Peaced influencing

by Unknown

Back to Common Grounds.

Unknown2006-06-07 16:43:38
Because of peaced influencing, POLITICS is now entirely unrepresentative, even the reverse, of the true 'power politics' of the Basin.

Peaced influencing was introduced so that people who were afraid of, or bad at, combat could win using other means.

Now it's effectively taken over influencing. The power in your nexus, which used to be about geopolitical strength and influence, is now about:

- How many people you have online during influencing sessions (20 people will always beat 10 people in peaced villages, utterly regardless of 'skill')

- How much CHAR your specialised race has (well done Serenwilde)

- How many people you have who engage in tedious quests, or write long books that nobody reads (culture)

- How few guards you have in your territories.

How LOGICAL!

Not to mention that the entire system is littered with bugs.

Note that this is not a personalised rant. I didn't complain when Magnagora used to have almost every village, because everyone acknowledged that they deserved it. It's clear now that Serenwilde don't, and that Glomdoring do.
Unknown2006-06-07 16:46:25
Wow, you mean there's something different to influencing than straight tearing each other up? How astonishing, but I'm not sure I feel sympathy.
Soll2006-06-07 16:48:12
QUOTE(Spectator @ Jun 7 2006, 04:43 PM) 295181

- How many people you have who engage in tedious quests, or write long books that nobody reads (culture)



I'll disagree with you here. They do get read.
Unknown2006-06-07 16:48:49
Come on, replacing combat with debating is like replacing a chess game with a coin flip. With a weighted coin.

I think that sanctuaries and crusades should be removed entirely from the game, so that they can't ruin normal revolts with unbreakable demesnes, etc.

Also that fewer revolts should be peaced. Organisations should need to be good at both combat AND influence in order to do well in villages.
Unknown2006-06-07 16:57:23
That's a pretty languid argument. Celest use to suck in influencing, I think the introduction of peaced villages was to help with that. Now that Celest isn't so bad, it's not a probable idea that the tides can turn onto any other village with the same problems Celest use to face? Further, you don't think it acceptable that it stick around for this in light of other Communes or Cities?
ferlas2006-06-07 17:01:20
QUOTE(Spectator @ Jun 7 2006, 05:43 PM) 295181

Now it's effectively taken over influencing. The power in your nexus, which used to be about geopolitical strength and influence, is now about:

- How many people you have online during influencing sessions (20 people will always beat 10 people in peaced villages, utterly regardless of 'skill')


Violent or peacefull infulencing sessions are still about how many people you have 20 people violently will beat 10 peaced or violent.


QUOTE(Spectator @ Jun 7 2006, 05:43 PM) 295181

- How much CHAR your specialised race has (well done Serenwilde)

- How many people you have who engage in tedious quests, or write long books that nobody reads (culture)

Not to mention that the entire system is littered with bugs.

Note that this is not a personalised rant. I didn't complain when Magnagora used to have almost every village, because everyone acknowledged that they deserved it. It's clear now that Serenwilde don't, and that Glomdoring do.


I quite like the culture thing actually, I agree when it comes to specialised races celest, glom and serenwilde come out very very well compared to mag.

QUOTE(Spectator @ Jun 7 2006, 05:48 PM) 295184

Come on, replacing combat with debating is like replacing a chess game with a coin flip. With a weighted coin.


bingo bingo you hit the jack pot!

Thats the problem its so simple and dull and repetitive, we've been over this a million times though.

QUOTE(Spectator @ Jun 7 2006, 05:48 PM) 295184

I think that sanctuaries and crusades should be removed entirely from the game, so that they can't ruin normal revolts with unbreakable demesnes, etc.

Also that fewer revolts should be peaced. Organisations should need to be good at both combat AND influence in order to do well in villages.


Well I hear that unbreakable demenses are being looked at, I agree with less or no total peaced infulencing but sanctuaries and crusades are intersted and could be good if they are implemented well and fixed.
Daganev2006-06-07 17:01:44
QUOTE(Spectator @ Jun 7 2006, 09:43 AM) 295181

It's clear now that Serenwilde don't, and that Glomdoring do.



