What influences Rockslide?

by Morik

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Morik2006-02-05 11:43:43
What influences rockslide damage? Kaervas' demesne was doing ~1500 damage a demesne tick with stun. Is it based on his int? Is it based on my maxhealth?
Triden2006-02-05 11:51:58
The stinking gas creeps deep down your throat, making you vomit violently.
5169h, 1762m, 3525e, 10p elrxkdb-
Your mind swirls in a fog as you try to remember what you were doing a moment
ago.
5169h, 1762m, 3525e, 10p elrxkdb-
The noxious cloud dissipates.
5169h, 1762m, 3525e, 10p elrxkdb-
Clouds of sulfurous fumes rise up from the bowels of the earth.
A violent tremor rocks the land, causing the earth to shake and the ground to
buck beneath your feet.
A deep, foreboding hum emanates from the tainted earth, and then you are
suddenly slammed into the ground by an irresistable force.
A deep, foreboding hum emanates from the tainted earth, and then Laxinova is
suddenly slammed into the ground by an irresistable force.
Hundreds of stones rain down from above, blocking the exits.
Dust clouds rise as the earth shifts and sharp rocks slide and bounce, some
flying into the air. You yelp in pain as several of them smash into you,
bruising your flesh and cutting your skin.
Dust clouds rise as the earth shifts and sharp rocks slide and bounce, some
flying into the air. Laxinova yelps in pain as several of them smash into her.
3610h, 1762m, 3525e, 10p elrxkdbp-
You bleed 50 health.
3560h, 1762m, 3525e, 10p elrxkdbp-
You are no longer stunned.
ohmy.gif

I also wouldn't mind knowing, cause damn, it seriously does hurt. This shows the damage it does in one tick.
I followed Laxinova, she teleported to someone in the sky. I fell, health went down to 5619. Then after the demesne effects, I lose 2K health. Now I dunno about you, but geodemesne (with effects like that) is just stupid wacko.gif
Aiakon2006-02-05 11:59:40
wish mine did that..
Morik2006-02-05 11:59:53
My (unrelated, somewhat) second question: why is it that Icewalls are easily destroyed by a small mage but a geomancer stonewall requires someone with high environment to do the same? All kaervas has to do is stonewall the celestia rooms and bow! Most people can't easily get out to fight him.
Saran2006-02-05 12:49:38
because icewalls are elementalism while stonewalls geomacer? (...right?)
Aiakon2006-02-05 13:16:51
because any fool can use an icewall enchantment.. but stonewall is a specific, fairly high ranking skill in Geomancy?
Morik2006-02-05 13:39:32
QUOTE(Aiakon @ Feb 5 2006, 09:16 PM) 254237

because any fool can use an icewall enchantment.. but stonewall is a specific, fairly high ranking skill in Geomancy?


And Aquamancers don't get something similar? Stonewalls makes for some really freaking annoying hindering. Icewalls do jack.

Still, its a side issue. I'd like to focus on rockslide damage in this thread. Could a friendly geo contact me for some testing? I know you might not want to get your own skills nerfed but this is for balance sake - and it might worth suggesting capping rockslide damage or making it flat so lower-int races benefit.
Malicia2006-02-05 14:19:16
Have to chime in on the stonewall thing. They're ridiculous in comparison to an Aquamancer's icewall. You can generally crash them in three tries if you don't have an ignite enchant. Takes me almost 6-7 crashes for a stonewall and with instant geo-demense summon, I'd be moved into a group before it crumbles. Kaervas is a defensive fighter. He rarely stays in the same room, if you're alone or with a group, letting his demense do most of the work as he uses ranged attacks. Geodemesne reigns as the strongest demense. Stonewalls need nerfage. Duststorm is insane. Rockslide is insane.

That is all!
Narsrim2006-02-05 14:52:29
Well Ladies and Gents,

You should all send Kaervas a message (one per person) informing him as the geomancer envoy that you feel rockslide should not be modified by intelligence if you have beef with it. And he should respond to you to let you know if it has or has not been added to his envoy report and why. If it isn't added to his envoy report for what you consider a "bad" reason, you then forward your concern to another envoy (probably Geb in this case).
Athana2006-02-05 16:20:15
QUOTE(morik @ Feb 5 2006, 03:43 AM) 254225

What influences rockslide damage? Kaervas' demesne was doing ~1500 damage a demesne tick with stun. Is it based on his int? Is it based on my maxhealth?


Rockslide is based on int and yes Kaervas has a lot of it being a Demigod. Also, when you are prone it does more damage but really anyone could easily time it after the tremors tick.
Geb2006-02-05 18:26:51
Yes, this was another one of my concerns when it came to the suggestion of making the demesne effects tick faster. Geo demesnes are the most powerful in the realm, and an added speed increase would just turn some of them into killing machines that even the most accomplished of fighters would be hard pressed to survive a walk through. This situation just reinforces my conclusion demesnes do not need a speed increase to make up for an accompanying decrease in their max size.
Morik2006-02-05 18:33:58
QUOTE(Athana @ Feb 6 2006, 12:20 AM) 254303

Rockslide is based on int and yes Kaervas has a lot of it being a Demigod. Also, when you are prone it does more damage but really anyone could easily time it after the tremors tick.


