Hexes.

by Yrael

Back to Ideas.

Yrael2006-03-21 02:26:08
Allhex - 6 masked afflictions for a long eq time and 10 power.
Can't they at least be masked, or the power cost dropped? As it stands, doublewhammy is FAR superior. Hell, swap the positions, at least. I can draw and ddoublewhammy six afflictions in a little bit shorter time period, for only 6 power.
Sense - good for when you need a proximity alarm of people heading your way in, say, the arena, but ten power? Drop it to 2 or 3. Please.
Aura - when you can't use it with doublewhammy, dropping it a fair way. Plus a hex in the room leaves it behind. Let us doublewhammy with them, or lower the power cost some, or better yet, make it so they sit as a seperate body of hexes used when all your hexes in the room are extinguished, and aren't left behind when just ONE hex is in the room you're walking into.
Shamarah2006-03-21 02:28:11
Umm... allhexes ARE masked. Or, rather, the afflictions given by an allhex are masked; the allhex itself does give a message but it doesn't tell you what it's giving you.
Yrael2006-03-21 02:32:11
I'll edit it, then, until I test it a bit further. Last time I checked it wasn't.
Narsrim2006-03-21 02:42:36
Allhex was masked in the last envoy report.
Sylphas2006-03-21 08:19:13
I've always wondered why the power costs for Sense and Hexaura are so high. Hexaura is only rarely useful, since it forces you to give up your best ability for some convenience. I'd rather it just had a decently long eq time and no power cost, or that it didn't block doublewhammy or whammy, or randomly drop because of a random hex floating around. Sense is nice, but it's not worth 10 power.