Nico2006-06-17 13:41:55
Ok so I've been gone a couple weeks, on vacation. I try to get back to the basin when I can, but I'm stuck on dial-up half the time and can barely do anything. (I've lost like 50% of 78 due to deaths in the past couple days)
But all that's happened has just blown my mind.
First off, Serenwilde Glomdoring truce? What the...How the did this happen? Ok, so I barely pay attention to the whole fae thing in general, but this makes no sense. I was under the impression that the central conflicts in the Basin were Celest/Magnagora, and Glomdoring/Seren, with tension between the cities and communes. All this centerred around the taint, and if one moer person says something about the Wyrd and how Glomdoring isn't tainted I may just have to slap a .
Then, the whole Celest election thing and resulting aftermath. Ugh. Right now I just don't care who I'll have to fight off, I just worry for the guys in Celest who can't fight (like 90% of em).
Oh, and also. Warriors. Come on. Some Lovin'. Please?
For one, the athletics skill Charge is now broken. I found that out the hard way when trying to charge mags around on Celestia. Aerenna can also confirm this.
Oh, and Trueheal doesn't heal ego. It should. I messaged our envoy about these last two topics, hopefully it gets looked at.
And whoever thought that personally customizable illusions for 2p, or whatever the cost is, was a good idea should be smacked. Repeatedly. It is way too abusable for anyone a bit intelligent, creative, and with a working knowledge of combat and healing systems. For one, I already know a way to essentially invisibly slitlock anybody with mediocre curing or better. They pretty much won't heal but have no diagnosis of an affliction. Very basic, very simple, absolutely crippling in combat since it's so hard to notice and you can be dead before you've realize what happened. I think some Mags already know how to do this, due to the outcome of recent fights with them.
Oh, and Telepathy. I should've been a faeling mage, I swear. Way too powerful. See the following:
Enter room.
Invisible slitlock trick
Discern-Mindblast/mindburst
Set mindset cautious. Dominate target debate Nico with passion.
Discern-Mindblast/mindburst
Set mindset cautious. Dominate target debate Nico with passion.
Discern-Mindblast/mindburst
Should be able to kill almost anyone, and you can throw in hindering afflictions in there whereever ya want. Only problem is catching them on equilibrium for the debating. Even so, mindblasting is crazy strong, seems so easy compared to the trouble I go through in order to bash brain someone. Warriors have to work past stances, parries, and rebounding in order to deal damage and wounds, why are psionics and the majority of other abilities able to bypass all these? It'd make sense if warrior weapons were something to be feared, but they're really not.
And don't even get me started on Astral insanity on how it simply exacerbates the current problem with the 5 or so titans/demigods who were able to bash without insanity, and are devastatingly more powerful than the rest of us. But now I'm just ranting.
I think I'm done...I seem to have a knack for these ridiculously long posts, sorry
But all that's happened has just blown my mind.
First off, Serenwilde Glomdoring truce? What the...How the did this happen? Ok, so I barely pay attention to the whole fae thing in general, but this makes no sense. I was under the impression that the central conflicts in the Basin were Celest/Magnagora, and Glomdoring/Seren, with tension between the cities and communes. All this centerred around the taint, and if one moer person says something about the Wyrd and how Glomdoring isn't tainted I may just have to slap a .
Then, the whole Celest election thing and resulting aftermath. Ugh. Right now I just don't care who I'll have to fight off, I just worry for the guys in Celest who can't fight (like 90% of em).
Oh, and also. Warriors. Come on. Some Lovin'. Please?
For one, the athletics skill Charge is now broken. I found that out the hard way when trying to charge mags around on Celestia. Aerenna can also confirm this.
Oh, and Trueheal doesn't heal ego. It should. I messaged our envoy about these last two topics, hopefully it gets looked at.
