Race affecting criticals

by Daganev

Back to Common Grounds.

Daganev2006-03-10 22:31:08
I recently switched from Krokani to Human... I feel like I'm getting much better Critical hits than I used to. I would get many crushing hits , but since I've changed I'm getting more world shattering and obliterating hits...

I'm wondering if this is something to do with exp bonuses, or if krokani are bugged in some way?

At one point I was tempted to bug that my crit artifact wasn't working as a krokani, but found it worked, just not every well.. now as a human its working wonders... any ideas?
Ekard2006-03-10 22:36:58
QUOTE(daganev @ Mar 11 2006, 01:31 AM) 268625

I recently switched from Krokani to Human... I feel like I'm getting much better Critical hits than I used to. I would get many crushing hits , but since I've changed I'm getting more world shattering and obliterating hits...

I'm wondering if this is something to do with exp bonuses, or if krokani are bugged in some way?

At one point I was tempted to bug that my crit artifact wasn't working as a krokani, but found it worked, just not every well.. now as a human its working wonders... any ideas?


I didnt saw any difference in criticals changing from merian lord to igasho and then to human.
Unknown2006-03-10 22:38:58
I think it's just random chace, sometimes I'll go for a day with only getting a normal CRITICAL or two, and then just yesterday, for instance, I got a my first world shattering, followed by a annihilating one, and proceeded by an obliterating one. I was getting critials it seemed every other hit.

The chance works out eventually, but for me that useally means low times and high times.
Athana2006-03-10 22:39:47
Hmm no I don't think I get anymore criticals from being human compared to any of the other races I've tried...however, I'm not the most perceptive person in the world tongue.gif
Unknown2006-03-10 22:57:03
Dag, the only two things that affect critical hits are Level and the Critical hit Artifacts.

Perhaps it just seems that human is giving you more criticals then krokani because you were krokani at a lower level, and now you are a human at a higher level.
Ixion2006-03-11 04:23:33
It's your imagination.

If you have a critical counter make sure you use large data samples (I use 20,000+) or you're going to get an inaccurate result. Also make sure you are not counting misses, which really screws things up.
Unknown2006-03-11 04:30:52
20,000+ hits???


I doubt my fingers could take me hitting my Moonburst alias 20k times in a row. wacko.gif
Shorlen2006-03-11 04:32:12
QUOTE(Wesmin @ Mar 10 2006, 11:30 PM) 268723

20,000+ hits???
I doubt my fingers could take me hitting my Moonburst alias 20k times in a row. wacko.gif


blink.gif not in a row, that's over a while of bashing tongue.gif
Sylphas2006-03-11 09:00:05
A long while of bashing. At 4 second base balance recovery, that's doing nothing but Moonbursting whenever possible for a bit over 22 hours straight.
ferlas2006-03-11 15:10:40
But only 11 hours for a knight wielding two weapons, probally less as a lot attack faster than 4 secs.
silimaur2006-03-11 18:23:27
ive almost killed myself hearing at least 10 people say taht precision affects the amount of critical hits you strike..apparently the paladins are stupid for not knowing...please tell me they dont and im right..or i really will go insane
Diamondais2006-03-11 18:25:10
unsure.gif I though level influenced it, that seems like the only logical explenation for someone who doesnt have an artifact
Ekard2006-03-11 19:15:33
QUOTE(silimaur @ Mar 11 2006, 09:23 PM) 268872

ive almost killed myself hearing at least 10 people say taht precision affects the amount of critical hits you strike..apparently the paladins are stupid for not knowing...please tell me they dont and im right..or i really will go insane


Precision dont increase chance for Critical hits.

ONLY LEVELS!
Richter2006-03-11 19:59:05
The only thing that affects critical hits, in regards to weapon stats, is the speed stat, and that's only because you get more hits, therefore more changes for criticals (which is why I bash with hammers instead of flails). Precision and damage have no effect on criticals.
Shorlen2006-03-11 20:31:08
QUOTE(Richter @ Mar 11 2006, 02:59 PM) 268894

The only thing that affects critical hits, in regards to weapon stats, is the speed stat, and that's only because you get more hits, therefore more changes for criticals (which is why I bash with hammers instead of flails). Precision and damage have no effect on criticals.


