Verithrax2006-01-09 03:33:15
So, inspired by this, I decided to list all the recurring things I noticed in Lusternia and in the forums. Enjoy.
1) Viravain's Rose Rule: Any major event quest will involve collecting large amounts of some object that was either completely useless, or nonexistant before the event - feathers, roses, corpses of Astral critters. The IC reason why this is so is never satisfactorily explained.
2) Verithrax's Corollary: Animosity and hatred between characters suddenly disappears when they're all desperate to help the event quest end and see the Nifty New Thing that's supposed to come out of it.
3) The Walkers' Lament: By default, every new character hates 50-75% of the world.
4) The Kivati Effect: When two people enter a manse, it is inconceivable that they're using it for something besides MUDSex. Nobody ever needs to have a private conversation, ever.
5) The Ialie/Richter/Daganev Axiom: Trade cartels tend to fill all availiable clanslots.
6) Malicia's Law: EVERYTHING, including eating, sleeping, and emoting, is both underpowered and overpowered.
7) Verithrax's Conclusion: All flame wars in the forums and IRC boil down to Roleplayers against Playerkillers, or Nerf down against Buff up; there is no middle ground.
8) The Shamarah Effect: Everything else being equal, the person to win any election will be the one with the highest might.
9) The Morik Dilemma: Lusternia is the anti-vegas. What goes on IC, inevitably ends up in the OOC forums and IRC channel.
10) The Law of Aetheric Transmigration: Any type of game mechanics can be brought IC by use of the magic word, 'aether'.
11) Darth Helmet's Blunder: Evil and Good are equally unscrupulous in Lusternia; even so, Evil will always triumph, because Good had bad leadership since day one.
12) The Rule of Topical Decay: Any thread in the forums, if alive for long enough, will degenerate into an flamewar about the philosophy or roleplay of some entity or organization.
13) The Galvadore Effect: Good leaders inevitably end up burning out and resigning. Bad leaders try to get elected again at the first opportunity.
14) Ghost Unhappyness Law: Like with all good games, 90% of the playerbase is, at any time, supposedly unhappy with the game. Even so, they keep pouring money into it.
15) Smoke and Mirrors: Every single impressive thing happening in a ritual is an illusion - And everyone pretends not to care.
16) Richter's Corollary to Smoke and Mirrors: Freeform Illusions aren't good enough to run player-run events.
17) First Racial Stereotype Law: Every newbie who plays a furrikin or a faeling is bouncy, cute, and snuggly, even though they kill people an awful lot of the time, just like everybody else.
18) The Selective Mortality Principle: Inhabitants of the Ayrisian Isles and Aslaran in the moors are fair game to hunt, because they'll come back anyway. Citizens of our villages are innocents that must be protected.
19) Estarra's Explanation: The least often a god appears to mortals, the more erratic and downright weird their behaviour is.
20) The Selthar-Kalodan Theorem: If you want your RP to stand out, acquire some obvious mannerisms and speech patterns.
21) The Munsia Law: Any joke involving Munsia and cows is automatically assumed to be funny.
22) Arix's Law: Pranksters, troublemakers, and people with an evil sense of humour invariably get the Illusions skillset.
23) Second Racial Stereotype Law: The quality and quantity of racial RP is inversely proportional to the usefullness of that race in combat; therefore, Mugwumps have no racial RP, while the RP of Shadowlord Faelings is basically "I'm short, tiny, cute, and EEEVIL!"
24) Leonias' Principle of Selective Memory: You kill a thousand foes, and nobody says "There goes a great warrior." You make hundreds of cartel designs, and nobody goes "He's a great tradesman" when he sees you. But you do one little obscene emote...
25) Peeka's Law of Projection: Whatever is said the loudest and most often becomes true.
26) Estarra's Law of Pop Culture: Anything that looks like a reference to Discordianism or Monty Python, is.
27) Corollary to Estarra's Law of Pop Culture: When you see Estarra acting like Eris, or shouting 'Spoon!', don't be surprised.
28) The Second Principle of Selective Mortality: The only thing that can make death permanent is dramatic necessity.
29) The Undersecretary's Law of Wasted Effort: Two thirds of the newbies won't play for longer than a week.
30) Joli's Variation on the Principle of Selective Memory: If you're cute and snuggly for long enough, people will assume you're cute, bouncy, pouncy and snuggly forever.
31) Cairam's Law: The longer and more unpronounceable your title is, the least power you actually have.
32) A Jerk's Old Trick: Being a jerk is never actually against the city/commune rules.
33) Morik's Corollary to the Jerk's Old Trick: All guilds the overpowered jerk joins are nerfed soon after.
34) Joli's Racial Stereotype Law: Everyone who reincarnates into Viscanti will become a Tainted version of his previous race, never mind the science of it.
35) Elryn's Entropic Principle: All uniqueness and diversity in skills and quests must eventually decay to uniformity for the sake of 'balance'.
36) Verithrax's Corollary to Elryn's Entropic Principle: Every envoy report involves Magnagora being nerfed further into looking like New Celest.
37) Hajamin's Corollary to the Jerk's Old Trick: The Gods can't shrub someone just for being annoying.
38) Stangmar's Principle of Selective Invulnerability: Lusternian characters are immune to such mundane hazards as the blistering heat of the Skarch or the freezing cold of Avechna's peak... except when another player is causing the heat/cold.
39) Ialie's 'Sheila Broflovski' law: Horrific, deplorable violence is okay, as long as people respect HELP LANGUAGERULES.
40) The Kalo Effect: Any misdeed up to and including multiple genocide is forgiveable if you're cute enough.
41) Selthar's First Law: Any time a player tries to roleplay a physically-affecting character flaw, it will invariably fail.
42) Selthar's Second Law: If a character's RP involves manipulating game environments or rules, it will also invariably fail.
43) Marina's Counterpoint to Selthar's Second Law: Selthar's Second Law doesn't apply if you have a god on your side AND that god was going to do what you wanted anyway.
