Glomdoring and Ressurection skills...

by Daganev

Back to Ideas.

Daganev2006-05-15 01:02:34
I have been told that Estarra has said that Glomdoring will not get "a rezz skill."

I understand that for certain RP reasons that Viravain is against the undead, and there isn't a "reason" for Glomdoring to have such a skill.

However, I also feel that Glomdoring's greater overarching RP can not be a possiblity without such a rezz skill.

Supposedly, Glomdoring wishes to cover the basin in Wyrd, and expand the Glomdoring, while being an isolationist nation. However, the skills given to Glomdoring members makes it so that there is every reason to NOT expand, and every reason to stay small and at home.

The Glomdoring skills and abilities encourge large groups of people together, staying at home.


Why is this?
Vix2006-05-15 01:10:23
I'm not familiar with Glomdoring. Which skills suggest that? Can't be Covens since both communes have them...
Shamarah2006-05-15 01:14:52
I think it's just silly and imbalancing that Glomdoring doesn't get a rezz skill.
Daganev2006-05-15 01:27:36
In Serenwilde, Celest, and Magangora each community has skills which allow people to help support "raiders", or that give raiders a means to recoup and continue the attack incase of a loss. No such skills exists for Glomdoring.

If a small team of attackers happen to get beaten back, they have to start from page 1 again. This discourages people from moving forward, there is no "backup" or "rescue team" to help.

Oh, and there have been enough converstaions about skill balance... I'm not trying to talk about that. I'm talking about skills reinforcing the RP of the community.

Most skills in Glomdoring seem to focus around taking advantage of a location to defend it when you have superior numbers.

To me, that fits the RP glomdoring currently has, of being basically peacefull and defensive and isolationist... its doesn't seem to fit the description of trying to take over the basin.
Verithrax2006-05-15 03:01:41
QUOTE(Shamarah @ May 14 2006, 10:14 PM) 288104

I think it's just silly and imbalancing that Glomdoring doesn't get a rezz skill.

In all other IRE games, skill-based ressurection is hard to come by. Here, half the game has it. And we have conglutination, vitae, transmigration, and lich. And if all else fails, you can immolate someone if you have the corpse. Death is pretty much optional in a lot of situations. Hell, in Aetolia, if you can't get someone with the proper skills to immolate you, you pretty much have to pray - there's not Flame of Yggdrasil there anymore. We have it easy here; the only game with easier death is Imperian, but there you don't get to come back instantly unless you get a friendly priest or someone willing to drag your limp corpse all the way to Aryana's spring without any instant-transportation skills.

As for Glom... Skills are what you make of them. Glom's skills aren't aggressive, but don't they make it easier to hold territory once you get it?
Unknown2006-05-15 03:07:25
This game isn't Aetolia, or Achaea, or Imperian. In terms of this games balance, Glomdoring is at a disadvantage because of having no rez skill.
Really, it doesn't matter if Glomdoring is on par with Imperian, because we are not competing with Imperian. We are competing with Serenwilde, Celest, and Magnagora - all of which have Rez skills.

On the other hand, I think this fits Glomdoring, in a sense. We are not afraid of death - we do not avoid it in any form. If we die, we die for the Glomdoring, and thats what matters.
You are right in that skills are what you make of them.
Daganev2006-05-15 03:51:49

Verithrax- Most of your arguments are reasons to remove rezz skills from other orgs, not something I think needs to happen. They are not arguments explaining the situation Glomdoring is in.

QUOTE(Verithrax @ May 14 2006, 08:01 PM) 288123

As for Glom... Skills are what you make of them. Glom's skills aren't aggressive, but don't they make it easier to hold territory once you get it?


Perhaps I'm not being clear enough, because of a lack of information... here are the help files I have in mind....

