Wildnodes

by Narsrim

Back to Ideas.

Narsrim2005-12-04 22:08:41
This isn't a rant. Don't rant here. Simply list some ideas to make Wild Nodes better:

+ Everyone should be returned to their respective nexus after the wild nodes game is over. People shouldn't be punished and forced to pray after the game ends.

+ Shrines should poof during the event like they do in villages

+ You shouldn't be possible to link power nodes. This isn't a "who can bash the best" game.

+ At the start of the game, all forests, flood, and taint should disappear destroying any former demesnes

+ There should be no experience lost to Patrons if you die

=====================================================

BIG CHANGE:

Randomize the time for the event like villages. With the event going on at the same time every 2 weeks, we see the same players. Everyone doesn't have an equal chance and it will ultimately favor one group who has more people who can accomodate that specific time.
Unknown2005-12-04 22:15:13
QUOTE(Narsrim @ Dec 5 2005, 09:08 AM)
Randomize the time for the event like villages. With the event going on at the same time every 2 weeks, we seem the same players. Everyone doesn't have an equal chance and it will ultimately favor one group who has more people who can accomodate that specific time.
232682



Yes please. Still have not had a chance to play this and I never will unless I take time off work.
Daganev2005-12-04 22:15:19
I believe you want that to read "Shouldn't be punished and forced to pray at the end of the game" not "should".. but I won't edit it for you, you have to do that yourself smile.gif
Narsrim2005-12-04 22:17:15
Meh, I fixed two grammar mistake. The Astral neurosis carries over into real life *scream*
Daganev2005-12-04 22:28:38
They all look like good ideas. However here are a few issues to look at.

By giving us the exact time of the happenings, its allows people to "set up" thier area, and take away the advantages for the cities. (i.e. they have a nexus on thier sphere, and people from the communes would be hard pressed to get to thier sphere on time to defend.

Also, I'm curious if the wild nodes events work like a game that has to be initiatied, and therefore is currently being monitored by active admin.

So, with those little things in mind, if you can't set up before hand I think it would make the game A. a bit more neurotic, and B. be really harsh on the druids and mages who would be demanded to be there without knowing when they should be there.
Soll2005-12-04 22:31:49
But knowing the exact times allows a single person to create an all-encompassing demesne, such as the one Kaervas had before this wildnodes game. Making them random would lower, if not eliminate the chance of this happening, and thus make the game slightly fairer.

Of course, I'd rather have all terrain cleared and demesnes removed at the start.
Daganev2005-12-04 22:33:36
Yes, it allows one person to make a demense over all of astral... however, it makes all single people equally able to do so. The question is, how long before the event do you want to be protecting your spheres?
Unknown2005-12-04 22:52:08
Poofing shrines would be a bad idea, making them inactive, ie no powers working on them, would be fine.
Unknown2005-12-04 22:56:06
same with regular astral nodes, they go inactive during the game and a few mins after.
Acrune2005-12-04 23:19:05
QUOTE(Guardian_Shiro @ Dec 4 2005, 06:56 PM)
same with regular astral nodes, they go inactive during the game and a few mins after.
232770



I think they are supposed to be part of the strategy of the game.

And shrines should not poof during the event. That'd be dumb. Other then those, the ideas look good.
Vix2005-12-04 23:34:12
And make it so that a New/Full Moon doesn't occur? Plane-wide Rage/Terror during the event is too powerful in my opinion.
Shorlen2005-12-05 00:49:39
QUOTE(Acrune @ Dec 4 2005, 07:19 PM)
I think they are supposed to be part of the strategy of the game.

And shrines should not poof during the event. That'd be dumb. Other then those, the ideas look good.
232805



Dunno, worldburn used offensively during the event was rather annoying. Placing a shrine to your deity on an opponents sphere just before the event and worldburning the initial defenders would also really suck.
Unknown2005-12-05 01:09:23
Staying graced while you go to your enemies sphere, mass link just to kill them is annoying. I don't care if they said it is allowed or not. if things like that happen then worldburn is fair game
Vix2005-12-05 01:11:40
QUOTE(Guardian_Shiro @ Dec 4 2005, 08:09 PM)
Staying graced while you go to your enemies sphere, mass link just to kill them is annoying. I don't care if  they said it is allowed or not. if things like that happen then worldburn is fair game
232895


Why not have both then?

QUOTE(Narsrim @ Dec 4 2005, 05:08 PM)
+ You shouldn't be possible to link power nodes. This isn't a "who can bash the best" game.
232682


Unknown2005-12-05 01:13:42
I don't care if we have both, I just don't want to see Serenwilde people complain about worldburn when Narsrim appeared graced in capicorn to masslink it during the event.
Shiri2005-12-05 02:18:18
QUOTE(daganev @ Dec 4 2005, 10:28 PM)
They all look like good ideas. However here are a few issues to look at.

By giving us the exact time of the happenings, its allows people to "set up" thier area, and take away the advantages for the cities. (i.e. they have a nexus on thier sphere, and people from the communes would be hard pressed to get to thier sphere on time to defend.
232727



Well, maybe there would still be an announce 3 days before or whatever, it just wouldn't be fixed. It just sucks that lots of people will never catch it, and I think that outweighs demesne considerations.
Acrune2005-12-05 02:24:45
QUOTE(Shorlen @ Dec 4 2005, 08:49 PM)
Dunno, worldburn used offensively during the event was rather annoying. Placing a shrine to your deity on an opponents sphere just before the event and worldburning the initial defenders would also really suck.
232884



They should be disabled, then, not distroyed.
Narsrim2005-12-05 03:18:50
QUOTE(Acrune @ Dec 4 2005, 10:24 PM)
They should be disabled, then, not distroyed.
232952



Obviously. Note that the first suggestions says that shrine poof like in villages.

If you are unaware of how this works, the shrine isn't active at all when the village is in play. At one point, all shrines became shrines to estarra (I think) or something like that... and then changed back at the end.
Aiwendil2005-12-05 13:17:57
How about, don't announce the time and date and just do it IG suddenly? Similar to how hamster hunts and FFAs don't have a fixed date... It would prevent preparation for Wildnodes.

Alternatively... Nah, can't think of anything else now.
Shiri2005-12-05 13:22:43
QUOTE(Aiwendil @ Dec 5 2005, 01:17 PM)
How about, don't announce the time and date and just do it IG suddenly? Similar to how hamster hunts and FFAs don't have a fixed date... It would prevent preparation for Wildnodes.

Alternatively... Nah, can't think of anything else now.
233230



I think the idea is that we have villages for non-preparatory things, and wildnodes is prepared, because it's a big important event you only get one of biweekly as opposed to lots of villages...doing it unannounced is unhelpful. Knowing when it is is nice.