Yrael2006-03-30 11:25:39
Because Murphy is now Valek and a divine had a hissy fit, pick one, for a Moondancer: Healing or Hexes? Assuming I'll be a furrikin at this point.
Narsrim2006-03-30 11:40:02
Hrm. Initially Healing is quite good for bashing because you can cure broken limbs without using mana, the cure ability lets you heal yourself for ego (which you will likely not be using), etc.
Unknown2006-03-30 12:04:56
If you ever intend to fight, I would go with Hexes.
Narsrim2006-03-30 12:11:58
QUOTE(Avaer @ Mar 30 2006, 07:04 AM) 274746
If you ever intend to fight, I would go with Hexes.
I take offense to that. I killed just about everyone (in fact, I can think of no one I didn't kill that is top ranked) as a dwarven Moondancer with Healing.
It just isn't as creative or easy. Combat is more like: lash lash lash lash lash lash lash lash lash lash bedevil lash lash lash bedevil lash lash lash bedevil lash lash lash lash lash lash lash toadcurse.
Healers are also AMAZING against warriors. Deepheal is my favorite ability in Lusternia. It was also pretty much impossible to out afflict someone who uses Healing. I could cure an allhex in 1.5 seconds or just bedevil the crap back.
The only issue I have with Healing is the skillset is just not developed like other skillsets. Aside from Tracking, I think it is the only skillset with no spiffy power moves that do exceptional things at a cost of power. Hopefully this envoy report will change that. If it does, I may just go back to Healing when I reincarnate into a human.
Shiri2006-03-30 12:17:42
I dunno, I can achieve much the same thing with astrology except that instead of stalling people momentarily with a lucky bedevil I get occasional access to faster aeon and even more occasional access to -2 INT. Hexes is still better I'd think.
Narsrim2006-03-30 12:18:37
QUOTE(Shiri @ Mar 30 2006, 07:17 AM) 274749
I dunno, I can achieve much the same thing with astrology except that instead of stalling people momentarily with a lucky bedevil I get occasional access to faster aeon and even more occasional access to -2 INT. Hexes is still better I'd think.
Yes, but are you immune to excessive wounding?
Shiri2006-03-30 12:22:34
No, defensively healing has a definite edge, it was just a huge pain trying to kill anyone with it compared to astrology. (Which is generally accepted as somewhat lacking, though not totally useless.)
Narsrim2006-03-30 12:32:05
QUOTE(Shiri @ Mar 30 2006, 07:22 AM) 274751
No, defensively healing has a definite edge, it was just a huge pain trying to kill anyone with it compared to astrology. (Which is generally accepted as somewhat lacking, though not totally useless.)
The idea with Healing (I think) is to wear your opponent out. Afflictions shouldn't kill you. Wounds shouldn't kill you. Damage really shouldn't kill a Moondancer, but with heal me even less so.
I remember these god awful battles with Terenas where he just eventually ran out of endurance, but he wasn't able to dent me.
Saran2006-03-30 13:26:57
I would love to see a surged warrior with a majorly negative dolphin sphere. I took astrology again, I think it's the best for non-combatants. I'm not about to need healing or really hex... anything, but Astrology let's me boost stats for saran or others so I can still do something helpful. Though when I can cast a good stellium I might try it out
ferlas2006-03-30 13:27:51
QUOTE(Yrael @ Mar 30 2006, 12:25 PM) 274740
Because Murphy is now Valek and a divine had a hissy fit, pick one, for a Moondancer: Healing or Hexes? Assuming I'll be a furrikin at this point.
There you go hexes=fun, astrology=Mostly frustrating, Healing=seems boring
Terenas2006-03-30 16:13:52
Deepheal is ungodly amazing. It's able to heal up to 20,000 points of wounding in one go, which is about 25 health applications.
Aiakon2006-03-30 16:50:59
QUOTE(Yrael @ Mar 30 2006, 12:25 PM) 274740
Because Murphy is now Valek and a divine had a hissy fit, pick one, for a Moondancer: Healing or Hexes? Assuming I'll be a furrikin at this point.
So. Yrael is getting retired.. new-Yrael comes along with a nice Furrikin name like Snugglus, learns moondancering and plays all the old Yrael theiving tricks against Mag with his new pooka ("SuperPooka")? Nuh-oh. No way, Snugglus. How about you just grovel A LOT, avoiding speaking... Ever... Again... and return to Magnagora? We get enough grief from Munsrim. (I'm assuming you'll create an alt... if Yrael is planning to try and go moondancer.. he's deluded...... I hope.)
Anyway. What is this, Snugglus? What's happened to your finely tuned aesthetic sensibilities. Furrikin Moondancer????? If only there was a vomiting smilie that would properly express my disappointment, and rising nausea.
