The Gorgog Quest.

by Shikari

Back to Common Grounds.

Shikari2006-01-09 08:25:10
First, let me state that this topic is going to be heavily, aggressively moderated. Anyone posting information that explains how to do the quest is going to have the post deleted and possibly be banned from the forums. I also do not want whining about the quest going on, as there are threads for it already.

That said. Those people who have done the quest. What I want to know is precisely what the bugs within the quests are. The best way to report this to me is via a message to me in-game that you have a bug within the quest, and I'll speak to you from there about it.

The thread will be left open for any comments that you feel can be made, within the limits outlined above.
Rauros2006-01-09 09:06:59
Any plans for a commune-equivalent to the Gorgog quest?
Shikari2006-01-09 10:22:13
QUOTE(Rauros @ Jan 9 2006, 09:06 PM)
Any plans for a commune-equivalent to the Gorgog quest?
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The thread is about bugs and design flaws, not intended new additions or design plans.
Narsrim2006-01-09 11:34:27
Thank goodness, I do this quest all the time and there are a freakin slew of bugs that seem to keep reappearing.
Devris2006-01-09 18:58:42
QUOTE(Shikari @ Jan 9 2006, 05:22 AM)
The thread is about bugs and design flaws, not intended new additions or design plans.
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Is there going to be any kind of formalized discussion on design plans? I can think back to many other things that had 50 threads on it, and they were eventually voted on or at least discussed. It seems if you look at the Gorgog threads that 10 people are really for it (Serenwilders), and 90% of the cities think it has reached the point of hypocrisy. I'm glad to see you are willing to fix bugs on it, but I don't think that really addresses what people are trying to get at with it.

I do appreciate the efforts to fix something that is not working though.
Unknown2006-01-09 23:14:00
QUOTE(Devris @ Jan 9 2006, 06:58 PM)
Is there going to be any kind of formalized discussion on design plans? I can think back to many other things that had 50 threads on it, and they were eventually voted on or at least discussed. It seems if you look at the Gorgog threads that 10 people are really for it (Serenwilders), and 90% of the cities think it has reached the point of hypocrisy. I'm glad to see you are willing to fix bugs on it, but I don't think that really addresses what people are trying to get at with it.

I do appreciate the efforts to fix something that is not working though.
244653



do you guys not listen? about bugs nothing else... doh.gif
Vix2006-01-09 23:16:25
Can we make suggestions to the quest that aren't necessarily bugs?
Richter2006-01-09 23:23:58
QUOTE(Vix @ Jan 9 2006, 03:16 PM)
Can we make suggestions to the quest that aren't necessarily bugs?
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QUOTE(Shikari @ Jan 9 2006, 02:22 AM)
The thread is about bugs and design flaws, not intended new additions or design plans.
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I imagine so.
Devris2006-01-10 00:11:47
QUOTE(SuperFrog @ Jan 9 2006, 06:14 PM)
do you guys not listen? about bugs nothing else... doh.gif
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Yes, genius. Hence why I asked if we are ever GOING to have a formal discussion on it. If Shikari wants to shoot me down, he can, please don't act like him. I simply wanted to see if the Admins are open to discussion, or simply want to fix the bugs.
Unknown2006-01-10 02:02:41
Yes, well, I'm glad you listen oh so well, Devris, that you can knock people.

That said - I <3 the Gorgog quest. It's so much fun getting killed every time I enter the Inner Sea or Sea of Despair.
Shikari2006-01-10 04:34:40
Unfortunately, design decisions are not up for discussion.

There are numerous reasons for this. Firstly, we are not going to give a privileged elite the input into designing areas which will include details on how to perform new quests. Secondly, the design documents for Lusternia are not available to players, and thus you don't know whether a suggestion is even feasible, and us outright saying no to 80% of your suggestions is not going to go down well.

All additions to Lusternia require quite a bit of paperwork, until you have been in the system for a while, and even then, there is more than I really like, myself. Few non-Admin ideas I've seen have had that level of thought behind them.
Unknown2006-01-10 06:53:53
QUOTE(Shikari @ Jan 10 2006, 04:34 AM)
There are numerous reasons for this. Firstly, we are not going to give a privileged elite the input into designing areas which will include details on how to perform new quests. Secondly, the design documents for Lusternia are not available to players, and thus you don't know whether a suggestion is even feasible, and us outright saying no to 80% of your suggestions is not going to go down well.

