Logout message

by Unknown

Back to Common Grounds.

Unknown2005-11-17 00:24:31
Discussing this with Altheil in game, I discovered I wasn't the only one affected by it.

Although I first thought it was Zmud doing something odd, has anyone else lost the logout message when they quit? You know,

You feel your insides clench as your soul is frozen
You have played x times.
50,000 herbs fall out of your inventory

I haven't seen that for a few months now, it just disconnects beforehand.

Is this an error somewhere, or just me? Anyone else lost the same thing?
Munsia2005-11-17 00:25:48
I havent seen my logout message since Nexus... I think clients gag it out or something
Navaryn2005-11-17 00:28:51
Nah, you just learned to put your herbs in your Rift.

...
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Okay that was a really bad joke.
Unknown2005-11-17 00:29:37
I don't think so, it always used to appear. Unless there's some new version of zmud that has an automatic trigger to remove it...

It sounds more like something has changed in the server.

Not that I particularly want to see how many games I've played, but knowing if I've dropped something is sorta handy.
Unknown2005-11-17 00:31:03
I haven't been seeing it either, although it still shows up when I use java.
Unknown2005-11-17 00:31:44
It's been discussed already in the past I recall, that everyone (or a lot of people) get that now and it was supposed to be something with compression protocols I think.

More precisely, I'm quite sure it changed after the rapture update.
Unknown2005-11-17 00:38:42
Got a link to that thread? I can't find it sad.gif

Or, do you remember what the suggestion to fix it was?
Shamarah2005-11-17 00:42:27
That's been happening to me too.
Xenthos2005-11-17 00:55:28
QUOTE(Avaer @ Nov 16 2005, 08:29 PM)
I don't think so, it always used to appear. Unless there's some new version of zmud that has an automatic trigger to remove it...

It sounds more like something has changed in the server.

Not that I particularly want to see how many games I've played, but knowing if I've dropped something is sorta handy.
224342



It's been around for months. Once, every 15-20 logouts, I get it. That's how I know I'm at 496 logouts now, I got it at 495 tongue.gif
Unknown2005-11-17 00:56:08
http://lusternia.ire-community.com/index.php?showtopic=4007

Seems like they didn't figure out a solution though. sad.gif
Richter2005-11-17 01:56:00
Same for me, sucks because I can't see stuff that I drop.
Rauros2005-11-17 02:00:33
QUOTE
You feel your insides clench as your soul is frozen.
You have played 3921 games.

Goodbye for now!


Works fine for me.
Zmud 4.62 smile.gif
Gwylifar2005-11-17 13:56:22
The fix is to turn off MCP, but that might make everything slower, so it's probably not worth it.
Unknown2005-11-17 19:40:44
If you are on broadband then MCCP only lags you anyways. But it should still be fixed in Rapture, it's been what - two years since MCCP was put in? Here's what Nick Gammon (Mushclient's developer) suggested a while ago:

QUOTE
I am guessing from this that the final messages are being "batched up" in a MCCP packet. Effectively there may not be enough data for the decompressor to process.

I suggest that the server, just before disconnecting, should be sending a "MCCP shutdown" sequence which effectively terminates the MCCP session, and would cause the decompressor to wrap up also. The absence of this, when using MCCP, would probably account for the behaviour you are seeing.
Unknown2005-11-17 21:22:56
Wow! Could be the placebo effect but I really noticed it's faster! And I see it now.
Unknown2005-11-18 03:04:50
It is faster. With a slow dialup connection the biggest problem is getting the packet from your provider's server to your computer, MCCP reduces the size of a packet and thus speeds up the process of downloading it. But it does so at a price of increasing the time it takes the game server to form that packet and your client to process it, since it needs to be compressed and then decompressed. The difference between the gain in downloading time and the loss in processing time defines the overall gain. If you have a sufficiently slow connection then MCCP is going to speed things up quite noticably. If, on the other hand, you have a fast connection, then the gain in downloading time will be too small to compensate for the loss in processing time and you'll be lagged by using compression.
Daganev2005-11-18 04:05:35
Anyone know how this affects things when your using wireless?

Often when I was on my laptop I would get lag -unles- I was hiting keys. Meaning, if I hit no key, I got no messages from teh game, but if I did hit keys I got messages. It wasn't always like this, just sometimes.
Unknown2005-11-18 12:36:48
Just try it out I guess.
Gwylifar2005-11-18 16:27:39
QUOTE(Avator @ Nov 17 2005, 02:40 PM)
If you are on broadband then MCCP only lags you anyways.
224698



Interesting. It speeds ever-so-slightly for me on dial-up, on my cellmodem aircard (just barely faster than dialup, fairly high latency), and on the T1 at work. Must be there's an anti-sweet-spot in between dial-up and T1 where it loses more than it gains -- or it's just that the T1 is so fast I don't notice the slowdown from it.
Unknown2005-11-18 21:06:04
Probably the latter. For me it was speeding up fairly well on a 38Kbs dialup and lagging noticably on ADSL. The only drawback I have now without MCCP is that the server seems to send the balance/eq recovery message and the prompt following it in separate packages, so there's a delay between balance recovery and the next prompt appearing. With MCCP it must've been sending them together, since I can't remember ever having this problem before.