44) Tully's Lament: If a character's RP involves the aid or collaboration of enough people, it will invariably fail.
45) Verithrax's Corollary to Tully's Lament: The chances of a player-started event working out are inversely proportional to the amoung of people and skills needed for its succesful completion; see Smoke and Mirrors.
46) Hajamin's First Law of Existential Dynamics: Lusternia isn't based on Achaea at all, even if the HELP files indicate otherwise.
47) Selthar's Rule of the Shattered Cosmic Equilibrium: If a Divine shouts something, it is either unintentional or annoyed.
48) Raezon's Law of Subjective Memory: You don't remember anything about any hamsters.
49) The Faeling Theory of Gravity: When falling from a very high height, you do not have enough time to spread your wings to catch yourself, no matter how long it actually takes you to fall.
50) Hajamin's Lament: As much as we all would like to believe, the Gods are only Mortal.
Rauros wrote that one.
51) Ialie's Theory of Lusternian Relationships: Anyone who says they only enter the realms to see you will soon suffer inactivity.
52) Verithrax's Corollary to Ialie's Theory of Lusternian Relationships: Get the IM screen name of anyone who says that.
53) Verithrax's Principle of the Butcher's Incompetence: Animals that have been charred, maimed, cursed, or otherwise damaged during the hunting process are still perfectly acceptable to be sold as raw meat.
54) The Jeweller's Conclusion: Rockeaters eat an awful lot of oysters, and swallow the pearls.
55) Serenwilde's Razor: The more assumptions you make when writing your laws, the more ways there will be to break them.
56) Stangmar's Observation on Rafael: Your organization's roleplay is more important than its well-being, but your character's well-being is more important than his roleplay.
57) Rafael's Law of Selection: DIE HERETIC!
58) The Raezon-Lisaera Observation: Gods will naturally find ways to justify their jealousy.
59) Roark's Victory: Not one of the organizations has laws against indecent exposure.
60) The Viravain Effect: An organization tends to develop all the personality disorders of its patron.
61) Geb's Law: When using someone else's system, it either sucks, is undocumented, or both.
62) Verithrax's Corollary to Geb's Law: Telling the system's creator that is about as prudent as kicking a much-loved, crippled puppy in front of its owner.
63) Guido's Lament: Your stature within a new city or commune is inversely related to the amount of effort you put into the creation/revival of that city or commune.
64) Verithrax's Observation on the Scope of Guido's Lament: Guido's Lament only applies to Guido and Visaeris.
65) Soll's Lament: You only realize the guild you started out in was right for you after hopping through three other guilds.
66) Stangmar's Law of Dimentional Maleability: Your size attribute has no bearing on your ability to see, hear, have sex with, or wear the clothes of someone of a different size.
67) Ialie's Corollary to Stangmar's Law of Dimentional Maleability: To avoid having to think too much about fur, scales, or crystal banging against crystal, all characters become human during MUDSex.
68) Stangmar's Observation on Relativity: Something that you would learn from, such as DEATH, actually causes you to LOSE experience.
69) Verithrax's Law of the Opposite Sex (Laxinova Rule): The more glaringly, obviously attractive a female character is, the bigger the chances of the person behind her being a guy. Double the chances if the character is a furrikin, loboshigaru or aslaran. Double once again if the character is a lesbian. Triple if the character mentions her 'well endowed bosom', 'luscious lips' or 'pert bottom' in the description. Quadruple if the character is bissexual.
70) Guido's corollary to Ialie's Corollary to Stangmar's Law of Dimentional Maleability: Unless both parties are after hot furry action, in which case remaining Furrikin, Loboshigaru or Aslaran is allowed.
71) Stangmar's Corollary to Guido's Corollary to Ialie's Corollary on Stangmar's Law of Dimensionable Maleability: That's just sick man.
72) Narsrim's Defense: You aren't guilty if you can blame it on the Taint.
73) Morik's Theory on Elections: COME ON BABY! THIRD TIME'S A CHARM!
74) Stangmar's Corollary to Narsrim's Defense: Or, you could just, yanno, not do it?
75) Estarra's Law of Happiness: WEEEEEEPPAAAAAW!!!!
76) Leonias's Theory on Better Judgement: If it looks stronger than you, acts stronger than you, and is bigger than you, spit on it.
77) Annabelle's Treatise on Free Enterprise: HI! *flutter* *giggle*
78) Verithrax's Comment on Laxinova: If a novice tries to seduce you during an interview, have him outguilded.
79) Ashteru's Comment on Verithrax's Comment on Laxinova: Oh. I was doing it WAY wrong then.
80) The Average Lusternian's View on Crime: It's not illegal if HE did it to your aunt's cousin's dog's neice twice removed.
81) Verithrax's Note on the Observational Tradesman Paradox: Tradesmen only exist when you're not looking for them; when you do find them, they either have the right prices or the right allegiance - never both.
82) First Law of Loyalty: No amount of indoctrination can be stronger than the desire to see how things are in another city or commune.
83) Morik's Observation of Guild Structure: It is far, far easier for guild officials to add onto guild requirements over time than it is to actually do the requirements.
84) Verithrax's Observation on Morik's Observation of Guild Structure: The more complex, convoluted and ludicrous a guild's requirements are, the easier it will be to slip through and undersecretary's attention.
85) Verithrax's Note on Deliberately Flawed Politics: The reason each organization has three guilds is because in politics, the tripod is a very weak structure.
86) Joli's Observation on Pacifism: Tough love still counts.
87) Joli's 'Divine Fetish' Special Case Scenario to Ialie's Law of Lusternian Relationships: Some Divine really need to take mortal holidays.
89) Joli's Rebuttal to Stangmar's Law of Dimentional Maleability: Enlarge and Diminish enchantments exist for a reason totally unrelated to writhing more easily or being summoned less often.
90) Arsanil's Law of the Divine: The cooler a god or godess is, the least often you get to see Them.
91) Verithrax's Law of Comprehending Munsia: If you hear her say the word 'die' in any sentance, run like Nil.
