Jitwix2005-12-12 13:20:40
QUOTE(Avaer @ Dec 5 2005, 08:38 AM)
I think we should discover another planar level below Prime, which is fragmented into twice as many spheres as Astral, has equally as difficult and summonable mobs, but they are all non-combatable and are aggressive influencers.
Oh, and it can only be reached by transversing down through the roots of the two commune trees, or by cubix.
Then things would be happy again.
Oh, and it can only be reached by transversing down through the roots of the two commune trees, or by cubix.
Then things would be happy again.
233106
QUOTE(tenqual @ Dec 5 2005, 08:42 AM)
I agree, we need a underworld, well proper sub prime realm, i mean, we can go up, makes sense we can go down! Actually, it'd be nice instead of the double spheres, that it's just the proper Lusternian Zodiac, and having the communes access it only, with the whole, roots of the world, theme.
233112
This is an excellent idea, an under-plane plane accessible through roots of the Great Trees. However, thise could very easily turn into a warzone between the Serenwilde and Glomdoring. Unless it was made a completely peaceful area under the influence of Eroee where only influencing could take place. Perhaps it could be based on underworld-type mythology. It could be divided into sections, perhaps under the Serenwilde a 'Elysian Fields' type place, and under Glomdoring a more dreary, colourless place, though not neccesarily unpleasent. It could contain a wide variety of denizens with different mindsets and influencing difficulty, and even animals which can be infuenced by ecological druids.
The problem would be how to prevent it from being used a a place to stage attacks from through an enemy's nexus.
-----
For those interested in mythology, the following quote is from the Wikipedia article on YggdrasilYggdrasil, the world tree in Norse mythology.
QUOTE
Three roots supported the trunk, with one passing through Asgard, one through Jotunheim and one through Helheim. Beneath the Asgard root lay the sacred Well of Urd (Urðabrunnr), and there dwelt the three Nornir, over whom even the gods had no power, and who, every day, watered the tree from the primeval fountain, so that its boughs remained green. Beneath the Jotunheim root lay the spring or well of Mimir (MÃmisbrunnr); and beneath the Helheim root the well Hvergelmir ("the Roaring Cauldron").
Notes:
- Asgard was the realm of the gods.
- Jotunheim was the realm of the giants.
- Helheim was the underworld, ruled by the disfigured Hel. It wasn't neccesarily unpleasent, more dreary. Everyone except warriors who had died in battle went to Hel.
- The Norns at the well of Urd were very similar to our Fates (Clothos, Atropis and Lachesis).
- The severed head of the wise giant Mimir sat at the Well of Mimir, kept alive by magic. Odin, the chief god, often went and asked his advice.
Shiri2005-12-12 13:22:19
I'm not sure it would fit given the way the material plane is composed of all the others above it and you can't really concentrate it any more, but the debate between Elryn and I on that issue remains unresolved.
Verithrax2005-12-12 13:45:01
Frankly, I think that fantasy universes have plagiarized mythology (And one another) more than enough. However, another level between prime would be interesting, as long as it's something vaguely original; Lusternia is one of a few fantasy universes that don't borrow heavily from mythology or other fantasy universes, being mostly original. The concept of demesnes is new to me, for example; it's original to Lusternia (The word demesne, if you're wondering, originally referred to the tract of land that was used by the landlord, rather than leased to others, during the middle ages in feudal europe.) If you can create a level below prime that is original, then I'm all for it.
Unknown2005-12-12 15:20:38
QUOTE(Shiri @ Dec 12 2005, 01:22 PM)
I'm not sure it would fit given the way the material plane is composed of all the others above it and you can't really concentrate it any more, but the debate between Elryn and I on that issue remains unresolved.
235799
Psh, you beat me down and you know it.
I'd like the Spirit plane to be beneath Prime ("realm of the dead"/place where animal souls go before reincarnating) - like a reflection of the Ethereal (Life/death... all very unoriginal), and below that will be a new plane - the Fathoms, where the planes of Lusternia touch the Void. Weird things can wander around here, lurking in the boundary between reality and unreality, and trying to lure planar travellers away into the helplessness of nothingness. You've seduced denizens before... watch out or you'll be the one who falls for it next time!
Well, it makes sense to me!