Go Glomdoring! however I am curious, because Glomdoring has better charsima potential than serenwilde does....

So what exactly is the argument you are trying to make?

All those things, or is just one or two of your points your -real- point?
ferlas2006-06-07 17:08:17
I think the arguement is basically, peaced infulencing is boring and the majortiy of people don't like it.
Daxera2006-06-07 17:08:51
I think influencing villages provides variety, and it is something non-combatants can do. Really, only two villages are always peaced, two are always combat (I believe), and then it depends on the moon or whatever (excuse the ignorance, but I know the general info) to decide whether others are influence or not. Things are evenly balanced. Thus, you can not say that combat has been replaced. It's still there.

While I do think that village influencing takes a heck of a long time I really enjoy the chance to be able to help out more. Taking it out would make things boring. Perhaps focus on ways to make influencing better than just taking it out.
ferlas2006-06-07 17:15:22
Daxera- better how is the problem? It would have to be overhalled a lot to make peaced infulencing interesting, I'd love it if it was but I don't know how to you got any ideas?
Unknown2006-06-07 17:17:46
Ferlas, I don't think it's at all true that 20 can necessarily beat 10 in a fight.

And Daganev, my point was that in terms of its 'power' in the Basin, Glomdoring should have a better standing than it does, if POLITICS is supposed to be a measure of the organisations' influence.
Unknown2006-06-07 17:19:24
I personally enjoyed the peaced influencing more than the non-peaced influencing.

This is my first time doing it, and I never particularly liked influencing to begin with. Slogging through a demesne while fighting irritating spammy battles of 10 on 10 (alot of times it's more like you end up with 5 vs you when demesne summon was still around) was definitely not my idea of fun.

Whereas while simplistic, I found peaced influencing to be a rather relaxing and quite fun.

Even counting non-Peaced influencing, it was better when I left than it was in the beginning of Lusternia. To me it seems like while not perfect, the system as a whole is getting better with the constant tweaks they've been applying, and more fun (fun is subjective) for everyone in general, appealing to all players with different aspects.
Unknown2006-06-07 17:21:02
QUOTE(Anonymous @ Jun 7 2006, 06:19 PM) 295203

Whereas while simplistic, I found peaced influencing to be a rather relaxing and quite fun.


Give it a RL month and report back. happy.gif
Shayle2006-06-07 17:24:11
QUOTE(Spectator @ Jun 7 2006, 01:21 PM) 295204

Give it a RL month and report back. happy.gif



He's got you there. tongue.gif
Unknown2006-06-07 17:26:49
Peaced influencing wasn't implemented because Celest was bad at influencing, nor was it implemented because Seren or Glom were bad at influencing. It was implemented because people were very, very unhappy with village battles.

A mage would just sit in a stonewalled room with a demesne covering the entire area, waiting to summon influencers into a trap. Sanctuary, when introduced, was abused to prolong this problem. The same was the case with Seren wisp traps.

Now the problem of demesne summon is gone, and wisp has been hit with some hefty downgrades. I think it's time for the big guys to come to terms with the fact that they addressed the problem in the wrong way. Instead of creating saferooms, something along the line of demesne downgrades in villages were in order.

Demesne summon is thankfully gone. Peaced villages should be either rare or non-existent.
Unknown2006-06-07 17:30:36
The wisp fae was completely removed. There are no more wisps.
Unknown2006-06-07 17:31:15
Even better.
Unknown2006-06-07 17:36:25
They should make it identical to beckon really. We don't get beckon and the Nihilists/Celestines do.
Unknown2006-06-07 17:39:58
Yeah. They should give Guardians pookas.
Unknown2006-06-07 17:42:53
QUOTE(Spectator @ Jun 7 2006, 10:39 AM) 295218

Yeah. They should give Guardians pookas.


Nihilists already have it tongue.gif