Organizational conglutination

by Unknown

Back to Ideas.

Unknown2006-06-26 04:26:54
Alright, my last idea for addressing some of the problems with Prime combat didn't receive much response, but I have another idea.

Let's remove organizational conglutination. Defenders already have enough advantages in guards, statues/totems, and suspect status that it really isn't necessary to make the risk so completely onesided. Instead of conglutinating, any member of a city or commune who is slain in the bounds of their Prime territory will have their corpses instantly transported back to the location of their nexus.

This is not going to make griefing the youngest defenders of a city or commune easy, contrary to initial reactions. Remember, a raider has to declare on everyone he attacks in enemy territory, so they each get suspect if they die. Immolation and other forms of resurrection can't be prevented for defenders either, so they will not lose too much as long as the city can afford it.
Xenthos2006-06-26 04:28:23
Only if by stepping into org-enemied territory, you automatically declare against every member of that org online, and it lasts until 5 minutes after you leave.

Sod the defender auto-declare system.
Unknown2006-06-26 04:30:19
No, attacking any loyal already autodeclares you against every member like that. I don't think its necessary to autodeclare just for daring to misstep into the territory.

And yeah, walking outside enemy territory to die to get suspect is a problem, a different problem though.
Unknown2006-06-26 04:34:49
Nope I don't like this idea.
Unknown2006-06-26 04:36:13
How come?
Unknown2006-06-26 04:43:49
Somewhat because I'm in a bad mood, but also because I'd rather not have to resurge the silly novices who drink too much and die spewing in the commune (and other such silly little misadventure deaths).

EDIT: I should say newbie, not novice, since we can't actually resurge novices anyway.
Unknown2006-06-26 04:51:21
Well, that doesn't exactly convince me. I say let the drunkards die! tongue.gif
Vix2006-06-26 04:57:35
I don't really like it because I don't really see anything wrong with conglutination. Like the old adage, "If it ain't broke, don't fix it."
Unknown2006-06-26 16:58:55
Good idea.
Shamarah2006-06-26 18:02:39
No.
Unknown2006-06-27 01:39:35
What about the increased experience loss for dying in enemy territory? That was lame to begin with. doh.gif
Unknown2006-06-27 02:01:14
QUOTE(Anonymous @ Jun 27 2006, 11:39 AM) 302654

What about the increased experience loss for dying in enemy territory? That was lame to begin with. doh.gif


Actually I think removing that would be a good idea. The normal experience loss is still a pretty big blow to someone high up; enough of a blow that they won't be raiding every five minutes. There's no need to lose, what, 70%? 40%? I can't remember how much the enemy territory loss amount is.
Tervic2006-06-27 04:51:30
QUOTE(Quidgyboo @ Jun 26 2006, 07:01 PM) 302671


Actually I think removing that would be a good idea. The normal experience loss is still a pretty big blow to someone high up; enough of a blow that they won't be raiding every five minutes. There's no need to lose, what, 70%? 40%? I can't remember how much the enemy territory loss amount is.


I'm pretty sure 40% is the loss in neutral territory. Or somewhere thereabouts.

I'd really like to keep orginizational conglute... what's the argument against it, anyhow, other than it makes attacking the enemy nexus a royal pain, as it should be?

EDIT: it only works in your home city/commune, right?
Unknown2006-06-27 04:58:18
QUOTE(Tervic @ Jun 26 2006, 09:51 PM) 302735

EDIT: it only works in your home city/commune, right?


And all villages said city/commune controls.
Tervic2006-06-27 07:43:57
QUOTE(Fallen @ Jun 26 2006, 09:58 PM) 302737


And all villages said city/commune controls.


Oh meep, that is ridiculous then... I'm not advocating its total removal, but at least get rid of org. conglute in the villages. If it's in the home city/commune, I'd think its justifiable by "the power of the nexus calls you home" or something silly like that, and perhaps add a 5p drain or something so it's not abused and it still costs something (just not much) to use it, and heck, even make it so you can ORGCONGLUE ON/OFF.
Shamarah2006-06-27 11:26:14
I remember back when org conglute didn't exist.

People flat-out refused to defend villages because they didn't want to pray.
Unknown2006-06-27 11:36:02
I really like conglutination in village influence. I don't want this thread to be confused with that issue. When it's in play, it should be fun for everyone to fight over without being too costly. That concern doesn't carry to regular defence.
Shamarah2006-06-27 12:10:50
QUOTE(Avaer @ Jun 27 2006, 07:36 AM) 302798

I really like conglutination in village influence. I don't want this thread to be confused with that issue. When it's in play, it should be fun for everyone to fight over without being too costly. That concern doesn't carry to regular defence.


I'm talking about regular defence.
Unknown2006-06-27 13:38:29
IMHO, this thread shouldn't exist. Conglutination on allied terrain was the best change to Lusternia's PK system since the start. Ever.
Verithrax2006-06-27 23:03:41
Since when has suspect stopped anyone? Ever?