Ixion2005-12-12 15:25:58
I'd like something like an Underworld so there would be reason to have a badass honors mob, so long as groups could not fight it (solo only).
Unknown2005-12-12 15:27:35
Nah, all aggressive influence would be perfect. Astral is for heavy bashing now.
Richter2005-12-12 17:44:10
QUOTE(Avaer @ Dec 12 2005, 07:20 AM)
Psh, you beat me down and you know it.
I'd like the Spirit plane to be beneath Prime ("realm of the dead"/place where animal souls go before reincarnating) - like a reflection of the Ethereal (Life/death... all very unoriginal), and below that will be a new plane - the Fathoms, where the planes of Lusternia touch the Void. Weird things can wander around here, lurking in the boundary between reality and unreality, and trying to lure planar travellers away into the helplessness of nothingness. You've seduced denizens before... watch out or you'll be the one who falls for it next time!
Well, it makes sense to me!
I'd like the Spirit plane to be beneath Prime ("realm of the dead"/place where animal souls go before reincarnating) - like a reflection of the Ethereal (Life/death... all very unoriginal), and below that will be a new plane - the Fathoms, where the planes of Lusternia touch the Void. Weird things can wander around here, lurking in the boundary between reality and unreality, and trying to lure planar travellers away into the helplessness of nothingness. You've seduced denizens before... watch out or you'll be the one who falls for it next time!
Well, it makes sense to me!
235813
I had someone explain to me how he believed spirit was above astral. We'd been discussing it, since we were looking into how nexii were created, and realized we'd have to have the connected planes, and you could possibly link to spirit. He had a whole thing on how spirit was the highest form of energy, and everything, or mostly everything, was a diluted form of it.
The guy sounded all kinds of smart, but he confused the heck out of me.
Narsrim2005-12-12 18:16:09
I like the idea, but I think it would be cool if it was divided into two major areas like a seelie and unseelie courts. In the seelie court, it would be a peaceful/influencing area with high end influencing possible. The unseelie would be more evil and twisted with still influence potential but also bashing potential.
EDIT:
And perhaps some cool pro-Wiccan, pro-Druid quests. For example, a quest that makes summoned Fae unable to be slain (duration of 24 hours like the tosha monastery quest, etc).
EDIT:
And perhaps some cool pro-Wiccan, pro-Druid quests. For example, a quest that makes summoned Fae unable to be slain (duration of 24 hours like the tosha monastery quest, etc).
Unknown2005-12-12 18:28:21
QUOTE(Narsrim @ Dec 12 2005, 08:16 PM)
And perhaps some cool pro-Wiccan, pro-Druid quests. For example, a quest that makes summoned Fae unable to be slain (duration of 24 hours like the tosha monastery quest, etc).
235833
No!
Richter2005-12-12 19:00:01
Why don't we have a quest that is just for the Ebonguard as well, make it so that no one can kill our wolves, and give us all kinds of exp and gold that only we can access.
But seriously, it'd be nice to have an area that was open to anyone, on prime, off continent. That way it would be kind of secluded, but it wouldn't have the craziness of the catacombs or astral, where anyone who isn't in your city or commune kills you for nothing more than exp.
But seriously, it'd be nice to have an area that was open to anyone, on prime, off continent. That way it would be kind of secluded, but it wouldn't have the craziness of the catacombs or astral, where anyone who isn't in your city or commune kills you for nothing more than exp.
Unknown2005-12-12 20:16:37
I personally want to see a commune-esque gorgog-style quest.
Personally, since Faethorn has been gutted to the point where the quest is mechanically impossible, they should simply perm-declare it for the Wilde, remove the ability to gather Fae, and make it so the entire forest is peaced, add a ton more mobs (and some agressive ones), and make it influence only.
I mean, why make new areas when we have perfectly good ones that have been butchered because of our whining and bitching? Recycle, before you recreate.
Personally, since Faethorn has been gutted to the point where the quest is mechanically impossible, they should simply perm-declare it for the Wilde, remove the ability to gather Fae, and make it so the entire forest is peaced, add a ton more mobs (and some agressive ones), and make it influence only.
I mean, why make new areas when we have perfectly good ones that have been butchered because of our whining and bitching? Recycle, before you recreate.
