Half-breeds

by Richter

Back to Ideas.

Richter2005-11-21 19:10:30
With all the talk of half-breeds, it would be pretty awesome to be able to choose one of those as a race. If we look at the race files, there's all kinds of indications that they exists, but I've never seen one. Perhaps some combination of the races? A mix of strengths and weaknesses?
Ceren2005-11-21 21:57:16
I think it'd be too complicated to code and could possibly be exploited to make super-races or something. Besides, you can just make your description like as follows.

He is an ordinary human and judging by the scales on his skin he seems to have much dracnari blood in him.
Richter2005-11-21 22:40:41
Post the human and dracnari files here? I'm at work, but I'll give you an example of what I was thinking.
Ashteru2005-11-21 22:44:12
4.14.7 The Human Race

The human race is the only race not native to Lusternia and arrived with
the coming of Estarra. They proved to be a most fertile people, able to
interbreed with the other races. Because of this, humans range in all
shapes, sizes and colours. Humans are the only race who make distinctions
between themselves based upon appearance, dividing themselves as "old
humans" meaning those with the original skin colour of their race (though
ranging from lily white to chocolate brown) to "half breeds" who have
skin tones of the native Lusternian races (such as the blue skin of the
merians or green skin of the dracnari or even the bright red skin of the
viscanti).

STATISTICS:
Strength : 12 Dexterity : 12 Constitution: 12
Intelligence: 12 Charisma : 12 Size : 12

ADVANTAGES:
o Gain experience more quickly, level 2.
o Evolution: Starting at level 50, humans will gradually find their
statistics increasing as they go up in level. The statistics gained
depend upon their archetype. Losing levels will also lose these
increases in statistics.


4.14.2 The Dracnari Race

Descended from the Elder God Dracnoris (also known as the Dragon God),
the dracnari are a race of lizard-like humanoids with the ability to
breathe fire. They have an affinity to volcanic regions, especially the
fire hills of the southwest, where they were the primary founders of the
city of Gaudiguch (which became lost in time during the Taint Wars).
Their skin is scaled green and features range from the truly draconic to
remarkably human-like. Like the merians, dracnari do not recognize
half-breeds: either you are a dracnari or are not, denoted by the ability
to breathe fire.

STATISTICS:
Strength : 14 Dexterity : 10 Constitution: 15
Intelligence: 14 Charisma : 12 Size : 14

ADVANTAGES:
o Have a racial language, Dracnari.
o Are resistant to fire, level 3.
o Are resistant to poison, level 1
o Are resistant to psychic damage, level 3.
o Can breathe fire upon reaching level 50.
o Replenish strength and cure afflictions while basking in the sun on
sand (desert or beach).
o Regenerate health and mana while in volcanic environments, Level 2.

DISADVANTAGES:
o Are susceptible to cold, level 3.
o Heal more slowly from elixirs, level 2.

Richter2005-11-21 23:00:15
Half-Dracnaris

An offspring of a dracnari and a human, this versatile race is stronger, smarter, and larger than a human, though a bit less agile. Half-dracnaris tend to have toughened skin, which in some variations is almost scale-like. Half-dracnari cannot breathe fire, nor do they have most of the benefits of the dracnari race, but they are somewhat resistant to heat, as well as being weakened by the cold. Half-dracnari are considered by most to be a loner race (by those that even acknowledge them as a race), and are shunned by humans and dracnari alike, for thier draconic appearance, and for their lack of fire-breathing ability, respectively.

Strength : 13 Dexterity : 11 Constitution: 13
Intelligence: 13 Charisma : 12 Size : 13

ADVANTAGES:
o Gain experience more quickly, level 1.
o Are resistant to fire, level 1.
o Are resistant to psychic damage, level 1.

DISADVANTAGES:
o Are susceptible to cold, level 1.
Narsrim2005-11-21 23:05:54
The Half-Dracnari is superior because it lacks the sip penalty. This idea is a bit absurd.
Richter2005-11-21 23:10:12
So throw in a sip penalty. :shrug:

Remember, we went through a few rounds of race changes to get them all right, back a few months ago. It's not likely to get them spot on the first time. The idea itself is sound, what I posted as a suggestion might need tweaking.
Richter2005-11-21 23:12:39
QUOTE(ceren @ Nov 21 2005, 01:57 PM)
I think it'd be too complicated to code and could possibly be exploited to make super-races or something.
226355



Not if we treated them like individual races, like D&D does (I think, I never actually played). Then they'd just be coded like another race.
Narsrim2005-11-21 23:12:52
The easiest way to do it would be like this:

You can select "half breed" or "pure breed" with any race. The stats are the same. You are assumed to have the general characteristics of the race.

Thus, there would be no stat difference between a half dracnari or dracnari. It would just be for roleplay flavor.
Richter2005-11-21 23:14:45
Interesting, but a half dracnari shouldn't be as resistant to fire, and shouldn't be as succeptable to cold, right?
Narsrim2005-11-21 23:23:10
There is just no way to work that out fairly. Half Dracnari and Dracnari would need to have the exact same stats, bonuses, and penalities else it would become a nightmare trying to rebalance everything.

Kaileigh2005-11-21 23:34:53
there are " half-breeds" if you chose to play one but you are defined under a race by what you main traits are. Like breathe fire - dracnari, Breathe underwater, Merian, mugwump

I could be 3'2 and be red but if I have gills I'm a merian. I poorly thought out one.. but still one. Are the 16 races not enough?

It's better than Human, Elf, Dark Elf. That's it.
Unknown2005-11-21 23:38:36
Just play a race as a half-breed and select whichever race it most closely resembles. Bam.
Vix2005-11-21 23:40:46
And what about the poor, poor viscanti?
Richter2005-11-22 00:43:06
But I'm not satisfied!

Though 16 races is pretty cool. smile.gif

Also, if you'll notice Narsrim, those stats are all pretty much downgrades for dracnari, as they were averaged.

I dunno, but it's a neat idea to play around with. biggrin.gif Mugwump/faeling anyone?
Morik2005-11-22 01:02:50
QUOTE(Richter @ Nov 22 2005, 08:43 AM)
But I'm not satisfied!

Though 16 races is pretty cool. smile.gif

Also, if you'll notice Narsrim, those stats are all pretty much downgrades for dracnari, as they were averaged.

I dunno, but it's a neat idea to play around with. biggrin.gif Mugwump/faeling anyone?
226400



what, crap con AND fire/lightning problems? I'm up for that!
Unknown2005-11-22 01:07:11
Hehe, then we will have to explain how we get mugwump/igasho babies. Bleh. Weird, demented looking halfbreeds.
Richter2005-11-22 03:37:04
QUOTE(morik @ Nov 21 2005, 05:02 PM)
what, crap con AND fire/lightning problems? I'm up for that!
226409



And Narsrim said they would be overpowered.
Unknown2005-11-22 03:41:41
I have to agree with Narsrim. This is best accomplished roleplay-wise, without mechanics.

I mean, a Faeling-Viscanti would be interesting to envisage, but it just isn't very feasible.
Hajamin2005-11-22 07:33:01
QUOTE
The human race is the only race not native to Lusternia and arrived with
the coming of Estarra. They proved to be a most fertile people, able to
interbreed with the other races.
Because of this, humans range in all
shapes, sizes and colours.


That would imply only humans are capable of producing off spring with other races.