All additions to Lusternia require quite a bit of paperwork, until you have been in the system for a while, and even then, there is more than I really like, myself. Few non-Admin ideas I've seen have had that level of thought behind them.
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I don't know if this is possible, but could we see an example proposal for a new quest or area that has been accepted (and obviously already coded so it is not secret)?

I personally would prefer the outright no with some form of reason - this comes too close to something we're planning, or it doesn't fit with the intended plans for x mythology, etc, than the silence that could mean it hasn't been considered. I've tried suggested a couple of areas so far, but have always pulled back from full design because there's no way of knowing whether the admin are receptive to it.

Does 'not going to give a privileged elite the input into designing areas' mean that you don't normally accept such proposals from players?
Shikari2006-01-10 07:00:39
QUOTE(Avaer @ Jan 10 2006, 06:53 PM)
I don't know if this is possible, but could we see an example proposal for a new quest or area that has been accepted (and obviously already coded so it is not secret)?

I personally would prefer the outright no with some form of reason - this comes too close to something we're planning, or it doesn't fit with the intended plans for x mythology, etc, than the silence that could mean it hasn't been considered. I've tried suggested a couple of areas so far, but have always pulled back from full design because there's no way of knowing whether the admin are receptive to it.

Does 'not going to give a privileged elite the input into designing areas' mean that you don't normally accept such proposals from players?
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Outright no for the request for a proposal - they explicitly outline quests and details about various things.

As for the outright no with some form of reason - your ideas are considered. We don't have the time, however, to publish full critiques of them or respond, because we have to actually implement areas and such things.

We do accept proposals, but the intention of that comment was to answer the idea of selecting a group of people to talk to about design matters.
Unknown2006-01-10 07:03:02
Ok, thankyou for answering. smile.gif
Devris2006-01-10 09:42:07
QUOTE(Ye of Little Faith @ Jan 9 2006, 09:02 PM)
Yes, well, I'm glad you listen oh so well, Devris, that you can knock people.
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Yes, because your post about loving the quest was just as great as posting a question? Thanks, try again. Shikari responded, and I have no problems with the answer I got. My point was, don't assume the role of the admins, as they are more than capable of responding themselves.
Unknown2006-01-10 12:01:24
For Christs sake get over yourselves and stop the bickering. Talk about the quest.
Unknown2006-01-10 13:46:19
QUOTE(Devris @ Jan 10 2006, 04:42 AM)
Yes, because your post about loving the quest was just as great as posting a question? Thanks, try again. Shikari responded, and I have no problems with the answer I got. My point was, don't assume the role of the admins, as they are more than capable of responding themselves.
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QUOTE(Shikari @ Jan 9 2006, 03:25 AM)
The thread will be left open for any comments that you feel can be made, within the limits outlined above.
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I believe I followed it. Would you like further definition? I love the Gorgogs quest - I've seen nothing else cause so much irritation and frustration for two large groups of people. I, personally, enjoy the large number of refreshing mobs to hunt, for the higher levels.
Morik2006-01-10 15:44:06
As an observer: the repop time on the components to the quest seem quite strange. I've heard from people that the quest items sometimes repop only a few minutes after you get them, not enough time to complete the other parts of the quest.

Can someone (Shadow?) verify/elaborate?
Unknown2006-01-10 17:00:25
All quests are like that, Morik. I've noticed it everywhere. I believe quest items reset on cycles, not on when they were picked up/gotten. So say it's every 10 tics. If you pick it up on tic 9, of course in a matter of a minute or so it's going to be gone. But if you pick it up on tic 1, you'll have 9 more tics to run around with it.

But I think it's highly random in the number of tics, too - they seem to have effed with honors quests, so I am unable to time them like I used to.
Shamarah2006-01-10 20:57:01
QUOTE(Ye of Little Faith @ Jan 10 2006, 12:00 PM)
All quests are like that, Morik.  I've noticed it everywhere.  I believe quest items reset on cycles, not on when they were picked up/gotten.  So say it's every 10 tics.  If you pick it up on tic 9, of course in a matter of a minute or so it's going to be gone.  But if you pick it up on tic 1, you'll have 9 more tics to run around with it.
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This is, I'm 99% sure, how quest items (and mobs) do work. But the problem is when they have different reset timers from each other, or the quest simply can't be done fast enough to prevent the items from resetting.