Unknown2006-03-30 17:31:44
I'd definitely say hexes if you plan to fight. Narsrim was good with healing, but then Narsrim is good with anything. Most people can't do much more than survive with healing, it's much harder to hold a target down. If you're going to be on the offensive, go hexes. If you're just going to be defensive, go healing.
Sylphas2006-03-30 17:40:16
Hexes is much more fun. Healing is nice, but boring, and doesn't really help in a fight. If you can cure decently, it's basically Deepheal and Bedevil. If I'm seriously behind on curing, I'd rather use Full, and get rid of most of my afflictions at once.
Unknown2006-03-30 17:43:39
QUOTE(terenas @ Mar 30 2006, 11:13 AM) 274784
Deepheal is ungodly amazing. It's able to heal up to 20,000 points of wounding in one go, which is about 25 health applications.
eh?
I've only been able to heal 5,000-5,100 in one go before, which is about 6 health applications.
I think I'll test it to see if it's based on a percentage of what wounds you have, rather then a certain amount of wounding.
Terenas2006-03-30 17:54:43
I verified this when I found the bug that takes your arm from fully healed up to max damage ~64k wounding if someone hits the arm wielding a tower shield. I had to get a Moondancer to Deepheal me 4 times to heal my arm, after which I proceeded to test it against several times to make sure.
Unknown2006-03-30 18:54:13
We are both right, results are below:
65,000(max wounds) - 45,647 - 30,878 - 19,170 - 10,382 - 4598 - 0
current wounds:65,000(max wounding)
wounds cured:19,353
percentage cured:29%
Ego used:1,838
current wounds:45,647
wounds cured:14,769
percentage cured:32%
ego used:1,402
current wounds:30,878
wounds cured:11,708
percentage cured:37%
ego used:1,111
current wounds:19,170
wounds cured:8,788
percentage cured:45%
ego used:539
current wounds:10,382
wounds cured:4784
percentage cured:46%
ego used:474
current wounds:4598
wounds cured:4598
percentage cured:100%
ego used:20
After reviewing my defences, it seems my results are corrupted somewhat by a beauty enchant+sun totem. They may in fact cost more then shown, so I've placed these in italics for they are not to be fully relied on. (It is interesting though, that four of the six are taking 10% ego for whatever wounds it is curing)
What I found of most import is that I was correct in my assumption. Deephealing is based on a percentage of what wounds you currently have, and this percentage changes as shown.
Non-the-less if you are just barely into 'critical' wounds deepheal will take around 500 ego and 5 seconds to completely remove them.
65,000(max wounds) - 45,647 - 30,878 - 19,170 - 10,382 - 4598 - 0
current wounds:65,000(max wounding)
wounds cured:19,353
percentage cured:29%
Ego used:1,838
current wounds:45,647
wounds cured:14,769
percentage cured:32%
ego used:1,402
current wounds:30,878
wounds cured:11,708
percentage cured:37%
ego used:1,111
current wounds:19,170
wounds cured:8,788
percentage cured:45%
ego used:539
current wounds:10,382
wounds cured:4784
percentage cured:46%
ego used:474
current wounds:4598
wounds cured:4598
percentage cured:100%
ego used:20
After reviewing my defences, it seems my results are corrupted somewhat by a beauty enchant+sun totem. They may in fact cost more then shown, so I've placed these in italics for they are not to be fully relied on. (It is interesting though, that four of the six are taking 10% ego for whatever wounds it is curing)
What I found of most import is that I was correct in my assumption. Deephealing is based on a percentage of what wounds you currently have, and this percentage changes as shown.
Non-the-less if you are just barely into 'critical' wounds deepheal will take around 500 ego and 5 seconds to completely remove them.
Torak2006-03-30 18:55:48
That seems like a bit much for just mana, if I am understanding correctly..
Unknown2006-03-30 19:03:41
QUOTE(Torak @ Mar 30 2006, 01:55 PM) 274812
That seems like a bit much for just mana, if I am understanding correctly..
Don't get him wrong, you'll run out of mana quickly if you ONLY use healing to cure your own afflictions. If however you use healing to supplement your potion/herb curing it can help enormously.
Narsrim2006-03-30 19:12:09
QUOTE(Sylphas @ Mar 30 2006, 12:40 PM) 274797
Hexes is much more fun. Healing is nice, but boring, and doesn't really help in a fight. If you can cure decently, it's basically Deepheal and Bedevil. If I'm seriously behind on curing, I'd rather use Full, and get rid of most of my afflictions at once.
That makes no sense. If you are tracking afflictions or just succor, you can cure all of the afflictions you have + attack (such as vines/web) for no power and far faster than you can use Full. Full is also stopped by being prone, paralysed, etc. Healing isn't.