That logic is flawed, because with higher damage weapons, you would get stronger criticals.

If you do 400 damage every 1 second and you critical 50% of the time, then after 20 seconds, you should have dealt 12,000 damage (10 normal, 10 critical, so 10*400+10*800). If you do 800 damage every 2 seconds, then after 20 seconds, you should have dealt 12,000 damage (5 normal, 5 critical, so 5*800+5*1,600).
Xenthos2006-03-11 20:35:50
QUOTE(Shorlen @ Mar 11 2006, 03:31 PM) 268901

That logic is flawed, because with higher damage weapons, you would get stronger criticals.

If you do 400 damage every 1 second and you critical 50% of the time, then after 20 seconds, you should have dealt 12,000 damage (10 normal, 10 critical, so 10*400+10*800). If you do 800 damage every 2 seconds, then after 20 seconds, you should have dealt 12,000 damage (5 normal, 5 critical, so 5*800+5*1,600).


The flaw in this logic is that a weapon with 180 damage doesn't do twice as much as a weapon with 40 damage to NPCs. It's far, far less. About one swing of difference to an ooze, for example.
Ekard2006-03-11 20:38:21
QUOTE(Shorlen @ Mar 11 2006, 11:31 PM) 268901

That logic is flawed, because with higher damage weapons, you would get stronger criticals.

If you do 400 damage every 1 second and you critical 50% of the time, then after 20 seconds, you should have dealt 12,000 damage (10 normal, 10 critical, so 10*400+10*800). If you do 800 damage every 2 seconds, then after 20 seconds, you should have dealt 12,000 damage (5 normal, 5 critical, so 5*800+5*1,600).


In theory yes.

But in practise speed weapon is much better. With rapiers i was able to get 120 obesefessors per 30 minutes.
With katana i cant. Only like 75-100.

Not to mention that i was bashing a LOT faster with rapiers then broadswords.
Xavius2006-03-11 23:07:02
QUOTE(Shorlen @ Mar 11 2006, 02:31 PM) 268901

That logic is flawed, because with higher damage weapons, you would get stronger criticals.

If you do 400 damage every 1 second and you critical 50% of the time, then after 20 seconds, you should have dealt 12,000 damage (10 normal, 10 critical, so 10*400+10*800). If you do 800 damage every 2 seconds, then after 20 seconds, you should have dealt 12,000 damage (5 normal, 5 critical, so 5*800+5*1,600).


Even if your stats for mob damage were correct (they're not), the logic still falls short. You're assuming every mob has enough health to survive four or five of the higher end criticals. In practice, a world-shattering critical is enough, regardless of the base damage. The greater chance of a critical outweighs the fact that the critical might be less deadly.
Daganev2006-03-12 03:11:03
Hmm, I was the same level as a korkani (3 days bashing from 76 26% to 76 45%) as the same time I was human (bashed from 76 45% to 77 0%) As a Krokani, I would NEVER miss a mob, I'm not sure if I missed mobs as a human yet or not, as I didn't really pay much attention, but was being wowed by the crits.

I can think of four possible reasons.
1) it was a fluke
2) Krokani are bugged
3) Races using thier 'native' weapons have lower crits to make up for thier higher hit rate.
4) exp bonuses increase the severity of your critical hits, if not the rate of them.

I wish I had time ingame to actually test this, but I can only really bash an hour or two every other day.
Unknown2006-03-12 03:17:29
QUOTE(daganev @ Mar 11 2006, 10:11 PM) 269003

4) exp bonuses increase the severity of your critical hits, if not the rate of them.


The only thing that would increase the severity of criticals would be if the base damage of the attack was increased.

Crits are x2 to x32, that doesn't change, only the base damage -you- do can change based on various skills/blessings/favors/artifacts/ect