92) Verithrax's Law of Divine Diplomacy: Groveling and saying 'please, oh god, please don't shrub me' goes a long way when dealing with the Divine.
93) Mell's Adeendum to Verithrax's Law of Divine Diplomacy: Don't ever tell a god to "Mind your own business"; they'll invariably reply "I am."
94) Rauros's Pessimistic Law of New Celest: 90% of the population will invariably be compelled to do nothing but hug and snuggle with each other 24-7.
95) Verithrax's Pessimistic Law of Serenwilde: 90% of the population will invariably be compelled to kill, maim, and destroy twice as much to compensate for New Celest's apathy.
96) Strong's Law of Recurrent Playerkill Games: When a new organization emerges, at least one group will instantly find reason to kill them, even if it is a stretch; and will continue to kill them because they can, and it's fun.
97) Verithrax's Corollary to the Law of Topical Decay: Any thread that can be hijacked, will be.
98) Mell's Law of Leadership: Everyone knows how to run the city/commune better than the people in power.
99) Kaervas' Law of Titanic Strength: Any player, once raised to Titanhood, will immediately show that their entire class is overpowered, regardless of the gigantic stat increase and other abilities.
100) Verithrax's Meta-Law of Subjective Reality: All the laws are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
101) Verithrax's First Corollary to the Meta-Law of Subjective Reality: The Meta-Law of Subjective Reality is true in one sense, false in one sense, meaningless in one sense, true and false in one sense, true and meaningless in one sense, false and meaningless in one sense, and true and false and meaningless in one sense.
102) Verithrax's Second Corollary to the Meta-Law of Subjective Reality: Any law that looks like a reference to Discordianism or Monty Python, is.
103) Selthar's Law of Metagaming: Any information, IC or OOC, is fair game in any situation, IC or OOC, unless someone catches you.
104) Richter's Divine Law of Anticlimactic Ascension: No matter how hard you work to reach demigod or titan, half of them will mysteriously dissappear immediately afterwards.
105) Richter's Sponge Toy Man Law: If a newbie kills a high level person, they will always shoot up several levels, even if they were just standing around trying to reincarnate.
106) Richter's "Am I Overdressed for This Party?" Rule: Everyone wears armour or large robes no matter if they're sleeping, eating, at a party, or in Ialie's manse.
107) Richter's Addendum to the "Am I Overdressed for This Party?" Rule: Newbies are always naked, usually for some time after they are no longer newbies.
108) Richter's "Don't Go There" Rule: Asking to have your figurine packed always means exactly what they said.
109) Arix's Law of Illusions: If an illusion goes off at either the New Celest or Serenwilde Nexus, and nobody is around to see or hear it, it will still be blamed on Arix.
110) Arix's Law of Confection: cakes are a perfectly valid artistic medium, and are best observed when flamed and placed in the least appropriate place possible.
111) Vix's Super-Fungus Theory: An object or piece of equipment that was perfectly serviceable at the end of the month inevitably crumbles to dust at the stroke of midnight. A strange species of super-fungus is suspected as the cause.
112) Tully's Departure Paradox: People who say they're leaving in the forums, aren't. The chances of this being true are inversely proportional to how annoying the person is.
113) The Joli Syndrome: The state of involuntarily causing, by unnecessary 'reaching out' to the Divine, a lot of unneeded drama.
114) Nymerya's Law of Logic (Elcyrion rule): The more pure logic in a statement, the harder it will be ignored.
115) Misaether Law (Gero Rule): The more sensitive, embarrassing, or OOC a tell, say or emote is, the bigger the chances of it being mischanneled.
116) Joli's Law of Fighters (Malicia Rule): If you ever lose a fight, it's because the winner's skills were overpowered, you were lagging, your system wasn't working, and/or you were afk.
117) Laysus' Law of Constant Fanaticism: In any organisation, there is a constant level of fanaticism. Therefore, the less fanatics there are, the more fanatic those remaining will be.
118) Laysus' Law of Fanatical Popularity: The less fanatics there are, the less people will like them.
119) Raezon's Mortal Law of God-relation Extremes: A mortal will fall into one of two categories, and only one of these two categories. Either the mortal will adore the God beyond belief, venerating their awesome power or the mortal will hate the God for demonstrating that their mortal self is not all powerful and consequentially the God could just sneeze the mortal away.
120) Aiwendil's Rule of Effort: You're not an average denizen if you haven't reached transcendant in at least 1 guild skill.
121) Aiwendil's Rule of Novices (Annabelle Rule): All fresh novices are automatically assumed to be unintelligent and/or interested in MUDSex, or an alt of someone who is both. Such assumptions are often correct.
122) Vix's Village Variation Rule (Cece rule): Somehow, the Countess constantly gets assassination attempts every few days, the tae'dae cubs keep getting sick and losing their toys at the same time, the rockeater training tunnels magically shift into new positions, and the people in Delport keep switching partners. This is believed to be caused by the villages existing in a different temporal domain.
123) Verithrax's Second Rule of Topical Decay: Every argument about IC philosophy or RP will include vague, convoluted, hard-to-understand analogies between Lusternia and Real Life, which will either be taken as enlightening (They're not) or promptly deflated by people who know more about Real Life than the analogist (Which isn't very hard, since people making this kind of analogy lost touch with reality a long time ago)
124) Sipelus' Rule of Favours: If you're among the last to be favoured, the high ranks just have their own clique which they bestow favours upon. If you're one of the first, the high ranked are fair and wise.
125) Law of Guild Politics: Most of the people train novices, but too few of them apply for undersecretary office. Those who don't usually think they're doing a far better job than the currently appointed undersecretaries.
126) Corollary to the Law of Guild Politics: Most undersecretaries think they do a better job than the appointed secretaries.
127) Verithrax's Law of Aetherships (Ialie Rule): There are two kinds of aetherships: Those that crashed, and those that will crash.
