Anisu2006-03-21 19:14:07
Conglutination is extremely powerfull, and I would like to suggest that we add a time similar to praying to it. You could use another messaging like how you travel trough the aetherwaves in a desperate attempt of trying to safe your soul or something.
At this moment killing someone that can conglut, or raiding a commune/city/village aswell as the village influencing is the worse tactic you can have. Why? because your enemy will just appear at their nexus with a minimal loss of xp and immediatly ready to fight again. This puts you out of the fight for a maximum of 1 minute if you have a lot of defenses to put up and thus raiders need to resort to tactics like locking. Raiding already has the penalty of guards being able to be used against you and if you die you will get a massive xp loss. A virtually unstoppable stream of defenders shouldn't be added to this. Adding the delay will atleast give some meaning to dead again.
At this moment killing someone that can conglut, or raiding a commune/city/village aswell as the village influencing is the worse tactic you can have. Why? because your enemy will just appear at their nexus with a minimal loss of xp and immediatly ready to fight again. This puts you out of the fight for a maximum of 1 minute if you have a lot of defenses to put up and thus raiders need to resort to tactics like locking. Raiding already has the penalty of guards being able to be used against you and if you die you will get a massive xp loss. A virtually unstoppable stream of defenders shouldn't be added to this. Adding the delay will atleast give some meaning to dead again.
Xenthos2006-03-21 19:17:57
You don't get a massive exp loss if you die off-Prime, even in enemy territory...
Daganev2006-03-21 19:18:13
Thats the point of it...
Xenthos2006-03-21 19:21:49
QUOTE(daganev @ Mar 21 2006, 02:18 PM) 272009
Thats the point of it...
It was also one of her reasons for making defenders take time to conglutinate.
QUOTE
Raiding already has the penalty of guards being able to be used against you and if you die you will get a massive xp loss.
My point is that it is an incorrect assumption.
Anisu2006-03-21 19:36:33
QUOTE(Xenthos @ Mar 21 2006, 08:21 PM) 272011
It was also one of her reasons for making defenders take time to conglutinate.
My point is that it is an incorrect assumption.
I said raiders lost massive xp Xenthos and Xenthos not everyone has conglutinate. You seem to forget that. Also my reasoning was that defenders can't be really put out of the picture for long. The raiding xp stuff was to stop the but then you'll encourage raiding rant I was expecting
Ashteru2006-03-21 19:41:25
So you basically want those that have larger numbers to win, since it's nothing else.
Anisu2006-03-21 20:05:43
QUOTE(Ashteru @ Mar 21 2006, 08:41 PM) 272023
So you basically want those that have larger numbers to win, since it's nothing else.
Those with a lot larger numbers in combat ability (so 10 novices towards one Murphy) Ashteru, should always win. I doubt half of Serenwilde will say lets all go attack Glomdoring, it's always a smaller group of people and ideally (when they don't plan it to be when no defenders are about, something I find rather lame) there will be more defenders then attackers, plus you can use guards.
Ildaudid2006-03-21 20:29:04
The amount of people that can conglut isnt incedibly high. Since it is a trans skill I dont think the whole basin is running around with conglut. So I would say leave it as it is.... maybe if it was a skill you got at adept it might be worth praying time. But it is a reward for being transcendent in planar. If you want to raid when alot of defenders that you know have conglut are on that is the risk you take. I would plan the raids a little better. At least be aware of what you are up against before you decide to go up against it.
Anisu2006-03-21 21:00:00
QUOTE(Ildaudid @ Mar 21 2006, 09:29 PM) 272032
The amount of people that can conglut isnt incedibly high. Since it is a trans skill I dont think the whole basin is running around with conglut. So I would say leave it as it is.... maybe if it was a skill you got at adept it might be worth praying time. But it is a reward for being transcendent in planar. If you want to raid when alot of defenders that you know have conglut are on that is the risk you take. I would plan the raids a little better. At least be aware of what you are up against before you decide to go up against it.
everyone in their own territory and in a village in plays congluts, this is what I find is the main problem, not those few that die on astral.
Unknown2006-03-21 21:01:43
I think the idea makes sense.
Xenthos2006-03-21 21:55:01
Remove conglut in enemy territory and the idea might make sense. As it is, when one of the downsides is "massive XP loss," which doesn't even exist (come on, how many people raid off-plane where guards are going to be involved without conglut? A few, of course, but not the masses as you seem to be saying. Raiders are, by and large, the ones with lots of transcendant skills, including planar), there's no real reason to change organizational conglutination.
Acrune2006-03-21 22:56:44
QUOTE(Ildaudid @ Mar 21 2006, 03:29 PM) 272032
The amount of people that can conglut isnt incedibly high. Since it is a trans skill I dont think the whole basin is running around with conglut.
Nearly every active combatant has it. It was my only trans skill for a while, heck, I bought credits specifically to trans planar.
I like this idea.
Xenthos2006-03-21 22:58:24
Heh. I bought credits when Glomdoring first came out. First skill I ever transed was Planar, second was Crow when that specialization opened up a few days later.
One was a very good idea, and one wasn't.
One was a very good idea, and one wasn't.
