New Artifact Rune for Staves, Symbols, Athame

by Estarra

Back to Common Grounds.

Estarra2006-06-18 18:24:04
We are thinking about adding a new artifact rune that you can place on a cudgel, staff, symbol or athame that would make it permanent (i.e, reset to you). These permanent items would then be able to be customized for the normal customization costs. The downside, of course, is that if you change guilds, you may lose the ability to use that item.

Anyway, we aren't sure what would be a fair and balanced bonus to add to these items especially since there already is an artifact that enhances magical-based damage, so I thought I'd throw it out here for comments and suggestions.

wizard.gif druidess.gif celestine.gif
Daganev2006-06-18 18:27:08
How about, they get a fistsigil like ability so they can't be knocked out your hands?

Or something that increases their parry abilities somehow.

But they better be expensive!
Verithrax2006-06-18 18:29:04
If it increases damage, make it non-cumulative.

Frankly I'd like to just be able to customise and set them nondecay/reset, with no added changes.
Unknown2006-06-18 18:29:43
QUOTE(Estarra @ Jun 18 2006, 11:24 AM) 299616

We are thinking about adding a new artifact rune that you can place on a cudgel, staff, symbol or athame that would make it permanent (i.e, reset to you). These permanent items would then be able to be customized for the normal customization costs. The downside, of course, is that if you change guilds, you may lose the ability to use that item.

Anyway, we aren't sure what would be a fair and balanced bonus to add to these items especially since there already is an artifact that enhances magical-based damage, so I thought I'd throw it out here for comments and suggestions.

wizard.gif druidess.gif celestine.gif


I know a lot of people would buy the artifact even if it just let them customize it.

I know I would have when I was a druid, and I've heard of a lot of other people who wanted it as well.

If you're looking for an effect aside from just the customization... maybe make the rune just lower manacost of Curse/Point by 20%? That way it has some sort of effect, but nothing to stack with the damage rune?

Or, just switch the magical damage rune so that rather than being on jewellry, it goes on cudgel/staff/athame/symbol?
Soll2006-06-18 18:32:21
Ya ya ya! I think there could be two, actually. One would be make it a lot harder to have it knocked out of your hands, and perhaps an increase to parrying effectiveness. The other could be similar to the current Great Runes for changing damage types, maybe. Or for changing the physical damages that the staff does to the corresponding element.

I especially like the sideeffect of being able to customise them. happy.gif
Xenthos2006-06-18 18:32:29
Um. NO increasing parry. Ugh. Bad, bad idea!

Anyways- would it be possible for an artifact to make a staff enchantable? Is there a "rub staff" command already? If so, you could make it a single very powerful enchantable thing, and then you would be able to even attach the damage rune to it instead of having it on a different item (which would make more sense to me).

Maybe if you enchant a staff, it doesn't require power reserves or a powerstone? That would be something pretty darned nice on top of being enchantable.
Unknown2006-06-18 18:34:29
QUOTE(Xenthos @ Jun 18 2006, 11:32 AM) 299621

Um. NO increasing parry. Ugh. Bad, bad idea!

Anyways- would it be possible for an artifact to make a staff enchantable? Is there a "rub staff" command already? If so, you could make it a single very powerful enchantable thing, and then you would be able to even attach the damage rune to it instead of having it on a different item (which would make more sense to me).

Maybe if you enchant a staff, it doesn't require power reserves or a powerstone? That would be something pretty darned nice on top of being enchantable.


I fully endorse this idea. tongue.gif
Verithrax2006-06-18 18:34:51
QUOTE(Xenthos @ Jun 18 2006, 03:32 PM) 299621

Anyways- would it be possible for an artifact to make a staff enchantable? Is there a "rub staff" command already? If so, you could make it a single very powerful enchantable thing, and then you would be able to even attach the damage rune to it instead of having it on a different item (which would make more sense to me).

Yes. Mages rub their staves to charge them with magical energy. You go blind if you do it too much, of course.
Estarra2006-06-18 18:37:28
It would be a big downgrade on the magical damage rune if it only worked on the items it is attached to.

So far, I'm liking the fist sigil or lower mana cost.

Interesting idea on making it enchantable.
Revan2006-06-18 18:38:16
Maybe they could make demesnes tick 1 or 2 seconds faster? *shrug*
Xavius2006-06-18 18:38:55
I like the whole element changing thing. Maybe a bleeding rune for cudgels (since magic buffs of all flavors have never affected that). Decreased eq on sap! Seven, eight, or nine second demesne effects! Three levels of goodness! (Don't lynch me, I am kidding.)
Unknown2006-06-18 18:40:38
QUOTE(Estarra @ Jun 18 2006, 11:37 AM) 299625

It would be a big downgrade on the magical damage rune if it only worked on the items it is attached to.

So far, I'm liking the fist sigil or lower mana cost.

Interesting idea on making it enchantable.


Well, it wouldn't have to only work on the item it was attached to. It would still effect all the other magical abilities, it would just need to be attached to one of said items (which is a symbol of magical power) rather than a ring or something.

And the enchantable staff would be a really nifty idea.
Revan2006-06-18 18:41:13
Being able to change staff damage defeats the purpose of the guild RP, though I can see where you're coming from. I mean... a Geomancer using an ice staff? tongue.gif
Xavius2006-06-18 18:41:47
I want a shower of sparks from my cudgel!

EDIT: Actually, I just want anything except cutting and blunt. Heck, I'd settle for psychic damage.
Unknown2006-06-18 18:43:00
QUOTE(Revan @ Jun 18 2006, 11:41 AM) 299634

Being able to change staff damage defeats the purpose of the guild RP, though I can see where you're coming from. I mean... a Geomancer using an ice staff? tongue.gif


Arctic Mountain regions! Frozen boulders! tongue.gif
Ashteru2006-06-18 18:45:15
I wonder, would you still need to summon the staff occasionaly or would it not decay either?
Daganev2006-06-18 18:47:03
It would not decay, not break, reset to you, and be custmizable.. just like weapons.

And I am thinking the lower mana cost will be more usefull than the staying in your hands bit. (specially since you can tier that.. 5% 15% 30%

5% just for people who want to custumize thier stuff, 30% for people who want combat boosts.
Estarra2006-06-18 18:49:26
I am not keen on changing damage type, as they are chosen to reflect the skill.

Since the staff is permanent, summoning it would bring it to you from wherever it is. Obviously, it would never decay.

QUOTE(daganev @ Jun 18 2006, 11:47 AM) 299641

And I am thinking the lower mana cost will be more usefull than the staying in your hands bit. (specially since you can tier that.. 5% 15% 30%

5% just for people who want to custumize thier stuff, 30% for people who want combat boosts.


Is lowering mana really worth it to spend more on?

I honestly don't know so I'm asking.
Soll2006-06-18 18:49:33
Customisations to the attack message, if they stick to the general theme of the type of damage that it's dealing? I mean, most people don't have reflexes for just staff damage, really. I think that would be quite cool; mages having their powers manifest in different ways.
Ashteru2006-06-18 18:50:20
Never wrong to ask first. tongue.gif

Hm...the best thing imho is changing the manacost of pointing. Now, the OP suggestion is: Make it give an additional equi level!