Morik2005-12-04 05:46:03
All this talk about expee lost when defending Celestia/Nil/Elemental has got me thinking: how about breaking up Conglutination so the skills to conglutinate from different planes occurs at different skillranks (where trans is Astral Conglutination)? This means people who wish to defend other planes don't need to spend as much cash on credits, lowering the barrier to participation.
Whatcha all think?
Whatcha all think?
Sylphas2005-12-04 06:43:14
I only really care about Ethereal conglutination anyway, so I like this idea. Means I don't need to trans anytime soon, and can sit at Tesseract forever.
Munsia2005-12-04 06:45:15
no. People will just get more of a reason to raid thinking 'hey I'm only gonna lose 1% no matter who I am!'
Unknown2005-12-04 06:48:44
I think it would be nice and make Planar more useful for the common person rather than "Trans or bust."
Sylphas2005-12-04 07:03:08
Teleport is handy. Summon I like to have as an option. Tesseract is nearly a must for hunting most of Earth and Water. I'd go insane without it. Being able to hear and speak from farther away is nice. Planar makes your demesne faster. Planar gets you Rift. If anything is "Trans or bust," it's Riding, not Planar.
Unknown2005-12-04 07:09:05
Unknown2005-12-04 07:12:59
QUOTE(Sylphas @ Dec 4 2005, 02:03 AM)
Teleport is handy. Summon I like to have as an option. Tesseract is nearly a must for hunting most of Earth and Water. I'd go insane without it. Being able to hear and speak from farther away is nice. Planar makes your demesne faster. Planar gets you Rift. If anything is "Trans or bust," it's Riding, not Planar.
232445
People are just spoiled by Planar travel. Lusternia isn't that big or maze-like, and if you're fortunate to have sprint then point-to-point travel isn't that bad. Tesseract is nice, and I guess Summon could go in that category if you're the type of person, but it isn't completely necessary.
I Linking though.
Richter2005-12-04 07:16:31
People are spoiled by less exp loss here, where is this in other games? You die, you lose exp. You trans planar, you lose less.
Unknown2005-12-04 07:26:17
QUOTE(Richter @ Dec 4 2005, 02:16 AM)
People are spoiled by less exp loss here, where is this in other games? You die, you lose exp. You trans planar, you lose less.
232459
Aetolia just lowered EXP loss and boosted gains on mobiles with specific attacks.
Jack2005-12-04 07:28:41
QUOTE(munsia @ Dec 4 2005, 06:45 AM)
no. People will just get more of a reason to raid thinking 'hey I'm only gonna lose 1% no matter who I am!'
232426
Good. Combat is supposed to be off prime.
If this encourages off-prime combat, I'm all for it.
By the way, could trans conglutination then be altered to conglutinate upon the Spirit Plane and Cubix-accessed Fulcruxes?
Hajamin2005-12-04 07:42:27
Planar also happens to be a defence against a ton of afflictions and things that deal damage.
Many of our skills are hidden defenses, much like how resilence lowers damage from physical, planar effects some things(as does Magic).
Many of our skills are hidden defenses, much like how resilence lowers damage from physical, planar effects some things(as does Magic).
Jack2005-12-04 07:45:03
Stop with the goddamn hints, WHAT DOES IT DO?!?!
Hajamin2005-12-04 07:52:14
Besides... do you realize how many different skills that would be? Plus having to add a new skill for every new plane we release(Yes, read the histories there are A LOT more planes out there to discover)... nah I think it should stay trans.
Morik2005-12-04 07:59:06
QUOTE(Hajamin @ Dec 4 2005, 03:52 PM)
Besides... do you realize how many different skills that would be? Plus having to add a new skill for every new plane we release(Yes, read the histories there are A LOT more planes out there to discover)... nah I think it should stay trans.
232474
Conglutination doesn't work on all planes, and its not difficult to say that some stuff is covered in the blanket trans conglut skill, some isn't (eg Spirit, Aether, Limbo). I don't see how you'd need more than just ethereal, elemental, cosmic.
It was a suggestion so that Celestians and Magnagorans didn't have to trans planar for deaths on Cosmic stop hurting. Ethereal Seren/Glomdoring get the same protection, why not the other two?
I'm just sick of hearing "Gah, died five times defending Celestia, had to pray every time, screw participating".
Jack2005-12-04 07:59:08
Fine, ya won't tell me, I'll conjure up wild guesses and theories.
Maybe Planar offers higher protection from damage given by creatures found on different Planes. Or perhaps it effects skills which are governed by Planar magic (e.g. Cosmic), causing someone with Trans Planar and Trans Celestialism/Nihilism to do more damage with cosmicfire than someone with Inept Planar and Trans Celestialism/Nihilism: or, conversely, for them to be dealt less damage when attacked by cosmicfire.
Maybe Planar offers higher protection from damage given by creatures found on different Planes. Or perhaps it effects skills which are governed by Planar magic (e.g. Cosmic), causing someone with Trans Planar and Trans Celestialism/Nihilism to do more damage with cosmicfire than someone with Inept Planar and Trans Celestialism/Nihilism: or, conversely, for them to be dealt less damage when attacked by cosmicfire.
Hajamin2005-12-04 09:41:29
QUOTE(Jack @ Dec 4 2005, 04:59 PM)
Fine, ya won't tell me, I'll conjure up wild guesses and theories.
Maybe Planar offers higher protection from damage given by creatures found on different Planes. Or perhaps it effects skills which are governed by Planar magic (e.g. Cosmic), causing someone with Trans Planar and Trans Celestialism/Nihilism to do more damage with cosmicfire than someone with Inept Planar and Trans Celestialism/Nihilism: or, conversely, for them to be dealt less damage when attacked by cosmicfire.
Maybe Planar offers higher protection from damage given by creatures found on different Planes. Or perhaps it effects skills which are governed by Planar magic (e.g. Cosmic), causing someone with Trans Planar and Trans Celestialism/Nihilism to do more damage with cosmicfire than someone with Inept Planar and Trans Celestialism/Nihilism: or, conversely, for them to be dealt less damage when attacked by cosmicfire.
232482
Umm... you don't read the announce board do you? The second thing you mentioned was already announced back in open beta, I think. It was also mentioned many times on the forums. A skills parent will increase the effects of that skill. IE. Elementalism increases the effects of a Geomancers staff, Planar increases the effectiveness of Elementalism. Therefore, Planar has some effect on the damage a staff does.
Jack2005-12-04 16:45:36
Do read it, just... haven't read the first 200 or so. Aheh.
I was a hasty novice.
Anyway, I'll take your silence on the subject to mean my first hypothesis was also correct.
I was a hasty novice.
Anyway, I'll take your silence on the subject to mean my first hypothesis was also correct.
Shamarah2005-12-04 17:01:52
I think if Celestians conglutinated on Water/Celestia and Mags conglutinated on Earth/Nil regardless of skill level, this wouldn't be necessary.
Soll2005-12-04 18:59:30
And communes on Ethereal.
Cwin2005-12-04 21:42:52
A guild congluting in their 'own plane' makes sense, but would help to weaken the conflict levels off-plane (which, IMO, need to be strengthened). Essentualy, you're giving a free Conglut to defenders and making all attackers who aren't trans suffer. Faethron and the Sea battles have taught me that low-defense/high-offense is a much better way to go than high-defense.
So, as much as I would LOVE to not lose a batch of exp fighting people who won't lose much at all, I think we're stuck with having to Trans to conglut.
So, as much as I would LOVE to not lose a batch of exp fighting people who won't lose much at all, I think we're stuck with having to Trans to conglut.