Lusternia hates rogues

by Unknown

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Unknown2006-08-03 06:18:13
I love Lusternia, exect for one thing...Lusternia hates rogues.

Lusternia's motto: "Conform or suck."

If you are a rogue it's hard to fend for yourself unless you credit whore. Without a nexus and access to constant power, it's hard to keep going. So some would simply say, join a city/commune. But to join a city/commune power presents RP problems. Some people join city/communes and guilds that go against the core being of their character in order to survive.

News flash. In a real society there have always been and always will be people who are outcasts of society. Those who don't find that any of the major organizations suit them, yet they thrive. An example is the Saboteurs of Imperian. Although they are a guild, they are a prime example of those who refuse to join a city and conform, but still flourish as a guild. They remained the strongest guild in Imperian for a very very long time. There were also powerful rogues running around Imperian holding out quite well against entire cities and wilderness councils.

Many people who have always been a resident of a city or commune don't understand and don't feel the pain, nor do they give a rat's ass, which is understandable IG. But for an OOC perspective, understand that rogues make Lusternia a more complete and realistic experience for everyone.

I'm not saying that Lusternia should start making any major immedate changes, nor am I saying that we go right a head and make a lameo city-less assasin/monk guild (because I know they are working hard on Gaudiguch and Hallifax, right?). I just wanted to give people something to think about...or argue about (for the sake of arguing).
Richter2006-08-03 06:29:14
Ooh, a fun topic.

Rogues go against the ideas of Lusternia, the sense of community, the way the game is set up. But, unless you conform to one of four orgs, you're right, you're in trouble. I won't get ranty, but a few suggestions: allow pentagram and alembic artifacts, and make tracking able to be used by rogues. All of it.

More later, if I bother, and am not tired like I am now.
Unknown2006-08-03 06:48:53
QUOTE(Karrah Rakona @ Aug 3 2006, 01:18 AM) 314337

(because I know they are working hard on Gaudiguch and Hallifax, right?)

sad.gif

losewings.gif
Richter2006-08-03 06:51:50
Let's not start the Gaudiguch/Hallifax debate again. Until such a time comes that Lusternia has enough players for it, and the admins have enough time to code six new guilds, among other things, it won't happen.
Unknown2006-08-03 06:54:18
I know... I just didn't want to give bad news to skippy here sad.gif
Unknown2006-08-03 06:58:11
QUOTE(Karrah Rakona @ Aug 3 2006, 07:18 AM) 314337

News flash. In a real society there have always been and always will be people who are outcasts of society. Those who don't find that any of the major organizations suit them, yet they thrive. An example is the Saboteurs of Imperian.


You just compared real life to the Saboteurs? But anyway. Yes IRL rogues (did) exist, but very few thrived. It requires a special sort of person with great ingenuity to do well in a situation like that. The Saboteurs aren't a good example of rogues, because they are still an organisation dedicated to helping out their members. An organisation of rogues is pretty much a paradox.

Anyway...why did you spell it rogue wink.gif everyone knows its rouge ninja.gif
Richter2006-08-03 07:00:51
QUOTE(AlyssandraAbSidhe @ Aug 2 2006, 11:58 PM) 314356

Yes IRL rogues (did) exist, but very few thrived. It requires a special sort of person with great ingenuity to do well in a situation like that.


Yes, like a credit whore Lusternian Financial Supporter like me, and even I have problems. If you're a rogue, who's not nearly omnitrans, with artifacts, raise your hand, and your voice.
Unknown2006-08-03 07:01:13
indeed. Rogues are like Hobos. And we all know what happen to hobos. They die

f***ing VGCats mad.gifsad.gif
Richter2006-08-03 07:01:40
QUOTE(Corinthian @ Aug 3 2006, 12:01 AM) 314358

indeed. Rogues are like Hobos. And we all know what happen to hobos. The die

f***ing VGCats mad.gifsad.gif


I was sad about that too. sad.gif
Unknown2006-08-03 07:02:15
QUOTE(Richter @ Aug 3 2006, 02:01 AM) 314359

I was sad about that too. sad.gif

but why?!:(

crying.gif
Richter2006-08-03 07:03:55
offtopic.gif My fault too. Continue with the rogues!
Unknown2006-08-03 07:10:31
QUOTE(Richter @ Aug 3 2006, 02:03 AM) 314362

offtopic.gif My fault too. Continue with the rogues!

