Dodging blows

by Unknown

Back to Ideas.

Unknown2006-08-19 23:21:41
I read there are quite a few who are unhappy that warriors do not always successfully hit, even with lunges. While I think missing is something no trans-Knighthood/trans-Combat character should be doing, I'm not that fond of making dodging that rare, especially as unlike other realms we don't have global passive dodge, it has to be active and concentrated in certain areas. I actually like that if you are stanced in a certain area it is just as likely they'll hit you as not.

What I do sympathize with though is the waste of a skill that accomplishes nothing. Instead, I'd like to propose that if you dodge a warrior swing, it consumes a very small period of balance, along with some endurance. By small, I'm talking a maximum of 1 second or less, either knocking the person off balance or adding to their balance recovery time. Endurance-wise, I would suggest something like 200 or so. This would not be for misses or parrying, only for dodge.

This seems to me something of a compromise - yes, you lose out on causing damage+wounds, but you still force them to act and perhaps prevent them from ignoring you completely.

Thoughts?

Edit: Oh, for the 2h'ers it might be double the time, or something. I don't know.
Acrune2006-08-19 23:40:45
200 is a large amount of endurence. As a level 86 merian I have 15k endurence.
Unknown2006-08-19 23:45:46
Well, I think anything less is probably not going to have much impact at all. It could be tweaked to be whatever is reasonable though.
Geb2006-08-20 00:04:36
QUOTE(Avaer @ Aug 20 2006, 12:21 AM) 321828

I read there are quite a few who are unhappy that warriors do not always successfully hit, even with lunges. While I think missing is something no trans-Knighthood/trans-Combat character should be doing, I'm not that fond of making dodging that rare, especially as unlike other realms we don't have global passive dodge, it has to be active and concentrated in certain areas. I actually like that if you are stanced in a certain area it is just as likely they'll hit you as not.

What I do sympathize with though is the waste of a skill that accomplishes nothing. Instead, I'd like to propose that if you dodge a warrior swing, it consumes a very small period of balance, along with some endurance. By small, I'm talking a maximum of 1 second or less, either knocking the person off balance or adding to their balance recovery time. Endurance-wise, I would suggest something like 200 or so. This would not be for misses or parrying, only for dodge.

This seems to me something of a compromise - yes, you lose out on causing damage+wounds, but you still force them to act and perhaps prevent them from ignoring you completely.

Thoughts?

Edit: Oh, for the 2h'ers it might be double the time, or something. I don't know.


I don't see the need for it. Dodging a warrior's attack means the warrior will recover twice as fast as normal. Also, I can see this being easily used by two warriors to keep a person off-balance. Just purposefully swing at where the person is stanced. The person being knocked off for 1 second per weapon or 2 seconds per two-handed weapon means two warriors could always keep a person off balance until a person shifts his parrying. If balance loss stacking is still in-effect, the balance loss can be compounded because the warriors are recovering twice as fast as a swing that does connect. One example is that Geb with a level 2-balance recovery bonus could solo keep a person off-balance until the person shifts his parrying (2.9 recovery speed on one of his weapons normally, 1.45 seconds on a dodge).

I do feel that the miss rate of warriors is too high at the moment. Many have experienced strings of misses on body parts unprotected by a stance. If that problem was fixed, I personally would be a happy camper. Other than that, missing a person periodically is not a big deal to me.

*Correction: I forgot stancing should not work when prone. So I removed the last part of my statement.
Shamarah2006-08-20 00:09:16
No, that's a massive overreaction/overcompensation.
Unknown2006-08-20 00:31:28
Not to mention a silly and nonsensical idea entirely. Sorry Elryn, most of your ideas are hits, but this was a miss.
Gelo2006-08-20 14:04:47
If this gets in, it would be possible (I think... correct me if I am wrong smile.gif ) for newbies to participate in team fights and totally screw players by using clubs or other low precision weapons and just start hitting, taking off the target's balance over and over so that his teammates can finish the hapless victim.

Newbie power! ninja.gif
cheer.gif cheer.gif cheer.gif
Unknown2006-08-20 19:49:15
QUOTE(Gelo @ Aug 20 2006, 04:04 PM) 322037

If this gets in, it would be possible (I think... correct me if I am wrong smile.gif ) for newbies to participate in team fights and totally screw players by using clubs or other low precision weapons and just start hitting, taking off the target's balance over and over so that his teammates can finish the hapless victim.



What? You are aware that precision does not affect to-hit since, well, FOREVER?

And this idea is really bad. Let's just fix the missing ratio instead.
Sylphas2006-08-21 05:11:28
Remove misses entirely, unless someone is stanced there. I may not hit with perfect effect each time, but if you're in melee range it's rather hard to entirely miss someone unless they actually dodge.
Unknown2006-08-23 02:03:22
QUOTE(Sylphas @ Aug 21 2006, 12:11 AM) 322319

Remove misses entirely, unless someone is stanced there. I may not hit with perfect effect each time, but if you're in melee range it's rather hard to entirely miss someone unless they actually dodge.

.... I would love this and everyone would hate this...

but then that's so not Lusternia.. I mean, big and powerful weapons are supposed to do like half the wounding and damage to robes wearer and like OMFG OP!
Unknown2006-08-23 10:55:19
QUOTE(Sylphas @ Aug 21 2006, 07:11 AM) 322319

Remove misses entirely, unless someone is stanced there. I may not hit with perfect effect each time, but if you're in melee range it's rather hard to entirely miss someone unless they actually dodge.


Yes, please. In exchange, we can make stances more effective (that is, less dependant on the Combat skillset).

As for racial specialisations... (slightly) increased chance for critical hits, and maybe a 1-3% wounding increase?