And whoever thought that personally customizable illusions for 2p, or whatever the cost is, was a good idea should be smacked. Repeatedly. It is way too abusable for anyone a bit intelligent, creative, and with a working knowledge of combat and healing systems. For one, I already know a way to essentially invisibly slitlock anybody with mediocre curing or better. They pretty much won't heal but have no diagnosis of an affliction. Very basic, very simple, absolutely crippling in combat since it's so hard to notice and you can be dead before you've realize what happened. I think some Mags already know how to do this, due to the outcome of recent fights with them.
Oh, and Telepathy. I should've been a faeling mage, I swear. Way too powerful. See the following:
Enter room.
Invisible slitlock trick
Discern-Mindblast/mindburst
Set mindset cautious. Dominate target debate Nico with passion.
Discern-Mindblast/mindburst
Set mindset cautious. Dominate target debate Nico with passion.
Discern-Mindblast/mindburst
Should be able to kill almost anyone, and you can throw in hindering afflictions in there whereever ya want. Only problem is catching them on equilibrium for the debating. Even so, mindblasting is crazy strong, seems so easy compared to the trouble I go through in order to bash brain someone. Warriors have to work past stances, parries, and rebounding in order to deal damage and wounds, why are psionics and the majority of other abilities able to bypass all these? It'd make sense if warrior weapons were something to be feared, but they're really not.
And don't even get me started on Astral insanity on how it simply exacerbates the current problem with the 5 or so titans/demigods who were able to bash without insanity, and are devastatingly more powerful than the rest of us. But now I'm just ranting.
I think I'm done...I seem to have a knack for these ridiculously long posts, sorry
Xavius2006-06-17 13:54:27
You missed an event, and a big part of that truce (however coerced it may have been) is acknowledging that Glomdoring is not tainted. Poor Nejii will have a coronary if you insist that it is in-game.
Shamarah's edict allowing for converting fae to cherubs was overturned. Pity, that. Seems the city prefers a spineless life. Think anyone in any commune has serious compunctions against turning cherubs into fae?
Warriors have been promised their special summit. We have it in writing. Yes, it's been a long time coming, but so has a bunch of other stuff. Priorities, I guess. We don't have much of a say in those things!
Bugs get handled faster when reported via BUG.
You seriously overestimate the value of illusions if you think you can throw just one and win a fight.
Shamarah's edict allowing for converting fae to cherubs was overturned. Pity, that. Seems the city prefers a spineless life. Think anyone in any commune has serious compunctions against turning cherubs into fae?
Warriors have been promised their special summit. We have it in writing. Yes, it's been a long time coming, but so has a bunch of other stuff. Priorities, I guess. We don't have much of a say in those things!
Bugs get handled faster when reported via BUG.
You seriously overestimate the value of illusions if you think you can throw just one and win a fight.
Nico2006-06-17 14:01:49
I'm not saying throw one and win a fight. I'm saying they are incredibly powerful tools for a meager 2p cost. The trick I'm describing prolly won't beat the best fighters out there, but it makes killing the 95% of other lower tier fighters much much easier.
Put it this way. With 2p I can use a crush instead of a strike, boosting my wounds output by about 120 versus plate wearers, maybe 300 versus robes. Other than that, I don't think I can do anything, everything takes more than 2p.
With the same 2p, mages can pretty much turn off an opponent's curing, without them even noticing. Bit unbalanced, no? Something so power cheap shouldn't be so strong. I have the same feelings about telekinetic daggers. They shouldn't be so strong for not having a power cost on it.
Put it this way. With 2p I can use a crush instead of a strike, boosting my wounds output by about 120 versus plate wearers, maybe 300 versus robes. Other than that, I don't think I can do anything, everything takes more than 2p.
With the same 2p, mages can pretty much turn off an opponent's curing, without them even noticing. Bit unbalanced, no? Something so power cheap shouldn't be so strong. I have the same feelings about telekinetic daggers. They shouldn't be so strong for not having a power cost on it.