QUOTE

4865h, 4118m, 3869e, 9p, 23225en, 19490w elrxkp-
A violent tremor rocks the land, causing the earth to shake and the ground to buck beneath your feet.
A deep, foreboding hum emanates from the tainted earth, and then you are suddenly slammed into the ground by an irresistable force.
Dust clouds rise as the earth shifts and sharp rocks slide and bounce, some flying into the air. You yelp in pain as several of them smash into you, bruising your flesh and cutting your skin.
3497h, 4118m, 3869e, 9p, 23225en, 19490w elrxkp-
HEALTH DROPPED: -1368
You are too stunned to be able to do anything.
3497h, 4118m, 3869e, 9p, 23225en, 19490w elrxkp-
You are too stunned to be able to do anything.
3497h, 4118m, 3869e, 9p, 23225en, 19490w elrxkp-


So let me get this right. It does more damage when you're prone, and you can time it so you're prone+stunned first and THEN the damage hits?

Narsrim: I was going to write a personal insult but Shiri might get upset. Of course its uncommon for a Guild to suggest nerfing its own skills. Thats why the Envoys in other guilds all talk about stuff, post on the Envoy board and suggest it needs changing.

Oh, and the above damage is through trans resilience. I don't know if trans resilience helps at all; all my other characters would die to one hit of that demesne whether resilience helped or not.

So Celest/Seren envoys (save the Paladins, cause they're lacking in Envoy at the present, all the more reason to get someone there): Could y'all please suggest something about this? It pretty much makes Kaervas untouchable. I'm pretty sure the above happened through protection scroll too.

QUOTE(geb @ Feb 6 2006, 02:26 AM) 254330

Yes, this was another one of my concerns when it came to the suggestion of making the demesne effects tick faster. Geo demesnes are the most powerful in the realm, and an added speed increase would just turn some of them into killing machines that even the most accomplished of fighters would be hard pressed to survive a walk through. This situation just reinforces my conclusion demesnes do not need a speed increase to make up for an accompanying decrease in their max size.


Geb: Aqua demesnes are crap compared to this. Paralysis is almost destroyed by trans discipline. Nothing else really hurts; you get some strippy-the-waterwalk action going on and currents is REALLY annoying. But the demesne isn't going to kill anyone. The Geomancer demesne can.

Geb: Get Demigod, please?

QUOTE(Malicia @ Feb 5 2006, 10:19 PM) 254253

Have to chime in on the stonewall thing. They're ridiculous in comparison to an Aquamancer's icewall. You can generally crash them in three tries if you don't have an ignite enchant. Takes me almost 6-7 crashes for a stonewall and with instant geo-demense summon, I'd be moved into a group before it crumbles. Kaervas is a defensive fighter. He rarely stays in the same room, if you're alone or with a group, letting his demense do most of the work as he uses ranged attacks. Geodemesne reigns as the strongest demense. Stonewalls need nerfage. Duststorm is insane. Rockslide is insane.

That is all!


I agree, agree, and agree. But I'd really like this to just focus on rockslide attack. The others can be poked later on: Kaervas' rockslide damage is just insane. It'd be sad to nerf all Geomancers because of Kaervas, but:

* Its not going to be the first time something was nerfed because one player could decimate with it;
* I'm sure some good suggestions could be put forth to make geomancer demesnes hindering, not insta-death.

That said, I also think the Protection scroll does almost nothing useful in a geo demesne: you're never there long enough for hunger to matter. I'd happily trade hunger negation for rockslide/prone/stun negation.
Asarnil2006-02-05 19:10:43
In response to stonewalls, so you are saying that one high level skill that one guild gets is completely destroyed by a high ranking skill in a common skillset that everyone has? Stop your whining kthx?

In regards to Rockslide - the ONLY Geomancer who has damage like that on his rockslide is Kaervas, most others are lucky to hit 7-800 damage on their slides from memory of my time as one.
Simimi2006-02-05 19:14:13
I don't know that does seem like a nastyily-high damage per tick attack, but he is a DEMIGOD, maybe it is that way becuase Demigods are supposed to be nasty destructive. If they did change out the hunger negation for rockslide/stun/prone negation, I hope it only works in the demense and not as a general def, or that would nerf 100% of my combat tactics...
*cling kneel*
love-mimi
Geb2006-02-05 19:48:26
QUOTE(Simimi @ Feb 5 2006, 08:14 PM) 254339

I don't know that does seem like a nastyily-high damage per tick attack, but he is a DEMIGOD, maybe it is that way becuase Demigods are supposed to be nasty destructive. If they did change out the hunger negation for rockslide/stun/prone negation, I hope it only works in the demense and not as a general def, or that would nerf 100% of my combat tactics...
*cling kneel*
love-mimi


Protection scrolls were only created to work against demesnes. You have nothing to worry about concerning your guardian skills (If you are talking about your guardian).
Simimi2006-02-05 19:50:09
Aye, I was love, thanks!
Geb2006-02-05 19:53:27
Morik said, "Geb: Get Demigod, please?"

Unfortunately I will probably never be a demigod. My character has not even gained 80th level yet (still 77). I am incapable of investing enough time into the realm to acquire that lofty goal. Besides the fact that my wife would throw my computer out of a second floor window if I played a game that much. laugh.gif
Asarnil2006-02-05 19:58:29
Do you know whats kinda funny though. The lack of all these OMG NERF topics while Kaervas is back at L98 and then as soon as he hits demigod again they start seeping out of the woodwork.
Malicia2006-02-05 21:55:38
No, genius- Everyone knows that the geodemense is the strongest and do you mean to say that 7-800 on passive damage isn't good? It doesn't have to do as much as it does. It shouldn't be based off of INT.

In regards to stonewalls. They should be dropped in two crashes. Not seven.
Xenthos2006-02-05 21:58:18
QUOTE(Malicia @ Feb 5 2006, 04:55 PM) 254443

In regards to stonewalls. They should be dropped in two crashes. Not seven.


Size-based. Ever seen a faeling try to knock down briar walls?