128) Eratras' Observation on Aethership crews: There are two kinds of people: Sadists, and Aethership crewmen.
129) The Golden Age Syndrome (Rhysus Rule): Invariably, any former leader will believe that things were better when they were in power, and will never fail in blaming the current leaders for their own personal misfortunes.
130) The Rusted Age Parallel (The RAP Law): Invariably, any current leader will believe that all problems within their organization were, at their root, caused by some former leader they didn't vote for, and that all hope for the future lies in their own unique abilities.
131) Verithrax's Observation on False Depth (Ixchilgal Rule): No matter how elaborate, complex, powerful, or deep a character is, he can and likely will be summarized with a simple phrase.
132) The Inverse Conundrum of Verithrax (Bau Rule): If someone comes up with even a somewhat creative advertisement, every blockhead in the Basin will feel a need to comment on it, and, likely, mock it.
133) Verithrax' Rule on Rule-Breaking (Verithrax Rule): If you are a leader of an organization and don't follow your own rules, you were just testing the other members' awareness and knowledge of those rules.
134) The Roleplayer's Lament (Faethorn Song Rule): OOC bitching can run around the world before IC action has got its boots on.
135) The Curious Law of Gifts: The likeliness of your recieving gifts from senior guild members as a novice increases exponentially if you are female and have a cute description.
136) Murphy's Law of Aethercrews: The number and ferocity of aether creatures is directly proportional to the number of crewmembers lacking vitae elixirs and inversely proportional to their experience in aetherflying.
137) Tekora's Corollary to Soll's Lament: After hopping through those three guilds, one most often finds themselves condemmed to living with a might comparable to that of most novices. Unless you're a credit whore.
138) Hazar's Law of Glom Debating: Whenever a discussion involves Glomdoring, it will eventually decline to an argument over whether Glomdoring is emo or not.
139) Verithrax' Corollary to Hazar's Law of Glom Debating: Hazar's law applies to this thread too.
140) Laysus' Law of Overpowered Effects: Irregardless of being bitchslapped just as bad outside enemy territory, people will still complain about discretionary power effects.
141) Shamarah's Corollary to the Law of Topical Decay: The longer a thread goes on, the higher the chances that it'll turn into Verithrax vs. Exarius or Verithrax vs. Daganev.
EDIT:
This work is obviously biased, evil, and intended to hurt YOUR feelings. You are the victim of this satanic piece of very bad writing. Verithrax is obviously out to get YOU, and everyone who can't detect sarcasm, too.
Oh, and if you have anything to add to the list, post it!
YET ANOTHER EDIT:
I didn't write all of these. In fact, a great many are adaptations or copies of what other people said. Particularly, Stangmar contributed a lot of the least funny ones, so go bug him!
1) Viravain's Rose Rule: Any major event quest will involve collecting large amounts of some object that was either completely useless, or nonexistant before the event - feathers, roses, corpses of Astral critters. The IC reason why this is so is never satisfactorily explained.
2) Verithrax's Corollary: Animosity and hatred between characters suddenly disappears when they're all desperate to help the event quest end and see the Nifty New Thing that's supposed to come out of it.
3) The Walkers' Lament: By default, every new character hates 50-75% of the world.
4) The Kivati Effect: When two people enter a manse, it is inconceivable that they're using it for something besides MUDSex. Nobody ever needs to have a private conversation, ever.
5) The Ialie/Richter/Daganev Axiom: Trade cartels tend to fill all availiable clanslots.
6) Malicia's Law: EVERYTHING, including eating, sleeping, and emoting, is both underpowered and overpowered.
7) Verithrax's Conclusion: All flame wars in the forums and IRC boil down to Roleplayers against Playerkillers, or Nerf down against Buff up; there is no middle ground.
8) The Shamarah Effect: Everything else being equal, the person to win any election will be the one with the highest might.
9) The Morik Dilemma: Lusternia is the anti-vegas. What goes on IC, inevitably ends up in the OOC forums and IRC channel.
10) The Law of Aetheric Transmigration: Any type of game mechanics can be brought IC by use of the magic word, 'aether'.
11) Darth Helmet's Blunder: Evil and Good are equally unscrupulous in Lusternia; even so, Evil will always triumph, because Good had bad leadership since day one.
12) The Rule of Topical Decay: Any thread in the forums, if alive for long enough, will degenerate into an flamewar about the philosophy or roleplay of some entity or organization.
13) The Galvadore Effect: Good leaders inevitably end up burning out and resigning. Bad leaders try to get elected again at the first opportunity.
14) Ghost Unhappyness Law: Like with all good games, 90% of the playerbase is, at any time, supposedly unhappy with the game. Even so, they keep pouring money into it.
15) Smoke and Mirrors: Every single impressive thing happening in a ritual is an illusion - And everyone pretends not to care.
16) Richter's Corollary to Smoke and Mirrors: Freeform Illusions aren't good enough to run player-run events.
17) First Racial Stereotype Law: Every newbie who plays a furrikin or a faeling is bouncy, cute, and snuggly, even though they kill people an awful lot of the time, just like everybody else.
18) The Selective Mortality Principle: Inhabitants of the Ayrisian Isles and Aslaran in the moors are fair game to hunt, because they'll come back anyway. Citizens of our villages are innocents that must be protected.
19) Estarra's Explanation: The least often a god appears to mortals, the more erratic and downright weird their behaviour is.
20) The Selthar-Kalodan Theorem: If you want your RP to stand out, acquire some obvious mannerisms and speech patterns.
21) The Munsia Law: Any joke involving Munsia and cows is automatically assumed to be funny.
22) Arix's Law: Pranksters, troublemakers, and people with an evil sense of humour invariably get the Illusions skillset.
23) Second Racial Stereotype Law: The quality and quantity of racial RP is inversely proportional to the usefullness of that race in combat; therefore, Mugwumps have no racial RP, while the RP of Shadowlord Faelings is basically "I'm short, tiny, cute, and EEEVIL!"