Diamondais2005-12-12 23:28:39
Be kinda like a Astral plane with the City Nexus's. Only easier for the Communes to access and harder for the Cities. Be such a nice idea, and get the Commune people outta the Prime hunting grounds
Unknown2005-12-12 23:31:06
I like the idea of this being a high level influence only area based beneath the forests. It would make being a 'pacifist' a more viable option and give the Communes a high level bashing ground that is less of an antithesis of what they stand/stood for.
Unknown2005-12-12 23:38:23
Since this plane would be more of a Ethereal type plane, and since the ethereal plane has the normal fae, using Narsrim's idea of the Seelie and Unseelie courts, couldn't this plane have the redcaps, slaugh, and barghest on one side, as well as the Mother, Crone and Maiden fae, on the other, sort of showing where they actually come from, though i think it'd be better as a major influencing ground then another bashing ground.
Ixion2005-12-12 23:39:58
Why easier for communes?
If it is IN/UNDER the earth why wouldn't geos have an affinity to it? Burrow and knowledge of the earth warrants ease of access should there be such a plane.
If it is IN/UNDER the earth why wouldn't geos have an affinity to it? Burrow and knowledge of the earth warrants ease of access should there be such a plane.
Unknown2005-12-12 23:44:53
QUOTE(Ixion @ Dec 13 2005, 10:39 AM)
Why easier for communes?
If it is IN/UNDER the earth why wouldn't geos have an affinity to it? Burrow and knowledge of the earth warrants ease of access should there be such a plane.
If it is IN/UNDER the earth why wouldn't geos have an affinity to it? Burrow and knowledge of the earth warrants ease of access should there be such a plane.
235906
Simply because Astral is already more suited to the cities, that's all. By under the Communes, I meant connected through the roots of the Great Trees, not through a hole in the gorund or something.
Richter2005-12-12 23:44:59
So, if you want something like this, take it one step further:
Go to the lusternian idea development boards, and formulate a clear idea. Decide what kinds of things would be in it, people, quests etc. Then, when you've formulated the area, got some other people's constructive criticism, post it on the plots board!
Go to the lusternian idea development boards, and formulate a clear idea. Decide what kinds of things would be in it, people, quests etc. Then, when you've formulated the area, got some other people's constructive criticism, post it on the plots board!
Terenas2005-12-12 23:47:42
QUOTE(Ixion @ Dec 12 2005, 11:39 PM)
Why easier for communes?
If it is IN/UNDER the earth why wouldn't geos have an affinity to it? Burrow and knowledge of the earth warrants ease of access should there be such a plane.
If it is IN/UNDER the earth why wouldn't geos have an affinity to it? Burrow and knowledge of the earth warrants ease of access should there be such a plane.
235906
Because as it is, I have to traverse through 2 Planes to get to Astral and requires Nexus in Planar to even be able to get there. Mages/Guardians can get to Planar as soon as they past novicehood, not to mention even the cities' warriors don't need Nexus if they have a rift from Prime to Ethereal. In other words, because it sucks to be a Commune when it comes to Planar Travel.
Unknown2005-12-12 23:51:26
QUOTE(Richter @ Dec 13 2005, 10:44 AM)
So, if you want something like this, take it one step further:
Go to the lusternian idea development boards, and formulate a clear idea. Decide what kinds of things would be in it, people, quests etc. Then, when you've formulated the area, got some other people's constructive criticism, post it on the plots board!
Go to the lusternian idea development boards, and formulate a clear idea. Decide what kinds of things would be in it, people, quests etc. Then, when you've formulated the area, got some other people's constructive criticism, post it on the plots board!
235910
Good thinkin' 99, I'll head over there later in the day .
Unknown2005-12-12 23:54:16
QUOTE(Richter @ Dec 12 2005, 11:44 PM)
So, if you want something like this, take it one step further:
Go to the lusternian idea development boards, and formulate a clear idea. Decide what kinds of things would be in it, people, quests etc. Then, when you've formulated the area, got some other people's constructive criticism, post it on the plots board!
Go to the lusternian idea development boards, and formulate a clear idea. Decide what kinds of things would be in it, people, quests etc. Then, when you've formulated the area, got some other people's constructive criticism, post it on the plots board!
235910
There's an ideas board on this forum, you know.