the best bashing defenses a mage has. I don't think it'd be fair to remove reflections, however a little tweaking might help its shortcomings in PvP combat.
Once again, reflection is an amazing bashing tool, but not so great a combat tool.
Once again, reflection is an amazing bashing tool, but not so great a combat tool.
Acrune2005-11-04 22:27:50
QUOTE(terenas @ Nov 4 2005, 04:31 PM)
 Â
If Mages are getting diamondskin, I want Elemental runes to be changed back to 50% elemental damage conversion.
If Mages are getting diamondskin, I want Elemental runes to be changed back to 50% elemental damage conversion.
217162
Yeah, diamondskin was gross, but I'd be very unhappy to lose reflections for anything less.
reflections