Unknown2006-06-17 14:05:47
If a fighter does not notice that suddenly his healing triggers stopped working, and s/he has no way of quickly resetting it back to working, they would probably be beaten without such tricks, and they deserve to lose anyway.
Ashteru2006-06-17 14:11:09
QUOTE(Nico @ Jun 17 2006, 02:01 PM) 299232
I'm not saying throw one and win a fight. I'm saying they are incredibly powerful tools for a meager 2p cost. The trick I'm describing prolly won't beat the best fighters out there, but it makes killing the 95% of other lower tier fighters much much easier.
Put it this way. With 2p I can use a crush instead of a strike, boosting my wounds output by about 120 versus plate wearers, maybe 300 versus robes. Other than that, I don't think I can do anything, everything takes more than 2p.
With the same 2p, mages can pretty much turn off an opponent's curing, without them even noticing. Bit unbalanced, no? Something so power cheap shouldn't be so strong. I have the same feelings about telekinetic daggers. They shouldn't be so strong for not having a power cost on it.
Heck yeah, daggers are annoying, but I never actually use them. I need the two other channels for something else. And....Alger does about double the wounds with lunging than with striking....but he's an overpowered kitten anyway. -.-
Unknown2006-06-17 14:14:38
Lunges, crushes, assaults and forgot-what-axelords-have all deal 40% more wounding.
Thul2006-06-17 14:17:31
QUOTE(Xavius @ Jun 17 2006, 08:54 AM) 299229
Warriors have been promised their special summit. We have it in writing. Yes, it's been a long time coming, but so has a bunch of other stuff. Priorities, I guess. We don't have much of a say in those things!
Can you point me to the "in writing" part? It might make me margainally less bitter for all of five minutes.
Ashteru2006-06-17 14:19:18
QUOTE(Cuber @ Jun 17 2006, 02:14 PM) 299238
Lunges, crushes, assaults and forgot-what-axelords-have all deal 40% more wounding.
Nico said that they do about 300 more on robeusers, which isn't true. Stupid Alger. -.-
Xavius2006-06-17 14:19:33
QUOTE(Thul @ Jun 17 2006, 09:17 AM) 299240
Can you point me to the "in writing" part? It might make me margainally less bitter for all of five minutes.
Not really, no. Envoy board.
Murphy2006-06-17 14:51:58
Nico my son you need powerful weapons.
As a nihilist, i'm not quite as deadly as i was as a bonecrusher, i don't think anyone is as deadly as I was as a bonecrusher, name someone who can kill top cloth wearers in 3-5 combos (IE 15 seconds or less)
There pretty much isn't.
The answer is to keep plugging at it, and buy my hammers
As a nihilist, i'm not quite as deadly as i was as a bonecrusher, i don't think anyone is as deadly as I was as a bonecrusher, name someone who can kill top cloth wearers in 3-5 combos (IE 15 seconds or less)
There pretty much isn't.
The answer is to keep plugging at it, and buy my hammers
Nico2006-06-17 15:19:36
Hahaha, wish I could.
Ok, well when I tested my attacks and such, I used my precision hammers. Stats on both are roughly 34/192/234, give or take a point or two. With lowmagic, I only have 14 str (wish I could lich like Alger and the old Murph). Also I'm sure the champ helm helps. Hopefully I'll have one too in a couple weeks when I return from Thailand. Didn't feel right to contest fully knowing that I'd suck at combat (dialup), and that I'd rarely be aroudn to help out.
Anyhow, strikes against plate users was about 250 wounds per. Boosted up to 350-380 with a crush, if I remember correctly. Against robe users, roughly 500ish wounds strike, up to 800ish with a crush. Roughly 40%, I'd say. I've pulled off a Murphy combo once, started against a mage with 5 crushes, then strike leg for knockdown, smite down brain bash. With my wounds output, that means he didn't cure wounds a single time.