24) Leonias' Principle of Selective Memory: You kill a thousand foes, and nobody says "There goes a great warrior." You make hundreds of cartel designs, and nobody goes "He's a great tradesman" when he sees you. But you do one little obscene emote...
25) Peeka's Law of Projection: Whatever is said the loudest and most often becomes true.
26) Estarra's Law of Pop Culture: Anything that looks like a reference to Discordianism or Monty Python, is.
27) Corollary to Estarra's Law of Pop Culture: When you see Estarra acting like Eris, or shouting 'Spoon!', don't be surprised.
28) The Second Principle of Selective Mortality: The only thing that can make death permanent is dramatic necessity.
29) The Undersecretary's Law of Wasted Effort: Two thirds of the newbies won't play for longer than a week.
30) Joli's Variation on the Principle of Selective Memory: If you're cute and snuggly for long enough, people will assume you're cute, bouncy, pouncy and snuggly forever.
31) Cairam's Law: The longer and more unpronounceable your title is, the least power you actually have.
32) A Jerk's Old Trick: Being a jerk is never actually against the city/commune rules.
33) Morik's Corollary to the Jerk's Old Trick: All guilds the overpowered jerk joins are nerfed soon after.
34) Joli's Racial Stereotype Law: Everyone who reincarnates into Viscanti will become a Tainted version of his previous race, never mind the science of it.
35) Elryn's Entropic Principle: All uniqueness and diversity in skills and quests must eventually decay to uniformity for the sake of 'balance'.
36) Verithrax's Corollary to Elryn's Entropic Principle: Every envoy report involves Magnagora being nerfed further into looking like New Celest.
37) Hajamin's Corollary to the Jerk's Old Trick: The Gods can't shrub someone just for being annoying.
38) Stangmar's Principle of Selective Invulnerability: Lusternian characters are immune to such mundane hazards as the blistering heat of the Skarch or the freezing cold of Avechna's peak... except when another player is causing the heat/cold.
39) Ialie's 'Sheila Broflovski' law: Horrific, deplorable violence is okay, as long as people respect HELP LANGUAGERULES.
40) The Kalo Effect: Any misdeed up to and including multiple genocide is forgiveable if you're cute enough.
41) Selthar's First Law: Any time a player tries to roleplay a physically-affecting character flaw, it will invariably fail.
42) Selthar's Second Law: If a character's RP involves manipulating game environments or rules, it will also invariably fail.
43) Marina's Counterpoint to Selthar's Second Law: Selthar's Second Law doesn't apply if you have a god on your side AND that god was going to do what you wanted anyway.
44) Tully's Lament: If a character's RP involves the aid or collaboration of enough people, it will invariably fail.
45) Verithrax's Corollary to Tully's Lament: The chances of a player-started event working out are inversely proportional to the amoung of people and skills needed for its succesful completion; see Smoke and Mirrors.
46) Hajamin's First Law of Existential Dynamics: Lusternia isn't based on Achaea at all, even if the HELP files indicate otherwise.
47) Selthar's Rule of the Shattered Cosmic Equilibrium: If a Divine shouts something, it is either unintentional or annoyed.
48) Raezon's Law of Subjective Memory: You don't remember anything about any hamsters.
49) The Faeling Theory of Gravity: When falling from a very high height, you do not have enough time to spread your wings to catch yourself, no matter how long it actually takes you to fall.
50) Hajamin's Lament: As much as we all would like to believe, the Gods are only Mortal.
Rauros wrote that one.
51) Ialie's Theory of Lusternian Relationships: Anyone who says they only enter the realms to see you will soon suffer inactivity.
52) Verithrax's Corollary to Ialie's Theory of Lusternian Relationships: Get the IM screen name of anyone who says that.
53) Verithrax's Principle of the Butcher's Incompetence: Animals that have been charred, maimed, cursed, or otherwise damaged during the hunting process are still perfectly acceptable to be sold as raw meat.
54) The Jeweller's Conclusion: Rockeaters eat an awful lot of oysters, and swallow the pearls.
55) Serenwilde's Razor: The more assumptions you make when writing your laws, the more ways there will be to break them.
56) Stangmar's Observation on Rafael: Your organization's roleplay is more important than its well-being, but your character's well-being is more important than his roleplay.
57) Rafael's Law of Selection: DIE HERETIC!
58) The Raezon-Lisaera Observation: Gods will naturally find ways to justify their jealousy.
59) Roark's Victory: Not one of the organizations has laws against indecent exposure.
60) The Viravain Effect: An organization tends to develop all the personality disorders of its patron.
61) Geb's Law: When using someone else's system, it either sucks, is undocumented, or both.
62) Verithrax's Corollary to Geb's Law: Telling the system's creator that is about as prudent as kicking a much-loved, crippled puppy in front of its owner.
63) Guido's Lament: Your stature within a new city or commune is inversely related to the amount of effort you put into the creation/revival of that city or commune.
64) Verithrax's Observation on the Scope of Guido's Lament: Guido's Lament only applies to Guido and Visaeris.
65) Soll's Lament: You only realize the guild you started out in was right for you after hopping through three other guilds.
66) Stangmar's Law of Dimentional Maleability: Your size attribute has no bearing on your ability to see, hear, have sex with, or wear the clothes of someone of a different size.
67) Ialie's Corollary to Stangmar's Law of Dimentional Maleability: To avoid having to think too much about fur, scales, or crystal banging against crystal, all characters become human during MUDSex.
68) Stangmar's Observation on Relativity: Something that you would learn from, such as DEATH, actually causes you to LOSE experience.
69) Verithrax's Law of the Opposite Sex (Laxinova Rule): The more glaringly, obviously attractive a female character is, the bigger the chances of the person behind her being a guy. Double the chances if the character is a furrikin, loboshigaru or aslaran. Double once again if the character is a lesbian. Triple if the character mentions her 'well endowed bosom', 'luscious lips' or 'pert bottom' in the description. Quadruple if the character is bissexual.
