Mercenaries

by Richter

Back to Common Grounds.

Richter2006-03-30 07:48:02
QUOTE(Announce 380 @ Estarra, 9/3/05)

Tracking to the warriors replace their commune/city specific skill (i.e., Totems and Rituals). At first blush, this may seem like an odd choice but the design for warriors has always called for this skillchoice. That is because any warrior guild is capable of teaching hunters/trackers. It is non-magical/mystical and probably not as powerful as the choices of Rituals/Totems (in my opinion). However, it is the generic skill warriors can opt to choose in lieu of having any mystic background. Those warriors who choose this path probably are not considered as "dedicated" to the path of the guild as the others. However, they are the ONLY archetype that has a path open to them with a minimal impact upon their skills without being in a city or commune. Warriors without city/commune with the Hunting/Tracking choice should be referred to as "mercenaries".


I do realize the section that I've quoted never said any special treatment would be given to these mercenaries, no special skills would materialize out of thin air, and that they are still disadvantaged like other rogues (though to a lesser degree), but many of us had thought that the distinction given to such persons as mentioned above, was actually going to be a neat thing.

Here's what bothers me about being a "mercenary":
*You only have one wolf or dog, and that's if you kept one from when you were in a city or guild. If it dies, you never get another one.
*You cannot select hunting as a rogue.
*Even if you have hunting as a rogue, you cannot specialize in tracking. (I learned this one today sad.gif )

Suggestions to make this more interesting:
*Have a neutral kennel, that gives out a fifth kind of animal, to anyone with tracking. Keep it free like all the others.
*Be able to have hunting and then tracking show as a skillchoice when you are a rogue, just like high/low magic, or a tradeskill.

I understand that Lusternia was not meant to be full of rogues, like some other games, that we need a strong sense of togetherness and a tie to your organization, or some such thing... But it would be nice to have those two suggestions come to life. Many of us were excited at the thought of these "mercenaries", and how they were briefly described, and really, there is nothing to be currently excited about.
Daganev2006-03-30 07:55:49
Its been explained before that mercenaries were labeled such to mean that they could switch beween city and commune and commune to city etc with 0 penalty and thus give out thier services to the highest bidder. esp in terms of friends allies, powerrations etc.

So if Celest liked you they could pay you to join thier city, but then glomdoring can say, no work for us, and then serenwilde can say no work for us, then mag can say we will give you harlets, and then the cycle could continue.
Richter2006-03-30 07:57:48
No, no, no. It's been explained that it would be a stupid idea, because a person would be instantly enemied to everywhere. The above post has nothing to do with my post.
Asarnil2006-03-30 08:02:43
QUOTE(daganev @ Mar 30 2006, 06:25 PM) 274701

Its been explained before that mercenaries were labeled such to mean that they could switch beween city and commune and commune to city etc with 0 penalty and thus give out thier services to the highest bidder. esp in terms of friends allies, powerrations etc.

So if Celest liked you they could pay you to join thier city, but then glomdoring can say, no work for us, and then serenwilde can say no work for us, then mag can say we will give you harlets, and then the cycle could continue.


What the hell does this have to do with Richter's request?

And for the record, I agree. Hell Asarnil would probably be a Deepnighter Tracker too if I could afford it.
Daganev2006-03-30 08:08:45
I was just explaining why you can't learn hunting or tracking if your not in a commune or city, just as when you come out of the portal of fate you can't learn knighthood or athletics unless your in a warrior guild first.
Narsrim2006-03-30 08:55:00
There was an event about this that explain this too. Hunting and Tracking was taught to the cities because they helped the trill hunters go after the white tigers. The mother was slain, and as a reward, the teachings were given. A cub survived, however, and the druid trying to protect the tigers taught the druids ecology.

At this point, there is no justication for a neutral kennel.
Iridiel2006-03-30 09:13:58
Path of the mercenary:
- You start to work for organization A. Organization -A enemies you instantly. Probably the ally of -A enemies you as well just to be on the safe side, or because you do something against them while acting against -A.
- Then B decides to pay you more, and you go to B. A enemies you, of course, for traitor. -B enemies you, for allying with B. And B thinks you're too much of a trouble and tells you that unless you're joining their own knight guild you'd better be leaving.
- B enemies you because you might left them at any moment to go work for another organization, ignoring the fact that you're enemied to all of them.
- *pull hair*
ferlas2006-03-30 09:18:10
QUOTE(Iridiel @ Mar 30 2006, 10:13 AM) 274717

Path of the mercenary:
- You start to work for organization A. Organization -A enemies you instantly. Probably the ally of -A enemies you as well just to be on the safe side, or because you do something against them while acting against -A.
- Then B decides to pay you more, and you go to B. A enemies you, of course, for traitor. -B enemies you, for allying with B. And B thinks you're too much of a trouble and tells you that unless you're joining their own knight guild you'd better be leaving.
- B enemies you because you might left them at any moment to go work for another organization, ignoring the fact that you're enemied to all of them.
- *pull hair*


Make sure your you get paid enough to cover the unenemy fee as well as expensies?

