Ashteru2006-08-14 11:27:54
Some might think I am insane because I post this thread, but I really am a bit frustrated. Whenever I bring up that Aquademesnes are nice, I keep hearing "Zomg, DAMAGE AND STUN".
Truth to be said, I do 700 damage to prone Rideta, which is supposed to increase my damage. She is adept resilience, and has level 1 resistance to cutting and blunt. So, the only, supposedly overpowered damage I have is probably one of the easiest blocked types. And if you all complain that Kaervas' and Athanas demesnes hurt. Yeah, well, they were Titan/Demigod.
Just so you can compare, I am the highest level ACTIVE Geomancer right now. I do to Rideta 700 damage, which can be avoided by shielding. It's not hard, really. If you tell me about poison, sure, I get poison, and Aquamancers can drown people.
Just to compare why deluge is better than poison. Deluge hits the second you lose waterwalk, and for a nice amount of damage. Additionally, the demesne strips waterwalk all 10 seconds, which is very helpful.
Now, to helpful effects of the demesne.
Geomancers have.....none.
Aquamancers have passive afflictioncuring, passive woundcuring, passive healthcuring.
The staff
Geomancer staff does about ...1100 damage to me.
Aquamancer staff does about 1500 damage to me.
Again, mostly the fault of Damage type.
Other staffactions: Geomancers can....break bones on balance. DAMN YEAH. Aquamancers can heal themselves with their staves.
Instakill:
Chasm is nice, runs on a 12 second timer though, needs tainted ground and at least barrier to really go through, so it only really works for Telekinets.
Aquamancer is a bit worse, they must be frozen and at 50% health.
Imho, Aquamancer seems easier to achieve, with their staff and all.
Roomattack
Geomancers get Boulderblast, 50% poison, 25% cutting 25% blunt
Aquamancers get Hailstorm, which I don't know the damagetypes off.
What I do know though, through my robes, trans resilience, psiarmour and 17 int boulder, I get hit by 800 damage per boulderblast.
Hailstorm does, with biofeedback magic, cold, psiarmour, coldproofed and magicproofed robes and coldproofed cloak, about 1500 damage to me.
To sum it up, Aquamancer demesnes are sweet, far sweeter than Geomancer demesnes, and I actually think that Geomancers should get some passive advantage in their demesne, maybe 20% or 15% additional damagereduction against all attacks, call it "Advanced Stoneskin" or something.
Truth to be said, I do 700 damage to prone Rideta, which is supposed to increase my damage. She is adept resilience, and has level 1 resistance to cutting and blunt. So, the only, supposedly overpowered damage I have is probably one of the easiest blocked types. And if you all complain that Kaervas' and Athanas demesnes hurt. Yeah, well, they were Titan/Demigod.
Just so you can compare, I am the highest level ACTIVE Geomancer right now. I do to Rideta 700 damage, which can be avoided by shielding. It's not hard, really. If you tell me about poison, sure, I get poison, and Aquamancers can drown people.
Just to compare why deluge is better than poison. Deluge hits the second you lose waterwalk, and for a nice amount of damage. Additionally, the demesne strips waterwalk all 10 seconds, which is very helpful.
Now, to helpful effects of the demesne.
Geomancers have.....none.
Aquamancers have passive afflictioncuring, passive woundcuring, passive healthcuring.
The staff
Geomancer staff does about ...1100 damage to me.
Aquamancer staff does about 1500 damage to me.
Again, mostly the fault of Damage type.
Other staffactions: Geomancers can....break bones on balance. DAMN YEAH. Aquamancers can heal themselves with their staves.
Instakill:
Chasm is nice, runs on a 12 second timer though, needs tainted ground and at least barrier to really go through, so it only really works for Telekinets.
Aquamancer is a bit worse, they must be frozen and at 50% health.
Imho, Aquamancer seems easier to achieve, with their staff and all.
Roomattack
Geomancers get Boulderblast, 50% poison, 25% cutting 25% blunt
Aquamancers get Hailstorm, which I don't know the damagetypes off.
What I do know though, through my robes, trans resilience, psiarmour and 17 int boulder, I get hit by 800 damage per boulderblast.
Hailstorm does, with biofeedback magic, cold, psiarmour, coldproofed and magicproofed robes and coldproofed cloak, about 1500 damage to me.
To sum it up, Aquamancer demesnes are sweet, far sweeter than Geomancer demesnes, and I actually think that Geomancers should get some passive advantage in their demesne, maybe 20% or 15% additional damagereduction against all attacks, call it "Advanced Stoneskin" or something.
Gelo2006-08-14 11:38:10
QUOTE(Ashteru @ Aug 14 2006, 09:27 PM) 319134
To sum it up, Aquamancer demesnes are sweet, far sweeter than Geomancer demesnes, and I actually think that Geomancers should get some passive advantage in their demesne, maybe 20% or 15% additional damagereduction against all attacks, call it "Advanced Stoneskin" or something.
Isnt 15%-20% damage on everything is a bit much though?
Ashteru2006-08-14 11:39:39
QUOTE(Gelo @ Aug 14 2006, 11:38 AM) 319135
Isnt 15%-20% damage on everything is a bit much though?