70) Guido's corollary to Ialie's Corollary to Stangmar's Law of Dimentional Maleability: Unless both parties are after hot furry action, in which case remaining Furrikin, Loboshigaru or Aslaran is allowed.
71) Stangmar's Corollary to Guido's Corollary to Ialie's Corollary on Stangmar's Law of Dimensionable Maleability: That's just sick man.
72) Narsrim's Defense: You aren't guilty if you can blame it on the Taint.
73) Morik's Theory on Elections: COME ON BABY! THIRD TIME'S A CHARM!
74) Stangmar's Corollary to Narsrim's Defense: Or, you could just, yanno, not do it?
75) Estarra's Law of Happiness: WEEEEEEPPAAAAAW!!!!
76) Leonias's Theory on Better Judgement: If it looks stronger than you, acts stronger than you, and is bigger than you, spit on it.
77) Annabelle's Treatise on Free Enterprise: HI! *flutter* *giggle*
78) Verithrax's Comment on Laxinova: If a novice tries to seduce you during an interview, have him outguilded.
79) Ashteru's Comment on Verithrax's Comment on Laxinova: Oh. I was doing it WAY wrong then.
80) The Average Lusternian's View on Crime: It's not illegal if HE did it to your aunt's cousin's dog's neice twice removed.
81) Verithrax's Note on the Observational Tradesman Paradox: Tradesmen only exist when you're not looking for them; when you do find them, they either have the right prices or the right allegiance - never both.
82) First Law of Loyalty: No amount of indoctrination can be stronger than the desire to see how things are in another city or commune.
83) Morik's Observation of Guild Structure: It is far, far easier for guild officials to add onto guild requirements over time than it is to actually do the requirements.
84) Verithrax's Observation on Morik's Observation of Guild Structure: The more complex, convoluted and ludicrous a guild's requirements are, the easier it will be to slip through and undersecretary's attention.
85) Verithrax's Note on Deliberately Flawed Politics: The reason each organization has three guilds is because in politics, the tripod is a very weak structure.
86) Joli's Observation on Pacifism: Tough love still counts.
87) Joli's 'Divine Fetish' Special Case Scenario to Ialie's Law of Lusternian Relationships: Some Divine really need to take mortal holidays.
89) Joli's Rebuttal to Stangmar's Law of Dimentional Maleability: Enlarge and Diminish enchantments exist for a reason totally unrelated to writhing more easily or being summoned less often.
90) Arsanil's Law of the Divine: The cooler a god or godess is, the least often you get to see Them.
91) Verithrax's Law of Comprehending Munsia: If you hear her say the word 'die' in any sentance, run like Nil.
92) Verithrax's Law of Divine Diplomacy: Groveling and saying 'please, oh god, please don't shrub me' goes a long way when dealing with the Divine.
93) Mell's Adeendum to Verithrax's Law of Divine Diplomacy: Don't ever tell a god to "Mind your own business"; they'll invariably reply "I am."
94) Rauros's Pessimistic Law of New Celest: 90% of the population will invariably be compelled to do nothing but hug and snuggle with each other 24-7.
95) Verithrax's Pessimistic Law of Serenwilde: 90% of the population will invariably be compelled to kill, maim, and destroy twice as much to compensate for New Celest's apathy.
96) Strong's Law of Recurrent Playerkill Games: When a new organization emerges, at least one group will instantly find reason to kill them, even if it is a stretch; and will continue to kill them because they can, and it's fun.
97) Verithrax's Corollary to the Law of Topical Decay: Any thread that can be hijacked, will be.
98) Mell's Law of Leadership: Everyone knows how to run the city/commune better than the people in power.
99) Kaervas' Law of Titanic Strength: Any player, once raised to Titanhood, will immediately show that their entire class is overpowered, regardless of the gigantic stat increase and other abilities.
100) Verithrax's Meta-Law of Subjective Reality: All the laws are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
101) Verithrax's First Corollary to the Meta-Law of Subjective Reality: The Meta-Law of Subjective Reality is true in one sense, false in one sense, meaningless in one sense, true and false in one sense, true and meaningless in one sense, false and meaningless in one sense, and true and false and meaningless in one sense.
102) Verithrax's Second Corollary to the Meta-Law of Subjective Reality: Any law that looks like a reference to Discordianism or Monty Python, is.
103) Selthar's Law of Metagaming: Any information, IC or OOC, is fair game in any situation, IC or OOC, unless someone catches you.
104) Richter's Divine Law of Anticlimactic Ascension: No matter how hard you work to reach demigod or titan, half of them will mysteriously dissappear immediately afterwards.
105) Richter's Sponge Toy Man Law: If a newbie kills a high level person, they will always shoot up several levels, even if they were just standing around trying to reincarnate.
106) Richter's "Am I Overdressed for This Party?" Rule: Everyone wears armour or large robes no matter if they're sleeping, eating, at a party, or in Ialie's manse.
107) Richter's Addendum to the "Am I Overdressed for This Party?" Rule: Newbies are always naked, usually for some time after they are no longer newbies.
108) Richter's "Don't Go There" Rule: Asking to have your figurine packed always means exactly what they said.
109) Arix's Law of Illusions: If an illusion goes off at either the New Celest or Serenwilde Nexus, and nobody is around to see or hear it, it will still be blamed on Arix.
110) Arix's Law of Confection: cakes are a perfectly valid artistic medium, and are best observed when flamed and placed in the least appropriate place possible.
111) Vix's Super-Fungus Theory: An object or piece of equipment that was perfectly serviceable at the end of the month inevitably crumbles to dust at the stroke of midnight. A strange species of super-fungus is suspected as the cause.
112) Tully's Departure Paradox: People who say they're leaving in the forums, aren't. The chances of this being true are inversely proportional to how annoying the person is.
113) The Joli Syndrome: The state of involuntarily causing, by unnecessary 'reaching out' to the Divine, a lot of unneeded drama.
114) Nymerya's Law of Logic (Elcyrion rule): The more pure logic in a statement, the harder it will be ignored.
