Yrael2006-03-16 04:52:34
Let us specify the amount we want to take out of the nexus and extract it all at once.
Tsuki2006-03-16 05:32:53
While this might seem more convenient, I can also think of at least a few ways it could be bad.
First, it might be an intentional "down-time" if someone's fighting-fighting-fighting and running through their power, to restore their reserves it'll take so long, they can't just pause for a moment and instantly be back to full again and back to fighting.
Second, unscrupulous people could really do serious damage to the total power in a nexus. Right now, if someone's overdrawing and it's noticed you can hopefully get them out of the room fairly quickly before they do too much more damage. If you let people take much more than 2p at once, they can overdraw more easily with less chance to stop them. Unless you'd include a coded limit that could be on to how much can be drawn per person per weave ... but then you have the problem with what if someone needs to and would be allowed to overdraw for defence or whatnot?
First, it might be an intentional "down-time" if someone's fighting-fighting-fighting and running through their power, to restore their reserves it'll take so long, they can't just pause for a moment and instantly be back to full again and back to fighting.
Second, unscrupulous people could really do serious damage to the total power in a nexus. Right now, if someone's overdrawing and it's noticed you can hopefully get them out of the room fairly quickly before they do too much more damage. If you let people take much more than 2p at once, they can overdraw more easily with less chance to stop them. Unless you'd include a coded limit that could be on to how much can be drawn per person per weave ... but then you have the problem with what if someone needs to and would be allowed to overdraw for defence or whatnot?
Unknown2006-03-16 06:07:10
At this point in time people can only draw 8p per minute, or their full reserves in 26-28 minutes, I think It is a fine system.
I do also believe that the 'downtime' as Tsuki puts it is important, and should be left how it is.
I do also believe that the 'downtime' as Tsuki puts it is important, and should be left how it is.
Daganev2006-03-16 19:56:54
It would be nice if it was the same amount of time but the logs reported it by howmuch it drew, and then it disconnected you when you drew the amount you wanted...
Unknown2006-03-16 20:33:29
Maybe you could draw X power. The process would still be exactly the same, but you will unlink as soon as you reach X power. I seem to lose count when I draw power, so I know I'd love this.
Everiine2006-03-16 23:24:11
QUOTE(Endlessnite @ Mar 16 2006, 03:33 PM) 270335
Maybe you could draw X power. The process would still be exactly the same, but you will unlink as soon as you reach X power. I seem to lose count when I draw power, so I know I'd love this.
Sounds like a good idea to me. When there are other people at the Moonhart Mother Tree (as there always are), it is very easy to lose track of how many times your "eyes glow with a green light". I have to constantly check SCORE to see how much my reserves are, do some quick math if it's pouring into my ready power, and hope I don't overdraw, even with the limited amount of power I am allowed to draw. This system would allow everyone to not have to concentrate so hard on counting the eye glows and doing the math, plus with the same time on it, you don't have to worry about people filling up to 100% in the middle of a battle and jumping right in.
Richter2006-03-16 23:25:44
Terrible idea, I forsee armies of alts draining nexii, as well as the whole combat downtime thing they were talking about, that's important too.
Everiine2006-03-16 23:32:07
That's why it was suggested to have it take the same amount of time, but it will automatically unlink you when you reach your specified X. I agree, mass instantaneous drawing would do terrible harm.
Unknown2006-03-16 23:38:33
I have a fairly basic trigger system that just counts down a variable set by LINK X until it reaches 0 and then unlinks. I know that not everyone has a script-capable client and if you end up using Nexus instead of your normal client this isn't available, but it's a more immediate solution.
I like this idea, but until it becomes a coded option you might want to consider a script to keep track for you. It makes life a lot easier.
I like this idea, but until it becomes a coded option you might want to consider a script to keep track for you. It makes life a lot easier.
Unknown2006-03-17 14:11:12
Scripts make my head hurt.
But I really like the idea of being able to set the amount you want and being auto unlinked when you get to it. That's one of the main reasons I NEVER drain my full allotted amount...I'm irrationally terrified of accidently overdrawing because I lost count or didn't check score fast enough.
But I really like the idea of being able to set the amount you want and being auto unlinked when you get to it. That's one of the main reasons I NEVER drain my full allotted amount...I'm irrationally terrified of accidently overdrawing because I lost count or didn't check score fast enough.
Soll2006-03-17 15:15:51
zMUD, of course.
#alias LINK {#if (@active) {#if (%1="nexus") {#send {Link Nexus};#var tolinknexus %1}}}
#trigger {^You channel energy from your link with the {Pool|Moonhart|Megalith|Master}} {#add tolinknexus -1;#if (@tolinknexus=0 and @Active) {#send {Unlink Nexus}}}
#alias LINK {#if (@active) {#if (%1="nexus") {#send {Link Nexus};#var tolinknexus %1}}}
#trigger {^You channel energy from your link with the {Pool|Moonhart|Megalith|Master}} {#add tolinknexus -1;#if (@tolinknexus=0 and @Active) {#send {Unlink Nexus}}}
Shiri2006-03-17 16:01:43
This is one of those things where people just make up excuses not to have an idea put through.
Combat downtime? Are some of you people serious? Come on. How often does THAT happen? If it happens at -all- to anyone it certainly isn't often enough or a major enough factor to make it "important" like is being said...sheesh.
The thing with alts is a bit more realistic...but most novices get powerblocked immediately anyway. At least that's how it works in Serenwilde. And it's not like people wouldn't have tried to do that already if they could any more than they would if this was changed.
I personally don't care either way, but...
Combat downtime? Are some of you people serious? Come on. How often does THAT happen? If it happens at -all- to anyone it certainly isn't often enough or a major enough factor to make it "important" like is being said...sheesh.
The thing with alts is a bit more realistic...but most novices get powerblocked immediately anyway. At least that's how it works in Serenwilde. And it's not like people wouldn't have tried to do that already if they could any more than they would if this was changed.
I personally don't care either way, but...
Catarin2006-03-17 19:14:52
Not all organizations always have people around who can block the novices. We have a thread talking about how sometimes in Mag or Glom they were the only person on for a good while or one of three.
Daganev2006-03-17 19:33:40
And how does that prevent an alt from drawing 200 power if noboby is around? *roll*
Like shiri said...
Like shiri said...
Catarin2006-03-17 19:39:29
...it doesn't. that's the point. Shiri said that novices are immediately powerblocked. I said there wasn't always someone who could do that. It's obvious that it'd be harder to drain large portions of a pool quickly if you could specify an amount than if you had to drain it slowly as you do now.
At least now there's a chance that someone might show up before a lot of damage was done.
At least now there's a chance that someone might show up before a lot of damage was done.
Daganev2006-03-17 19:46:24
With the proposed system it would auto disconnect you when you reached the amount you set.. thats no different than the current "link and go Afk"...
Catarin2006-03-17 20:02:13
oh, that idea. yeah, that wouldn't be any different.