Unknown2006-04-18 19:38:04
i m using Zmud
i m a total newbie in programming
i ve tried this
3 aliases
1) abjure cosmicfire &tar
2) cleartarget fink
st gnome tar
3) cleartarget gnome
st fink tar
never work...
why ?
(if somebody can five me a trick to autotarget the "mob in the room"
thanks.
i m a total newbie in programming
i ve tried this
3 aliases
1) abjure cosmicfire &tar
2) cleartarget fink
st gnome tar
3) cleartarget gnome
st fink tar
never work...
why ?
(if somebody can five me a trick to autotarget the "mob in the room"
thanks.
Xenthos2006-04-18 19:49:25
The problem is, those work on the game code, but that's not actual zMud script.
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The real question is, do you want to use zMud's coding, or the st tar stuff? zMud's takes more work to get into to begin with, but it's much more powerful as well.
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The real question is, do you want to use zMud's coding, or the st tar stuff? zMud's takes more work to get into to begin with, but it's much more powerful as well.
Unknown2006-04-18 19:51:29
problem solved thanks to masters Bobbins andspindle
Xenthos2006-04-18 19:53:37
Good.
Hazar2006-04-18 21:42:29
Eh...mind explaining zMud targetting for the rest of us? It's the main thing bugging me right now.
Laysus2006-04-18 21:49:22
just use variables. Have an alias to #var target %1, and then, say, an alias that does abjure cosmicfire @target
Also, the problem here was that it was the in-game targetting mechanic, and he got it the wrong way around (should be st tar fink, etc.)
Also, the problem here was that it was the in-game targetting mechanic, and he got it the wrong way around (should be st tar fink, etc.)
Xenthos2006-04-18 21:50:00
zMud targetting is kind of simple. You have a variable called "mytarget", and have an alias t that has the following code:
- #var mytarget %1
Now you can do t ooze, and @mytarget will be set to ooze.
Now you can make a new alias called "kill" with the following code:
- swing @mytarget
- swing @mytarget
I can give more details later if it's still needed, a full walkthrough on it, but at the moment I've got to prepare for class in a few minutes.
- #var mytarget %1
Now you can do t ooze, and @mytarget will be set to ooze.
Now you can make a new alias called "kill" with the following code:
- swing @mytarget
- swing @mytarget
I can give more details later if it's still needed, a full walkthrough on it, but at the moment I've got to prepare for class in a few minutes.
Unknown2006-04-19 02:09:51
#alias tar {#var target %1}
#alias k {abjure cosmicfire @target}
#alias k {abjure cosmicfire @target}
chandestri2006-04-19 20:14:47
In zMud I alias my cudgel like "nn" = point cudgel
then I have a trig that picks up "^point cudgel &target1$"
the "&" automatically changes your @target1 to whatever you pointed your cudgel at.
Example: "nn gnome" echoes to the screen as "point cudgel gnome" variable @target1 = %1 and becomes "gnome"
I also have a "tt" alias to change @target1 to whatever I put after "tt"
Example: "tt gnome" the variable @target1 = %1 and becomes "gnome"
Probably not the uber coder way but hey I suck at scripting. Hope I didn't confuse!
The "&" sign is a pretty powerful tool you can use in zMud but once you start fighting multiple targets especially in pk, certain complications will have to be accounted for so you aren't changing targets around depending on how freely you use the "&".
then I have a trig that picks up "^point cudgel &target1$"
the "&" automatically changes your @target1 to whatever you pointed your cudgel at.
Example: "nn gnome" echoes to the screen as "point cudgel gnome" variable @target1 = %1 and becomes "gnome"
I also have a "tt" alias to change @target1 to whatever I put after "tt"
Example: "tt gnome" the variable @target1 = %1 and becomes "gnome"
Probably not the uber coder way but hey I suck at scripting. Hope I didn't confuse!
The "&" sign is a pretty powerful tool you can use in zMud but once you start fighting multiple targets especially in pk, certain complications will have to be accounted for so you aren't changing targets around depending on how freely you use the "&".