115) Misaether Law (Gero Rule): The more sensitive, embarrassing, or OOC a tell, say or emote is, the bigger the chances of it being mischanneled.
116) Joli's Law of Fighters (Malicia Rule): If you ever lose a fight, it's because the winner's skills were overpowered, you were lagging, your system wasn't working, and/or you were afk.
117) Laysus' Law of Constant Fanaticism: In any organisation, there is a constant level of fanaticism. Therefore, the less fanatics there are, the more fanatic those remaining will be.
118) Laysus' Law of Fanatical Popularity: The less fanatics there are, the less people will like them.
119) Raezon's Mortal Law of God-relation Extremes: A mortal will fall into one of two categories, and only one of these two categories. Either the mortal will adore the God beyond belief, venerating their awesome power or the mortal will hate the God for demonstrating that their mortal self is not all powerful and consequentially the God could just sneeze the mortal away.
120) Aiwendil's Rule of Effort: You're not an average denizen if you haven't reached transcendant in at least 1 guild skill.
121) Aiwendil's Rule of Novices (Annabelle Rule): All fresh novices are automatically assumed to be unintelligent and/or interested in MUDSex, or an alt of someone who is both. Such assumptions are often correct.
122) Vix's Village Variation Rule (Cece rule): Somehow, the Countess constantly gets assassination attempts every few days, the tae'dae cubs keep getting sick and losing their toys at the same time, the rockeater training tunnels magically shift into new positions, and the people in Delport keep switching partners. This is believed to be caused by the villages existing in a different temporal domain.
123) Verithrax's Second Rule of Topical Decay: Every argument about IC philosophy or RP will include vague, convoluted, hard-to-understand analogies between Lusternia and Real Life, which will either be taken as enlightening (They're not) or promptly deflated by people who know more about Real Life than the analogist (Which isn't very hard, since people making this kind of analogy lost touch with reality a long time ago)
124) Sipelus' Rule of Favours: If you're among the last to be favoured, the high ranks just have their own clique which they bestow favours upon. If you're one of the first, the high ranked are fair and wise.
125) Law of Guild Politics: Most of the people train novices, but too few of them apply for undersecretary office. Those who don't usually think they're doing a far better job than the currently appointed undersecretaries.
126) Corollary to the Law of Guild Politics: Most undersecretaries think they do a better job than the appointed secretaries.
127) Verithrax's Law of Aetherships (Ialie Rule): There are two kinds of aetherships: Those that crashed, and those that will crash.
128) Eratras' Observation on Aethership crews: There are two kinds of people: Sadists, and Aethership crewmen.
129) The Golden Age Syndrome (Rhysus Rule): Invariably, any former leader will believe that things were better when they were in power, and will never fail in blaming the current leaders for their own personal misfortunes.
130) The Rusted Age Parallel (The RAP Law): Invariably, any current leader will believe that all problems within their organization were, at their root, caused by some former leader they didn't vote for, and that all hope for the future lies in their own unique abilities.
131) Verithrax's Observation on False Depth (Ixchilgal Rule): No matter how elaborate, complex, powerful, or deep a character is, he can and likely will be summarized with a simple phrase.
132) The Inverse Conundrum of Verithrax (Bau Rule): If someone comes up with even a somewhat creative advertisement, every blockhead in the Basin will feel a need to comment on it, and, likely, mock it.
133) Verithrax' Rule on Rule-Breaking (Verithrax Rule): If you are a leader of an organization and don't follow your own rules, you were just testing the other members' awareness and knowledge of those rules.
134) The Roleplayer's Lament (Faethorn Song Rule): OOC bitching can run around the world before IC action has got its boots on.
135) The Curious Law of Gifts: The likeliness of your recieving gifts from senior guild members as a novice increases exponentially if you are female and have a cute description.
136) Murphy's Law of Aethercrews: The number and ferocity of aether creatures is directly proportional to the number of crewmembers lacking vitae elixirs and inversely proportional to their experience in aetherflying.
137) Tekora's Corollary to Soll's Lament: After hopping through those three guilds, one most often finds themselves condemmed to living with a might comparable to that of most novices. Unless you're a credit whore.
138) Hazar's Law of Glom Debating: Whenever a discussion involves Glomdoring, it will eventually decline to an argument over whether Glomdoring is emo or not.
139) Verithrax' Corollary to Hazar's Law of Glom Debating: Hazar's law applies to this thread too.
140) Laysus' Law of Overpowered Effects: Irregardless of being bitchslapped just as bad outside enemy territory, people will still complain about discretionary power effects.
141) Shamarah's Corollary to the Law of Topical Decay: The longer a thread goes on, the higher the chances that it'll turn into Verithrax vs. Exarius or Verithrax vs. Daganev.
EDIT:
This work is obviously biased, evil, and intended to hurt YOUR feelings. You are the victim of this satanic piece of very bad writing. Verithrax is obviously out to get YOU, and everyone who can't detect sarcasm, too.
Oh, and if you have anything to add to the list, post it!
YET ANOTHER EDIT:
I didn't write all of these. In fact, a great many are adaptations or copies of what other people said. Particularly, Stangmar contributed a lot of the least funny ones, so go bug him!
Arix2006-01-09 03:40:57
Awww, I don't have a law named after me...
EDIT: never mind. And I do NOT have an evil sense of...heh heh, almost said that with a straight face
EDIT: never mind. And I do NOT have an evil sense of...heh heh, almost said that with a straight face
Verithrax2006-01-09 03:43:42
QUOTE(Verithrax @ Jan 9 2006, 12:33 AM)
22) Arix's Law: Pranksters, troublemakers, and people with an evil sense of humour invariably get the Illusions skillset.
244438
Well now you do!
Unknown2006-01-09 03:47:31
Some are wrong, some far-fetched, but then some are actually amusing. Like 6.
Cairam2006-01-09 03:57:15
Wow, those are all so true. I want a law... But I'm not cool enough.
