Balance/Equilibrium/Etc

by Hajamin

Back to Common Grounds.

Hajamin2005-11-04 18:23:34
What is everyones thoughts now that it's been fixed?

Anyone feel they were extremely nerfed? (I hope not)

Things seem more balanced now, the extremes aren't as bad as before?

Thorgal2005-11-04 18:33:25
Well, everything feels slower now as an aslaran, because the fast recovery spikes are removed. But since it's nice and steady for all races now, I don't mind. I don't know how it is for mugwumps, haven't seen many timestamps from them yet.

Though I think abilities like staff point, cosmicfire, moonburst and lash are at a pretty steady 3 seconds now instead of spikes up to 2.1 second, or am I wrong? If so, the edge is taken off mugwumps, but I can't say yet if it fixed the imbalance.
Ashteru2005-11-04 18:36:19
I actually like the change, it's sometimes slightly faster -or at least feels so- than before.
Terenas2005-11-04 18:40:11
With the speed cap on weapons firstly, and then the changes, it feels a lot more balanced. Unfortunately, some skills are still pretty fast still in the hands of a Mugwump. Narsrim have noted virtually no difference in his hexing speed, .7 second about I believe.
Daganev2005-11-04 18:41:47
Since the change, the Java client has become pychic.
Unknown2005-11-04 18:46:29
That's not fair! Why are all JAVA users now getting psionic abilities?!?!?!

The balance/equilibrium business seems better to me thus far, I'd be interested in seeing a Mugwump in action myself.
Unknown2005-11-04 18:50:11
As a faeling with lightning facepainted, I'm finding my cudgels are a smidgeon slower - however, nothing insane, hell nothing even really noteable.

However, I'm noticing my magictome balance is a bit faster. Better than before! Where at times I just wouldn't get balance back. tongue.gif
Niara2005-11-04 18:52:03
Hunting looks fine as a mugwump, though harvesting as a faeling has become noticably slower..on the other hand harvesting as mugwump has become faster. I'm not sure if I am happy about that but I surely can live with it.
Narsrim2005-11-04 19:17:21
QUOTE(terenas @ Nov 4 2005, 02:40 PM)
With the speed cap on weapons firstly, and then the changes, it feels a lot more balanced. Unfortunately, some skills are still pretty fast still in the hands of a Mugwump. Narsrim have noted virtually no difference in his hexing speed, .7 second about I believe.
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After I did more testing, I came up with this:

For normal equilibrium, hexes seem to settle around 1.2 seconds.

For +3 equilibrium (~30% faster), hexes seem to be around 0.8 seconds..

So really, there isn't much of a difference because even with a spike, hexes are already fast so any bonus isn't that much of an addition. The places where the bonus helps tends to be skills that are like 4 to 4+ seconds of eq, which the 30% drops it around 3 seconds.
Geb2005-11-04 20:56:57
The minimum speed for my mugwump staffpoint is now about 3 seconds, so it is much more reasonable than the 2-second recoveries I use to see. I find that the faeling is also more reasonable in the area of performing most balance-related actions.

I am just glad now that the basic balance/equilibrium recovery problems have been fixed, allowing us to get a clear picture of what the intended recoveries of the various races were meant to be. The fix should allow everyone to determine with greater accuracy if Mugwumps are balanced against Specialized casting races and Faelings are balanced against specialized melee races.
Unknown2005-11-04 21:05:52
QUOTE(geb @ Nov 4 2005, 09:56 PM)

I am just glad now that the basic balance/equilibrium recovery problems have been fixed, allowing us to get a clear picture of what the intended recoveries of the various races were meant to be. The fix should allow everyone to determine with greater accuracy if Mugwumps are balanced against Specialized casting races and Faelings are balanced against specialized melee races.
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Mugwump > Imperial Merian. Or in other words: Speed >> +3 int
Daganev2005-11-04 21:10:43
Merians are still better overall. Influencing and the like. And isn't it +3 int?

18 vs 15.
Terenas2005-11-04 21:21:12
The difference between +3 and +1 eq recovery is enormous. I would pick a Mugwump over a Merian any day for fighting purposes.
Unknown2005-11-04 21:27:10
QUOTE(daganev @ Nov 4 2005, 10:10 PM)
Merians are still better overall.  Influencing and the like. And isn't it +3 int?

18 vs 15.
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EDIT: due to Terenas.

Though the point still stands that Mugwump can be better at influencing than Merian. Imperial Merian are still somewhat decent as mage (even though for combat and hunting Mugwump is better), but an Imperial Merian -Guardian-... uuuhhh, they die like flies.
Terenas2005-11-04 21:29:02
Shadow, you do realize that influencing was changed to not depend on racial eq bonus but rather Charisma right?
Munsia2005-11-04 22:16:07
I have noticed no change.. my cudgel is still super slow with +2 eq...
my cudgel = the old moonburst sad.gif
Unknown2005-11-04 23:45:57
QUOTE(munsia @ Nov 4 2005, 05:16 PM)
I have noticed no change.. my cudgel is still super slow with +2 eq...
my cudgel = the old moonburst  sad.gif
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Paint lightning, and it should be faster than mine. tongue.gif
Murphy2005-11-05 00:32:15
i've noticed a slight difference on speeds with the new changes.

I'm starting to wonder though with weapon speeds, would a normal balance race with 290 speed rapiers hit at the same speed as a faeling or aslaran with the weapon caps? and what about say, 200 speed weapons....I'll have to hit melan about it in game

I wonder.....
Thorgal2005-11-05 09:42:19
Mugwump is still vastly superior to any other race for guardians, wiccas and mages.. but at least they can't staffcast at 2 seconds anymore, though are they balanced? No, there is still absolutely no reason but roleplay anyone else than warriors would pick anything but mugwump. Even as warriors mugwumps are superior to many other warrior races, if they choose Night or Moon.

They are better than Imperial Merian, better than Master Viscanti, better than Shadowcaster Faeling, better than High Elfen.. better than anything. Not a single race can beat mugwump in the area of combat. I'd rather see the city races be a better choice than some mundane race, does this mean the city races are bad? No, mugwumps are just that good.

To be honoust, I'd rather have Imperial Merians to have the lvl3 equilibrium advantage, than mugwumps, this wouldn't fix the imbalance, but at least a common race wouldn't be better than a city race then.
Unknown2005-11-05 10:02:11
I'm not sure if this is just me, but is it possible the change affected mob attack speeds?

I'm just getting the impression Astral critters are faster now, but as I said, maybe it is just me.