It's what Drawdown gives, only it would be just in the demesne.
Shamarah2006-08-14 12:59:47
Preserve is easier to pull off than chasm? Are you kidding?
And if you're referring to the drowning, fluidswim makes you immune to that.
And if you're referring to the drowning, fluidswim makes you immune to that.
Ashteru2006-08-14 13:10:49
QUOTE(Shamarah @ Aug 14 2006, 12:59 PM) 319165
Preserve is easier to pull off than chasm? Are you kidding?
And if you're referring to the drowning, fluidswim makes you immune to that.
Oh yeah. I mean, it sure is a lot harder to get people to 50% of their health than having them STAND STILL for 12 seconds and you not being able to do anything.
Last time I was in Forrens demesne, I started drowning, might be a bug, not sure.
Unknown2006-08-14 13:14:32
I think the point is that Aquamancers are about 'healing and life' - hence the passive healing/curing for less offense. Geomancers are about disease and destruction - hence more damage/wearing down to their enemies than support.
Shamarah2006-08-14 13:16:19
QUOTE(Ashteru @ Aug 14 2006, 09:10 AM) 319168
Oh yeah. I mean, it sure is a lot harder to get people to 50% of their health than having them STAND STILL for 12 seconds and you not being able to do anything.
Yes, it is, because they have to be FROZEN also.
Ashteru2006-08-14 13:28:44
QUOTE(Avaer @ Aug 14 2006, 01:14 PM) 319170
I think the point is that Aquamancers are about 'healing and life' - hence the passive healing/curing for less offense. Geomancers are about disease and destruction - hence more damage/wearing down to their enemies than support.
Not more...we have no support effects AT ALL, whereas Aquas still have several things to attack. I just want a bit of damagereduction, that's not too much to ask for. I wouldn't even mind if rockslide got capped.
And your demesne does PASSIVE freezing, Sham, not to mention that you can actively freeze people as well.
Soll2006-08-14 13:35:06
It does passive shivering. It does one level, not two or three. That means it has to hit three times to get you to frozen, if you decide to be stupid and not sip fire. Passive cold affliction every 10 seconds, and you can sip fire every 1.5-2 seconds.
Unknown2006-08-14 13:37:40
What's the message for a geomancer demesne damage effect?
Ashteru2006-08-14 13:38:20
QUOTE(Soll @ Aug 14 2006, 01:35 PM) 319175
It does passive shivering. It does one level, not two or three. That means it has to hit three times to get you to frozen, if you decide to be stupid and not sip fire. Passive cold affliction every 10 seconds, and you can sip fire every 1.5-2 seconds.
You can actively freeze as well.
To recap, for deepfreeze or whatever it is called, they need to be at 50% health and be frozen.
For chasm, they need to stay in the room for 12 seconds, and NOT kill the not-being-able to do anything Geomancer. It will still cost him 3 power, no matter if chasm goes through or not, as well.
Shamarah2006-08-14 13:51:13
QUOTE(Ashteru @ Aug 14 2006, 09:38 AM) 319178
You can actively freeze as well.
Sip fire. Besides, if you're wasting balance by actively freezing, they're going to heal their health back to full.
And preserve costs 3p even if it fails too.
Ashteru2006-08-14 14:02:28
QUOTE(Shamarah @ Aug 14 2006, 01:51 PM) 319181
Sip fire. Besides, if you're wasting balance by actively freezing, they're going to heal their health back to full.
And preserve costs 3p even if it fails too.
Let's agree that chasm and preserve are equally useless 1 vs 1.
Shamarah2006-08-14 14:05:42
QUOTE(Ashteru @ Aug 14 2006, 10:02 AM) 319184
Let's agree that chasm and preserve are equally useless 1 vs 1.
Sure.
Except for dreamweavers, who can mask chasm with blackout.
Acrune2006-08-14 14:20:31
I'd much much much much rather fight in a hostile Aqua demesne. This looks like a huge case of the grass is always greener.
Dysolis2006-08-14 15:41:18
there already happens to be a Geo VS Aqua thread here. if im not mistaken
Ashteru2006-08-14 15:52:14
QUOTE(Dysolis @ Aug 14 2006, 03:41 PM) 319211
there already happens to be a Geo VS Aqua thread here. if im not mistaken
Well, but my thread is Aquamancer > Geomancer, and explaining why I have that oppinion. The other thread just talks about combat in those demesnes.
Unknown2006-08-14 16:05:39
QUOTE(Ashteru @ Aug 14 2006, 05:52 PM) 319216
Well, but my thread is Aquamancer > Geomancer, and explaining why I have that oppinion. The other thread just talks about combat in those demesnes.
In other words: "The other thread offers constructive criticism. I just whine".
Ashteru2006-08-14 16:08:09
Hey, I didn't need to see your pic, you are even more ugly than I imagined!
Forren2006-08-14 16:08:32
Chasm.. I'd like to have that a lot more than preserve. If I can pull preserve off, I might as well just damage-kill them. Chasm.. telekinetics have it easy. Barrier, get an unbreakable room, stonewall, monolith, and there's nothing you can do to escape it.