Verithrax2006-01-09 04:00:24
QUOTE(Cairam @ Jan 9 2006, 12:57 AM)
Wow, those are all so true. I want a law... But I'm not cool enough.
244449
Send one and you'll get your name stamped on it.
Joli2006-01-09 04:06:08
I want one! but I can't think of one right now..
Arix2006-01-09 04:09:04
Joli fits in with number 17. Damn furrikin
Joli2006-01-09 04:14:31
I'm not furrikin anymore, just a demon bunny.
Unknown2006-01-09 04:20:05
Mostly amusing... woohoo in the list.
Unknown2006-01-09 04:35:18
QUOTE(Verithrax)
27) Corollary to Estarra's Law of Pop Culture: When you see Estarra acting like Eris, or shouting 'Spoon!', don't be surprised.
Actually, if you understand the concept of what Lusternia is in relation to Achaea, Estarra is Eris, not just player-wise, but character-wise as well. I actually really really enjoy how they linked the two worlds.
Shorlen2006-01-09 04:38:52
QUOTE(Bear of Very Little Brain @ Jan 9 2006, 12:35 AM)
QUOTE(Verithrax)
27) Corollary to Estarra's Law of Pop Culture: When you see Estarra acting like Eris, or shouting 'Spoon!', don't be surprised.
Actually, if you understand the concept of what Lusternia is in relation to Achaea, Estarra is Eris, not just player-wise, but character-wise as well. I actually really really enjoy how they linked the two worlds.
244463
I strongly dislike it and try to ignore it. I like my games seperate, and not connected in some convulted way just for the sake of being connected, with no plot reason Personal opinion though. And there could be a plot reason I just don't know about. Doesn't make me dislike it any more at this moment.
Verithrax2006-01-09 04:41:37
QUOTE(Bear of Very Little Brain @ Jan 9 2006, 01:35 AM)
QUOTE(Verithrax)
27) Corollary to Estarra's Law of Pop Culture: When you see Estarra acting like Eris, or shouting 'Spoon!', don't be surprised.
Actually, if you understand the concept of what Lusternia is in relation to Achaea, Estarra is Eris, not just player-wise, but character-wise as well. I actually really really enjoy how they linked the two worlds.
244463
Can we have any primary sources on that information? I'm interested. Is Lusternia Bopalopia? 'Cause it sure seems like it sometimes.
Unknown2006-01-09 04:53:58
QUOTE(Verithrax @ Jan 8 2006, 09:41 PM)
QUOTE(Bear of Very Little Brain)
Actually, if you understand the concept of what Lusternia is in relation to Achaea, Estarra is Eris, not just player-wise, but character-wise as well. I actually really really enjoy how they linked the two worlds.
244463
Can we have any primary sources on that information? I'm interested. Is Lusternia Bopalopia? 'Cause it sure seems like it sometimes.
244468
Have you read Achaea's history? If you have, the following quick explanation will make sense.
Unnamable Horror = Yudhe's Nameless Son (who vanished from Lusternia into a rift. Unnamable Horror appeared from a realm of chaos and raped Maya to create humans)
The Chaos Entities that Sarapis disperses across Achaea are Magnora and Dynara. (Magnora and Dynara opened the rift again and followed Yudhe's Nameless Son, never to be seen again. The Chaos entities erupted from the realm of chaos, just like the Unnamable Horror, and were scattered by Sarapis)
Eris was a human (spawn of the Unnamable Horror) who united with the energies of chaos, making her the trinity of Yudhe's Nameless Son, Magnora, and Dynara - Estarra.
Verithrax2006-01-09 05:08:57
QUOTE(Bear of Very Little Brain @ Jan 9 2006, 01:53 AM)
Have you read Achaea's history? If you have, the following quick explanation will make sense.
Unnamable Horror = Yudhe's Nameless Son (who vanished from Lusternia into a rift. Unnamable Horror appeared from a realm of chaos and raped Maya to create humans)
The Chaos Entities that Sarapis disperses across Achaea are Magnora and Dynara. (Magnora and Dynara opened the rift again and followed Yudhe's Nameless Son, never to be seen again. The Chaos entities erupted from the realm of chaos, just like the Unnamable Horror, and were scattered by Sarapis)
Eris was a human (spawn of the Unnamable Horror) who united with the energies of chaos, making her the trinity of Yudhe's Nameless Son, Magnora, and Dynara - Estarra.
Unnamable Horror = Yudhe's Nameless Son (who vanished from Lusternia into a rift. Unnamable Horror appeared from a realm of chaos and raped Maya to create humans)
The Chaos Entities that Sarapis disperses across Achaea are Magnora and Dynara. (Magnora and Dynara opened the rift again and followed Yudhe's Nameless Son, never to be seen again. The Chaos entities erupted from the realm of chaos, just like the Unnamable Horror, and were scattered by Sarapis)
Eris was a human (spawn of the Unnamable Horror) who united with the energies of chaos, making her the trinity of Yudhe's Nameless Son, Magnora, and Dynara - Estarra.
244470
But there isn't anything actually saying there's a correlation. Just because Eris and Estarra are the same player (Who happens to be a big fan of Discordianism) doesn't mean they're the same character.
EDIT: I think we just proved the Rule of Topical Decay.
Unknown2006-01-09 05:12:26
It was Roark, I believe, who pointed out on the forums that Lusternia and Achaea are connected, and that you could determine it by reading their histories side by side. Which leads to the run-down I posted above.
Unknown2006-01-09 05:13:39
I think I do remember an admin mentioning something along those lines.
Morik2006-01-09 05:28:08
If they are connected, when are the realms connecting up? I really wanna go cause wounding to Achaeans who can't cure it. Please. Pretty pretty please.
Unknown2006-01-09 05:33:56
61) The Crow's Folly: Your stature within a new city or commune is inversely related to the amount of effort you put into the creation/revival of that city or commune.
Unknown2006-01-09 05:38:55
61.1) Effort may be slighted in relation to producer's original plans for said city/commune.