I think in the end, my problem lies in the fact that I don't have sick hammers, nor weapon runes, nor high enough str. If I ever get the time to reach titan/demi (damned astral insanity ) that'll take care of one of those problems.
Back to my original post. Would someone please care to explain to me what the heck is the difference between Wyrd and Taint? Don't they both make you all evil and powerhungry and such?? And why was there ever a need to make Glom the Wyrd, and not taint!? Just seems silly, and kinda fluffy-I-don't-wanna-fight-anybody in the end.
If a fighter does not notice that suddenly his healing triggers stopped working, and s/he has no way of quickly resetting it back to working, they would probably be beaten without such tricks, and they deserve to lose anyway.
Yeah, that'd be fine if all the mage did after that was staff you to death. But no, instead they have daggers, mindblasts, a zillion afflictions, demense effects, phantasms, vessels, and all that fun stuff to deal with. Heck, the only use for non-champ staffs nowadays in combat is for sniping, I think. Better fighters don't even use em, they use psionics and demense effects.
And oh, did I mention that the aforementioned trick is so subtle that it fits perfectly in any combat situation? Even if you reset, by that time you're already afflicted to heck and back, prolly near death, and your system has to catch up on all the afflictions you already had prior to reset before it can continue doing anything. Oh, and it affects everybody in the room. Like I said, an ability to do something like this should not cost merely 2p.
Ok, well when I tested my attacks and such, I used my precision hammers. Stats on both are roughly 34/192/234, give or take a point or two. With lowmagic, I only have 14 str (wish I could lich like Alger and the old Murph). Also I'm sure the champ helm helps. Hopefully I'll have one too in a couple weeks when I return from Thailand. Didn't feel right to contest fully knowing that I'd suck at combat (dialup), and that I'd rarely be aroudn to help out.
Anyhow, strikes against plate users was about 250 wounds per. Boosted up to 350-380 with a crush, if I remember correctly. Against robe users, roughly 500ish wounds strike, up to 800ish with a crush. Roughly 40%, I'd say. I've pulled off a Murphy combo once, started against a mage with 5 crushes, then strike leg for knockdown, smite down brain bash. With my wounds output, that means he didn't cure wounds a single time.
I think in the end, my problem lies in the fact that I don't have sick hammers, nor weapon runes, nor high enough str. If I ever get the time to reach titan/demi (damned astral insanity ) that'll take care of one of those problems.
Back to my original post. Would someone please care to explain to me what the heck is the difference between Wyrd and Taint? Don't they both make you all evil and powerhungry and such?? And why was there ever a need to make Glom the Wyrd, and not taint!? Just seems silly, and kinda fluffy-I-don't-wanna-fight-anybody in the end.
QUOTE(Cuber @ Jun 17 2006, 10:05 AM) 299233
If a fighter does not notice that suddenly his healing triggers stopped working, and s/he has no way of quickly resetting it back to working, they would probably be beaten without such tricks, and they deserve to lose anyway.
Yeah, that'd be fine if all the mage did after that was staff you to death. But no, instead they have daggers, mindblasts, a zillion afflictions, demense effects, phantasms, vessels, and all that fun stuff to deal with. Heck, the only use for non-champ staffs nowadays in combat is for sniping, I think. Better fighters don't even use em, they use psionics and demense effects.
And oh, did I mention that the aforementioned trick is so subtle that it fits perfectly in any combat situation? Even if you reset, by that time you're already afflicted to heck and back, prolly near death, and your system has to catch up on all the afflictions you already had prior to reset before it can continue doing anything. Oh, and it affects everybody in the room. Like I said, an ability to do something like this should not cost merely 2p.
Shamarah2006-06-17 15:28:55
If you actually lose because of a single 2p illusion you deserved to die anyway, and you would have died pretty quickly to something else.
Unknown2006-06-17 16:08:34
QUOTE(Shamarah @ Jun 17 2006, 05:28 PM) 299258
If you actually lose because of a single 2p illusion you deserved to die anyway, and you would have died pretty quickly to something else.