Damn you Mod Nazi ninja.gif

....


But I do think there's not much to discuss about the case. Lusternia's not rogue friendly. Yes. Real life is also not rogue friendly. It takes a lot of people to fill a nexus with power. How do you think Narsrim could manage without his little minions filling the Mother? Or Kaervas, Murphy, Lyco and the other power monsters? It's like real life, the big one feeds from the small one.. but that's not the point again.

The point is that rogues are supposed to suck. They can't get power and they should have a hard time at it, but I agree that there should be a non-affiliated mob that can sell you hounds
Unknown2006-08-03 07:57:11
That Lusternia is not rogue-friendly has nothing to do with simulation, and as such any comparisons with the real-world are pointless.

Being harsh on rogues is entirely artificial, and has far more to do with game mechanics.
Unknown2006-08-03 08:05:10
Agree with most others here.

I like that if you go rogue your character goes through the same hardships you would expect... limited personal power and the loss of some special abilities that you can only use by learning them inside a certain organization.

I do know how hard it is to be rogue, but... I'm not sure why that should change. In Lusternia the only organizations are communes and cities - guilds are just different professions that citizens take. Unlike Achaea and Imperian and Aetolia, guilds aren't independent entities that could exist on their own. I'm sure there could be a 'rogue commune' or a 'rogue city' eventually, one that is more mobile and dispersed than others... but really, we don't need any more just yet.

We also don't want to encourage more rogues. They really should be only those who are absolutely dedicated to avoiding all loyalties but that to themselves - and because it is so much more difficult than playing a city/commune loyal character, only those who are willing to take on the unique challenges and rewards will do so. It also means they are rare, as they should be.
Shishi2006-08-03 08:47:27
I like being a rouge (when i'm around) i get to go mostly anywhere and most people ignore me. Nobody hates me (that i know of) and the only downside is that i get bored and have nobody to talk to. since i dont really use my trade skill and dont fight at all I have nothing to complain about.
Unknown2006-08-03 09:45:17
QUOTE(shishi @ Aug 3 2006, 09:47 AM) 314384

I like being a rouge


Good for you, no one should be afraid to be red.
Shakaya2006-08-03 12:33:41
QUOTE(Karrah Rakona @ Aug 3 2006, 04:18 PM) 314337

I love Lusternia, exect for one thing...Lusternia hates rogues.

Lusternia's motto: "Conform or suck."



Shakaya did not join a guild until about a month ago. She left the Portal of Fate at 16, and after a small incident in the Serenguard, decided she didn't need to join one. Became an influencer instead. As a littlie, she could learn influencing from whomever she pleased. Learned enough influencing and did enough quests that I kept getting along. Eventually, she bought a few hundred credits (not, by anyone's standards, a "Lusternian Financial Supporter") and got trans Cooking. Was only Fabled influence for quite a while, though. She influenced monks mostly, after villagers weren't doing it anymore. Surprise, Shakaya got along fine. She was a resident of Magnagora for a short while merely to have some people to associate with, but then spent a LONG time as a complete rogue. She eventually joined Serenwilde because she wanted to, not because it was required of her, or she needed power or anything.

You don't have to be guilded or in a commune/city to have fun. Lusternia does not MAKE you conform. You just have to be willing to go about it a different way.

In fact, a better way of looking at it is this: "Conform and you'll have it made."

People in guilds have it easy. Try starting out as and THEN remaining a rogue. It's much more interesting. She had IC reasons for joining a guild which had nothing to do with making life easier or conforming. Go ahead and ask her. tongue.gif
Taika2006-08-03 13:51:57
Lusternia hates rogues. This is true. However, when you become a rogue, you know what your getting into - Lusternia has always hated rogues. Its just part of how the game is.
If you want to be a rogue, you can, but it won't be easy. Just as it isn't easy to be a "rogue" in the real world.
Diamondais2006-08-03 14:02:17
Rogues are pretty much just lonely, didnt really matter to me that I couldnt use my skills. Never used them anyways beyond nature curse and barkskin. I agree with most of whats been said, if you go Rogue (Rogue, were not all french and red you know! And we all dont wear rouge) you know what you can expect, not a lot because Lusternia is based on Org survival. You can do it, just expect to be shafted.
Shakaya2006-08-03 15:00:30
Pssht, you do just fine without guild skills as an influencer.

You just can't FIGHT without guild skills.