Unknown2005-11-07 14:17:09
Let me try and understand this.
Warriors always do varying amounts of wound damage when they swing. If the wound damage surpasses certain amounts, afflictions become more and more common, eventually resulting in more severe trauma.
With pureblades striking the head, for example, low wounds correspond to scalping, medium wounds correspond to sliced ears, and high wounds correspond to decapitation. Is that right?
For high accuracy weapons, what is the average chance of getting those afflictions often?
Is that normal? Two strikes with an affliction delivered each time?
Warriors always do varying amounts of wound damage when they swing. If the wound damage surpasses certain amounts, afflictions become more and more common, eventually resulting in more severe trauma.
With pureblades striking the head, for example, low wounds correspond to scalping, medium wounds correspond to sliced ears, and high wounds correspond to decapitation. Is that right?
For high accuracy weapons, what is the average chance of getting those afflictions often?
QUOTE
(no wound damage)
Holding Netherwing, a majestic Stormblade katana poised at an angle overhead, Chade unleashes a
violent assault at your head. Chade cleanly strikes off your scalp, and blinding pain and blood
reverberates across your entire head.
You notice that your sweat glands have begun to rapidly secrete a foul, oily substance.
...
Holding Netherwing, a majestic Stormblade katana poised at an angle overhead, Chade unleashes a
violent assault at your head. Chade strikes off your right ear, and blood fills your ear canal,
making you somewhat dizzy.
Your magic tome warms as it absorbs a charge.
You notice that your sweat glands have begun to rapidly secrete a foul, oily substance.
Holding Netherwing, a majestic Stormblade katana poised at an angle overhead, Chade unleashes a
violent assault at your head. Chade cleanly strikes off your scalp, and blinding pain and blood
reverberates across your entire head.
You notice that your sweat glands have begun to rapidly secrete a foul, oily substance.
...
Holding Netherwing, a majestic Stormblade katana poised at an angle overhead, Chade unleashes a
violent assault at your head. Chade strikes off your right ear, and blood fills your ear canal,
making you somewhat dizzy.
Your magic tome warms as it absorbs a charge.
You notice that your sweat glands have begun to rapidly secrete a foul, oily substance.
Is that normal? Two strikes with an affliction delivered each time?
Cwin2005-11-07 15:00:34
It's quite common actualy. Firstly, the ailment checks after the wounds are mad (i.e. if you were at Light wounds, and a chest strike brought you to Medium, you could could end up with a Punctured Chest: the Medium affliction for chest wounds).
Also, Scalping occurs at Medium, Ear chopping at Light. Lastly, high percision weapons can easily cause Medium wounds on the first blow.
Thus the first hit brought you to Medium, allowing a Scalping to occur. The second hit brought a sliced ear, since you were already at Medium to start with.
The weaker ailments can come quite commonly, especialy when you face high dexterity folks like faelings (Dex ups the chance of a wound ailment). Blademasters have an annoying habbit of being able to cut arteries in just about every blow aimed at the arms and legs, until they can start hitting you with worse ones.
It's the reason why Venoms only work 50% of the time.
Also, Scalping occurs at Medium, Ear chopping at Light. Lastly, high percision weapons can easily cause Medium wounds on the first blow.
Thus the first hit brought you to Medium, allowing a Scalping to occur. The second hit brought a sliced ear, since you were already at Medium to start with.
The weaker ailments can come quite commonly, especialy when you face high dexterity folks like faelings (Dex ups the chance of a wound ailment). Blademasters have an annoying habbit of being able to cut arteries in just about every blow aimed at the arms and legs, until they can start hitting you with worse ones.
It's the reason why Venoms only work 50% of the time.
Unknown2005-11-07 15:04:13
Hmm, medium wounds in one swing? That's deadly. And I believe he only had 13 dexterity at the time.
A Faeling would be unstoppable.
A Faeling would be unstoppable.
Shiri2005-11-07 15:07:16
QUOTE(Avaer @ Nov 7 2005, 03:04 PM)
Hmm, medium wounds in one swing? That's deadly. And I believe he only had 13 dexterity at the time.
A Faeling would be unstoppable.
A Faeling would be unstoppable.
218858
Dexterity doesn't affect wounds in quite the way you're thinking. Way back when the knight changes were happening, Daganev commented on the possibility on dexterity making a wound affliction have a better chance to happen, and Roark ended up going with that.
Strength increases the severity (numerical) of a wound.
Dexterity increases the odds of an affliction occuring.
So even if his dexterity had been much higher you'd have been as likely to get to a medium wound state.
(Although I don't really see low-dex races getting non-affliction hits, but that's just perception, and I'm probably wrong, just feels that way.)
Unknown2005-11-07 15:14:39
Are the critical values for the different wound states linear?
As in, 33 for light, 66 for medium, 99 for heavy?
As in, 33 for light, 66 for medium, 99 for heavy?
Shiri2005-11-07 15:16:40
Uhhh. No. I don't think so. It definitely didn't used to be linear, and only the visual aspect of this changed reportedly.
It's exponential, so "negligible" and "light" are small ranges, and "critical" is giant.
It's exponential, so "negligible" and "light" are small ranges, and "critical" is giant.
Unknown2005-11-07 15:18:52
Ahh, ok.
So... what can you do to reduce the chance of getting those afflictions? (Aside from armour, which doesn't seem to do much )
So... what can you do to reduce the chance of getting those afflictions? (Aside from armour, which doesn't seem to do much )
Navaryn2005-11-07 15:23:09
QUOTE(Avaer @ Nov 7 2005, 10:18 AM)
Ahh, ok.