Can't think of anything else.
Unknown2006-03-30 09:23:32
When you find a city that offers that much, let us know. I am sure many would be interested.
Daganev2006-03-30 09:27:20
What ever happened to Marsu? He seemed to do it well enough.
ferlas2006-03-30 09:30:12
QUOTE(Elcyrion @ Mar 30 2006, 10:23 AM) 274719

When you find a city that offers that much, let us know. I am sure many would be interested.


Become so exceptionaly good that cities and communes are willing to spend a lot to get you to work for them for some time? laugh.gif
Narsrim2006-03-30 09:44:01
QUOTE(ferlas @ Mar 30 2006, 04:18 AM) 274718

Make sure your you get paid enough to cover the unenemy fee as well as expensies?

Can't think of anything else.


See that's the thing. Most places won't even offer you unenemy fees.
Iridiel2006-03-30 10:20:39
And after being enemied by Celest for 7 times for working for magnagora and slaying supernals you think they'll still offer you money? They probably demand you work for them for free just to cover bureocratic expenses.

If you were so exceptionally good you'd be just offered power and glory within the city/commune and would become a guildmember of their local kinight guild. Even that, I don't see Magnagora willing to allow Nasrim to work for them, for example, even worse pay him.
ferlas2006-03-30 10:34:19
Narasrim isnt really a great example, Just think of someone so exceptionaly useful and helpful that you'd be willing to pay them to work for you for a year, or better yet a group of people willing to work for a year for pay. I see what you mean about killing supernals or stuff that could get you enemied permanantly but I supose you could offer your services as just defensivly though that would solve some of the problems, Like say that while your paying you and your team will insure that the cosmic/ethereal plane would be kept safe or some kinda jaz like that.
Iridiel2006-03-30 10:50:28
Actually, and judging for the amount of threads about him, hiring nasrim and munsia would be the best way to cause Serenwilde to be depopulated in short notice, everything they hold dear destroyed and other stuff like that. Ah! And skills nerfed.

You cannot promise to keep a plane safe 24/7 because you cannot/should not play 24/7.
Narsrim2006-03-30 10:50:28
QUOTE(ferlas @ Mar 30 2006, 05:34 AM) 274732

Narasrim isnt really a great example, Just think of someone so exceptionaly useful and helpful that you'd be willing to pay them to work for you for a year, or better yet a group of people willing to work for a year for pay. I see what you mean about killing supernals or stuff that could get you enemied permanantly but I supose you could offer your services as just defensivly though that would solve some of the problems, Like say that while your paying you and your team will insure that the cosmic/ethereal plane would be kept safe or some kinda jaz like that.


Name someone who fits that.
ferlas2006-03-30 10:55:00
QUOTE(Narsrim @ Mar 30 2006, 11:50 AM) 274735

Name someone who fits that.


No one at the moment, there's only one person I know of whos nice, smart and good enough that I would pay at the moment probally others I havnt seen yet, but they arn't neutral, I mean if they became neutral and started offering it would be a different story.
Narsrim2006-03-30 11:16:08
QUOTE(ferlas @ Mar 30 2006, 05:55 AM) 274737

No one at the moment, there's only one person I know of whos nice, smart and good enough that I would pay at the moment probally others I havnt seen yet, but they arn't neutral, I mean if they became neutral and started offering it would be a different story.


Look at your own Commune. Do you honestly think Glomdoring would unenemy someone who was hired to carry out a hit on say Shayle or Xenthos? Bear in mind, Richter is a very wealthy character, and he wasn't even offered a means to pay his way out for something as retarded as siphoning power in Aetherspace and then draining it back.

If you look at the Indra, they were in the same boat. It was impossible to get unenemied to certain organizations after you assassinated someone. You just had to suck that up and work around it. In Lusternia, that's never going to happen.

Mechanically, you have to deal with the power issue, avenger, etc. While I do think it would be incredibly neato if there was some true neutral for-hire city/commune/similar, I sincerely doubt anything of that nature would ever outrank priorities such as Hallifax, Ackleberry, etc.
ferlas2006-03-30 13:20:50
Thats one of the reason I was thinking more neutral defence based than assasination. Yea I agree with that though I can see assassins getting enemied to anywhere they attack against.


EDIT: Oh yea prioritiy wise envoys, then new classes and cities etc of course this would be down on the bottom of the list.
Richter2006-03-30 16:32:00
Maybe mercenary isn't quite the right word. I was thinking of more of an independent fighter, bashes a lot, has his own interests (and that of his fellow fighters) in mind, and doesn't get deeply involved in other orgs. Hiring people would just get you enemied instantly.