Government styles

by Unknown

Back to Ideas.

Unknown2006-03-19 04:48:20
QUOTE

Religious : Cities or communes that choose a religious government when
they feel they rule by divine mandate. Spiritual matters are
more important than material, and thus villages will produce
more power to the nexus and fewer commodities. Citizens or
commune members of a religious government will find that
influencing villagers in any village will improve relations
with that village. Villages under the sphere of influence of
a religious government produce more power but less commodities.

Commercial : Commercial governments are much more preoccupied with
material wealth than spiritual matters, and villages under
these governments will tithe more commodities but produce
less power. Citizens or commune members of a commercial
government will find that doing commodity quests in any
village will improve relations with that village. Villages
under the sphere of influence of a commercial government
produce more commodities but less power.

Conquest : Governments of conquest are neither concerned with
spiritual matter nor material wealth. They prefer to rule
others for the sake of expanding their territories.
Villages under these governments will stay under its
influence for longer periods of time than for religious or
commercial governments. Citizens or commune members of a
conquest government will find that killing villagers (of
villages that are not under their city or commune's control)
will increase the respect that village has to that
government. Also, villages under the sphere of influence of
a conquest government will produce less commodities and less
power but naturally become more enthralled with that
government. Further, any village that is not under its
sphere of control will begin to passively accrue respect for
that government, the amount of which depends on the number
of villages that government controls.



Looking at these styles, it is obvious that the best governing style is Conquest by far. Unless the discrepency in power/comm output is huge, I can't see much non-RP reason to choose Commerical or Religious. Using conquest, all villages start to like you more passively, no matter what you do, and they last a lot longer under your control if you get them. Even if the output is less, you have that output for longer and likely from more sources.

So, I'd like to suggest that the last sentence be changed:

Further, any village that is not under its sphere of control will begin to passively accrue dislike for that government, the amount of which depends on the number of villages that government controls.

This reinforces the negative feedback idea that has been questioned a lot, but doesn't hinder a conquest government that wants to make other villages like them - they only need to rely on their populace killing people in foreign villages to scare them into liking the nation.

Thoughts?
Xenthos2006-03-19 04:59:12
It's kind of needed. The way it is now, it encourages *abandoning* your roleplay so you can get benefits out of it.
Shiri2006-03-19 05:09:31
Ahem. Serenwilde isn't abandoning any roleplay, if that was aimed at us. tongue.gif

But I agree. Conquest is so much better. Should change.
Saran2006-03-19 05:13:11
I was thinking that the some villages could fear the conquesters when not under their influence and others would respect them for it?
Unknown2006-03-19 05:14:59
QUOTE(Saran @ Mar 19 2006, 05:13 AM) 271061

I was thinking that the some villages could fear the conquesters when not under their influence and others would respect them for it?

No, unless some villages under their control should behave the same way.

I don't like this idea at all though, as it would further stagnate which organizations go for which villages.
Saran2006-03-19 12:42:05
I don't really get it but...

It's kinda unfair i guess less comms, less power, less respect from everyone else, the only advantage being longer duration and respect for murder which would have to be in mass as your also loosing the respect passivley. As opposed to more comms, less power, respect for comms or less comms, more power, respect for influencing.

Just wondering but right now does having commercial or religeous styles affect your reputation with other villages in anyway similar to conquest? (i honestly don't know). If not then wouldn't that be the trade off for not taking religeous or commercial, you earn more respect all around.
Verithrax2006-03-20 16:28:01
I don't really see Serenwilde going Conquest as inconsistent RP. Sure, it's likely not what Seren was 'meant' to be when it was planned originally, and it's not what I want it to be, but apparently it's what the majority of the Seren playerbase wants, and it agrees with the roleplay choices of most of Serenwilde.

But I digress.

It does seem that the different governance styles are aimed at differently-sized empires; Commercial or Religious for small, Conquest for large/middle. It would be nice having other styles, to add variety and balance things a bit. The way I see it, people are going to sit on Conquest constantly and permanently.
Daganev2006-03-20 17:59:09
ummm... conquest is the only goverment style that you should pick if your desire is to have more villages.. if you want to maximize your power or comms then you pick the other villages.

Now the balance that needs to be made is that the amount of comms and power you get from non conquest villages is approx equal to 2 or 3 conquest government villages.
Cwin2006-03-20 18:38:20
Perhaps the basis of this is to make governing styles fluid. They already suggested that a nation can be whatever the hey they want to be. As it is, the idea that a nation would become more commercial or conquestant (what?) at the drop of a hat isn't unRPish since RL nations do the same darn thing anyway.

As such, I can see the plan being to go Conquest to gather enough villages and, then, switch to another type to take advantage.

I can see one change, though: Drop the 'villages under your influence naturaly get enthralled' bit. Then it becomes easier and easier to GET villages, but not hyper easy to hold them. Don't change how easy it is to get villages under conquest, though: if your city's focus is in getting more villages then you ARE being a Conquest nation.

Beyond that, just make sure the power/comm output is low.. I mean 5 villages in conquest = 1 village elsewhere low.
Tsuki2006-03-20 20:25:59
It's not easy to switch "at to drop of a hat" though. You need the leader to start it and all three GMs to confirm the change.

We initiated the change for Serenwilde just before I made a post on the 2nd of Urlachmar 142. It took until the 25th of Juliary 142 and the election of a new GM for Hartstone before it was fully confirmed and went into effect. What was that, 9 RL days? tongue.gif
Cwin2006-03-20 21:49:41
Sounds like a normal government to me. 'drop of a hat' was used 'relatively'

I bet Magnagora can switch governments in 4 days, since we're so organized.