QUOTE(HELP GLOMDORING)

Sprawled across the southeastern hills, lays the foreboding Glomdoring
forest. It is a place where shadows live and nightmares manifest. Those who
venture uninvited returned shaken, mumbling incoherently of monsters of thorn
and soil, horrors of shadow. Under the malevolent gaze of Crow and Mother
Night the community of Glomdoring has come to name the place home. Within
its shadowy borders, three guilds came to existence: The Shadowdancers,
Blacktalons and Ebonguard. Together they work as a single unit to spread
the glory of their forest throughout the Basin, personifying the wrath
and power that are Glomdoring.
Weakness is not tolerated and total loyalty is
demanded. Those weak of heart and mind have nothing to seek in the forest of
no mercy.



QUOTE(HELP VIRAVAIN)

Now called the Mistress of the Webs, She remains in her beloved Glomdoring
Forest with Her brother Shikari, and Her beloved creation, Crow. She dreams
of the day the Basin will be filled with nothing but the Glomdoring Forest,

as She holds contempt for all other regions. Strangely enough, she remembers
nothing of her possession by Kethuru, and her memories are stitched together
from before and after this calamitous event, leaving Her perceptions and Her
teachings alike confounding to the other Elder gods, much less mortals.

Her symbol is a spider web with a black widow in the center.


In the game that is Lusternia, and in the reality of how players play games, Glomdoring has nothing that encourages the bolded statements. On the contrary, it has every skill available to discourage those activities, and as you see Glomdoring being played out now, indeed we do the opposite. Glomdoring may be wrathfull and merciless, but it by no means has a policy of expansion.

I'm pretty sure, one of the main reasons for this is that there are no skills designed to help a group attacking. Rather most of the skills are designed to help defend and imobilize the enemy.


There are many reasons for Glomdoring to not have ressurection skills from an RP perspective, but there is also nothing in armoury to push the publiclly declared RP set by the world. And I don't understand why.


p.s. Help 12.3.3 really needs to be changed tongue.gif

QUOTE(Azael @ May 14 2006, 08:07 PM) 288125

This game isn't Aetolia, or Achaea, or Imperian. In terms of this games balance, Glomdoring is at a disadvantage because of having no rez skill.



I don't think Glomdoring is at a disadvantage, not being agressive can be a large advantage.. however it doesn't seem to fit the RP given to Glomdoring in public.
Unknown2006-05-15 04:00:43
How about a skill tied to Crow that lets a shadow of Crow carry the corpse (in a sort of carrion way) to the user, so you can rezz at nexus?


Lame... I know...
Daganev2006-05-15 04:02:09
There are many ideas of how to have such a skill, however from what I was told, the envoys were told no such skills would ever be implemented.
Unknown2006-05-15 04:07:18
Are you saying that it is the resurrection skills alone that make it easier for the other organizations to give the impression they want to expand?

Or are you commenting on other Glomdoring skills? In that case, could you give examples?

I'm not sure any organization has skills which more clearly provide for the RP of expansion than any other... unless I'm missing something.

Edit: To clarify, almost all of our skills are related solely to winning individual battles. The only ones I can think of that aren't are mage/druid demesnes, and perhaps influence for villages. Since all organizations have these, I'm not sure why it is more difficult for glomdoring to come up with an expansionist philosophy.

I agree Glomdoring needs a resurrection skill/quest... but not for the reason you seem to be giving.
Daganev2006-05-15 04:15:30
Judging from what I have heard people saying in the IRC chat rooms, and people's reasons for often leaving glomdoring because they want to "fight more", it seems to me that Rezz skills have a direct relationship with a person's willingness and ability to sustain a raid, or claiming a territory.


The skills in general however, tend to be more defensive.


For example. Seren and Glom try to "take over" Faethorn. Serenwilde always seemed to be at a huge advantage because of resurgem. Even when an enemy went down, they never were really ever out of the fight. (especially a well defended coven rezzing the druid owning the demense) As apposed to when Glomdoring members got killed there was a definite los on the battlefield untill they could get immolated, or would finish praying. It came to the point that if Serenwilde got a coven up, it would feel as if there was no reason to try to control the territory anymore.
Unknown2006-05-15 04:21:54
Which is combat balance, and I agree. I just don't see how this limits your RP choices, or relates to your ability to project an expansionist attitude.