So... what can you do to reduce the chance of getting those afflictions? (Aside from armour, which doesn't seem to do much )
So... what can you do to reduce the chance of getting those afflictions? (Aside from armour, which doesn't seem to do much )
218866
Not much
Even the warrior himself cannot 100% predict what affliction he will give in a blow.
Morik2005-11-07 15:49:48
QUOTE(Avaer @ Nov 7 2005, 11:18 PM)
Ahh, ok.
So... what can you do to reduce the chance of getting those afflictions? (Aside from armour, which doesn't seem to do much )
So... what can you do to reduce the chance of getting those afflictions? (Aside from armour, which doesn't seem to do much )
218866
.. armour and limb healing. Basically, you want to keep the limb at a low damage level to minimise the chance of getting the affliction.
Yeah, its harder than it sounds and often you're going to have to go for mad hindering to sip/sparkle, then apply health to the relevant limb just to keep up.
Not that I'm an expert yet on this, I'm still getting the hang of knight combat. But still, Deangelo is going to be pretty nasty with that precision weapon of his. I'm jealous, I want 250 precision broadswords already..
Narsrim2005-11-07 17:14:04
QUOTE(Avaer @ Nov 7 2005, 11:04 AM)
Hmm, medium wounds in one swing? That's deadly. And I believe he only had 13 dexterity at the time.
A Faeling would be unstoppable.
A Faeling would be unstoppable.
218858
Daevos can get sliced tendon in a single strike. That's heavy wounds in one attack.
Thorgal2005-11-07 19:55:21
Any Pureblade can get severtendon or slitthroat in a single assault, it's the only reason they're not completely inferior to blademasters and bonecrushers. The only problem is slitlock, you need Green, Gedulah, or any other external curing skill, lest you die.
Just like you need focus mind or other external curing skills that work while paralysed lest you instantly die to the first move of a hexer.
Just like you need focus mind or other external curing skills that work while paralysed lest you instantly die to the first move of a hexer.
Narsrim2005-11-07 19:58:39
QUOTE(Thorgal @ Nov 7 2005, 03:55 PM)
Any Pureblade can get severtendon or slitthroat in a single assault, it's the only reason they're not completely inferior to blademasters and bonecrushers. The only problem is slitlock, you need Green, Gedulah, or any other external curing skill, lest you die.
Just like you need focus mind or other external curing skills that work while paralysed lest you instantly die to the first move of a hexer.
Just like you need focus mind or other external curing skills that work while paralysed lest you instantly die to the first move of a hexer.
219022
In the log I posted (I'll dig it up if you want) against Daevos, he was able to slice tendon me in a swing from no wounds (read: swing not assault) with the flame dragon-long-name-fang-thing.
EDIT:
I'm not actually claiming this is too much or anything (I handle it ok now), but it did happen.
Unknown2005-11-07 22:16:14
not all purebladers can legtendon in one hit, for me its highly unlikely but its ok im waiting people to realize that compared to other knights we are underpowered. Its nice to know what dexterity does i think i should go aslaran. Also daevos swords are even better then mine and stats wise i think he out does me in strength and dexitery so hes bound to do some good wound afflictions.
Daevos2005-11-07 22:48:36
Doubt I beat you on dex, but on strength probably yes. And that's what determines wound damage, I also have the best wounding sword in existence to my knowledge.
But both two hander specifications suffer severely from the fact that the majority of our wound afflictions were meant for dual attacks. Fighting as a two hander admittedly though, isn't as bad as it once was. Since we now have Assault and Sweep, which allow us to utilize the few good wounds that the skills have effectively. Namely Legtendon, Slitthroat, and Behead for Pureblade. Knockdown, Slitthroat, and Behead for Axelord. Every last one of our other wound afflictions are of extremely limited use, though the Amputates have possibilities if they weren't so hard to pull off.
I would personally like to see the slitlock combo weakened. In exchange for more well rounded two handed skillsets.
But both two hander specifications suffer severely from the fact that the majority of our wound afflictions were meant for dual attacks. Fighting as a two hander admittedly though, isn't as bad as it once was. Since we now have Assault and Sweep, which allow us to utilize the few good wounds that the skills have effectively. Namely Legtendon, Slitthroat, and Behead for Pureblade. Knockdown, Slitthroat, and Behead for Axelord. Every last one of our other wound afflictions are of extremely limited use, though the Amputates have possibilities if they weren't so hard to pull off.
I would personally like to see the slitlock combo weakened. In exchange for more well rounded two handed skillsets.
Munsia2005-11-07 22:58:19
So whats the tome do?
Unknown2005-11-08 00:59:04
All i actually want from pureblade skill set is a critcal chest and gut affliction like disembowel or something creative. I hate to rely on behead for my kill where a blademaster gets disembowel, heartpierce and behead.
Unknown2005-11-08 01:55:44
QUOTE(munsia @ Nov 7 2005, 10:58 PM)
So whats the tome do?
219141
Charges a page with one use every time I get hit. There are four pages that work like each of the four types of scrolls.
Munsia2005-11-08 02:46:19
so you get free charges for everytime you get hit.. Kinda odd. do you have to wield it though?
Unknown2005-11-08 02:48:18
Yep. It might also decrease the damage slightly, but I'm not sure about that.
silimaur2005-11-08 11:05:48
pureblade are underpowered? i dont really understand that as with three strikes i took bicep elbow thing sethered arm which needs about 3 sets of applying to cure and damaged left arm and leg (the leg was wierd cos he only hit arms) i dont see how you can say thats underpowered...as that isnt factoring in the poisons either