That's what I have written in my original post.
Nico - if the message fits into the context, then it means the mage could have just given the affliction instead, so this point is moot. As for keeping up for afflictions - I have to do TWO things to get out of false locks. RESET (command to reset most of my variables), followed by DIAG. That's all. I am not so good on programming systems, so if I could do something like this, others can too.
Nico2006-06-18 03:30:23
Ok, it seems I have to be more specific in my little trick. I didn't want to make it public knowledge, because it is abusable, and easy to do. But anyways, like I said I think some Mags already know this trick.
You can illusion one of three things, with the first two being the best ones because they're a bit more subtle.
The potion heals and soothes you.
Your mind feels stronger and more alert.
Ah, the soothing bromides help strengthen your ego.
Now I must explain exactly why they're effective. Some curing systems (and I know of at least 1 widely used one that does) use these trigger lines to switch off potion balance, so you don't oversip. Now, the line that restores balance is the whole 'You may take another sip of..."
But when using that illusion and you hit em while they are ON potion balance, the balance restore line will never come and you'll never autosip again until it does. No affliction will show in diagnosis, no warning that the autosipper is no longer functioning other than it simply not working. Surged, you have a bit of time to realize that something is weird and can manually fix it if you understand whats going on. All you need to do is drink health. But unsurged, and not knowing what happened...it's dangerous.
So yes. My point. Turning off all autosippers in a room that is virtually impossible to see and fix unless you know specifically what happened, or pure dumb luck sipping manually again....2p? Stupid. Stupid stupid stupid. I think that making illusions customizable by players was not well thought out, because if you give that much control to people, someone's going to find a way to abuse it.
Granted, it won't work on EVERYBODY, but with they way autosippers are designed, it's likely that it will affect a large proportion of the basin.
It's not an affliction, not something you can just diag away. Reset would work, sure. But then you have to diag again to get all your real afflictions back, wasting valuable time in which you're getting messed up even more. Not to mention the time it takes to recover health, mana, and ego levels when the sipper starts working again. Too much valuable time that should be spent elsewhere, like curing crippling afflictions or laying into your opponent.
Well, now everybody know's how to do this trick. Enjoy. Hopefully enough people read this so they know how to fix it too...
You can illusion one of three things, with the first two being the best ones because they're a bit more subtle.
The potion heals and soothes you.
Your mind feels stronger and more alert.
Ah, the soothing bromides help strengthen your ego.
Now I must explain exactly why they're effective. Some curing systems (and I know of at least 1 widely used one that does) use these trigger lines to switch off potion balance, so you don't oversip. Now, the line that restores balance is the whole 'You may take another sip of..."
But when using that illusion and you hit em while they are ON potion balance, the balance restore line will never come and you'll never autosip again until it does. No affliction will show in diagnosis, no warning that the autosipper is no longer functioning other than it simply not working. Surged, you have a bit of time to realize that something is weird and can manually fix it if you understand whats going on. All you need to do is drink health. But unsurged, and not knowing what happened...it's dangerous.
So yes. My point. Turning off all autosippers in a room that is virtually impossible to see and fix unless you know specifically what happened, or pure dumb luck sipping manually again....2p? Stupid. Stupid stupid stupid. I think that making illusions customizable by players was not well thought out, because if you give that much control to people, someone's going to find a way to abuse it.
Granted, it won't work on EVERYBODY, but with they way autosippers are designed, it's likely that it will affect a large proportion of the basin.
It's not an affliction, not something you can just diag away. Reset would work, sure. But then you have to diag again to get all your real afflictions back, wasting valuable time in which you're getting messed up even more. Not to mention the time it takes to recover health, mana, and ego levels when the sipper starts working again. Too much valuable time that should be spent elsewhere, like curing crippling afflictions or laying into your opponent.
