Unknown2005-11-19 19:52:54
This is a horrifically bad question from someone who get's on fine with his own system in another IRE game, but said system is disorganised, i'd like to do it properly this time around.
So a bad, bad, bad question. Is there a way to specify a class if you make a trigger on the command line? and if so, how would i do the same for a class within a class.
Sorry
Edit: Aaaahh! using zMUD, forgot to say.
So a bad, bad, bad question. Is there a way to specify a class if you make a trigger on the command line? and if so, how would i do the same for a class within a class.
Sorry
Edit: Aaaahh! using zMUD, forgot to say.
Murphy2005-11-19 20:19:26
yes, yes you should
The only option left for you now is hari kari
enjoy.
The only option left for you now is hari kari
enjoy.
Unknown2005-11-19 20:25:14
...
#TRIGGER {pattern} {command} "location" {flags}
#TRIGGER {pattern} {command} "location" {flags}
Unknown2005-11-19 20:27:42
QUOTE(Dyr @ Nov 19 2005, 08:25 PM)
...
#TRIGGER {pattern} {command} "location" {flags}
#TRIGGER {pattern} {command} "location" {flags}
225527
Ah alright, i perused the help files and ended up doing
CODE
#CLASS FocusBody;#TRIGGER {blah} {blah};#CLASS 0
Thanks
Unknown2005-11-19 22:22:23
That works too.