Nico2006-04-13 09:57:42
Ok, so I've fiddled a bit with scripting some parrying things, and have found that most of the time, I'm better off just manually parrying rather than automatic. Seems any automatic parrying scheme I come up with either becomes easily abusable and thus, useless, or ridiculously complicated and spamtastic.
So I'm asking those of you out there with more experience than I...what kinda parrying system do you find to work? A couple of specific questions, though....
First off, since parrying your most wounded limb opens you up everywhere else while that limb is being cured, isn't this easily abusable by anyone decent at fighting?
Then, when someone hits your parry, I want it to switch off that limb, since chances are they're not going to hit it twice in a row. But, some people I fight DO keep swinging at it, so should I script in something to change parry back to that limb if they hit it again? Also, if I switch off that limb, what limb should I try to parry instead? 2nd most wounded limb? or should I make it contingent on which limb's parry they hit in the first place?
Thirdly, is parrying arms worthwhile at all? Arm afflictions don't seem that devastating, so I tend not to parry them, but when someone starts targetting them, should I have it built into my system to handle it automatically, or just do that manually?
Right now, I've just been doing the manual thing, using echoes to quickly see which limbs are being hit. I've a few small reflexed actions (like when I get knocked down, once I stand up I shift parries to 70% head, 30% leg that they hit to knock me down) I don't know, the whole automatic parrying thing sounds great, letting me concentrate purely on offense, but I'm hesitant to try to automate something that will need to respond differently depending upon the situation. Limb targetting can sometimes just be so damned unpredictable that sometimes I'd rather be hands on and control my defenses myself than leave it up to a system to hopefully manage.
Oh lastly, I just always use stance legs, but should I also try to incorporate stancing into an automatic system? I've heard of some others doing stance head, parry legs...what's the major difference between that and stance legs, parry head?
Hmmm, sorry for the confusing, befuddled post. It's late, I haven't slept in ages, and I'm riding a caffeine high while I try to get some work done. I've a ton of questions about everything related to parrying/stancing, so any input you guys have would be greatly appreciated. Thanks.
So I'm asking those of you out there with more experience than I...what kinda parrying system do you find to work? A couple of specific questions, though....
First off, since parrying your most wounded limb opens you up everywhere else while that limb is being cured, isn't this easily abusable by anyone decent at fighting?
Then, when someone hits your parry, I want it to switch off that limb, since chances are they're not going to hit it twice in a row. But, some people I fight DO keep swinging at it, so should I script in something to change parry back to that limb if they hit it again? Also, if I switch off that limb, what limb should I try to parry instead? 2nd most wounded limb? or should I make it contingent on which limb's parry they hit in the first place?
Thirdly, is parrying arms worthwhile at all? Arm afflictions don't seem that devastating, so I tend not to parry them, but when someone starts targetting them, should I have it built into my system to handle it automatically, or just do that manually?
Right now, I've just been doing the manual thing, using echoes to quickly see which limbs are being hit. I've a few small reflexed actions (like when I get knocked down, once I stand up I shift parries to 70% head, 30% leg that they hit to knock me down) I don't know, the whole automatic parrying thing sounds great, letting me concentrate purely on offense, but I'm hesitant to try to automate something that will need to respond differently depending upon the situation. Limb targetting can sometimes just be so damned unpredictable that sometimes I'd rather be hands on and control my defenses myself than leave it up to a system to hopefully manage.
Oh lastly, I just always use stance legs, but should I also try to incorporate stancing into an automatic system? I've heard of some others doing stance head, parry legs...what's the major difference between that and stance legs, parry head?
Hmmm, sorry for the confusing, befuddled post. It's late, I haven't slept in ages, and I'm riding a caffeine high while I try to get some work done. I've a ton of questions about everything related to parrying/stancing, so any input you guys have would be greatly appreciated. Thanks.
Daganev2006-04-13 18:59:09
I think you need to first ask yourself, are you using parry to stop from ever being hit, or are you using parry to prevent specific combos like instant kills?
Nico2006-04-16 00:40:05
Combos, definitely. Even though I'm aslaran, while surged I'm kinda tanky since I whore sparkles and healing scrolls.
But at the same time, I feel that if I gear towards preventing combos, someone's just gonna lace up with charybdon and thwap my arms until i'm getting afflicted so badly that I have to switch off.
I dunno...
But at the same time, I feel that if I gear towards preventing combos, someone's just gonna lace up with charybdon and thwap my arms until i'm getting afflicted so badly that I have to switch off.
I dunno...
Murphy2006-04-16 14:35:58
once you have 5.5k health surged as an aslaran, you shouldn't need healing scrolls if you have your sip/apply/parry/stance/sparkle all set up and tied intogether.
I personally love my autoparrier, I almost never get intakilled to the head, and my wounds almost never stack up enough to be a worry (if they do i just use puer for one or 2 goes and it brings it right down)
If you're making it yourself, then yeh it's gonna be complicated unless your system tracks wounding, last hits and all that. My advice is to go manual until you get the hang of it, then make an auto system and tweak the hell out of it.
I personally love my autoparrier, I almost never get intakilled to the head, and my wounds almost never stack up enough to be a worry (if they do i just use puer for one or 2 goes and it brings it right down)
If you're making it yourself, then yeh it's gonna be complicated unless your system tracks wounding, last hits and all that. My advice is to go manual until you get the hang of it, then make an auto system and tweak the hell out of it.
Daganev2006-04-16 18:31:00
sounds like your best bet is to parry your most wounded limb and if someone is whoring your arms, then manually swtich that for a round or two.
Morik2006-04-16 23:28:17
What I've come up with on paper but I haven't written:
* track wound status
* track where they've hit you this and last round
* come up with a list of things-you'd-like-to-avoid (eg knockdown, bashbrain, pinleg, gut instakill from bonecrusher, etc)
* write your parry and stance logic to incorporate these: you want to do a mixture of protecting the wounded parts, the parts prone to instakill, parts being attacked
Nothing is worse than Murph going for head+leg knockdown combos. You want to parry/stance this away so he loses a round. Not that it matters; when you're aslaran/faeling the penalty for missing is pretty freaking crap for the victim (ie its quick for the attacker)
* track wound status
* track where they've hit you this and last round
* come up with a list of things-you'd-like-to-avoid (eg knockdown, bashbrain, pinleg, gut instakill from bonecrusher, etc)
* write your parry and stance logic to incorporate these: you want to do a mixture of protecting the wounded parts, the parts prone to instakill, parts being attacked
Nothing is worse than Murph going for head+leg knockdown combos. You want to parry/stance this away so he loses a round. Not that it matters; when you're aslaran/faeling the penalty for missing is pretty freaking crap for the victim (ie its quick for the attacker)
Murphy2006-04-17 01:07:04
a miss is still a miss, and it means they have to rethink where they are going to hit you.
Best bet is to change to shield, and shieldstun/jab legs for paossilbe pinleg or knockdown, or you could web to help you catch up a bit and to slow them down when they miss you like that.
Best bet is to change to shield, and shieldstun/jab legs for paossilbe pinleg or knockdown, or you could web to help you catch up a bit and to slow them down when they miss you like that.
Alger2006-04-17 09:23:16
What Murphy means is he doesnt get instakilled, except if he's fighting me! *flex*
AND MANUAL IS THE WAY
AND MANUAL IS THE WAY
Murphy2006-04-18 03:18:55
psh alger you haven't fought me since i spent 100 hours on parry and stance and wound curing alone, not to meniton the rest of the hours on general curing (another 100+)