Well, now everybody know's how to do this trick. Enjoy. Hopefully enough people read this so they know how to fix it too...
Shiri2006-06-18 03:38:29
QUOTE(Nico @ Jun 17 2006, 04:19 PM) 299255
Back to my original post. Would someone please care to explain to me what the heck is the difference between Wyrd and Taint? Don't they both make you all evil and powerhungry and such?? And why was there ever a need to make Glom the Wyrd, and not taint!? Just seems silly, and kinda fluffy-I-don't-wanna-fight-anybody in the end.
There isn't (from an OOC perspective) any difference between the Wyrd and the Taint. IC Serenwilde has to deny that (although we're just mangling the wording of the agreement we had to make so that we can more or less say it is but not quite) because of the agreement (which was made because of an event; it isn't indicative of a truce of any sort.)
There was a need to make Glom Wyrd rather than Taint because they all looked stupid trying to pretend it wasn't when it clearly was; at least now the name is different so they can argue about it.
Xavius2006-06-18 03:44:39
QUOTE(Nico @ Jun 17 2006, 10:19 AM) 299255
Back to my original post. Would someone please care to explain to me what the heck is the difference between Wyrd and Taint? Don't they both make you all evil and powerhungry and such?? And why was there ever a need to make Glom the Wyrd, and not taint!? Just seems silly, and kinda fluffy-I-don't-wanna-fight-anybody in the end.
Wyrd is fertilizer. It's a mist that makes plants grow stupidly fast. There's a lot of "No, it's the same thing" out there, but those are the same people that never bothered to go and look. It's cosmic fertilizer. It's so absurdly strong that it turns regular plants into fast growing choking vines or enormous, twisted trees. There's a lot of room to argue that it's still not natural, but there's no basis other than "but it used to be tainted!" to say that it still is taint.
Unknown2006-06-18 03:48:15
QUOTE(Nico @ Jun 17 2006, 08:30 PM) 299453
Ok, it seems I have to be more specific in my little trick. I didn't want to make it public knowledge, because it is abusable, and easy to do. But anyways, like I said I think some Mags already know this trick.
You can illusion one of three things, with the first two being the best ones because they're a bit more subtle.
The potion heals and soothes you.
Your mind feels stronger and more alert.
Ah, the soothing bromides help strengthen your ego.
Now I must explain exactly why they're effective. Some curing systems (and I know of at least 1 widely used one that does) use these trigger lines to switch off potion balance, so you don't oversip. Now, the line that restores balance is the whole 'You may take another sip of..."
Dude... you do realize you can do that with a normal illusion that costs no power? And that it's always been doable? And that it has never ever been a balance issue?
And anyone who dies to that really does deserve to die.
The 2p illusion is one that allows you to do multiple lines so that you can illusion and attack message, along with the second line of the affliction.
But seriously.. yeah.. if you die to that.. you reallly deserve it.
Unknown2006-06-18 03:50:37
QUOTE(Xavius @ Jun 18 2006, 03:44 AM) 299458
Wyrd is fertilizer. It's a mist that makes plants grow stupidly fast. There's a lot of "No, it's the same thing" out there, but those are the same people that never bothered to go and look. It's cosmic fertilizer. It's so absurdly strong that it turns regular plants into fast growing choking vines or enormous, twisted trees. There's a lot of room to argue that it's still not natural, but there's no basis other than "but it used to be tainted!" to say that it still is taint.
Right! Thank the gods.
Xenthos2006-06-18 04:00:19
Well, there's a lot of room to argue that it's not natural if you don't live in the Serenwilde or Glomdoring, that is...
Shiri2006-06-18 04:02:35
QUOTE(Xenthos @ Jun 18 2006, 05:00 AM) 299464
Well, there's a lot of room to argue that it's not natural if you don't live in the Serenwilde or Glomdoring, that is...
Eh?
EDIT: Oh yes, nevermind.