Unknown2006-01-14 14:45:20
Someone recruit me into a storyline!
Soll2006-01-14 16:25:01
Why not start your own roleplay, and get others to join in? Much more fulfilling.
I cannot take you seriously, with your avatar that looks as though he's picking stuff from his ear.
I cannot take you seriously, with your avatar that looks as though he's picking stuff from his ear.
Shayle2006-01-14 16:36:49
QUOTE(PercivalEdmundChang @ Jan 14 2006, 09:45 AM)
Someone recruit me into a storyline!
246410
Are you kidding? You live him Glomdoring!
Xavius2006-01-14 19:25:11
Ok, Kurt, time for your crash course for life in Lusternia.
We don't have "storylines" like MUSHes or true RPI MUDs. Roleplay centers on the organizations. Of course, every character has their own back story and motivation (if you ever get a chance to meet Selthar, you'll get a big ol' in-your-face example of this), but that isn't what pushes the story forward. Our story arc is big. Really, really big. So big and immersive that, if you're used to thinking in terms of storyline arcs between three to five characters, you probably miss the forest while looking at the trees. The cornerstone of roleplay around here is immersion in the life of your organization. In Glomdoring, it's pretty easy to do. There are constant reminders of the theology in almost all the training and advancement in the guilds, and even a fair number of reminders just in day-to-day life. We even have a Patroness that will order tactically stupid things just because it's what immersion into Glomdoring's mindset would require.
This isn't to say that the direction the story goes isn't controlled by the players. Most of it comes from players, but it comes from the older, more experienced players. Since roleplay centers on the organizations themselves, you'll find that elected politicians and high-ranking order members are the ones that do most of the steering.
I guess what I'm trying to say is that you're recruited into the same awesome storyline we're all in every time you see "Password correct. Welcome to Lusternia."
We don't have "storylines" like MUSHes or true RPI MUDs. Roleplay centers on the organizations. Of course, every character has their own back story and motivation (if you ever get a chance to meet Selthar, you'll get a big ol' in-your-face example of this), but that isn't what pushes the story forward. Our story arc is big. Really, really big. So big and immersive that, if you're used to thinking in terms of storyline arcs between three to five characters, you probably miss the forest while looking at the trees. The cornerstone of roleplay around here is immersion in the life of your organization. In Glomdoring, it's pretty easy to do. There are constant reminders of the theology in almost all the training and advancement in the guilds, and even a fair number of reminders just in day-to-day life. We even have a Patroness that will order tactically stupid things just because it's what immersion into Glomdoring's mindset would require.
This isn't to say that the direction the story goes isn't controlled by the players. Most of it comes from players, but it comes from the older, more experienced players. Since roleplay centers on the organizations themselves, you'll find that elected politicians and high-ranking order members are the ones that do most of the steering.
I guess what I'm trying to say is that you're recruited into the same awesome storyline we're all in every time you see "Password correct. Welcome to Lusternia."
Unknown2006-01-14 19:30:24
Makes sense.
Richter2006-01-14 20:16:25
I have a storyline.
Xavius2006-01-14 20:21:36
Right, so if you need to know what happens with out-of-organization storylines, just look at Deepnight.
Unknown2006-01-14 20:36:06
Ahem...
Xavius2006-01-14 20:41:56
You don't count, Marina. You have an order behind you.
Richter2006-01-14 20:55:23
Out of organization?
Shiri2006-01-15 02:01:59
QUOTE(Richter @ Jan 14 2006, 08:55 PM)
Out of organization?
246507
Serenwilde, Celest, Magnagora, Glomdoring. Those organisations.