Lich and Vitae!

by Shamarah

Back to Common Grounds.

Shamarah2006-03-13 23:19:59
Hi! merian.gif

You shouldn't be able to vitae after you lich.

Lich is bad enough. It's not like Necros need TWO chances at evading dying. No one else gets that chance. You should get the choice between vitae and (the superior choice) liching; there's no need to have both.

So I propose that if you sip vitae while lich is up, your tainted skin repulses the elixir from having any effect. And if you darkchant lichdom while vitae is up, the tainted undead form removes the vitae defense.

That is all!

die.gif
Unknown2006-03-13 23:33:19
What are you talking about? Have there been changes? Because lichdom and vitae never worked together before.
Shamarah2006-03-13 23:36:10
Lyco did it when I was fighting him, and I know I've seen Daevos do it before.
Asarnil2006-03-13 23:38:42
Vitae loses xp and gives status. Stop the whining kthx.
Shamarah2006-03-13 23:39:54
QUOTE(Asarnil @ Mar 13 2006, 06:38 PM) 269421

Vitae loses xp and gives status. Stop the whining kthx.


And lichdom doesn't so you can evade the exp/status that way, kthxbai happy.gif

Also, suspect is a good thing, not a bad thing.
Yrael2006-03-13 23:41:04
You know what'd be absoloutly hilarious? If praying penalty was dropped to 5% or so, so you didn't lose weeks of work at higher levels, assuming you're not some crazy person who plays for 16 hours a day. Perhaps the 1337 whinage would stop?
Shamarah2006-03-13 23:42:32
Praying penalty needs to be reduced (and lichdom given a penalty), but that's not the topic of this thread. Stop hijacking.
Yrael2006-03-13 23:46:11
no u

You never said anything about lich having a penalty, aside from obscene power usage which is hard to afford if you're not one of the old boys network in Magnagora.
Shamarah2006-03-14 00:14:15
/hijack

Lichdom + Vitae is overpowered!
Unknown2006-03-14 00:17:14
QUOTE(Shamarah @ Mar 14 2006, 12:36 AM) 269419

Lyco did it when I was fighting him, and I know I've seen Daevos do it before.

How did it happen? Did they die, vitaed, died again within seconds and then liched?
Shamarah2006-03-14 00:30:35
Died, liched, died again, vitaed, and cubixed in Daevos' case.
Daevos2006-03-14 00:35:28
Why must you complain about people not losing enough of their hard work in a game?

Do you think we care enough to rant on the forums about similar matters, such as sacrifice? Which was strengthened unintentionally when city conglutinate was added and now currently has a lessened cost than was obviously intended by its design.

And yes, Celestians and their friends do recieve two chances of evading death, not alone but with aid. But it's not really needed in most circumstances since vitae gives suspect and thus acts as a better evasion of death than lichdom on prime outside of enemy territory. The power of soul resurrection can not be denied either.
Shamarah2006-03-14 00:36:41
mellow.gif

I simply find it unfair that you have two self-activated ways of avoiding praying, whereas everyone else only gets one.

Lich is already vastly superior to vitae, you don't need BOTH.
Daevos2006-03-14 00:41:11
mellow.gif

I simply find it unfair that Celestians have two resurrection skills, whereas everyone else only gets one or none in the case of Glomdoring.

Actually just annoys me to see you complaining about the topic in the manner that you are.
Daganev2006-03-14 00:41:48
Umm, if you lich, and don't put lichdom back up, but instead sip vitae, whats the problem exactly?
Shamarah2006-03-14 00:51:27
Daevos: I'm talking about self-rezz skills here. If a normal person dies, they have vitae and that's their only chance of getting out. If a Magnagoran dies, they can lich, then they can vitae, so they have three chances to escape instead of two. (And while I still think lich is a problem of its own, that's something entirely different.)

Daganev: You misunderstand - they're not sipping vitae after they lich, it's stacking vitae and lich so you can lich and then vitae in succession without having to sip vitae/darkchant lichdom in between.
Torak2006-03-14 01:03:15
Remove status from killing someone who gets sacrificed for then. Sacrifice is just as good and it can be used in conjunction with vitae - I see no problem at all.

EDIT: Also add a set fee to sacrifice, it shouldn't be used with conglut in cities.
Vix2006-03-14 01:05:48
QUOTE(Torak @ Mar 13 2006, 07:03 PM) 269456

Remove status from killing someone who gets sacrificed for then. Sacrifice is just as good and it can be used in conjunction with vitae - I see no problem at all.

Technically, both people lose xp, though a small amount of done quickly.

And why isn't this in the Idiots! board? I can smell the hate rising. silentbutdeadly.gif
Daevos2006-03-14 01:07:07
Shamarah: I'm saying that I dislike this OOC conviction that some seem to have that if my opponent doesn't suffer the maximum hurt possible I have somehow failed as a character. Also you seem to be ignoring that Sacrifice is in a lot of ways better than either vitae or lichdom. It may not be self activated but that is not as great a limitation as you seem to think. It only requires one person who has the skill out of two guilds within Celest, which is less of a requirement than Resurgem. It is also more versatile since it can be used on souls which can move, and its cost can be mitigated.

Anyway, I just see nothing wrong with the various ways of mitigating experience lost in this game, since we are forced to fight so often. Also, I personally do not care if someone I slay on the game loses 1% or 50%, it is enough for me as a person and as a char that they die.
Acrune2006-03-14 01:23:29
Another way to look at it is that we have to kill you 3 times to get you out of our territory. You have to kill once (for transmigrate) or twice. I don't care much about experience lost by the enemy, but I want you all freaking off Celestia faster tongue.gif