Anisu2006-03-21 23:09:40
QUOTE(Xenthos @ Mar 21 2006, 10:55 PM) 272049
Remove conglut in enemy territory and the idea might make sense. As it is, when one of the downsides is "massive XP loss," which doesn't even exist (come on, how many people raid off-plane where guards are going to be involved without conglut? A few, of course, but not the masses as you seem to be saying. Raiders are, by and large, the ones with lots of transcendant skills, including planar), there's no real reason to change organizational conglutination.
ok Xenthos I am also talking about city/commune conglut, the one you get when you die in your own territory, like for you in prime glomdoring. Or during aggresive village influencing and the likes. A lot of people conglutinate without having the skill!
Xenthos2006-03-21 23:12:44
QUOTE(Anisu @ Mar 21 2006, 06:09 PM) 272072
ok Xenthos I am also talking about city/commune conglut, the one you get when you die in your own territory, like for you in prime glomdoring. Or during aggresive village influencing and the likes. A lot of people conglutinate without having the skill!
Right. And that's exactly what I'm talking about. If you want to modify that, make it so planar conglut doesn't work when you're in an enemy organization's territory. The power of their nexus prevents your own from being able to reform you or something. You yourself *specifically stated* that one of the deterrents to raiding was "massive exp loss". When not on prime, this is *not* a concern to nearly ANYONE who seriously raids.
Or just leave it alone.
Yrael2006-03-21 23:13:16
QUOTE(Xenthos @ Mar 22 2006, 06:21 AM) 272011
It was also one of her reasons for making defenders take time to conglutinate.
My point is that it is an incorrect assumption.
Point out what I can raid off plane to cause a lasting effect on Celest? You can't kill the Demon Lords/Supernals anymore, thank you very much, and Celest can just beckon you into the guards on the plane, or disrupt it, or send up the usual swarm of defenders.
Xenthos2006-03-21 23:20:31
QUOTE(Yrael @ Mar 21 2006, 06:13 PM) 272075
Point out what I can raid off plane to cause a lasting effect on Celest? You can't kill the Demon Lords/Supernals anymore, thank you very much, and Celest can just beckon you into the guards on the plane, or disrupt it, or send up the usual swarm of defenders.
Not being able to kill them seems like a balance issue. You can still kill the angels, and it's difficult to beckon you into guards if you aren't standing right next to them (granted, given Celestia's shape, you're more likely to be near the guards than if you were raiding Nil). You also don't have organizational conglutination on the Cosmic or Elemental planes, which is one of Anisu's prime concerns. This does, however, exist on the Ethereal plane.
I stand by my "Leave it the way it is, unless you also want to remove conglutination in enemy territory." It's not like a one-minute conglutination time is enough to make someone prefer killing you over hexlocking you for 10+ minutes.
Anisu2006-03-21 23:40:27
QUOTE(Xenthos @ Mar 22 2006, 12:20 AM) 272078
Not being able to kill them seems like a balance issue. You can still kill the angels, and it's difficult to beckon you into guards if you aren't standing right next to them (granted, given Celestia's shape, you're more likely to be near the guards than if you were raiding Nil). You also don't have organizational conglutination on the Cosmic or Elemental planes, which is one of Anisu's prime concerns. This does, however, exist on the Ethereal plane.
I stand by my "Leave it the way it is, unless you also want to remove conglutination in enemy territory." It's not like a one-minute conglutination time is enough to make someone prefer killing you over hexlocking you for 10+ minutes.
My prime concern Xenthos is accually dying in your own territory, rather then Celestia. It takes a cubix for an enemy to get to Celestia anyway. However aslong as you are in your own territory defending, it's unlikely a defender will be taken out long enough to make the raid worth it, the only way is to lock the person, or to beckon/wisp them out of the commune and force them to pray.
And the same time limit will be put on the raider so raiders won't infinetly refresh. You cling on one point of high xp loss which isn't the main issue at hand, it's not a part of why I want this, it's a soothing gesture to those that don't like raids.
Ashteru2006-03-21 23:49:12
QUOTE(Anisu @ Mar 22 2006, 12:40 AM) 272089
My prime concern Xenthos is accually dying in your own territory, rather then Celestia. It takes a cubix for an enemy to get to Celestia anyway. However aslong as you are in your own territory defending, it's unlikely a defender will be taken out long enough to make the raid worth it, the only way is to lock the person, or to beckon/wisp them out of the commune and force them to pray.
And the same time limit will be put on the raider so raiders won't infinetly refresh. You cling on one point of high xp loss which isn't the main issue at hand, it's not a part of why I want this, it's a soothing gesture to those that don't like raids.
You are suggesting that the defenders take longer to get back to defend and think that that's a soothing gesture towards those that DON'T like raids?
Anisu2006-03-21 23:54:30
QUOTE(Ashteru @ Mar 22 2006, 12:49 AM) 272090
You are suggesting that the defenders take longer to get back to defend and think that that's a soothing gesture towards those that DON'T like raids?
the soothing gesture is the fact that raiders (on prime, I don't even think your avatars should get a free conglutination for everyone) lose a lot more xp on prime. This is already a fact, conglut in your own territory was originally meaned to just not cost that much xp as praying, they used conglut because the mechanic was already in the game.
If it where up to me(and you are all glad it's not ) I would of kicked out conglutinate, sacrifice, resurgem, vitae, lich, transmigrate and all the other rezz skills besides immolate, lowered praying cost by 50% and dropped the raiding xp-loss addition.