raisedead

by Marcalo

Back to Ideas.

Marcalo2006-04-29 03:49:22
alright most people are going to try to shoot this down from the get go. But its alright.

Currently in Necromancy we have a absolulty useless skill called Raisedead. It allows you make make a minor undead from the corpse of a player, the undead is based off the level of the victem of the creator.

Now some of you are going wow, cool. Ya it sounds cool but its not. We can't order them to do anything, they just stand around and look stupid.

What I am proposing is, make them a minion that we can order around. I'd be fine with them keeping their weak health, and weak damage. But if they are made so we can at least order them around then well they'd be at least semi useful. Now if we were given a ability where we could at the cost of mana, or health boost their health, or their combat abilities that would make them even better. But I am just sick of about 60% of the necromancy abilities being totally useless. The only useable ones are, Lich, Ectoplasm, and contagain and cannibalize thats it. I'd like somthing done to this skill so that it makes it useable.
Verithrax2006-04-29 09:20:57
Make it so it attacks your personal enemies. Following around like a minion might be a little too much.
Yrael2006-04-29 09:23:34
Personally, I think the damn thing should let us make PLAYERS undead. They'll be resurrected, graced, as the mob their level proscribes them as, but with their races stats. "He is a wight that resembles a slimy mugwump and.."
Unknown2006-04-29 11:01:43
I would love to see huge tainted undead armies, even if I had to fight against them.

They would need to be able to be ordered around, they wouldn't be super strong, and would have a set time limit on them till they decayed, maybe 1-7 months in game(based on how high your skill in necromancy is.)


Village NPC's would need to be changed to be able to use this skill on. For example, killing anything in Estelbar and raising it would give you a generic 'furrikin undead' which would then be loyal to you, could be ordered to follow you around, and attack your enemies (but would be weak, deal weak damage and not have any special skills) If they limit it to villages only then someone couldn't build up a massive army unless they attacked many villages of their enemies.

OR

They could just give every Necromancy user a limit on how many undead they could create, (which would again be based on how high your skill in necromancy was) and I think this would be the better option. Maybe the limit would go from 1-7 as well.


Perhaps there could be a small side effect of having to many undead minions following you around, if this seems to overpowered; but it wouldn't be any different balance wise then anyone who goes around, seduces 7 pilgrims/scholars, makes them follow them, and then attacks their enemies with the pilgrims/scholars fighting as well. (and of course the numbers could be changed to balance it better)

Any thoughts? Comments? Criticism? Nihilists/Urgaurd rushing off to tell their Envoy about my wonderful idea?
Unknown2006-04-29 11:38:12
QUOTE(Verithrax @ Apr 29 2006, 11:20 AM) 283510

Make it so it attacks your personal enemies. Following around like a minion might be a little too much.

I think they do currently.

And Wesmin, those ideas have been floating around already in the past. They're hard to balance though.
Marcalo2006-04-29 12:00:58
they do attack your personal enemies, but you can't have them follow you, so you would have to drag your enemy to said place to even get the little bugger to attack, I'd be happy with the minions staying as weak as they are as long as we could order them to follow us. We made a wight out of marcalo's corpse and it was only hitting daevos for about 150 damage a round, and me for 250 damage around.
Estarra2006-04-29 19:23:54
I am absolutely opposed, and have always been opposed, to allowing necromancers control over undead mobs. I think it would outrageously imbalance ur'guard and nihilists to have an entourage of entities and I get extremely annoyed whenever envoys suggest it.

I like that necromancers can raise undead. Ideas to change undead THAT DO NOT ALLOW THEM TO FOLLOW THE NECROMANCER AS THEIR PERSONAL ARMY would be considered.
Torak2006-04-29 19:31:45
The thing is what we create, even if it had good damage would still be basically useless because they wander around on their own, the chance of it ever being useful in a jumping, or even planned attack is low. If you raised an army while raiding that is good and fine, but they just wander off and get picked off. The use is incredibly limited due to this. I'd much rather have a new skill entirely then just update the damage a bit and stay with the uses -very- limited.
Estarra2006-04-29 19:40:17
There are several skills throughout Lusternia whose purpose is more for flavor and RP rather than combat. So what if one skill in necromancy isn't geared towards making you uber killing machines? Raising undead is a showboat spell that only the most adept of necromancers can pull off--just in the same manner that fireworks is an extremely difficult illusion that serves no combat purpose. If nothing else, I think its cool that undead versions of your kills run around attacking your enemies.

