Tiran2006-08-24 20:39:10
The one thing I've notived about the existing credit market is that it caters exclusively to those selling credits. It's always seems to me that this is somewhat like the stock market, except that of course credits can be created and destroyed, while stocks can't, but that doesn't matter too much. A stock market comes at this from both angles, having both a sellers queue and a buyers queue.
The sellers queue works basically like the credit market does now. The only changes would be that each offer to sell is valid for only a limited time, say a week. You'd then have the commands:
CREDITS FOR SALE - shows the current sellers queue
CREDITS SELL X AT Y - If Y is less than the top price of the buyers queue, immediately sells to the buyers queue, going from the top price down to Y, or until X credits are sold. If there are still credits once they've sold down to Y, or the top price is less than Y, adds the remaining credits to the sellers queue at price Y.
CREDITS WITHDRAW X AT Y - Withdraws X of the credits you're offering at price Y.
The buyers queue then performs the opposite function, with the offers to buy also limited to a week.
CREDITS TO BUY - shows the curent buyers queue
CREDITS BUY X AT Y - If Y is greater than the lowest price of the sellers queue, immediately buy from the sellers qyey, going from the lowest price up to Y, or until X credits have been bought. If there's still credits that are to be bought once they've bought up to Y, or the lowest price is more than Y, adds the remaining credits to the buyers queue at price Y.
CREDITS WITHDRAW X AT Y - Withdraws X of the credits you're buying at price Y.
There could also be a command to see what your current offers for selling and buying are.
Note that offering to sell credits takes those X credits out of your pool. Offering to buy credits, would likewise immediately take X*Y from your current gold amounts, although if you got the credits for cheaper, you would be reimbursed for the difference in gold when you receive the credits. If an offer is withdrawn or expires, you get back what you put in.
The advantages of having both queues is that it offers more flexibility for both those wishing to buy and sell credits. At the moment you have to be in the realms to even have a chance to buy credits when they're halfway decently priced. This way, it's possible to pay the gold up front and get a shot at them, assuming of course that someone else doesn't outbid you in that time you're not there. If you want to avoid that, you set a higher bid instead of a lower one.
Second, it helps give a better picture of the current market status, what people are willing to buy and sell for, and react accordingly.
Third, while it's always been the case that someone desperate for credits can just use CREDITS FOR SALE to buy what's there, if someone desperate for gold needs to convert credits, they generally make offers over market that are lower than what they could get for them, just to guarantee that they're sold. By looking at CREDITS TO BUY, they could take advantage of the same thing, and get the most when they need the gold right now.
And lastly, the one week limit on offers helps keep things fluid, getting rid of the occasional bogus credits for 10,000 gold, or someone trying to buy them for 1 gold. Doesn't have to be a week, could be two or a month, but some kind of limit to keep things fresh and moving.
Any thoughts or comments about this?
The sellers queue works basically like the credit market does now. The only changes would be that each offer to sell is valid for only a limited time, say a week. You'd then have the commands:
CREDITS FOR SALE - shows the current sellers queue
CREDITS SELL X AT Y - If Y is less than the top price of the buyers queue, immediately sells to the buyers queue, going from the top price down to Y, or until X credits are sold. If there are still credits once they've sold down to Y, or the top price is less than Y, adds the remaining credits to the sellers queue at price Y.
CREDITS WITHDRAW X AT Y - Withdraws X of the credits you're offering at price Y.
The buyers queue then performs the opposite function, with the offers to buy also limited to a week.
CREDITS TO BUY - shows the curent buyers queue
CREDITS BUY X AT Y - If Y is greater than the lowest price of the sellers queue, immediately buy from the sellers qyey, going from the lowest price up to Y, or until X credits have been bought. If there's still credits that are to be bought once they've bought up to Y, or the lowest price is more than Y, adds the remaining credits to the buyers queue at price Y.
CREDITS WITHDRAW X AT Y - Withdraws X of the credits you're buying at price Y.
There could also be a command to see what your current offers for selling and buying are.
Note that offering to sell credits takes those X credits out of your pool. Offering to buy credits, would likewise immediately take X*Y from your current gold amounts, although if you got the credits for cheaper, you would be reimbursed for the difference in gold when you receive the credits. If an offer is withdrawn or expires, you get back what you put in.
The advantages of having both queues is that it offers more flexibility for both those wishing to buy and sell credits. At the moment you have to be in the realms to even have a chance to buy credits when they're halfway decently priced. This way, it's possible to pay the gold up front and get a shot at them, assuming of course that someone else doesn't outbid you in that time you're not there. If you want to avoid that, you set a higher bid instead of a lower one.
Second, it helps give a better picture of the current market status, what people are willing to buy and sell for, and react accordingly.
Third, while it's always been the case that someone desperate for credits can just use CREDITS FOR SALE to buy what's there, if someone desperate for gold needs to convert credits, they generally make offers over market that are lower than what they could get for them, just to guarantee that they're sold. By looking at CREDITS TO BUY, they could take advantage of the same thing, and get the most when they need the gold right now.
And lastly, the one week limit on offers helps keep things fluid, getting rid of the occasional bogus credits for 10,000 gold, or someone trying to buy them for 1 gold. Doesn't have to be a week, could be two or a month, but some kind of limit to keep things fresh and moving.
Any thoughts or comments about this?
Reiha2006-08-24 20:50:26
Sorry...you lost me at "The one thing".
Daganev2006-08-24 21:37:39
Thats a nice wonderfull complicated idea, but I don't see how the price will be any different than it is now. There aren't enough credits and enough people for there to be a difference.
Unknown2006-08-24 22:40:29
Cool idea but yeah, the market isn't big enough to justify it.
Tiran2006-08-24 22:48:24
It's not so complicated really, just adding a mirror image of what already exists. I just like to explain things in detail so it sounds complicated.
And yeah, the credit market is maybe a little low for it right now. Richter's been sucking up the credits to add on to Deepnight from what I hear. Maybe we'll get a bit of an influx once he's done with that. Or mey be by the time there's enough people to support the other two cities and other two communes (Yes Glomdornig, you need more people), the market will be healthier.
And yeah, the credit market is maybe a little low for it right now. Richter's been sucking up the credits to add on to Deepnight from what I hear. Maybe we'll get a bit of an influx once he's done with that. Or mey be by the time there's enough people to support the other two cities and other two communes (Yes Glomdornig, you need more people), the market will be healthier.
Richter2006-08-24 22:50:54
QUOTE(Tiran @ Aug 24 2006, 03:48 PM) 323777
Richter's been sucking up the credits to add on to Deepnight from what I hear.
Wrong, try again. Unless by credit market you mean "Richter's debit card and private donations from citizens".
Vix2006-08-24 22:59:28
Nah, no matter what sort of economical trouble occurs, Richter is always to blame.
But seriously, to whoever bought the market: that wasn't very nice. That added about 200,000 more gold for me to gather for my overall goal.
But seriously, to whoever bought the market: that wasn't very nice. That added about 200,000 more gold for me to gather for my overall goal.