The most clear indication of expansion is in the villages, and unless something has changed recently, organization rez skills are meaningless in these conflicts.
Daganev2006-05-15 06:08:02
Its great to RP a viking, but unless your raping and pillaging, your just a smelly European.
Verithrax2006-05-15 06:16:27
I don't see why a ressurection skill is 'necessary' or how it affects game balance. The only combat situation where cheap and easy conglutination isn't availiable is raiding, and I'm not sure the game is designed to encourage it in any way (I'm not sure the game is made to discourage it, either). A good portion of Glomdoring has ressurection in the form of Transmigration, and everyone else has access to Vitae, Conglutination (Everyone has access to conglutination in villages, by the way) and immolation. Magnagora seems to do fine without no-corpse ressurection skills. Half the game has ressurection, half doesn't. I don't see why it's such a compelling and important part of game balance that puts Glomdoring at a disadvantage.
Daganev2006-05-15 06:41:55
QUOTE(Verithrax @ May 14 2006, 11:16 PM) 288174

stuff



Are you being honest?
Verithrax2006-05-15 06:51:08
Yes I am. I seriously don't see why, on an organizational level, having no insta-rezz skills that don't need a corpse is an issue. It might hurt more when you get jumped on the highway, but in a village influence or wild nodes it won't make much of a difference.
Unknown2006-05-15 07:02:50
QUOTE(daganev @ May 15 2006, 06:08 AM) 288173

Its great to RP a viking, but unless your raping and pillaging, your just a smelly European.

So take some villages. Expand. Neither of which has to do with resurrection.

Raiding != expanding the glomdoring forest.

Edit: Again, I think Glomdoring -should- have some form of resurrection skill so that group battles are more equitable... I just don't think this is a valid justification for it.

QUOTE(Verithrax @ May 15 2006, 06:51 AM) 288182

Yes I am. I seriously don't see why, on an organizational level, having no insta-rezz skills that don't need a corpse is an issue. It might hurt more when you get jumped on the highway, but in a village influence or wild nodes it won't make much of a difference.

That's not really realistic. If the next envoy announcement said that resurgem/lich had been removed, I -very- much doubt that we would be indifferent to it because it never made much of a difference.

Village influence and wildnodes are two small areas of conflict, and have very specialized rules.
Verithrax2006-05-15 07:16:20
Lich is instant and doesn't take time. It's a very powerful skill that basically defines Necromancy. Sacrifice and Resurgem are very useful, and they save a lot of Power, but they're not fundamental to go through wildnodes or a village influence. They're just really handy when someone dies and leaves no body in a situation where he doesn't conglutinate, after going through Vitae (If he doesn't transmigrate).
Unknown2006-05-15 07:24:16
QUOTE(Verithrax @ May 15 2006, 07:16 AM) 288185

Lich is instant and doesn't take time. It's a very powerful skill that basically defines Necromancy. Sacrifice and Resurgem are very useful, and they save a lot of Power, but they're not fundamental to go through wildnodes or a village influence. They're just really handy when someone dies and leaves no body in a situation where he doesn't conglutinate, after going through Vitae (If he doesn't transmigrate).

Obviously no resurrection skill is fundamental to village influence. I really don't think that's an argument that will placate people who use their skills OUTSIDE of just village influence, though.
ferlas2006-05-15 09:16:49
QUOTE(Verithrax @ May 15 2006, 07:16 AM) 288174

I don't see why a ressurection skill is 'necessary' or how it affects game balance.


You havnt got a clue as to what your talking about with that statement.

Glomdoring has the worst exp loss of all the organisations due to not having a res skill. This means someone from glomdoring dies out on prime while fighting or raiding they almost certainly have to pray. This is not the same situation for anyone in celest or with lich, resurgem also helps a lot.This means people from glomdoring can fight less than people from other organisations.

This is a game balance issue, Glomdoring suffers because it does not have a res skill so its players must participate in prime combat less than others which detracts from the fun of the game being so restricted.