Again, we aren't going to replace raisedead and we aren't going to allow undead to follow necromancers. Ideas to tweak it will be considered (such as having them not wander), but otherwise I think you should consider the fact that not all spells will necessarily be geared for personal combat.
Soll2006-04-29 19:43:28
Perhaps something like the following, then.

DARKCHANT RAISEDEAD or whatever.

Holding the corpse of aloft you chant a rumbling phrase to the Demon Lords of Nil. A swirling swathe of souls drag themselves through the ether before wrapping the fetid body in their etheric claws. A single entity crawls inside through half-decayed eye-sockets, and with a shattering growl, the souls and the reanimated corpse of leave through the ether.

At the location of

A loud, portentious rumble emanates through the ether, swiftly followed by a swathe of souls wrapping themselves about the reanimated corpse of . As the souls dissipate, and his/her undead counterpart writhe and phase out of reality for a brief moment, before aligning beside one another.


Probably would be shorter in reality, mind. Basically, it would create 'The fetid, reanimated corpse of is here.' The undead thing would attack the person it's from, and only them. It might last five, or ten minutes, with an attack every 10-15 seconds, for, say, 5-8% of maxhealth. Only one reanimated corpse could exist at a time of each person.
Acrune2006-04-29 22:02:42
QUOTE(Estarra @ Apr 29 2006, 03:40 PM) 283732

just in the same manner that fireworks is an extremely difficult illusion that serves no combat purpose.


Second highest skill, 10 power, does nothing. Stop whining necromancers tongue.gif
Alaskar2006-04-30 00:01:46
Well, even though I think Estarra meant this too, what about the ability to ORDER WALK TO ? It could help in raids.

I also think it's great that there are abilities here which only serve as RP devices; it adds to the fun of the game and makes it so that no one is overpowered. Too many combat skills would ultimately lead to 1337 and H4x0rZ players.
Verithrax2006-04-30 01:49:16
Hm. Idea: You can DARKCHANT RAISEDEAD on a player corpse. That player would not pray; instead, he'd rise as an Undead, with his skills severely limited skills, unless he's a trans Necromancer, in which case he liches normally. The undead player wouldn't be able to use the Aquamancy, Sacraments or Celestialism skills and would have his statistics limited down to 12; His Power would go down to 0 and would stop being replenished by reserves. He can go back to normal either by being killed (In which case he prays normally) or by being the target of any ressurection skill, as long as he is in the room when it is performed (Even if it is a skill that doesn't need a corpse, like resurgem and sacrifice). Useful for keeping a fighter out of combat for longer, and for RP.
Torak2006-04-30 01:58:08
Lets just keep it the way it is, I want to flood the basin with undead friends. Although it would need to be reduced in powercost quite a bit.
Unknown2006-04-30 02:02:35
It's fine as it is, maybe reduce the power cost. Nothing more humiliating and angering than seeing your own corpse walk around as a zombie. Really.
Yrael2006-04-30 02:06:45
Or, depending on who you are, arousing. I know I'd do dead me in a second.
Unknown2006-04-30 02:08:26
See? The skill has so many uses!
Daganev2006-04-30 03:21:19
I'm wondering why it has a powercost at all, since it has no benefit in combat.
Yrael2006-04-30 03:34:51
Come to Yrael's Graveyard fun house - bring the corpse of your choice and we ressurect it for YOUR pleasure. Extra appendages, organs, orifices and faces grafted in cost extra.
Daganev2006-04-30 03:44:00
I think it would be great for raisedead to work as a means to give other players a form of undeadness.

Turn people into ghouls where they get +1 dex -1 char, and brings them back to life with minimal xp loss.